The mod is based on adopting the corruption mechanic of the Zann Consortium to be used as "rebellion" by the Alliance.

Galactic strategy will require two very different gameplays,
the Empire has to guard it's systems and hyperspace lines against pirates and rebels, while expanding and absorbing neutral systems on occasion, and hunting down the rebel leaders,
while the Rebellion will have to disrupt commerce and support lines, raid key systems, sabotage imperial superweapon researches, and constantly be mobile to avoid the Empires iron fist.

There will be plenty of neutral planets, behind which the Alliance can hide, but only for so long. The Galactic Empire on the other hand is based on fear and tyranny, which are very susceptible to the ideas of hope and freedom. If not managed right, the Empire will collapse under it's own economical and ideological weight.

Space battles are changed to mimic the LucasArts X-Wing series and the pacific theatre of the second world war, while land battles are smaller scale battles with mixed units, which represent whole invasions. Rebellion (former corruption) missions will be added too later.

Galactic economy now has maintenance costs for every single unit and installation, which creates a sensitive balance. You'll not be able to build and maintain a Death Star just like that. It will cost you... a lot.
Taxing star systems and hyperspace routes, mining operations on planets and asteroids, or raids, smuggling operations and benefactors of the Alliance on rebelled planets will provide now the credits to run a war in the galaxy far far away.

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RSS Articles

Rebellion

News 4 comments

Alliance Intelligence Agent /Defiler/ (represented by SpecOps squad in ground battle missions)

spreads: Rebellion /Corruption/

Resistance /Racketeering/

Estabilish an underground intelligence and support network on a planet.

requirements: agent, specforce line battalion, credits

benefits: reveal, salvaging, income

Sabotage /Intimidation/

Destroy a key facility to halt production of enemy war material.

requirements: agent, minor hero / starfighter hero squadron, credits, ground/space battle

unlocks: Capture

benefits: disables planet speciality permanently

Capture /Kidnapping/

Capture and interrogate a high level imperial officer to aquire tactical information.

requirements: agent, SpecForce infiltrator battalion, credits, ground battle

unlocks: Insurgency

benefits: reveal

Insurgency /Bribery/

Creates a diversion to occupy thus block all garrison units from entering battle.

requirements: Capture, agent, credits

unlocks: Revolution

benefits: reveal, no enemy garrison units

Revolution /Corrupt militia/

Ignites an open revolution to free the planet from imperial oppression.

requirements: Insurgency, agent, credits

benefits: use of indigneous rebel units in ground battle, if rebellion is removed, planet is evacuated of enemy units, and all enemy facilities are removed

Space denial /Piracy/

Employs hit-and-run tactics, convoy harassment and captures enemy starships.

requirements: agent, hero starfighter wing, SpecForce marine regiment, credits, space battle

unlocks: Black market, Alliance

benefits: reveal, captured ships, income

Alliance /Slavery/

Enlists the help of Allied Commands and recruits indigneous units from the Sector Forces.

requirements: Space denial, agent, credits

benefits: unlocks buildable cheap/unique Sector Force and Alliance Starfleet units

Black Market

Buys space or ground units and advanced technology via underground operations.

requirements: Space denial, agent, credits

unlocks: unit upgrades

benefits: purchasable units, technology research


Imperial Intelligence Agents (minor imperial hero, represented by Storm Commandos squad in ground battle missions) has the remove Rebellion ability.

This video summarizes the strength and tactics of the Rebel Alliance.

Starship Classification Systems

Starship Classification Systems

Feature 3 comments

All starships are classified according to these systems for ease of use. Rock-paper-scissors just got upgraded.

RSS Files
Laser

Laser

Model Pack 1 comment

Modders resource package. Blaster, laser, turbolaser and heavy turbolaser models for both space and ground battles. Free public release. Merry Christmas...

Post comment Comments  (0 - 10 of 133)
TheMightyRotz
TheMightyRotz

So... any news? I really hope, that this one is still under development.

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Megabalta Creator
Megabalta

It is indeed. Currently rigging starfighters and ships, so not much to show right now.

Reply Good karma+2 votes
Penumbral
Penumbral

Can't wait for this to release!

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videogamemodsarecool
videogamemodsarecool

Please make a gog version, or half the playerbase will be doomed to never enjoy this great mod! also thank you for making this!

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Megabalta Creator
Megabalta

I'm actually developing on the GOG version.

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issoeast
issoeast

is this project dead i would like to see it happen were a year futher rn

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Charlieoscar27
Charlieoscar27

Your models look lively mate!

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Guest
Guest

I REALLY hope, that this will have a release. Looks very promising. =3

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WhiteWollf
WhiteWollf

have you considered working with the makers of "awakening of the rebellion"?

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Megabalta Creator
Megabalta

we're working together sometimes... on a certain level

Reply Good karma+1 vote
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