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Darkenneko
Darkenneko Dec 19 2014, 6:06am replied:

Negative. Sign ups for beta testing is closed and the mod hasn't been released yet.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 17 2014, 12:02am replied:

'No'. Frostbite doesn't have the same living, breathing AI Stalker does, it wouldn't be the same.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Dec 12 2014, 5:24pm replied:

Ha ha, yeah, the old Ecologist Badge.

+1 vote   media: Ecologist Guard
Darkenneko
Darkenneko Dec 12 2014, 3:30pm replied:

I'm not much either, but it was asked of me and it at least looks better than the original concept!

+1 vote   media: Ecologist Guard
Darkenneko
Darkenneko Dec 12 2014, 8:33am replied:

The PSZ-9D Duty Armor/PS5-M are pretty much exactly the same. The PSZ-9MD is the Duty Seva.

This was actually made using the Sunrise Suit the mercenary suit, and a freedom suit! That's it.

It's based on this.

Img2.wikia.nocookie.net

+3 votes   media: Ecologist Guard
Darkenneko
Darkenneko Dec 2 2014, 3:33pm replied:

There is no set date yet.

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 29 2014, 11:57pm replied:

No, not out of box.

+1 vote   mod: Call of Pripyat Variation Mod
Darkenneko
Darkenneko Nov 28 2014, 7:12pm replied:

Wish Granter... not even once...

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 28 2014, 5:16pm replied:

Damnit! I knew I forgot to mention someone! :D Hey Beac! You've been a really great help as well, hope you're doing good!

+1 vote   article: It's Over
Darkenneko
Darkenneko Nov 28 2014, 2:11am replied:

When it's ready!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 25 2014, 6:04am replied:

It's not out yet.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Nov 21 2014, 8:11pm replied:

Yes, factions spawn accordingly to where they should be.

+1 vote   media: CoC global map
Darkenneko
Darkenneko Nov 21 2014, 8:09pm replied:

Probably not, but I wouldn't rule it out I suppose.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 22 2014, 12:44am replied:

Can't really do faction wars ala Clear Sky. It had the mechanic for mutants and stalkers to actually battle off-screen in the engine unlike CoP. I'm sure with the SDK it's possible but a lot of work. Factions will have 'bases' more or less where they did previously in Clear Sky or SoC whatever they deem to fit more.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 22 2014, 12:43am replied:

Yes, it's a freeplay mod, not a new story.

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Oct 21 2014, 10:01am replied:

What do you mean by this?

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 27 2014, 12:50pm replied:

I'm sure someone will turn it into this one day. :)

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 27 2014, 12:49pm replied:

Why do we need new weapons? The default set is enough, this is also a mod pack so people will just add their own.

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 22 2014, 5:57pm says:

Was playing a game with my brother on Desert Crossing, noticed a few issues with the latest version.

1. Clicking the mini-map will just put you in the bottom right corner.
2. The Unit/Upgrade que icons aren't lined up properly.

Besides that the game functioned well until I made a new Inquisitor as the Knights and tried to click on him, the game proceeded to crash.

+1 vote   game: The Protectors
Darkenneko
Darkenneko Aug 19 2014, 1:52am replied:

No new weapons, no release date yet!

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Aug 10 2014, 8:05am says:

FINALLY!

WOOT, I'm super excited, THANK YOU!

+4 votes   media: High resolution
Darkenneko
Darkenneko Jul 27 2014, 12:32am replied:

Eh, old post, but. You could just edit the light maps that are integrated into the bump mapping and make it so it reflects a lot less? Most odd lighting seen in stalker is due to terrible Light maps made by GSC.

+1 vote   media: Last few reworked normals examples
Darkenneko
Darkenneko Jul 26 2014, 6:53am says:

Can't I get a torrent? Can't seem to download the mod off Moddb.

+1 vote   download: Lost World: Origin
Darkenneko
Darkenneko Jul 26 2014, 6:50am says:

Is there anyway I can get this model/permission to use it? I'd really enjoy using it in my CoP Variation mod!

