I'm just a simple 3D Modeler and Indie Game Developer.
0 comments by Chalk on Apr 27th, 2013
If you're interested in doing closed beta for Total Decay (end of May) please leave me a message saying why you should be picked for the closed beta and what (if any) prior experience you have with Beta testing. All Beta Testers will receive a free copy of the game once it's released. We're not looking for too many, just around 5 - 10, so hurry before the slots fill up!
0 comments by Chalk on Jan 31st, 2013
It has recently been brought to my attention that the person who provided the current art for Total Decay stole it from various other places. The complaints about the look of the Total Decay page, along with the plagiarism, has forced me to reach out to an old friend who previously did art for me. He's very talented, and I'm very excited to see what he does! The first art piece should be done within a week, and it will make the page look absolutely stunning.
On an unrelated but equally exciting note, I'm happy to announce that we are starting to look out for possible ways to create a trailer so that we can publish the game on Desura to get Alphafunding! We're considering making it a live-action trailer, whilst other options include CGI, text-only, cartoon, and comic book styled trailers. We've started reaching out to various YouTubers who could possibly create the trailer, but if anyone wants to help out by creating a trailer in any of the above styles, please contact me at chalkvandm@gmail.com and we can discuss it.
A working Alpha copy of the game should be out by May, as I'm meeting a programmer on Sunday to discuss him coding the game. If all goes well, we could definitely make up for lost time over the past few months!
0 comments by Chalk on Jan 25th, 2013
This game is absolutely phenomenal. If you look at what the developers are planning for the future, you will cry tears of joy. This is THE game. The game all gamers have been waiting for. I implore you to buy the game and support the developers, because this game is going to be stunning.
Graphics:
Current: 6/10
Future: 9/10
Gameplay:
Current: 8/10
Future: 10/10
Sound:
Current: 0/10
Future: 9/10
Music:
Current: 0/10
Future: 9/10
Content:
Current: 7/10
Future: 10/10
Replayability:
Current: 10/10
Future: 10/10
Total:
Current Average: 5.1 (Math)
Future Average: 9.5 (Math)
Community Score: 9.5/10
My Score: 10/10
0 comments by Chalk on Dec 1st, 2012
I recently upgraded Total Decay's ModDB.com page with art from various artists, and I have to say - it's looking really nice! I'm really looking forward to the release of the game, and we've settled on a price for it: Either $9.99 or $15.99. Okay, so we haven't settled, but we're still deciding!
We recently put a project in concept stage, and because it's in the most absolute development stage, here's what we know so far:
0 comments by Chalk on Nov 6th, 2012
If you're a fan of Total Decay and want to show your support, please do so by following this link and contributing to the project. Any amount of money is fine, we're not going to be picky!
In other news, production of the game is going excellent, and we're nearly ready to begin coding the game. An alpha release should be available by early to mid January!
0 comments by Chalk on Nov 5th, 2012
It's been quite a while since I updated anything worthwhile on Total Decay (4 weeks, to be exact). Apart from the music two weeks ago, there isn't much more I can update. Models are finished and textured, music is finished, SFX is being finished, and all we need now is a programmer until we can actually start creating the game.
If you guys could help by sharing Total Decay wherever you can (Twitter, Facebook, LinkedIn, Foursquare, wherever), that would be a great help.
I'm in the process of getting investors so I can actually start paying my team and hire some more people, as well as start marketing the game and buy a website.
0 comments by Chalk on Oct 3rd, 2012
I apologize for the lack of updates for Total Decay over the past two weeks, but most of the models are finished so there isn't much I can update on that front, but I will definitely be releasing some music and artwork soon! By the end of the week, Richard McDonald should have some demo music ready, which I will be uploading to the Total Decay page. I'm also in the process of looking at art concept by Travis Szudajsk to make the ModDB page look a bit nicer.
I'll keep you all posted!
0 comments by Chalk on Sep 25th, 2012
I just created a Facebook page for InSignia Studios. I think I'll create a Twitter page too, within the next few weeks or so. It all depends how many people actually want updates about Total Decay and InSignia Studios.
0 comments by Chalk on Sep 25th, 2012
Progress on Total Decay is going much faster and better than expected. The modest team of 4 is hard at work, and it has payed off! I have started looking into getting art done for the ModDB page and a boxshot, as well as get a website set up for InSignia Studios and Total Decay.
Apart from that, I can happily announce that I have started looking around for investors so I can pay my team members, as well as copyright the game and company and buy a proper website. It's all very exciting!
I think we should be able to have an Alpha Build out by late December, and a Beta in February or March! Speculated release date for the final build (Gamma Build) is around June and July.
1 comment by Chalk on Sep 2nd, 2012
RuinZ's pre-production is going fairly well! I have completed the majority of the models, Tom is working on the sounds and music, and I'm sure we're on the brink of finding a programmer!
Once we do find a programmer, we can officially start with production of the game, which I estimate will only last two or three months, allowing the first alpha-build release around Christmas! Beta should be out around January next year, with the official release somewhere in Q1 or Q2 2013.
The game is advancing much faster than I anticipated, and I'm excited about it!