Freelance Composer and Production Assistant at Dynamedion.
New blogpost: www.moddb.com/members/composerguy
Thanks for your detailed feedback Warner, appreciate it. :)
1.) I've removed the shadow under the square and made the edges round. It's now a linky to my moddb profile.
2.) I really like the white background (I've tried to set the artwork to the back, but that didn't work out for me.) I'll try to add something to the youtube logo to seprate it a bit.
3.) I've moved the logos bit to the left, more looks kinda odd. It's kinda hard to get it right.
4.) You're absolutely right with the e-mail. I've changed it to Arial.
Now it's much better, I'll continue to improve it.
Danke Jan. Von NI hab ich Symphobia 2, EVOLVE Mutations und Realivox benutzt. Außerdem noch diverse Synths von U-He. Der Hall ist von Lexicon.
Hi, I've only made some music for FH 2.3 Battle of Brest. The theme is by somebody else.
looking good, all the best from germany.
impressive stuff marco, keep it up!
Yes I've been a bit busy with action strings throughout last year. I hope I can get a bit more into composing music for games. thanks ravenblood. :)
Mountainwheel has two sound teams who are working seperately on their projects. Check soundcloud.com/mskalandunas, he's responsible for the StoneRage soundtrack.
great atmosphere, keep it up!
voted. keep up the good work, I'm really looking forward to this one.
you're welcome ;)
Action Strings ist als Ergänzung zu anderen libraries gedacht. Alleine damit zu komponieren wird auf dauer etwas schwierig da Streicher ja auch andere Artikulationen spielen können. Das mit der Kreativität wird bei solchen libraries öfters kritisiert, aber ich denke das hier genügend gestalterischer Freiraum da ist. Was die Klangqualität angeht sind das ja aufgenommene Streicherperformances, d.h. phrasen (die ich btw. Editiert habe). Im Gegensatz zu anderen Libraries bei denen du immer einzeln aufgenommene Noten aneinanderreihst hören sich die Action Strings deutlich realistischer an. Natürlich ist das non-plus-ultra das orchester, das den ganzen Score einspielt, aber das kostet auch mehr ;)
Damit kannst du verschiedene Streicherperformances mit dem Keyboard einspielen und aufnehmen. Am besten du schaust dir mal das Tutorial an, da wird das erkärt und gezeigt:
thanks guys. there's more to come, so stay tuned!
great models, keep it up!
yes, I think using this somewhere else (e.g. for the credits) and keeping ye olde main theme would be much better. Maybe rich or ben can contribute something more suitable.
thanks for your feedback!
It's far from being perfect. I'm working hard to get my music sound as good as the pieces from the masters in this field. There is something in every single day that is helping me getting better and better, small things. It may take longer than expected, but in the end, I know where I'll end up. Thanks for the kind words ravenblood!
this project is getting better and better, cant't wait to see the end result. keep it up kjell!
Hey thanks both of you!
very very interresting, reminds me of myst. tracking!
wow, I really like the 4th screenshot. Very nice light effects.
nice game concept, tracking!
congratulations to the winners! I really appreciate you care about music in games. cheers!
you're right, the intro is a bit too long but many trailer tracks are made like this (maybe it's because you only hear the music without pictures) I know it's no excuse, so you're right more variation would be necessary. I'll keep that in mind.
This track was just to practice my mix/mastering skills aswell as improving my work with the Choir. You may noticed that it sounds fatter than my previous tracks, but it's still not professional enough to make it in a AAA trailer. Thanks for your feedback!
looks like a painting, beautiful
nice, keep up the good work!
nice, can't wait to see some gameplay action. Keep it up!