Report RSS H&K MP5k weapon mesh (view original)
H&K MP5k weapon mesh
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mambridge
Mambridge - - 80 comments

I think the best way to get the mesh textured would be to get its uv layed out then bake it in

xnormal - free program for AO baking and normal map creation

Then use base colors to do the general texturing. Then continue adding detail to it then adding the bake as a overlay to the current texture work giving it a nice look.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Dark Interval is getting its own MP5k model. Though the biggest part of the work — creating the textures — is still ahead, and I think that the fire mode switch should be a separate model so it'd possible to control its position in the code. Or whatever.

I also cannot into model animation, so I think that would be the one of an SMG1… or the Leak old SMG.