This member has provided no bio about themself...
"you know anything about a neutron radiation surge?"
"Only the size of my head!"
Very nice render and the models, textures are amazing.
Thats a lovely looking ship, also one heck of a normal map for the hull plating.
Sooo hyped for this
I love this design, after i seen it on trekyards and i dont get why they designed it and modelled it for the ep unexpected then the producers then just said to use a ktinga from ds9. Such a shame.
Still an amazing model :)
Bring honor to my house!
beautiful! just how detailed can you make Stellaris models ie is there a poly limit etc, or is it more in the texturing?
Congrats on getting into the top 100! well deserved,you got my vote :)
After watching the vid, which i enjoyed, i have a few questions.
How will the different eras work? do you start at ENT and research up to DS9 era or they going to be done as races or something totally else.
Also will you make the universe alive, as in stock Stellaris, void clouds, pirates etc just stick to their systems and do nothing, will you be making the maps more active, like the civilian trade and ships mod, depending on what is modable.just feel the universe could be so much more alive.
Anyway cant wait for this :):) :)
Thats why i said up until DS9, until sacrifice of angels galaxy ships shown in combat just didnt do well, again 99% of that was then enterprise so could be argued it was down to the crew haha. I always thought cardie shields and tech where about level with the feds. But after point in ds9 you really never see sheild effects on the ships again. Guess to much to render
I like the galaxy but dont at the same time. As an explorer the ship excels at its role, but in battle in the show, up until ds9 it failed in my book, the sheer amount of times it was attacked and disabled by older ships or weeker vessels was crazy. I know it happens because the script calls for it but in cannon i think it failed as a combat vessel until its upgrades. Even trekyards comment on this. But it is a lovely model
I realize that headshots are the way, but the pistol, machine gun are now so inaccurate that you waste so much ammo trying to gain a headshot. But the biggest problem i have is the AI, Zombies constantly getting themselves stuck, or just moving round in circles, it just breaks the atmos.
I am enjoying this version very much but i have noticed a couple of bugs and maybe some balance issues.
The AI seems to be all screwed for the sentry bots, they now keep getting stuck, will not engage enemys or will not unlock some doors. Not sure what it is as this wasnt an issue with the previous version of the mod. The one that Kelly sends to guide you at the start of the game just ran in circles around Kelly!!
Pretty much the same issue with the Marsec zombies, they will just run in circles, get stuck at walls or will not attack.
Also i noticed that some zombies are extremely hard to kill, i have encountered several that i have emptied 3 full clips from the machinegun just to kill them, others seem to die with one shot. This has rendered the pistol useless, as i was playing the begining on the second easiest setting and i ran out of ammo, as it 27 bullets to kill 1 zombie! had to just run and avoided combat till i got to the shotgun. Which made it interesting but not very balanced.
Otherwise i am enjoy all the other new features and new textures.
I go dominion, hmmm will try it on pure cardassian and see if it does the same
I seem to have encountered a small problem with cardassian faction, i cant seem to build any outposts or starbases, every gravity well i try and build in it says i have used up the alotted amount of starbases, even when i havent built any. Every other faction works fine i can build them without issue, but the cardassians i cant i have tried several different maps but always the same problem with that faction
I have encountered a game breaking bug with this, I have gotten to the Delta lab 4, main teleporter, I get the cutscene showing the 2 Hell Knights emerging, but when the cutscene ends, there are no hell Knights, and the game will not progress, i have started a new game, samething happens. I tried skipping the Level and going to Hell, but then the same problem occurs again, a cutscene showing a Hell knight emerge from fire, back to game to Hell Knight and cannot progress as Hell Knight is required to progress.
Also how much health do Imps now have as is takes about 5-7 shotgun shells to kill them now, and they constantly leap attack instead of fireballs and close combat which is annoying as Doom 3 levels are pretty restricted for space so there isn't room to keep dodging to buggers.
Is there a work around for this?
Ooooooooooh that is very pretty, hmmm Ragnarok is that going to be a planetary siege ship?
unless your name is James T Kirk, and know how to reprogram the test.
Second star to right and straight on till morning.
I know yous didnt want to include this but its a damn impressive model.
"Tough little ship."
Very good indeed, your textures are really good :)
Long live the empire!!!
Ah i used to have those micro machines, and i had a bronze one, along with a bronze galaxy and miranda. Oh i miss those micro machine sets
looks really good, every textured model you do improves with quality each time. Keep it up!!
The only bit i hate about texturing is the UV mapping, hate doing that part, esp on more complex models haha.
The texturing is very good indeed, theres something about the wings that doesnt sit right with me, compared to the rest of the model they look rather low poly, but then again i dont know what the poly limits are for the sins engine.
Texture wise, would maybe use a few different shades of grey for the hull plating texture. Its hard to see as the image is pretty dark so you may have already done that.
Should look nice once you get a spec map on to see all the light shining on the hull plating :)
Cool, but hang on was it not Retribution a wee while ago or was i seeing things ;) ?
Hey there, how you doing sexy!
Awesome looking model and the Enterprise era bird of prey is one of my favourite trek ships.
Was always confused on how it seemed to a more heavily armed ship than the birds of prey used in TMP/TNG/DS9
Ok i got it working, just deleted everything and did a refresh install of Doom 3 and the mod, Cheers :) also its an awesome mod :)
the message i get is on the cc is
Initializing event system
.... 478 event definitions
Initializing class hierarchy
......GAME MAP Shutdown........
Error: Error: line 83: Unknown value "BUTTON ZOOM"
then it crash's if press escape or the console key
Yeah i followed all the instructions in the readme, downloaded and installed the patches. I launch Doom 3, click on mods, select Perfected Doom and click activate. The screen flashes black and then the Command console appears and then the game just crashes back to windows with the error message, Doom 3 has stopped working.
I have double checked and i have the latest drivers for the Radeoon HD 7760 drivers 14.501 and i am using an i7 3.40ghz Windows 7 64bit. Vanilla Doom 3 works ok, i just can't get the mod to start, :( :( :(
I think so but will double check :)
No the original box release patched up to 1.3.1
I have just tried to run this mod, as i have always wanted to play but havent due to the catalyst problem, so i tried the second method and when i activate the mod the command console appears and then the game crashes to the desktop. When i change the Doom 3 app back to Doom3 and run the game it just crashes as soon as i click on the Perfected Doom in the mods menu. I cannot afford a GFX card, is there anyway to get this working at all as a lot of my friends praise the mod and i would like to experience it.