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I'm sure someone will turn it into this one day. :)
Why do we need new weapons? The default set is enough, this is also a mod pack so people will just add their own.
Was playing a game with my brother on Desert Crossing, noticed a few issues with the latest version.
1. Clicking the mini-map will just put you in the bottom right corner.
2. The Unit/Upgrade que icons aren't lined up properly.
Besides that the game functioned well until I made a new Inquisitor as the Knights and tried to click on him, the game proceeded to crash.
No new weapons, no release date yet!
WOOT, I'm super excited, THANK YOU!
Eh, old post, but. You could just edit the light maps that are integrated into the bump mapping and make it so it reflects a lot less? Most odd lighting seen in stalker is due to terrible Light maps made by GSC.
Can't I get a torrent? Can't seem to download the mod off Moddb.
Is there anyway I can get this model/permission to use it? I'd really enjoy using it in my CoP Variation mod!
What is this Lost World Origin you speak about?
Couple other ones in my steam screenshots, I essentially only walked a bit of it. Darkscape is huge and takes a lot of walking to get around all of it and I'll probably add more later!
Here is one from awhile ago.
I spose I can make my way over to Darkscape for you. :)
Ha ha, completely forgot that we have a secret section, my bad!
You could just join us on our forums if you wanted to hear us speak. :P
Yes, it would be possible to do, most the new files are just textures and meshes, the main issue would be the gameplay_desc file where all the spawns/variation is kept.
Maybe after the release of CoC I can work with merging it with MSO if people aren't just playing CoC by then! Also, every update that is being included with CoC will be uploaded after it has been released, so look forward to it! :)
You seriously ask for a release date every chance you get. It'll be ready, when it's ready mate! It'll be worth the wait! :)
There wouldn't really be a point. Statistically, it would be terrible and you wouldn't even be able to see it with no third person.
Ah apologies, this would happen to be my fault. Granted if you used the rookie ecologist you should get spawns of orange, blue, and white I believe!
The Absolute texture mods? There shouldn't be any issues with trying to combine the mod with those.
Looks awesome! I can't wait to do random runs with scientist, hopefully it's not always two orange scientist. Looking forward t more!
Ha ha, you two, hopefully everyone enjoys it!
Lmao, didn't think of that, nice!
Though I haven't really done anything in a long while!
The two suit in question are the SSP-99 Suit (Orange) and the SSP-99M Suit (Green). The SSP-99M Suit is more so for expert Ecologist/Guards and the spawning reflects this in Call of Chernobyl. Also a quick note is that the blue, yellow, and white are based off the SSP-99 Suit while the light brown is based off the SSP-99M Suit.
As for different resistances along with being suits in Call of Chernobyl that is completely up to Bangalore. I'm just a dumb skinner that makes texture/edits to add variation! :)
Probably not, I've not seen this mod but that's just my guess.
It's already integrated into the Complete mod, albeit an older version.
There are 12 varying faces for both berets and uniform. Each officer should have a unique face. :)
This was just me showing off one face, when in fact I couldn't FIT all of them on the same screen to show you.