This member has provided no bio about themself...

Comment History
DarthTwinkie
DarthTwinkie - - 22 comments @ Unification Mod - Dawn of War: SoulStorm

no joke, the scouts are worse than conscripts it took 3 scouts to even out 1 conscript squad. Blood Angels were in a waaay better place before the update only major thing wrong with them then was the rage gimmick that if anything touched the squad you lost control of the squad (always fun). I just don't know why they were nerfed? Played them a bunch despite the flaw and they performed decently.

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Unification Mod - Dawn of War: SoulStorm

Blood Angels are trash in this mod they cannot kill tier one troops (scouts or equivalent) with tactical squads......why?

Good karma0 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Empire At War Remake: Galactic Civil War

This mod is incredibly unbalanced. pretty and solves a lot of core issues but horribly unbalanced, the rebels simply trash the other two factions in all aspects. Did a run on hard gc and few skirmishes and it's a cake walk with rebels.

empire caps and fighters (not base ties well i guess base ties also) deal laughable damage and the criminal underworld just simply suck.

this should not be a scenario that 30k worth of rebels frigs and variable stuff around same weight class and lower is capable of defeating an executor super star destroyer that's 100k and have a decent amount of units alive after the fight.

rebel grens abilities usually nuke at-at health and have health equivalent to a space marine. granted this mod is more about the space combat and well all star wars mods for this game try admirably to fix the **** show that is ground combat but still rebels across the board are better than the two factions in this field.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Galactic Conflict

At the least upload the assets.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ UNSC Omega Base 7

Those ***-sets are looking good.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Star Wars BattleFront Commander

Well done, usually a long hiatus has a really low turn out rate but you folks still delivered kudos.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Star Wars BattleFront Commander

empire's special space station they can build from get go has the bellator for about 10k so in other words until further tech tree balancing comes around, to avoid that scenario you'll have to play with less than 10k.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Star Wars BattleFront Commander

mod was working fine then the entire game became green i tried all installments from the files tab and all the same. at-st and at-xt missiles harm allies and the walkers themselves just throwing that out there.

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Expanding Fronts 1.1 Released!

in scenario editor nova, food, and ore terrain are gone from the tools.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Star Wars BattleFront Commander

The TX walker's missiles friendly fire on themselves and allies. Just throwing that out there for fixes.

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Fall of Kobol

Why did BSG mods get banned?

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Star Wars BattleFront Commander

This is the first time i've commented on anything in moddb, but is or will there be an option (that also works for the ai for i've seen restrictions in EaW mods that only apply to the player which is dumb) that will have infantry only battles? and will it work in GC? like alter the tech tree.

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Blitzkrieg Mod

W7.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Blitzkrieg Mod

By the way i'm using the CoH ( Steam version ) their relaunch.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Blitzkrieg Mod

Problem: anyone else having an issue with sga. files that are unable to be configured?

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Blitzkrieg Mod

Problem: when I start blitz mod it can't verify media and kicks me out of CoH. Anyone have a solution?

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Destroyer 40k Mod 2.0

Repeat:

Could you give me a link for 1.0?

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Destroyer 40k Mod 2.0

Could you give me a link for 1.0?

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Destroyer 40k Mod 2.0

I've noticed the standard space marines and their chaos counterparts don't have one flamer at start.

Good karma+2 votes
DarthTwinkie
DarthTwinkie - - 22 comments @ Republic at War 1.1

to be more specific this is how it goes down, I did everything on the intaller correct the problems come from the setup first of all when I browse for the directory it doesn't want to acknowledge the mod folder (republic at war) as the last path then when I finally get that to happen (open the shortcut) it says looking for FoC.exe so I give it to the shortcut and it runs the core game ( not the FoC expansion ). ( I have EaW gold pack for steam )

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Republic at War 1.1

I tried all .exe, nothing.

Good karma+1 vote
DarthTwinkie
DarthTwinkie - - 22 comments @ Republic at War 1.1

Hey I did everything to the last word on installation guide and setup but when I start up the shortcut it says no .exe found. Any answers?

Good karma+1 vote