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Darth_Lazarus
Darth_Lazarus Apr 30 2014, 10:00pm replied:

soundproblem fixed ... was a mistake in the commandline.

+1 vote   mod: Fairy Empire(Yaodu) Mod
Darth_Lazarus
Darth_Lazarus Apr 30 2014, 7:38pm says:

very intersting mod. playing all day and night to test the new units and such ... AWESOME MOD !

issuereport:
-soundproblems - weapon sounds, engines and other special effects are missing. music, voice and som eeffects are playing correctly.
->> do i need a full english version of homeworld 2 ? (playing with german version)
-some translated descriptions are a bit mysterious. vaygr raffinery upgrade, what is this doing excatly? not clear.

+1 vote   mod: Fairy Empire(Yaodu) Mod
Darth_Lazarus
Darth_Lazarus Apr 29 2013, 7:41am replied:

CoH2 has _NO_ modsupport, in old days, THQ even denied Modsupport for CoH2

+4 votes   download: *Outdated* - Blitzkrieg-Mod v4.70 Open Beta
Darth_Lazarus
Darth_Lazarus Jan 29 2012, 3:37pm says:

35 !

+1 vote   media: just laugh at it :)
Darth_Lazarus
Darth_Lazarus Jan 17 2012, 11:18am replied:

we will see. they started to balance the factions more (like no heavy factory for Defense doctrine of WM). Let's hope that they will think mire about balance and not to put everything ingame.

a PaK43 instead of a JagdPanther or beeing a rewardunit are possible. we only can wait.

i hope BK-team will give us some more news about the development of the Mod.

+1 vote   media: New model: Sd.Kfz. 250/11 with 28 mm PzB 41
Darth_Lazarus
Darth_Lazarus Jan 17 2012, 11:09am replied:

i heared that someone is working on a PaK 43 model so it's totaly possible that Xalibur will used it for BK since they are using EVERYTHING they can get in their hands.

+1 vote   media: New model: Sd.Kfz. 250/11 with 28 mm PzB 41
Darth_Lazarus
Darth_Lazarus Jan 17 2012, 11:00am replied:

totaly true ... they are adding more and more stuff, mostly for germans. but instead, tehy should work on the balancing.
most of the units ingame are cool, but not usefull.look at the AT-stuff for WM: 37mm PaK, 50mm PaK, 75mm PaK, AT-Guys with Panzerschreck, Halftracks with PaK, dozens of tanks and tankhunters ...
why so much stuff? and something like 88mm PaK is coming soon (i heard)

i like BK, because of the damagesystem, and some of the new units. but N44 is mostylk way better 'cause of the difference between the factions and that not everyone has everyunit...

+1 vote   media: New model: Sd.Kfz. 250/11 with 28 mm PzB 41
Darth_Lazarus
Darth_Lazarus Jan 10 2012, 1:05pm says:

"look up here, smile and wait for flash" ;D

+1 vote   media: UEF T5 Mobile Artillery
Darth_Lazarus
Darth_Lazarus Dec 28 2011, 9:24am says:

Megtatron is on the march ^^ awesome ACU !

+2 votes   media: Cybran ACU v3 in game
Darth_Lazarus
Darth_Lazarus Dec 2 2011, 8:04am says:

awesome vid :D love the Tank Model!

one question: which music is this? Oo

+1 vote   media: Panzerkampfwagen III Ausf. J Demo
Darth_Lazarus
Darth_Lazarus Nov 28 2011, 4:28pm replied:

Object 704 was never build in real ..

+1 vote   media: ISU-122
Darth_Lazarus
Darth_Lazarus Oct 19 2011, 6:42am says:

"when you see me, you will **** bricks"

or

"Sequis pacem parabellum" - if you wantz peace, you have to prepare for war !

:3

+1 vote   media: FB III updated
Darth_Lazarus
Darth_Lazarus Aug 14 2011, 7:29pm says:

i hope you get banned on Moddb... ripping content from Stalker, Metro 2033 and HalfLife2

and i hope you will recive a nice letter from some lawyers of the concerning companys.

