Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Loudness Metering in Son of Nor Hiding From A Sarahul Patrol Lava Lake in Cinder Valley
Blog RSS Feed Report abuse Latest News: Son of Nor VIDEO Dev Diary #94 - The Great Analysis

0 comments by ChrisPolus on Aug 25th, 2014

Watch what we're working on now that we released Son of Nor on Steam Early Access.

This is what happened:

  • We've gathered a ton of input and feedback from the Steam Community Hub, Let's Players, and articles about Son of Nor. See what action points we've taken in this week's dev diary.
  • Subscribe to our YouTube channel to stay up to date! Youtube.com
  • Son of Nor is now available as Steam Early Access version. Thank you for supporting us: Store.steampowered.com
  • Featured Indie Title: Ace Ferrara. Aceferrara.com
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Post comment Comments  (0 - 10 of 64)
DAFFYDAFFY Apr 2 2014, 11:54am says:

can we have a demo ?,please.

Just something to run about the game world and have a look :)

also make sure you have a good keyconfig,wasd is not cool.

+1 vote     reply to comment
RicardoValenzuela Apr 4 2014, 9:55am replied:

Hello! Currently we have a demo in our store ( Sonofnor.com ) which revolves around trying out the different gameplay mechanics, this demo has a cost since it was a Kickstarter backer exclusive item.

Also, we are aiming to go for a rather conventional and known key configuration, but we have opened up the possibility to set your own key configuration in the case you want to :)

+1 vote     reply to comment
Piemanlives Apr 7 2014, 3:20am replied:

Before people bash the fact it's a paid demo, consider that it was originally meant for people who supported the development of the game, why should the rest of us get it for free right?

+4 votes     reply to comment
ChrisPolus Apr 14 2014, 3:00am replied:

Thanks Piemanlives :)

+2 votes     reply to comment
RicardoValenzuela Apr 7 2014, 9:07am replied:

Yes :) Thank you for your understanding and support!

+1 vote     reply to comment
shakespub Mar 31 2014, 9:02am says:

Just found this game...looks great especially coop option...tracking!

+2 votes     reply to comment
JedJTL Mar 13 2014, 12:03pm says:

This looks awesome I'll buy it when it comes out :D

+2 votes     reply to comment
Jetcutter Jan 26 2014, 5:03pm says:

will support, when available.

+2 votes     reply to comment
supragamer Jan 19 2014, 5:01pm says:

Great progress on level design.
About telekinesis directly on ennemies, i think it gives too much power to the hero.
When ennemies are flying when hero make telekinesis on them, you should change their animations, as they are still playing a walking animation in the air.
About vehicle, you should instead create special gameplay zones, made for it like vast plains surrounded by rocks, or big circuit with dangers like lava, pifalls, falling/rolling rocks to avoid.Or use vehicle to travel between each map you enter why not.
Keep up the work.

+2 votes     reply to comment
RicardoValenzuela Jan 20 2014, 8:49am replied:

Thanks for the feedback! :D

+2 votes     reply to comment
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Son of Nor
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Latest tweets from @sonofnor, @sasgames

Happy #HumpDay here's this week dev diary to help you go by the day quicker T.co It's all about improvements and changes!

14hours 35mins ago by sonofnor

RT @sasGames: Watch in our dev video what we learned from our Son of Nor Early Access phase T.co

Aug 26 2014, 7:13am by sonofnor

Watch in our dev video what we learned from our Son of Nor Early Access phase T.co

Aug 26 2014, 7:13am by sasgames

RT @ChrisPolus: Fellow sound design peeps! HissAndARoar has a 50% off birthday sale! T.co You’re still here reading???!!

Aug 26 2014, 5:37am by sasgames

RT @PhilippSeifried: Today's "Son of Nor" dev diary by @sasGames had an unexpected (scout's honor!) shout-out to #AceFerrara :D T.c

Aug 25 2014, 5:39pm by sasgames

RT @sasGames: We show our take-aways from the Early Access phase so far. Let's just say we analysed tons of feedback! Watch here: T

Aug 25 2014, 1:37pm by sonofnor

We show our take-aways from the Early Access phase so far. Let's just say we analysed tons of feedback! Watch here: T.co

Aug 25 2014, 1:27pm by sasgames

RT @BenKuchera: Respect and love to the often quiet and happy majority of players and devs who do their thing happily and with joy.

Aug 23 2014, 4:45am by sasgames

Special dev diary! Let's take a look back at the evolution of our magic system T.co Tell us what you think!

Aug 19 2014, 9:06am by sonofnor

RT @sasGames: We show the evolution of elemental magic in our latest DEV DIARY: T.co Interesting for all game designers!

Aug 18 2014, 11:24am by sonofnor

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