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dalekKharn
dalekKharn Jun 15 2013, 12:59pm says:

"Course heading captain?"
"Second star to the right and straight on till morning."

Epic

+3 votes     media: New sun flare
dalekKharn
dalekKharn May 22 2013, 7:16am says:

Awh that is amazing, any chance of seeing the NCC-1701-A at all :)

+1 vote     media: Daily Screenshots
dalekKharn
dalekKharn Mar 20 2013, 11:15am says:

The BC304 from Stargate used to be my favourite human designed ship, but know the Mass Effect human ships are my favourite design, not sure what it is about them, that makes them more appealing.

Anyway what in terms of firepower what does she pack?

+1 vote     media: Systems Alliance Frigate: Rebellion
dalekKharn
dalekKharn Mar 19 2013, 7:47am says:

"All I ask is a tall ship, and a star to steer by."

The texture work is just outstanding, wish you would put a video of how you texture, like you did with modelling the shipyard video.

+2 votes     media: Systems Alliance Heavy Frigate: Skinned
dalekKharn
dalekKharn Mar 12 2013, 6:46pm says:

That is so epic, what kind of firepower does she pack?

+1 vote     media: Volus Dread: V2 Rebellion
dalekKharn
dalekKharn Mar 9 2013, 3:21pm says:

I know i have said it many times but the models that Lord_set andco have done, along with the actual ship designs are a thing of pure beauty :)

+1 vote     media: Cerberus Picket Cruiser: Rebellion
dalekKharn
dalekKharn Feb 28 2013, 2:02pm says:

Set you are a modelling/texturing god! That is one awesome ship. I have to say i always did love the ship designs of the ME universe

+2 votes     media: New Cerberus Cruiser: Rebellion
dalekKharn
dalekKharn Feb 21 2013, 6:50am says:

Now that is just beautiful, really amazing work. Would it be to much to ask how you make your hull textures as they a work of art :)

+2 votes     media: Cerberus Cruiser: V4 Skinned
dalekKharn
dalekKharn Feb 14 2013, 8:31am replied:

Yeah, when installing a mod, you need to make sure the mod is compatible with the version of sins you are running. For example not all mods will work with Rebellion v1.4. To activate mods, Copy the mod into your Mod folder, there should be a folder named mods with the version number of sins you are playing. Then you go into the options menu, then mods, select the mod you want and then click enable mod.

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Feb 9 2013, 1:27pm replied:

I thought there was a way, As the Babylon 5 mod has managed to get the Omega destroyers rotation section to rotate in sins?

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Feb 6 2013, 2:44pm replied:

sad day indeed, RIP Robin Sachs, a brilliant voice actor.

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Feb 6 2013, 7:33am replied:

awh cool, was just wondering :)

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Feb 6 2013, 6:32am says:

Will you guys be using any of the designs from the un-used ships from ME1 to bulk up the ship numbers, as if you look in the files, there are a number of un-used ships, such as this turian cruiser.
Img145.imageshack.us

or transport tanker
Img24.imageshack.us

I dont mean you use the models themselves but the designs, or are you just going with your own designs, which are awesome by the way.

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Jan 26 2013, 5:40am replied:

As you say, you can get 3ds max 2013 for free if you are a student and i believe that gives you a 3 year licence? Also again if you are a student you can get them at a discount. I bought 3ds max 2013 for £125 on student discount and that came with Maya and mudbox as well. Blender is free full stop, but does have a confussing interface, well i find it confusing.

+2 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Jan 26 2013, 5:34am replied:

Hi, first off the mod has been released yet. If you are modding Sins your self have you downloaded the Forge tools from the Sins of a Solar Empire forums. If its getting mods to work, Is the Mod compatible with the version of Rebellion you have or is it even compatible with Rebellion, as not all mods have been ported over to rebellion yet. I hope that helps.

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Jan 18 2013, 7:20am says:

Wow, simply wow! everytime i check back here this mod gets more and more beautifull each day. You guys are doing an amazingly stunning piece of work! This is not just a mod, its a piece of beautiful art :)

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Jan 1 2013, 3:32pm replied:

When it comes to mods, is normally done when its done. Mod developers never like to give a release dates as if they miss that date, 9 times out of 10 the community flys off, for missing the date. This has been my experience from working on mods for other games. So i would hazzard a guess for this, done when its done, but i am not a member of the team, its just a guess. Its brillant that you want to play it, so do i but we just have to be patient.

+3 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 31 2012, 9:53am replied:

Yip Happy new year to everbody, hope you all have a good one :)

+2 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 28 2012, 5:23pm replied:

You've got to give them time, they have most likely go real lives to get on with and its Christmas, so i would gather they would want to spend the holidays with family and loved ones. A week or so without updates doesn't mean the mod is dead. Heck the Stargate Invasion went without updates for nearly 2 months and then the other day the released their first version for rebellion. So please be patient and give them time :)

+2 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 27 2012, 6:05am replied:

I know, i have been checking back serveral times a day, seeing if anything new has popped up :)

+3 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 25 2012, 6:05am replied:

Merry christmas(holiday), hope you have a good one :)

+4 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 24 2012, 5:10am says:

I have a quick question, forgive me is this has aleardy been answered, but what will you be replacing the pirates and local systems forces with? Will it be batarians for the pirates, or a mix of species?

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 24 2012, 5:06am says:

Very Sexy! Looks very impressive in game! :)

+1 vote     media: Cerberus Carrier Titan: With Fighters
dalekKharn
dalekKharn Dec 23 2012, 9:26am replied:

Its probably to keep in line with Mass Effect 3, as the allaince is changed to blue, Bioware felt it was just a better look. I would image that the mod team, would be just keeping it close the ME games.

+2 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 23 2012, 5:33am says:

Congratulations guys! you deserve to be in the top 5!! Well done and have a Merry Christmas :)!!

+4 votes     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 16 2012, 6:19pm says:

Well i have to say this is one of the most impressive mods for Sins i have come across, Lord_set and co your work is a thing of beauty. The models and textures are just amazing. This mod has got my vote! I have also passed on the word of this mod to the fine people over at Hardlight Productions (freespace 2 site)in their gaming forum.

+1 vote     mod: Dawn of the Reapers
dalekKharn
dalekKharn Dec 16 2012, 6:14pm says:

Hot damn that is a beast of beauty! albiet a scary beastie. Just a shame sins doesnt support animations, would be amazing to see the legs move ingame.

+1 vote     media: Sovereign: All Angles
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