I am slowly learning the tips and tricks to creating a great source mod. I tend to stick firmly to the worlds I am modding for. I mod only for Single Player games. I also offer consulting services to mod makers helping them to define gameplay for their mods. I am currently working with two different mod teams. Understand that I did not pimp myself out as being a know it all. People came to me and honestly wanted my opinion. Apparently it's worth something. Oh.. and I LOVE mapping!

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1 comment by Jim_Partridge on Mar 29th, 2013

Recently I popped by the mod DB page of a mod team I was asked to join last year. The mod is/was called Mindworld: Shattered Dreams. Moddb.com

If you visit the page you'll find the mod is now cancelled. This really isn't a surprise to me.
The mod leader had lots of enthusiasm, the team seemed skilled and the concept art and music was fantastic.

So what could possibly go wrong?

Well there were tell tale signs this mod was doomed from the start.

1: The mod leader had no programming, mapping or artistic skills.

A typical ideas man, I'll direct everything and you guys do the work. Not great. If the mod leader can't produce a working alpha version of the game off their own back then its a good warning not to get involved.

2: The team didn't actually have a GAME

They had a story, some characters, a look and feel but had never decided what the actual mechanics of the game were. No game = no mod.

Rule number 1, there has to be a game, and it has to be fun to play.

3: They didn't produce a single playable area
Build early, build often. If you're not producing playable content then you're not making any progress.

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