This mod also works with Company of Heroes and/or Tales of Valor. Opposing Fronts is not required! There are many features that I added, for example: - a much more realistic Weapon damage system - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified and enlarged Commander Trees (now 16 Upgrades!) - new abilities - new sounds - recommended new maps included
Another nice Halftrack variant giving the axis players some sort of early anti-vehicle capabilities.
Credits: model by DMz, animation by Eliw00d, skin by GnigruG (modified by Xalibur)
halftrack power :D
I would like to add something like this: Moddb.com
Its from FH2mod for BF2.
WOOOOOOOOOLZ i love it
Upload.wikimedia.org SICK
I LOVE YOUR MOD !!
SO GOOD !!! :D
awsome blitzkrieg just gets better and better
THEY ALREADY HAVE AT POWER! 37mm AT gun for the Wehrmacht and 37mm mounted for the PE. This seems to support my point of German Superiority in the game, what early AT do the Allies get? Well the AT Boys but you can rape them with pioneers or with any halftrack with MG.
thats what tactics are for ;)
Oh no, I tested this. I gave my friend a few minutes to set up defensives and place his AT boys then rushed in, found them and drove point blank at them and in seconds they were dead. And what happened then? Well he blew one up with his men then ran from loses, that is only for the British and the Americans don't get any unit the goddamn AT infantry which has been proven that infantry are pointless.
It's not like I'm calling all German AT to be removed just even the playing field, 37mm for the US and 2pdr for the British. Makes it fun to play Allies, not just goddamn car rushed.
totes agree with the 2 pounder
totaly true ... they are adding more and more stuff, mostly for germans. but instead, tehy should work on the balancing.
most of the units ingame are cool, but not usefull.look at the AT-stuff for WM: 37mm PaK, 50mm PaK, 75mm PaK, AT-Guys with Panzerschreck, Halftracks with PaK, dozens of tanks and tankhunters ...
why so much stuff? and something like 88mm PaK is coming soon (i heard)
i like BK, because of the damagesystem, and some of the new units. but N44 is mostylk way better 'cause of the difference between the factions and that not everyone has everyunit...
You understand my plight then, the Germans get much more then the Allies. Wait, what?! You ******** me?! No way will they put in the pak 43, the Pak 40 already ****** on Allied tanks as it is without the ability to one-shot Pershings and heavy Churchills like goddamn jeeps.
i heared that someone is working on a PaK 43 model so it's totaly possible that Xalibur will used it for BK since they are using EVERYTHING they can get in their hands.
If that thing is added then I'm either getting a 3.7 inch or I'm going Xalibur's legs. The Germans have brilliant AT already and adding that is just overkill to the max, plus we need a counter to the Flak.
Hell, go all the way and add a Pak 44.
we will see. they started to balance the factions more (like no heavy factory for Defense doctrine of WM). Let's hope that they will think mire about balance and not to put everything ingame.
a PaK43 instead of a JagdPanther or beeing a rewardunit are possible. we only can wait.
i hope BK-team will give us some more news about the development of the Mod.
I'm seeing it from two points: 1. Size, **** mate. 6 meters long and designed for sniping and not close-combat which CoH is, plus the Pak 40 is slow so thsis will go very slow. 2. It'll be OP, the Pak 40 kills almost every Allied tank in one shot from normal stance so it would take down everything/
guys calm down. There are only a few persons left who work on new models and if they don`t work on allied stuff I have no access to new allied stuff. It`s that simple. And if I include new axis models I mostly replace something else therefore, so no reason to crack up with every new screen I show here...
yea guys give them a brake if you are to braindead to win with allies than play something else...
Fair enough mate, you can only add what is new. But the fact is the majority is German and you add it regardless of if the Allies will lose out. Not once again I'm not saying ban all new German stuff, just get it into roles of reward units or doctrine units until the Allies get something in comparison for which is a brilliant example.
Also, give the British the ability to build a 6pdr. They lack AT for ages.
You know, every time I lose, it's due to airborne spam and tank spam.
the wehrmacht and panzer elite are WAY more expensive, so SHUT THE **** UP ABOUT UNBALANCES AND THINK ABOUT THE COST.and Pak 43 is bound to be 1200-1600 manpower, and about 75 munition to make. it's most like going to have artillery AI and you'll actually need munition to fire the damn thing. America is overpowering due to constant ******* spam while good wehrmacht players struggle to have heavy anti-infantry and anti-tank because they ran out of money making defenses while they're being rushed by engineers and halftracks. So seriously, Shut The **** Up
Set up a single MG-42, sniper if possible (might not get one (PE)) and mortar then you have a killing field. I've done this with the Germans and it is funny our easy it works but not for the Allies, the MG doesn't really supress so they run up and lob in a grenade basically knocking down the MG then rush your mortar leaving you doomed.
