A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Blog RSS Feed Report abuse Latest News: Announcing one year of *full-time development!*

9 comments by UltimaRatioRegum on Jul 5th, 2014

So, last week I hinted towards a big announcement that had come through about URR’s future, and today I’m actually able to talk about it.

Short version: I’m going to be working on URR full-time for the next year, starting around September! And not a Kickstarter to be seen.


I’ve been thinking about this a while. As regular readers will know, URR has rapidly become the project in my life I care the most about, and whilst I’m currently doing a doctorate in one field of social science, I want to move into game studies before my first academic job. It started to seem that taking a year “out” would be the perfect way to combine these objectives – I could finally work on URR full-time and push ahead with it, whilst simultaneously having time to start publishing in game studies in anticipation for jobs further down the road. With a full year I know I can easily finish the entire worldbuilding segment within a year’s full-time, and that’s hugely exciting to me, and I really want to finish this block off. This means adding currencies, ships, ocean travel, mountain passes and caravans, and not to mention building interiors, NPCs, and weapons, armour, and combat mechanics!

However, even if I was fixed on the idea, there were still questions of where I was going to live, how I’d get by financially, and so forth. At first I considered doing a Kickstarter or similar – I’ve been critical of many KS campaigns in the past, and I continue to feel it can turn into a very problematic situation, but that was what I first considered. However, through a combination of trying to live frugally and the kindness of a family member, I’ll be able to survive this year. I recognized I could still have tried a Kickstarter instead, and I feel I would have had a high chance of success, but now I’d been given this option I specifically decided not to go the KS route. Sure, it would boost the publicity of the game somewhat, but it would also take several months to start the campaign, run the campaign and do the rewards (even  if they were all virtual/game ones). Having been given the option not to, I don’t want to “waste” months of my URR year not actually working on URR! I also didn’t want to blur the line somewhat with URR and the involvement of money – right now it’s free, will always remain free, and I didn’t want to introduce money to the equation if I didn’t have to.
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Another reason to not do KS, alas, is that in the next few months I’m not going to be able to do much URR work. Through no fault of my own the completion of my doctorate has been dragged out beyond what it should have been, and the next few months (July/August and probably September) are going to have to be very thesis-heavy. It’s annoying that this might eat slightly into my URR year (as I’ll be moving house in early September), but there’s nothing to be done, and focusing on my academic work now means that as much of next year as possible will be free. Doing a KS would just further eat into the year, and as above – now I’m lucky enough to have the option to not KS, I think the arguments for KS falter against the arguments for not doing one and starting URR coding the moment my thesis is submitted.


I’m… more excited than I can say about a year of full-time URR coding with some game studies on the side. I’m amazed things have come together after what was probably the hardest year of my life (for reasons I may post in a later blog entry and that had nothing to do with my PhD) and I’m already now figuring out the right order to go about the coding in this next year in order to achieve the worldbuilding-completion goal. There’s also a second half of the announcement I can’t say until next week, which – whilst very significant from my perspective – is secondary from the perspective of you fine blog-readers, but is just to do with my living arrangements for the next year and my continuing academic shift into game studies.


.There you have it. The next two or three months will have unfortunately have little URRing due to a very unfortunate position I find myself in academically, so 0.6 will be pushed back a few months, but from the screenshots I’ve been posting in the last few entries, I hope you’ll all agree it’s looking like it’ll be worth the wait. The next few months will therefore have some URR updates when there is stuff to update you on, but also probably a greater number of general games criticism pieces on my devblog than usual. After that, hopefully starting at some point in September, I’ll be working on URR full-time for a year! I cannot wait. Thanks to everyone for your support thus far, and I hope you’ll join me in the UNCONTROLLABLE HYPE for next year.
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Until then you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

Post comment Comments  (0 - 10 of 103)
LonelyOatmeal
LonelyOatmeal Jul 5 2014, 12:11pm says:

Just saw this game now and it looks really fun (tracked)! Good luck with it and your full-time year of development.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jul 6 2014, 5:35am replied:

Thanks! :)

+1 vote     reply to comment
ChickenDelight
ChickenDelight Apr 13 2014, 11:57pm says:

DO NOT WANT.
DO NEED.

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Apr 14 2014, 7:50pm replied:

MUST DOWNLOAD!

+1 vote     reply to comment
SacredWaste
SacredWaste Jun 4 2014, 5:41pm replied:

WHERE DOWNLOAD MUST NEED
- I FOUND IT

+2 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Mar 5 2014, 3:10pm replied:

Well thank you! That really means a lot. I'm still working on the specifics as I'm trying to come up with some more interesting rewards than "your name goes into the name generator database!", and I think I've come up with some good ones...

+1 vote     reply to comment
El_Primeministere
El_Primeministere Mar 8 2014, 4:13pm replied:

Wow good to see this on ModDB (Or whatever the other 'sister site' you can view this on is called), I remember e-mailing you a while ago with some questions pertaining to Python 2.7 and converting it to an .exe. Still looking forward to this a lot :)

Also, it's nice to see you have so much patience for something like this, 3 years is a long time!

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Mar 8 2014, 5:03pm replied:

Three years is a scary length of time, there's no doubt about it! I'd say we're approaching the 1/4 point :).

+2 votes     reply to comment
Guest
Guest Jun 9 2014, 11:07am replied:

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UltimaRatioRegum
UltimaRatioRegum Jun 9 2014, 11:59am replied:

Thanks for the comment! Yeah, I realize that if I decide to do one, that is a full-time thing for the duration of the month. I do intend to contact some people who've run them - I do know one individual in person who was part of a very, very successful one, but I'm also going to give a few others a shout too. So am I! Thanks for following this far, though :)

+1 vote     reply to comment
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Ultima Ratio Regum
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Generating pentagonal desert fortresses has been an utter nightmare. No more fortress archetypes are going to lack orthogonal symmetry...

Jul 31 2014, 5:24am

See, this is why @RWhiteGoose is one of my favourite streamers: T.co

Jul 31 2014, 4:24am

@stefanweck @GridSageGames Yeah, it really is hugely dependent on the project/people. I just have trouble with "free = must be open source"

Jul 29 2014, 2:52pm

This is one of the coolest things on the RL subreddit in a long time: T.co

Jul 29 2014, 2:51pm

@GridSageGames Hah, that is always the final response when all else fails!

Jul 28 2014, 6:57pm

@GridSageGames because I think it is inherently better or anything, but just because of the incredible entitlement of some people!

Jul 28 2014, 6:55pm

@GridSageGames It's funny, I wasn't until a year ago, but with every passing day and I'm more and more pro-closed-source. Not so much [1/2]

Jul 28 2014, 6:55pm

@GridSageGames @JetstarForever Heh, I actually noticed this earlier, wanted to see if you were going to comment before I jumped in :)

Jul 28 2014, 6:55pm

@JetstarForever I need to learn to remain calm when people say "You should make all your hard work open source!" and just close the tab :\

Jul 28 2014, 6:11pm

@JohnJackArthur Awesome, glad it turned out well. Agreed on way ahead (and the criminal frame rate!). Ah, N-Bombs. Truly game-destroying.

Jul 27 2014, 10:16am

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