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Comment History  (0 - 30 of 204)
Darkenneko
Darkenneko Feb 10 2015, 9:57pm replied:

Based on your faction.

+3 votes   media: Good old artifacts are back in game !
Darkenneko
Darkenneko Jan 6 2015, 12:11am replied:

Should be!

+1 vote   mod: Call of Pripyat Variation Mod
Darkenneko
Darkenneko Jan 2 2015, 9:23am says:

That's pretty nifty. The map you're currently on is pretty interesting in its own right.

+4 votes   media: Perks in info area
Darkenneko
Darkenneko Dec 28 2014, 7:27pm says:

Nice! What other units besides the Spore will we see?

+2 votes   media: Spore split
Darkenneko
Darkenneko Dec 27 2014, 8:44am replied:

Sorry to get back at you late, but if you looked it's High Resolution, 1920x1080 finally.

+1 vote   media: High resolution
Darkenneko
Darkenneko Dec 27 2014, 7:22am replied:

Oh shoot! Sorry for the super late response, It was 1920x1080, I'll post it on the forum later! Thank You!

+1 vote   game: The Protectors
Darkenneko
Darkenneko Dec 22 2014, 6:29am replied:

So far it seems to be in Russian with English text. Not a lot to go off, just random stalkers and Sidorovich; And when he greets you, it's in Russian.

+7 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 21 2014, 11:56pm replied:

Probably not.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 21 2014, 7:35pm replied:

When it's done!

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 21 2014, 3:19am replied:

Shh.. it's uploading now.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 19 2014, 6:06am replied:

Negative. Sign ups for beta testing is closed and the mod hasn't been released yet.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 17 2014, 12:02am replied:

'No'. Frostbite doesn't have the same living, breathing AI Stalker does, it wouldn't be the same.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 12 2014, 5:24pm replied:

Ha ha, yeah, the old Ecologist Badge.

+2 votes   media: Ecologist Guard
Darkenneko
Darkenneko Dec 12 2014, 3:30pm replied:

I'm not much either, but it was asked of me and it at least looks better than the original concept!

+1 vote   media: Ecologist Guard
Darkenneko
Darkenneko Dec 12 2014, 8:33am replied:

The PSZ-9D Duty Armor/PS5-M are pretty much exactly the same. The PSZ-9MD is the Duty Seva.

This was actually made using the Sunrise Suit the mercenary suit, and a freedom suit! That's it.

It's based on this.

Img2.wikia.nocookie.net

+4 votes   media: Ecologist Guard
Darkenneko
Darkenneko Dec 2 2014, 3:33pm replied:

There is no set date yet.

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 29 2014, 11:57pm replied:

No, not out of box.

+1 vote   mod: Call of Pripyat Variation Mod
Darkenneko
Darkenneko Nov 28 2014, 7:12pm replied:

Wish Granter... not even once...

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 28 2014, 5:16pm replied:

Damnit! I knew I forgot to mention someone! :D Hey Beac! You've been a really great help as well, hope you're doing good!

+1 vote   article: It's Over
Darkenneko
Darkenneko Nov 28 2014, 2:11am replied:

When it's ready!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 25 2014, 6:04am replied:

It's not out yet.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 21 2014, 8:11pm replied:

Yes, factions spawn accordingly to where they should be.

+2 votes   media: CoC global map
Darkenneko
Darkenneko Nov 21 2014, 8:09pm replied:

Probably not, but I wouldn't rule it out I suppose.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 22 2014, 12:44am replied:

Can't really do faction wars ala Clear Sky. It had the mechanic for mutants and stalkers to actually battle off-screen in the engine unlike CoP. I'm sure with the SDK it's possible but a lot of work. Factions will have 'bases' more or less where they did previously in Clear Sky or SoC whatever they deem to fit more.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 22 2014, 12:43am replied:

Yes, it's a freeplay mod, not a new story.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 21 2014, 10:01am replied:

What do you mean by this?

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 27 2014, 12:50pm replied:

I'm sure someone will turn it into this one day. :)

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 27 2014, 12:49pm replied:

Why do we need new weapons? The default set is enough, this is also a mod pack so people will just add their own.

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 22 2014, 5:57pm says:

Was playing a game with my brother on Desert Crossing, noticed a few issues with the latest version.

1. Clicking the mini-map will just put you in the bottom right corner.
2. The Unit/Upgrade que icons aren't lined up properly.

Besides that the game functioned well until I made a new Inquisitor as the Knights and tried to click on him, the game proceeded to crash.

+1 vote   game: The Protectors
Darkenneko
Darkenneko Aug 19 2014, 1:52am replied:

No new weapons, no release date yet!

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
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