There are tons of Games were Germans always are on the shorter end and have far less equipment to balance the Games cuz the Germans are simply IMBA as long as you can't simulate economic-problems and easy brake-downs on hard engineered vehicles like the Germans had. For instance the Tiger II was made with poor materials. If they would have used the same Tank steel which found use on the first German tanks during ww2, they would have been even stronger.
You can't simulate technical breakdowns or problems in a way to make it fair. But the point is that all this stuff was available and that's what makes the Germans in general IMBA if you try to make it real and also just shows why the Germans lost ww2 in the end somehow.
Hmmm, despite German get lots of stuff, the fact that you might only use a certain unit which is effective, and leave everything else behind due to its effectiveness.
That's why Allies win, cause micromanagement is a whole lot easier as you can choose unit easily from build bar, rather than wasting time browsing German menu of what to build, roll in units faster and less tedious in unit selection. :P And that infantry is still the key at the first 15 minutes of the game, which in my many multiplayer play-through, Allies triumph in this.
I know that you wanted more Allies unit show up, not because of overpower. It still depends on the modeler and texturer, so please be patient, I'm sure they will show some Allies Goodies later. :D
yeah right the boys at squad, is amazing it has the fire rate of a lee enfield, and the allies also get a jeep mounted with a recoils rifle, the same thing the american paratroopers get.
f**k allies.... i want to test this model so much
no
don't forget to upgrade allies
but EXCELLENT WORKS !!!
cool!!! (first time i hear 28mm wtf)
m8 armored car driver: LOL take a look at this a half track
gunner: LO....wait whats that on top
driver: ****!!!
*BAMMMM*
allied anouncer : we just lost a unit
shadap bludgers .. get back to work and stop crying. Who told you that new allied units are not comming?!
Very good work and thanks for a new Model
Yeah, Eliw00d told me they have pretty much created every important allied vehicle they can think of, aside from field conversions. They are just working on their Halftrack pack right now which is why there is such a great amount of halftracks coming in. Not because they want the axis to have everything. As well, PROKiller, I don't believe that for a second. The Boys AT rifle is fine, if your'e using light AT and piats the americans/british are fine. I only play americans/british and I have a 1.17 win/loss ratio. All I use as americans for the vast majority of the game is riflemen/hmg/sniper/bazookateam/rangers/bazooka team (that is the order I build them, and ofc a ranger capt.)
AT boys are a 3 man squad which get ran over by a nice little car rush, bazookas kick arse but I can mince them with any infantry unit but Pioneers. PIATs take a less direct role, they are not very common because they can easily be dodged by fast vehicle which will end up killing them or not destory it, a bazooka will rape a Puma but a PIAT will hurt or miss then get raped.
Allied small arms AT was **** in first place get over it
No it wasn't...
I don't understand why don't use commandos??? Commandos raped any Axis infantry, even in the final tier. The fact they are the earliest unit available and have lots of variants, and they quite tough, which is surprising for light infantry. And why let your opponent get a Puma in the first place??? Sure you get higher casualty in Allies, but that's the fun of it, overwhelming numbers in bodies, guns and explosion!!!
This could be a good replacement for the 37mm, it has 50% more penetration than it but more it along slightly and don't give it a defensive MG and it should balance it out.
U guys sound like a bunch of bitches on the rag your just mad because you guys dont know how play.
If you are using PIATs alone, you are not a very good player, if you are using Bazookas alone, you are not a very good player. If you are not putting Boys AT in a slit trench, you are not a very good player.
That is like sending a Captain at a Tiger II. I always use my infantry in platoon size (about 2 squads minimum) exlcuding additional AT units so that makes three squads so that should give them cover to at least back the tanks back off.
I find that Allies need to be on the offensive very fast to get the fuel points for getting to their tanks and the British are very costy to get up so you don't really find times to dig in and when you do by then you get PIATs. I find that depending on the map and area of attack either bren carrier held behind the infantry, heavy cover or a building do them justice enough to take down some units.
Germans have always been best in technology issues. On the other hand many of the German models were copied by the Americans M3 Maxson (Wirbelwind), M-12 155 mm (flak18, Hummel).
To be truthful how does a 28mm gun be any effective, can it destroy strong armor at close range? Can it ambush so that it can raise it effectiveness significantly?
28mm gun has better penetration values than 37mm gun, if I remember right.