A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Sunday has crept up upon me with alarming speed, so here is a very short and screenshot-heavy update for this week with a couple of things I’ve thrown together. Firstly, I’ve done a bunch more on fortresses – they’re about 50% done now, six of the twelve planned archetypes have their appropriate generation algorithms and interact in various interesting ways with rivers, on the off-chance that a river goes across them. Here’s a triangular fortress:
I also on a whim threw together some graphics for a future release, 2 or 3 down the line, once I start putting together ships and trade routes. These are just stylized graphics to denote the different classes of ship, military and transport, when you look them up in the Encyclopedia. Alongside them you’ll see information like the ship’s schedule, its armaments, what it trades in, its captain, etc etc.
Also did a little bit of work on making Upper Class Housing districts just that little bit snazzier (as ever, this graphic is generated, there’s over a hundred possible variations):
Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned...
Latest tweets from @ultimaregum
Ah, I look forward to full-time development and regularly having URR development stuff to tweet about. SOON, MY FRIENDS. Soon.
22hours 9mins ago
@joebaxterwebb Thank ye :). Your PhD work sounds interesting, is there a full description/abstract/etc of it anywhere I could read?
Aug 20 2014, 8:31am
That feeling where you think you've just resolved a major theoretical issue in (if I do say so myself) a bloody brilliant way? HAVING IT NOW
Aug 20 2014, 8:30am
Aug 18 2014, 4:13am
Here is this week's update - a long, detailed and in-depth analysis of current progress on URR: T.co
Aug 17 2014, 5:09am
Aug 16 2014, 6:23pm
Aug 16 2014, 5:45pm
@TankorSmash I never watched much of Beast Machines (if I recall the name correctly?) but I bloody loved Beast Wars. So good.
Aug 14 2014, 3:29pm
@TankorSmash Also, Tankor as in the Vehicon?
Aug 14 2014, 3:10pm
@TankorSmash Ah, of course! Durr. The next one I have in line will be on Alpha Centauri, then Tiberian Sun, then... we'll see!
Aug 14 2014, 3:04pm