The mod is based on adopting the corruption mechanic of the Zann Consortium to be used as "rebellion" by the Alliance.

Galactic strategy will require two very different gameplays,
the Empire has to guard it's systems and hyperspace lines against pirates and rebels, while expanding and absorbing neutral systems on occasion, and hunting down the rebel leaders,
while the Rebellion will have to disrupt commerce and support lines, raid key systems, sabotage imperial superweapon researches, and constantly be mobile to avoid the Empires iron fist.

There will be plenty of neutral planets, behind which the Alliance can hide, but only for so long. The Galactic Empire on the other hand is based on fear and tyranny, which are very susceptible to the ideas of hope and freedom. If not managed right, the Empire will collapse under it's own economical and ideological weight.

Space battles are changed to mimic the LucasArts X-Wing series and the pacific theatre of the second world war, while land battles are smaller scale battles with mixed units, which represent whole invasions. Rebellion (former corruption) missions will be added too later.

Galactic economy now has maintenance costs for every single unit and installation, which creates a sensitive balance. You'll not be able to build and maintain a Death Star just like that. It will cost you... a lot.
Taxing star systems and hyperspace routes, mining operations on planets and asteroids, or raids, smuggling operations and benefactors of the Alliance on rebelled planets will provide now the credits to run a war in the galaxy far far away.

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Rebellion

News 4 comments

Alliance Intelligence Agent /Defiler/ (represented by SpecOps squad in ground battle missions)

spreads: Rebellion /Corruption/

Resistance /Racketeering/

Estabilish an underground intelligence and support network on a planet.

requirements: agent, specforce line battalion, credits

benefits: reveal, salvaging, income

Sabotage /Intimidation/

Destroy a key facility to halt production of enemy war material.

requirements: agent, minor hero / starfighter hero squadron, credits, ground/space battle

unlocks: Capture

benefits: disables planet speciality permanently

Capture /Kidnapping/

Capture and interrogate a high level imperial officer to aquire tactical information.

requirements: agent, SpecForce infiltrator battalion, credits, ground battle

unlocks: Insurgency

benefits: reveal

Insurgency /Bribery/

Creates a diversion to occupy thus block all garrison units from entering battle.

requirements: Capture, agent, credits

unlocks: Revolution

benefits: reveal, no enemy garrison units

Revolution /Corrupt militia/

Ignites an open revolution to free the planet from imperial oppression.

requirements: Insurgency, agent, credits

benefits: use of indigneous rebel units in ground battle, if rebellion is removed, planet is evacuated of enemy units, and all enemy facilities are removed

Space denial /Piracy/

Employs hit-and-run tactics, convoy harassment and captures enemy starships.

requirements: agent, hero starfighter wing, SpecForce marine regiment, credits, space battle

unlocks: Black market, Alliance

benefits: reveal, captured ships, income

Alliance /Slavery/

Enlists the help of Allied Commands and recruits indigneous units from the Sector Forces.

requirements: Space denial, agent, credits

benefits: unlocks buildable cheap/unique Sector Force and Alliance Starfleet units

Black Market

Buys space or ground units and advanced technology via underground operations.

requirements: Space denial, agent, credits

unlocks: unit upgrades

benefits: purchasable units, technology research


Imperial Intelligence Agents (minor imperial hero, represented by Storm Commandos squad in ground battle missions) has the remove Rebellion ability.

This video summarizes the strength and tactics of the Rebel Alliance.

Starship Classification Systems

Starship Classification Systems

Feature 3 comments

All starships are classified according to these systems for ease of use. Rock-paper-scissors just got upgraded.

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Laser

Laser

Models Pack 1 comment

Modders resource package. Blaster, laser, turbolaser and heavy turbolaser models for both space and ground battles. Free public release. Merry Christmas...

Comments  (0 - 10 of 95)
PainlessViking
PainlessViking

Followed, so glad its gonna feel like Star wars rebellion the board game

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DuchessVonKibble
DuchessVonKibble

Omg a mod that tries to represent the asymmetry of the rebellion! Thats awes I want to play and help if you guys need it :3

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Megabalta Creator
Megabalta

I'm kinda working alone on this mod, so it might take another 26 years to finish it, but I'll release an alpha test version eventually.

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DuchessVonKibble
DuchessVonKibble

oh okay well if you need someone who can do crummy models and textures but with a lot of enthusiasm and ideas then im your girl!

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XDragon2688
XDragon2688

Error post...ignore please haha

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XDragon2688
XDragon2688

I've been following this for a while. Can't wait to play and end the rebellion before it begins haha

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Megabalta Creator
Megabalta

You should prep yourself, I've made some calculations, and it seems the realistic costs to build a single Imperial I-class Star Destroyer are the equivalent of building 4285,71 Corellian Corvettes. What's even worse, you can build 215,5 brand new CR90s just from it's maintenance cost per cycle (roughly a month). Maybe giving the rebels back their rights would be a better solution after all.

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XDragon2688
XDragon2688

I thought about it, but since the Empire has seemingly limitless financials resources... i'll stick with my Star Destroyers and crush that rebellion haha.

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danmax67
danmax67

Will you be adding Scarif and stuff? Or just base game planets?

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Megabalta Creator
Megabalta

Sure, Jedha too, as soon as someone points them out on the galaxy map.

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Bucman55
Bucman55

If you use the galaxy map from the Essential Atlas, you can use the locations given here ( Starwars.com ) to place them in GC.

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Megabalta Creator
Megabalta

Added.

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Sly442
Sly442

Swgalaxymap.com Seems pretty good.

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