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I think for many people it was the reused shots of fleet battles, from sacrifice of Angels, that made it feel a bit meh, how many times did they reuse the shot of the Klingons going in? I get that it was down to cost, Series 7 i think was the worst for reusing shots.
Don't get me wrong i think DS9 is the best ST out there, i just think in hindsight maybe could of done something new for the series 7 finale in terms of battle, as 90% of the battle was rehashed battle shots, think there was even footage of destroyed birds of prey interiors from ST6 and Generations in there as well.
As for Shields i am sure some of the VFX guys have said it was down to timings, getting shield effects on those ships in the large scale battles would have taken an very long time to do and they didnt have that time scale.
"If i were human, i belive my reponse would be .....
Go to hell!! ....
If i were human"
Ah my favourite trek movie, just loved it so much, esp the closing scene with the enterprise riding into the sun, not gonna lie a tear crept up into my eyes first time i watched it in the cinema, end of a era for me and of the enterprise a. Always prefered the lcars and ship interiors of the TMP era compared to tng much more operational and military, compared to the tngs ikea look. Right were is my ST6 DVD????
First time i seen that part in the ep i jumped out my seat and shouted what the ****! That galaxy just got owned!! And form that point on for me DS9 just got real and to me the best series of star trek was born.
This is indeed a sad time, while i was really looking forward to seeing Infinities, as a modder myself i full understand the decision, esp with a game like Stellaris, that regular changes so mods have to be rebuilt over and over again.
I wish the team all the best for their future endeavours, and you have not lost any faith from me, as from the ash's something amazing will appear in the form of your next project :) :)
He tasks me. He tasks me and I shall have him! I'll chase him 'round the moons of Nibia and 'round the Antares Maelstrom and 'round perdition's flames before I give him up!
To the last, I will grapple with thee... from Hell's heart, I stab at thee! For hate's sake, I spit my last breath at thee!"
100% approve of the star trek 6 soundtrack, nice trailer although do i spy a couple of scenes from the current intro??
You will bow before your god!!
For the empire!!!!!!!
very nice indeed, has a almost jelly fish vibe, nice :)
"you know anything about a neutron radiation surge?"
"Only the size of my head!"
Very nice render and the models, textures are amazing.
Thats a lovely looking ship, also one heck of a normal map for the hull plating.
Sooo hyped for this
I love this design, after i seen it on trekyards and i dont get why they designed it and modelled it for the ep unexpected then the producers then just said to use a ktinga from ds9. Such a shame.
Still an amazing model :)
Bring honor to my house!
beautiful! just how detailed can you make Stellaris models ie is there a poly limit etc, or is it more in the texturing?
Congrats on getting into the top 100! well deserved,you got my vote :)
After watching the vid, which i enjoyed, i have a few questions.
How will the different eras work? do you start at ENT and research up to DS9 era or they going to be done as races or something totally else.
Also will you make the universe alive, as in stock Stellaris, void clouds, pirates etc just stick to their systems and do nothing, will you be making the maps more active, like the civilian trade and ships mod, depending on what is modable.just feel the universe could be so much more alive.
Anyway cant wait for this :):) :)
Thats why i said up until DS9, until sacrifice of angels galaxy ships shown in combat just didnt do well, again 99% of that was then enterprise so could be argued it was down to the crew haha. I always thought cardie shields and tech where about level with the feds. But after point in ds9 you really never see sheild effects on the ships again. Guess to much to render
I like the galaxy but dont at the same time. As an explorer the ship excels at its role, but in battle in the show, up until ds9 it failed in my book, the sheer amount of times it was attacked and disabled by older ships or weeker vessels was crazy. I know it happens because the script calls for it but in cannon i think it failed as a combat vessel until its upgrades. Even trekyards comment on this. But it is a lovely model
I realize that headshots are the way, but the pistol, machine gun are now so inaccurate that you waste so much ammo trying to gain a headshot. But the biggest problem i have is the AI, Zombies constantly getting themselves stuck, or just moving round in circles, it just breaks the atmos.
I am enjoying this version very much but i have noticed a couple of bugs and maybe some balance issues.
The AI seems to be all screwed for the sentry bots, they now keep getting stuck, will not engage enemys or will not unlock some doors. Not sure what it is as this wasnt an issue with the previous version of the mod. The one that Kelly sends to guide you at the start of the game just ran in circles around Kelly!!
Pretty much the same issue with the Marsec zombies, they will just run in circles, get stuck at walls or will not attack.
Also i noticed that some zombies are extremely hard to kill, i have encountered several that i have emptied 3 full clips from the machinegun just to kill them, others seem to die with one shot. This has rendered the pistol useless, as i was playing the begining on the second easiest setting and i ran out of ammo, as it 27 bullets to kill 1 zombie! had to just run and avoided combat till i got to the shotgun. Which made it interesting but not very balanced.
Otherwise i am enjoy all the other new features and new textures.
I go dominion, hmmm will try it on pure cardassian and see if it does the same
I seem to have encountered a small problem with cardassian faction, i cant seem to build any outposts or starbases, every gravity well i try and build in it says i have used up the alotted amount of starbases, even when i havent built any. Every other faction works fine i can build them without issue, but the cardassians i cant i have tried several different maps but always the same problem with that faction
I have encountered a game breaking bug with this, I have gotten to the Delta lab 4, main teleporter, I get the cutscene showing the 2 Hell Knights emerging, but when the cutscene ends, there are no hell Knights, and the game will not progress, i have started a new game, samething happens. I tried skipping the Level and going to Hell, but then the same problem occurs again, a cutscene showing a Hell knight emerge from fire, back to game to Hell Knight and cannot progress as Hell Knight is required to progress.
Also how much health do Imps now have as is takes about 5-7 shotgun shells to kill them now, and they constantly leap attack instead of fireballs and close combat which is annoying as Doom 3 levels are pretty restricted for space so there isn't room to keep dodging to buggers.
Is there a work around for this?
Ooooooooooh that is very pretty, hmmm Ragnarok is that going to be a planetary siege ship?
unless your name is James T Kirk, and know how to reprogram the test.
Second star to right and straight on till morning.
I know yous didnt want to include this but its a damn impressive model.
"Tough little ship."
Very good indeed, your textures are really good :)
Long live the empire!!!
Ah i used to have those micro machines, and i had a bronze one, along with a bronze galaxy and miranda. Oh i miss those micro machine sets
looks really good, every textured model you do improves with quality each time. Keep it up!!
The only bit i hate about texturing is the UV mapping, hate doing that part, esp on more complex models haha.