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Comment History  (0 - 30 of 139)
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Beta Gameplay: New Republic

also, I may be wrong but I notice a lot of the vehicles and infantry do not fire while moving.

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Beta Gameplay: New Republic

Will ground transports have weapons on them when the mod releases? I think it is a very important change that AOTR has proved to give ground battles more depth so that the strategy is not to rush the landing zones

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ New Republic Anti-Air Turret

finally someone agrees! I also find bf2015 to be much better than bf2 2017

Good karma+2 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Ratchet Video Upload #2

visuals and sound effects are on point. I am excited for this mod. the artstyle, new sound effects and particles, and changed interface sound effects are a nice fresh new take on empire at war. Also that aggressor at 10:32 looks AMAZING.

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ New holographic galactic conquest effect

I actually like this a lot. It gives a fresh new look to the gc map

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ February ship build stream, what ship to build?

I honestly don't know if it's possible to make the Liberator look good

Good karma+2 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Yuuzhan Vong at War

the release date says Q4 2019 instead of 2018.... has the release been delayed by a year? (meaning the release is now like in the last few months of 2019)

Good karma+3 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

7. skirmish is not supported in this mod if I remember correctly

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

ThatOneBullet
Have you or any of the devs considered adding some variants of infantry that repair vehicles to infantry squads? I think that would encourage the use of vehicles and infantry together, where the preferable strategy seems to be to only use one infantry squad to capture things and use vehicles otherwise

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Concord Dawn - Map by MIRSH

the units and particles look amazing. Can't wait for the gc release of this mod, although I feel like we're gonna have to wait a few years for that

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Concord Dawn - Map by MIRSH

that base shield looks NICE

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Update Pictures for V5

RayRodry those weird rectangular muzzle flashes on the turbolasers mean you are missing some particles. I know because I have imported those laser particles into a mod several times

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ NEW Asteroids for Skirmish!!

Is that an mc75?

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Boba Fett On The Job

these new voice lines are brilliant!

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ This is a sphere. It's armed with torpedoes. We call it a torpedo sphere.

the torpedo sphere isn't well designed for ship-to-ship combat anyway. It was used much more often to crack planetary shields, and that's why it had a small number of turbolasers(to fire at the shield generator once the torpedoes had opened a hole in the shield large enough to fire through)

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

Would you guys possibly rebalance ground starfighters in a future patch, such as making them smaller squadrons but maintaining the same total strength?

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Work in progress textures

you can either turn on the "press both mouse buttons to rotate camera" option in the game settings or you can hold control and middle mouse button and move the mouse to rotate the camera view. if you screw up you can press "home" to restore the default view

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ A Screenshot a Day ...

What is that ship? Is it a bulwark?

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Harrow-class Star Destroyer rework

Harrow sounds more badass

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

"Most Importantly, we have added a Tector Star Destroyer." Lol

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Testing the vanilla reticle textures

Much prefer yours to the vanilla hardpoint icons. But many times yours are more difficult to see

Good karma+5 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

That was me just not logged in

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Awakening of the Rebellion 2.8

I saw in the description of Kota's venator(liberator) that it was upgraded to outgun ISDs. Does it actually have more firewpower than ISDs?

Good karma+2 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Nojembre's Republic at War Submod

ok thanks just read installation guide

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Nojembre's Republic at War Submod

good to hear bombers will be nerfed. It is absolutely ridiculous that you only need 2-3 bomber squadrons in base RAW to take out entire hardpoints in a single bombing run

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Nojembre's Republic at War Submod

Does this submod contain all of RAW's files, or when I download this do I have to extract the files into the data folder of RAW 1.2?

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Empire at War Expanded: Fall of the Republic

Kind of random, but will you guys consider at any point adding some wookie ground units like flutter craft and flying catamarans? It would be really interesting to see those

Good karma+2 votes
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Empire at War Expanded: Thrawn's Revenge

Approximately how long does it take for eras to advance automatically without intervention? I am playing as the NR on art of war, and it has been over 60 weeks and sate pestage is still in control

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Empire at War Expanded: Thrawn's Revenge

They are only buildable In certain Campaigns

Good karma+1 vote
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments @ Empire at War Expanded: Thrawn's Revenge

yeah I did, just looking through the mod files. good to know that they were removed, because tie fighters were incredibly overpowered

Good karma+1 vote