I'm just a simple 3D Modeller and Animator
No they weren't. There was a grand total of ONE civil war in the Empire in the era of the mod.
How is this game different to Don't Starve? Why should I play this instead of Don't Starve? I'm not convinced. Convince me and I'll pledge
What? What do you mean a "full type mod", and what do you mean FO3? This is for FNV
Why is the mod download uploaded to such a dodgy website that tries to sneakily download programs to your PC instead of uploading it to ModDB?
No, the Sten and the Sterling are two separate guns.
Go over to our TaleWorlds subforums and suggest it there, I don't know if we're intending on doing this anyway but I think it's a fantastic idea.
Well it was used during WW2
I'll look into it.
It was a gift from another mod before we had a modeller. I'm in the process of creating new weapon models. And like I said, this mod isn't historically accurate.
Well you're entitled to your opinion. Don't play The Red Wars if you don't want to, nobody is forcing you.
It isn't competition - Battle for Yugoslavia is historically accurate while The Red Wars is more about interesting and fun weapons.
Good question! I just realised it's on a different layer, I hid it when modelling so it doesn't get in the way, I forgot to unhide it! Thanks for letting me know.
I felt dirty just making it, but I guess the "quantity over quality" is accurately expressed :P
This wasn't rendered in Mount & Blade.
I take some creative liberties when modelling, since sometimes an artist's view is a little more interesting than reality. The most notable example is with the STG-44 (not posted yet, I'll explain further once I have visual aides to help)
I'm not a programmer, but as far as I know (from the last I heard, at least) iron sights don't work properly.
If it was balanced I don't think so. Not sure if Commie is planning on adding them or not. Dunno how the code would work
Battle of Yugoslavia is a lot more historically accurate than Red Wars, but I guess modified versions wouldn't be too bad
The modeller is obviously very skilled.
I like the idea, but I'm not a fan of the art style. I feel like this style is extremely overused (especially in roguelikes) and brings nothing to the table except taking the player out of the experience.
Are you guys still working on the game? There hasn't been an update in many months.
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The very first level is bugged. There is no plastic explosives in the vase, it's replaced by 3 cans of food. My guess is one of the mods messed with item codes and got it wrong.
Edit: I would normally delete these types of comments if I was just an idiot, but I think it's important for everybody to see why you have to read EVERYTHING in the Readme, changelogs, etc, and not just skim over it and say "I read it"
Well, honestly, I'm just waiting for Freelancer to be added.
Really looking forward to this!
Does this include Freelancer yet?
I'd definitely be interested in helping out. I have experience with leading production teams (as project lead, creative lead, and department lead). I'm fluent in English, I'm active on ModDB and Skype, and I have quite a bit of free time at the moment. I love both Homeworld 2 and Mass Effect, so this mod really is a dream come true.
I really like this concept a lot more than the other one.
Are you guys planning on adding the Freelancer mod?
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