Is this mod still active?
Only just discovered it and I think it's great, There's elements of it that I prefer to Deadlock
Is this mod still active?
Only just discovered it and I think it's great, There's elements of it that I prefer to Deadlock
got it working now
still having some trouble when playing as reapers, but no other issue so far
great mod
This is a great mod, but I've found a major issue with the newest version, the AI does nothing in skirmish games.
I think that would be rather op, unless you had a limit of 5 or something
glad to see someone covering this period of star wars in a mod, to the best of my knowledge no one else has.
I started making a mod in this period but never got very far as it was just me and one other guy
let me know if you'd like any help
looking forward to what you make
this looks like a good mod
i'll be keeping an eye out for its release
this is an awesome idea
I suppose I could give it a go at updating, I have some basic moding skills
will keep you guys updated and i'll try to get permission from the creator
you've effectively implemented an area of recruitment type system for different units and will certainty be downloading this mod......I take my hat off to you, I was trying to achieve the same sort thing with my personal mod but lacked enough units to get the variety
if anyone is interested I've made a more English friendly Master Text file
I have tried contacting the mods creator but I don't think he's about much these days
is this mod still alive or dead?
I hope its still going
shame this mod is dead, had great potential
aahhhhh cool
what about the crashed carryall and other props?
yeah I looked in there and I still can't find them
what do you mean the mod changes them to the tech building?
would it be for example: I place the structure "tech lab" on a map then when I play the mod it will become the Tacitus Archive?
its the cyborg commando laughing CABAL from firestorm
just been playing, was deffianatly worth the wait
all we need is more maps with the new tech buildings and props (for some reason i can't find them in world builder)
WHY wasn't there a sequal, it needed to be done
rex "thats just un-called for man, no-body is worse than jar-jar"
nah, their all right next to other planets that I own, Hypori and Geonosis are prime examples, I simpley can't move anything too or from Hypori no matter what planet I attempt to move to
in the main GC there are other planets with this problem, Kamino is one of them, all the planets around it are blank (blue with the lines on it)
dam comment thing keeps putting them here, sorry
nah, their all right next to other planets that I own, in the other CG theres several instances of this
Found a bug, or it might just be me, but there are several planets in GC that you can't move too or from, Rodia in Core Assualt is one fo them
all in favour of renaming skako to dusty disco ball?
downloaded, look forward tp the full version
love the sound of this mod
always thought that final cut scene with silri deserved being followed up on
Hey i'm making a small mod and i was wondering if you guys would be ok with me using the AT-TE from RAW, its the best one i've come across so far
rail-gun tech applied to artilary.......thats a scary idea, imaging the range increase
i do think it looks a bit front heavy, like it should fall forwards
also like this idea of the rail gun upgrade turns the juggernaugt into a direct fire tank hunter/short range artillary
finally sensible armour
it really annoys me in games when a "heavy" tank has exposed tracks
ah its working now, seems my computer just takes its time
connah_r1
connah joined
I've been hooked on strategy games since i was......7? and recently i've started abbling in the mystyrious art of modding and map building. If any of my attempts re successful enouh I'll put them up here