The Event in Village an single-player modification for Half-Life 2: Episode Two. The protagonist is waited by fascinating adventures in winter village. In modification, except a standard content, own models, textures, voice and music are used.

RSS Reviews  (0 - 10 of 125)
10

Best survival horror of the last years.

Really Good Mod

This mod was excellent. Visuals and Gameplay were excellent. Wasn't hard to follow as I am Russian. ;)

A fun mod, the visuals were top notch and the layout was perfect however it was hard to follow some of the commands as i did not know where to go as the directions were hard to follow, for instance, when going to find the explosive crate, i looked about the village twice then understood that it was in the barn, however apart from that it was a very good mod and i enjoyed it, it is also stunning to look at.
the environment 10/10 the directions 7/10.
i recommend you get this mod as it is an hour and a half of fun and is stunning.

5

That's it? That's the mod? I thought I just did a tedious fetch quest to start the main adventure... but that WAS the adventure?

Nothing more than a scavenger hunt. A somewhat frustrating one, too. I didn't like that doors remained locked until each new objective. Felt cheap and clumsy.

The hint system fell flat as well. All it did was tell you what house to go to, instead of using a different method of exposition to show (not tell) the next objective. Although I did appreciate it after discovering how rough the translation was. One of my personal pet peeves is when the author knows their translations are ****, but can't find a single bilingual player on moddb who's willing to translate?

Environments were gorgeous. Moody and gloomy. Loved the mild chaotic undertones after the zombies arrived. Early morning sunlight spilling through doors ajar, somber orange and red skating across the icy road...

At first I was annoyed with how the combat unfolded, but once you realize flight is the right move, it gets exciting. Thrilling, even. Bashing away with that crowbar as your health saps away, wondering when I'll get a gun... oh that guy just died? Does he have a gun?

Something that really irked me was the explosive supply crate. I see somebody else covered that with a long rant in their review, so I won't get into it too much. Suffice to say this was a stupid decision by the author for so many reasons.

Not nearly enough health or ammo, but I guess that did make it high stakes and interesting. Good thing I decided to restart when I got physics'd by a cardboard box down to 5 HP while picking up a flare. Definitely wouldn't have survived the onslaught.

Forces you to think fast and remember even faster. Perhaps a bit too much running around with an obnoxious red herring of an "airsleigh" taunting you from afar as you jump around like an idiot carting physics objects back and forth. Didn't try to see if I could put stuff in the airboat since it was always swarming with fast zombies, but it shouldn't have been able to carry anything anyway. At least, there was no indication in game that it could. It can't in HL2 after all.

Loved the sound effects and zombie shrieks as **** starts to get real. Creates an uneasy tension in the crisp, cool, winter air. Terrifying.

All in all, kind of a boring mod that's more of an art piece than anything. Would've liked more collectibles and prop detail if I'm going to be exploring every nook and cranny, but it fills a niche in the Half-Life universe. It's worth a play, but I won't play it ever again.

5

The Event in Village is a beautiful mod plagued by counter-intuitive design and a lack of clarity, despite the fact that it has a whole hint system early on that tells you where you are supposed to go.

As an example of said counter-intuitive design: at one point I was punished with a "game over" state for breaking a supply crate, I was told that I shouldn't break items because they might be useful to me, fair enough, but I interpreted that warning to mean that I shouldn't break stuff like the regular wooden box I found, or wooden tables, any of the breakable props that I wouldn't normally break unless they were in my way, I figured I would need one of them to climb up on something at some poit, but to my surprise, it wasn't any of those things, it was a supply crate, how could I have known that I'm not supposed to break the type of crate that I have been breaking since I first played Half-life 2 20 years ago, the ones that you are encouraged to break, because they give you useful items. If I was not supposed to break it, then why give me a crowbar in the same room where I found said supply crate? It was literally right across from the crowbar. Why even put the supply crate there, and make it accessible to the player, if it's not going to be useful until later? Why not put it inside of a room with a locked door? Why not make it look like something else?

Then later on I had to change the battery on my car, but I had already placed it in the charger before I was rendered unconscious by a headcrab mortar strike (the first time around the mortar killed me, actually, and the game reloaded my save), so I wasn't sure if it was already charged or what, I tried to bring it to my car, but that wasn't it, I tried to interact with the car, but that wasn't it either, so I brought the battery back, and plugged the charger in again, it looked like it was doing something, but what I thought was a progress indicator in the device seemed to be just a plain texture that indicated nothing. So I kept fighting zombies until everyone died...

The mod was quite pleasant to look at, I really liked how organic and natural the environment was, I think it may have been inspired by actual real world locations, given how the terrain was designed, I also loved the Vort with the snow boots, it was cute, but unfortunately I can't say I enjoyed playing this very much, I would recommend it for walking around its setting for a while, but not for a full playthrough.

10

I replay this mod every winter. Despite the outer appearance it keeps me very warm inside.

It has a really beautiful atmosphere!

Because **** You, That's Why