It looks like like this draws a lot of inspiration from the P.T. Demo - hopefully this is the case, because if so I'll be keeping an eye on this!
It looks like like this draws a lot of inspiration from the P.T. Demo - hopefully this is the case, because if so I'll be keeping an eye on this!
Currently, 6 - one for each attribute.
Bounty Hunter - Physique
Mercenary - Vitality
Assassin - Agility
Arms Developer - Intellect
Smuggler - Charisma
Sniper - Perception
The classes also act as backgrounds for your character that will impact the game world. Although most skills and perks will be multiclass - I didn't want to create a fully "classless" game as I feel like it makes sense that somebody with a certain background would be more skilled in certain areas than people of different backgrounds.
I honestly think that a desaturated look won't serve this game well at all. So many games out there attempt the desaturated look and just fall flat and end up looking dull and boring with monotone grey/brown colours. Having a good contrast between the darkness of the shadows and bright colours from light sources would look really nice.
I'm not saying make it look cartoon-y, I'm just saying that having a good contrast between dark and bright colours) and a distinct art-style and colour palette would serve you wonders.
I would look towards Torchlight for inspiration - with toned down colours, not QUITE that bright and colourful since you're not going for that much for a stylised look.
Source: Film degree with a minor in cinematography and art
En.wikipedia.org
No they weren't. There was a grand total of ONE civil war in the Empire in the era of the mod.
How is this game different to Don't Starve? Why should I play this instead of Don't Starve? I'm not convinced. Convince me and I'll pledge
What? What do you mean a "full type mod", and what do you mean FO3? This is for FNV
Why is the mod download uploaded to such a dodgy website that tries to sneakily download programs to your PC instead of uploading it to ModDB?
No, the Sten and the Sterling are two separate guns.
Go over to our TaleWorlds subforums and suggest it there, I don't know if we're intending on doing this anyway but I think it's a fantastic idea.
It was a gift from another mod before we had a modeller. I'm in the process of creating new weapon models. And like I said, this mod isn't historically accurate.
Well you're entitled to your opinion. Don't play The Red Wars if you don't want to, nobody is forcing you.
It isn't competition - Battle for Yugoslavia is historically accurate while The Red Wars is more about interesting and fun weapons.
Good question! I just realised it's on a different layer, I hid it when modelling so it doesn't get in the way, I forgot to unhide it! Thanks for letting me know.
I felt dirty just making it, but I guess the "quantity over quality" is accurately expressed :P
This wasn't rendered in Mount & Blade.
I take some creative liberties when modelling, since sometimes an artist's view is a little more interesting than reality. The most notable example is with the STG-44 (not posted yet, I'll explain further once I have visual aides to help)
I'm not a programmer, but as far as I know (from the last I heard, at least) iron sights don't work properly.
If it was balanced I don't think so. Not sure if Commie is planning on adding them or not. Dunno how the code would work
Battle of Yugoslavia is a lot more historically accurate than Red Wars, but I guess modified versions wouldn't be too bad
I like the idea, but I'm not a fan of the art style. I feel like this style is extremely overused (especially in roguelikes) and brings nothing to the table except taking the player out of the experience.
Are you guys still working on the game? There hasn't been an update in many months.
In case you guys don't already know about this, this website is extremely useful to track your Kickstarter trends: Kicktraq.com
The very first level is bugged. There is no plastic explosives in the vase, it's replaced by 3 cans of food. My guess is one of the mods messed with item codes and got it wrong.
Edit: I would normally delete these types of comments if I was just an idiot, but I think it's important for everybody to see why you have to read EVERYTHING in the Readme, changelogs, etc, and not just skim over it and say "I read it"
Well, honestly, I'm just waiting for Freelancer to be added.
Really looking forward to this!
I'd definitely be interested in helping out. I have experience with leading production teams (as project lead, creative lead, and department lead). I'm fluent in English, I'm active on ModDB and Skype, and I have quite a bit of free time at the moment. I love both Homeworld 2 and Mass Effect, so this mod really is a dream come true.
Chalk
Schalk joined
I'm just a simple indie game developer