A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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0 comments by UltimaRatioRegum on Aug 10th, 2014

Sunday has crept up upon me with alarming speed, so here is a very short and screenshot-heavy update for this week with a couple of things I’ve thrown together. Firstly, I’ve done a bunch more on fortresses – they’re about 50% done now, six of the twelve planned archetypes have their appropriate generation algorithms and interact in various interesting ways with rivers, on the off-chance that a river goes across them. Here’s a triangular fortress:


I also on a whim threw together some graphics for a future release, 2 or 3 down the line, once I start putting together ships and trade routes. These are just stylized graphics to denote the different classes of ship, military and transport, when you look them up in the Encyclopedia. Alongside them you’ll see information like the ship’s schedule, its armaments, what it trades in, its captain, etc etc.

URR ships

Also did a little bit of work on making Upper Class Housing districts just that little bit snazzier (as ever, this graphic is generated, there’s over a hundred possible variations):


Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

Post comment Comments  (0 - 10 of 109)
icer667 Aug 2 2014, 4:09pm says:

Woah, this game is insane. I last saw this a couple of months ago, thinking it was just a df clone, now it looks like an AWESOME game with its own unique style and gameplay. I saw that pic of the nation choosing thing and i love it.

+1 vote     reply to comment
UltimaRatioRegum Aug 2 2014, 6:36pm replied:

Thanks! I cannot lie, it *did* start off as a DF clone, but since about a year-and-a-half ago I'm taking a very specific, story/exploration-driven, direction with it. Glad you like the nation-choosing screen! All those cities on that screen? This is the release you'll be able to walk around them :)

+1 vote     reply to comment
icer667 Aug 3 2014, 12:44pm replied:

hey man, just wondering, will there be a way to view histories eventually?

+1 vote     reply to comment
Guest Aug 3 2014, 3:16pm replied:

This comment is currently awaiting admin approval, join now to view.

UltimaRatioRegum Aug 3 2014, 3:17pm replied:

^ that was me forgetting to sign in. But yeah, check out the Encyclopedia once you're in-game!

+1 vote     reply to comment
icer667 Aug 4 2014, 10:50am replied:

whoops, Missed that, thanks!

+1 vote     reply to comment
LonelyOatmeal Jul 5 2014, 12:11pm says:

Just saw this game now and it looks really fun (tracked)! Good luck with it and your full-time year of development.

+1 vote     reply to comment
UltimaRatioRegum Jul 6 2014, 5:35am replied:

Thanks! :)

+1 vote     reply to comment
UltimaRatioRegum Apr 14 2014, 7:50pm replied:


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SacredWaste Jun 4 2014, 5:41pm replied:


+2 votes     reply to comment
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Latest tweets from @ultimaregum

Ah, I look forward to full-time development and regularly having URR development stuff to tweet about. SOON, MY FRIENDS. Soon.

22hours 9mins ago

@joebaxterwebb Thank ye :). Your PhD work sounds interesting, is there a full description/abstract/etc of it anywhere I could read?

Aug 20 2014, 8:31am

That feeling where you think you've just resolved a major theoretical issue in (if I do say so myself) a bloody brilliant way? HAVING IT NOW

Aug 20 2014, 8:30am

RT @TomNullpointer: Hey internet I hear you like nerdy layouts of proc gen architecture! So here some more T.co p.s. tryi…

Aug 18 2014, 4:13am

Here is this week's update - a long, detailed and in-depth analysis of current progress on URR: T.co

Aug 17 2014, 5:09am

@digital_pariah @alikchialeika Wha? They weren't a few bloody minutes ago! But they are now. Thanks, internet, for making me look THE FOOL

Aug 16 2014, 6:23pm

Anyone know if there's a way to watch the EVE Alliance Tournament past broadcast/video from earlier today? #eve #eveonline

Aug 16 2014, 5:45pm

@TankorSmash I never watched much of Beast Machines (if I recall the name correctly?) but I bloody loved Beast Wars. So good.

Aug 14 2014, 3:29pm

@TankorSmash Also, Tankor as in the Vehicon?

Aug 14 2014, 3:10pm

@TankorSmash Ah, of course! Durr. The next one I have in line will be on Alpha Centauri, then Tiberian Sun, then... we'll see!

Aug 14 2014, 3:04pm

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