+1 vote   mod: ComeBack
Darth_Lazarus
Darth_Lazarus Aug 14 2011, 10:37am says:

awesome ! the shoulder thingy looks a bit strange

+1 vote   media: Cybran ACU WIP
Darth_Lazarus
Darth_Lazarus Jul 28 2011, 7:47pm buried:

(buried)

so this is "Empires" with a pricetag? ... pff

-7 votes   game: Nuclear Dawn
Darth_Lazarus
Darth_Lazarus Jul 23 2011, 6:17am says:

this one is better

+2 votes   media: Main Menu UI with NATO livery
Darth_Lazarus
Darth_Lazarus Jun 14 2011, 4:49am replied:

Geht um Empire at War und Multiplayer Probs mit Mods etc ;)

+1 vote   article: How to: Keine "Version ungleich" im Multiplayer
Darth_Lazarus
Darth_Lazarus Jun 1 2011, 4:18pm says:

instant watching !!!

+2 votes   article: Computer broken, production delayed..
Darth_Lazarus
Darth_Lazarus May 27 2011, 8:23am buried:

(buried)

pah, Tiger 205, bad choice for oyur team guys. he is a model-stealer

-14 votes   article: Eastern Front Patch 1.40
Darth_Lazarus
Darth_Lazarus May 13 2011, 5:18am says:

good louck for the recovering! i hope this mod wont die so painfully

+2 votes   mod: Tiberian Apocalypse
Darth_Lazarus
Darth_Lazarus Apr 19 2011, 6:55am says:

YES !!! :D awsome Pouk

+1 vote   download: R.E.A.R.M. 0.0.3c
Darth_Lazarus
Darth_Lazarus Apr 7 2011, 8:32pm replied:

or even "real" hyperjump or dimensionjump systems ...

reminds of the movie "event horizon" - really cool movie about gravity engines and "how they do it wrong" ... what if we build a hyperspace core, without knowing the exact functionality or what if something goes wrong?
the higs are lucky to have found the old cores, so they could build their own ones at the basis of the progenitor ones.

hmm, funny thing: just imagine a hiigaran engineer in a space suit, surfing on a visible quantum "wave" on a surfboard with engines :D

+1 vote   media: Hyperspace Core
Darth_Lazarus
Darth_Lazarus Apr 7 2011, 6:05pm replied:

i love discusions over fictional technologie :)

in Babylon 5, ships with HS cores got teh ability to "jump" into an other dimension, the hyperspace. there, they were travelling with normal engines to the re-entry point.

maybe in Homeworld, it like an instant jump, like you mentioned ariel :)
hmmm, reminds me of the sci fi bookseries of Perry Rhodan and the old "jumpengine". instant jump from one point in space to an other.

+1 vote   media: Hyperspace Core
Darth_Lazarus
Darth_Lazarus Apr 7 2011, 5:49pm says:

one think about hyperspace cores i know is the fact, that they are made of electronic semiconductors. a big block of this material ... but dont ask how it works.

it's fiction. it's like the hypersapce jumpsystem in "Babylon 5". nonone knows the real function of this "engine", because scientists have no ideas about hyperspace and stuff like this today.

we now that the HS cores in homeworld greate the ability to jump into hyperspace and to "hold" the ship there until the ship reachs the re-entry point.

maybe its some kind of "wormhole"-engine, creating and closing artificial wormholes.
but it has the name "hyperspace/jump engine" ... so maybe tunnelling an other dimension? tunnelling the hyperspace?

+1 vote   media: Hyperspace Core
Darth_Lazarus
Darth_Lazarus Mar 30 2011, 5:55pm says:

i'm in love :)

+1 vote   media: Lazarus Cruiser
Darth_Lazarus
Darth_Lazarus Mar 30 2011, 5:54pm says:

okay ... so this is me as a ship .... XD
really nice ship and good story behind hit. i love the torpedo array and the cloakingsystem, can'T wait to play with it (or me?) :)

+1 vote   media: Lazarus Cruiser
Darth_Lazarus
Darth_Lazarus Mar 28 2011, 7:56pm replied:

Russian "Buran" - AI-Controlled Space Shuttle.

+1 vote   media: The massive Soviet Antonov 225
Darth_Lazarus
Darth_Lazarus Mar 26 2011, 1:08am says:

i want one for personal use :D

+2 votes   media: Blade Mk II
Darth_Lazarus
Darth_Lazarus Mar 16 2011, 7:48pm replied:

well, its not a real fix, but ZH does not create a options.ini file or has problems to create it under Win7

wish you good luck :)

+1 vote   media: ShockWave 1.1 Released
Darth_Lazarus
Darth_Lazarus Mar 16 2011, 6:53pm replied:

-do you have Patch 1.4 for ZH ?
-try installing the mod with "administraor-rights"
-be sure to have the "options.ini - fix" to run ZH (http://www.cnclabs.com/forums/default.aspx?g=posts&m=61765#post61765)

+1 vote   media: ShockWave 1.1 Released
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