+1 vote   media: Some screenshoots
Darkenneko
Darkenneko Jul 24 2014, 10:36pm replied:

What is this Lost World Origin you speak about?

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Jul 23 2014, 12:13pm replied:

Cloud-4.steampowered.com

Couple other ones in my steam screenshots, I essentially only walked a bit of it. Darkscape is huge and takes a lot of walking to get around all of it and I'll probably add more later!

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Jul 21 2014, 12:05am replied:

Here is one from awhile ago.

Cloud-3.steampowered.com

I spose I can make my way over to Darkscape for you. :)

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Jul 19 2014, 1:20pm replied:

Ha ha, completely forgot that we have a secret section, my bad!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Jul 15 2014, 10:50pm replied:

You could just join us on our forums if you wanted to hear us speak. :P

Forum.epicstalker.com

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Darkenneko
Darkenneko Jul 12 2014, 1:53pm says:

Nice bridge!

+5 votes   media: New terrain
Darkenneko
Darkenneko May 19 2014, 9:24am replied:

Ha ha, you two, hopefully everyone enjoys it!

+3 votes   media: W.I.P.
Darkenneko
Darkenneko May 19 2014, 1:09am replied:

Lmao, didn't think of that, nice!

+3 votes   media: W.I.P.
Darkenneko
Darkenneko May 17 2014, 4:52pm replied:

There are 12 varying faces for both berets and uniform. Each officer should have a unique face. :)

This was just me showing off one face, when in fact I couldn't FIT all of them on the same screen to show you.

+4 votes   media: New Officers
Darkenneko
Darkenneko May 10 2014, 11:20pm says:

Amazing,
I can't wait to see how he fleshes it out with A-Life and such. It would be amazing to learn how to make maps like this an I Can't wait to see more of them in the future, keep up the great work team!

+8 votes   media: Vehicle Graveyard
Darkenneko
Darkenneko Mar 23 2014, 5:34am says:

AMAZING!
A huge increase in immersion for some of us players, I can't wait to actually see it in action!

+10 votes   media: New light campfire scheme
Darkenneko
Darkenneko Mar 21 2014, 11:48am says:

Nice! Looking forward to base raids and the like!

+4 votes   media: Call of Chernobyl - Developer play test 8
Darkenneko
Darkenneko Jan 7 2014, 11:05am says:

Amazing! I can't wait to see this actually in action!

+3 votes   media: new screens
Darkenneko
Darkenneko Dec 8 2013, 6:21pm says:

Looks awesome, I can't wait for the artifact hunting!

+2 votes   media: Flora anomalies
Darkenneko
Darkenneko Nov 29 2013, 7:10am replied:

The mask looks horrid. D:

+4 votes   media: Surprised sniper
Darkenneko
Darkenneko Oct 7 2013, 10:13pm replied:

Thanks for including my mod! :)

+2 votes   download: Merge-mod 2013
Darkenneko
Darkenneko Sep 30 2013, 3:08pm replied:

Testing stuff for Bangalore, the zone is a fickle thing. :)

+3 votes   media: Stalker Trio
Darkenneko
Darkenneko Sep 29 2013, 11:12am replied:

Yeah, was on my way to see how Wolf was doing. :)

+4 votes   media: Stalker Trio
Darkenneko
Darkenneko Sep 26 2013, 11:39pm replied:

CoP Variation mod, and internal testing for a map pack. That's it!

+3 votes   media: Version 1.41
Darkenneko
Darkenneko Sep 15 2013, 5:16pm replied:

Thanks mate! Working on the next version already. Been looking for more.. "unique" models. For instance I got a new optional in the next version, has Nimble in a sunrise suit with his face from SoC.

+1 vote   download: Version 1.4
Darkenneko
Darkenneko Apr 8 2013, 11:37am says:

Looking like a great start, will Island sizes vary? Looking forward to seeing more.

