A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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2 comments by UltimaRatioRegum on Sep 1st, 2014

In the little bits of time I’ve been able to find to code at the moment, I’ve managed to just about finish off all the different fortress archetypes. There are twelve in total – each nomadic civilization decides on one at worldgen that it will use for their desert encampments, and then each is subsequently generated according to the chosen algorithm. They each also handle rivers going through them in different ways – some loop rivers around them, some have rivers go through them, and there’s a fair bit of code handling the placement of bridges and entrances to ensure that no matter your angle of entering the fortress, and the position of the fortress on/off a river, you can always access the entire thing. Some are large, some are small; most have all their components within the walls, but some have spread out beyond the walls; some are well-defended, some less so. The white %s are placeholders for market stalls which I haven’t yet created the terrain type for, and the large “oval” buildings are barracks, the smaller circular buildings in military districts being buildings where you may find particular NPCs of military value.

Here are some examples. Bear in mind that these images don’t show the changes in height, but rather give you an overall plan of how these areas are laid out. The algorithms shown here are the “Concentric Square”, “Circle Lines”, “Star Fort” and “Cross” variations. They’re tremendous to walk around – even without NPCs (two versions away!) one can already tell what they’ll be like once they’re populated.

Now, for a general update. As regular readers may know, I'm moving towards working on this game full-time for a year, but have to finish my PhD first, which is going well. The first third of it is bordering on submission-ready and I’m now working on the middle third. I’ll be moving house to “start” the full-time development year around the first week of October, give or take, and once I do, we’ll switch back to full and detailed weekly blog updates, regular Facebook/Twitter updates and the rest of it. AND 0.6 WILL BE COMING, as the first step to totally finishing the worldbuilding block within a year of going full-time. Once that officially starts, I might even put up some kind of “one year countdown” on the blog to remind me how many days I have left to finish the worldbuilding. It’s going to be awesome, internet friends. Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

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francesco_levati
francesco_levati Sep 1 2014, 2:10pm says:

This is amazing!! this will be a great game, good luck, i will keep an eye on :)

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Sep 1 2014, 3:12pm replied:

Thanks! Things are going to speed up madly in a few months...

+1 vote     reply to comment
Omegakill
Omegakill Sep 3 2014, 9:35am replied:

Any ETA on a demo or download of any kind? Good luck.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Sep 3 2014, 3:10pm replied:

Thanks! You can always download the latest alpha version here: Ultimaratioregum.co.uk

+1 vote     reply to comment
icer667
icer667 Aug 2 2014, 4:09pm says:

Woah, this game is insane. I last saw this a couple of months ago, thinking it was just a df clone, now it looks like an AWESOME game with its own unique style and gameplay. I saw that pic of the nation choosing thing and i love it.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Aug 2 2014, 6:36pm replied:

Thanks! I cannot lie, it *did* start off as a DF clone, but since about a year-and-a-half ago I'm taking a very specific, story/exploration-driven, direction with it. Glad you like the nation-choosing screen! All those cities on that screen? This is the release you'll be able to walk around them :)

+1 vote     reply to comment
icer667
icer667 Aug 3 2014, 12:44pm replied:

hey man, just wondering, will there be a way to view histories eventually?

+1 vote     reply to comment
Guest
Guest Aug 3 2014, 3:16pm replied:

This comment is currently awaiting admin approval, join now to view.

UltimaRatioRegum
UltimaRatioRegum Aug 3 2014, 3:17pm replied:

^ that was me forgetting to sign in. But yeah, check out the Encyclopedia once you're in-game!

+1 vote     reply to comment
icer667
icer667 Aug 4 2014, 10:50am replied:

whoops, Missed that, thanks!

+1 vote     reply to comment
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Ultima Ratio Regum
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UltimaRatioRegum
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@Volatar Ah, splendid - I suppose it was more a warming against "taking a shot" than playing per se! It's an amazing game, though.

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@JBantha Thanks for the retweet!

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@Dellath Thanks a lot! Glad you enjoyed reading it.

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@Bayonnaise Ha, glad you liked it! I confess, a similar thought passing through my mind whilst writing it...

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@Volatar Thanks, glad you enjoyed it :).

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