+2 votes   media: New island
Darkenneko
Darkenneko Sep 16 2012, 12:08am replied:

Backup when his canisters for his M40 gas mask run out? :D

+3 votes   media: Loner Exos
Darkenneko
Darkenneko Sep 12 2012, 1:04am replied:

You obviously are very oblivious to credits, COP Complete USES my variation mod, so no, if anything they got it from me. ALSO, this texture is actually taken from L.U.R.K. for ShoC, Holden has let me use many of his assets, and everyone is appropriately credited. If I were you, I'd look over the credits before blatantly saying I've taken someone elses work.

+4 votes   media: Variation Mod V1.2
Darkenneko
Darkenneko Sep 12 2012, 1:02am replied:

1. You linked a picture of a M-16, not an M4A1, even though the M4A1 isn't that big as well, I know this being actually in the military.

2. As I explained in the other picture, it's either no new weapon or something small we can overlook. If you don't like it, you don't have to use it and the weapons aren't even included in the mod.

+2 votes   media: Variation Mod V1.2
Darkenneko
Darkenneko Sep 12 2012, 1:00am replied:

It's not the modder's fault, it's whoever made the model, which in this case is gosuke, we can't exactly change it, especially without his permission so before attacking the modders for making the mistake think about why the reason may be. So the choice is, no new weapon, or a small issue we can overlook, choice is yours.

+3 votes   media: Variation Mod V1.2
Darkenneko
Darkenneko Mar 19 2010, 4:39pm replied:

If You ever took a look at any of the Clear Sky Models or Animations they are all professionally done, even the Clear Sky Faction members, (With regular sized feet.) If they hired Professionals for Clear Sky Who knows, but CoP Did not have any of that intact.

+1 vote   media: Reloaded light screens
Darkenneko
Darkenneko Nov 13 2009, 2:23pm says:

*****!
Hopefully you include a bigger role for *****, more than just temporary.

+1 vote   media: Creature Creation Progress
Darkenneko
Darkenneko Nov 13 2009, 2:22pm says:

CHICKEN!

+1 vote   media: Creature Creation Progress
Darkenneko
Darkenneko Nov 13 2009, 2:21pm says:

Wheres his Hammer? =P
Lookin Great!

+1 vote   media: Creature Creation Progress
Darkenneko
Darkenneko Nov 3 2009, 11:41am replied:

Thank You!

+1 vote   media: Environmental Shots
Darkenneko
Darkenneko Oct 29 2009, 4:18pm replied:

Well, #1 is optional, with the latest patch you have the choice of 35, 50, or 80. Its in the optional folder. #2 is being sorted out right now and I'm sure they will address the issue in the next patch.

+1 vote   media: Environmental Shots
Darkenneko
Darkenneko Nov 29 2008, 10:27am says:

YEA!
Its Clear Sky, there on the scene now,
Looks Kick *** man.

+2 votes   media: Swamp
Darkenneko
Darkenneko Sep 14 2008, 9:28pm says:

Amazing new High Resolution stuff Alex, its amazing.
I'm looking forward to finally reaching the age of Donating. Its well worth it.
Anyways You and Marco are doing a Amazing Job keep up the great work man!
Amazing.
-Calvin

+1 vote   article: Killing Floor 2.51
Darkenneko
Darkenneko Sep 5 2008, 4:00pm says:

Amazing work,
I Can't wait to see more, keep them coming!

+1 vote   media: Trader
Darkenneko
Darkenneko Sep 5 2008, 3:59pm says:

Awesome shot of the Area in the Garbage,
I can't wait to play this mod, its looking really great. =P

+1 vote   media: Garbage
Darkenneko
Darkenneko Sep 5 2008, 3:57pm replied:

I'm sorry,
Play any other game and tell me of one where mana is black?
I'd get this mod, but really, That point is just retarded.

0 votes   mod: Diablo: The Hell
Darkenneko
Darkenneko Aug 7 2008, 1:00am says:

Black Mana = Retarded, Orange Health Potions are Pretty dumb as well,
Diablo 2 Ripped icons are really bad. I do like some of the changes but the bad outweighs the Good. Seriously, what Game has Black Mana?
Anyways, Good Job on working on a Successful mod, but a lot of the changes need changing.
-Calvin

-1 votes   mod: Diablo: The Hell
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