I'm just a simple 3D Modeler and Indie Game Developer.
We recently started developing a new game, Crux Rebus. Currently, the game is in pre-production (we're writing the story and doing some engine prototyping and testing), and we've planned to go into full production around February 2014. Other than this, we'll probably be creating the ModDB page around November/December.
We can't reveal too much about the game or the story yet (mostly because we're not sure of everything just yet), other than it's a sci-fi RPG set 6000 years in the future, and the main focus of the game will be a conspiracy behind a rebel group.
The team is mostly full, but we still need a few things. If you're interested in joining or contributing, please don't hesitate to e-mail me here.
What we need:
Who we have:
Schalk van der Merwe - Lead Writer, Lead Animator, Modeller
Giang Nguyen - Lead Programmer, Writer
Spencer Lipscomb - Lead Modeller, Animator
Chris Kukla - Lead Sound, Lead Music
Verhás Mihály - Programmer
The name is still under debate, Crux Rebus is just our current idea for it. If you have any suggestions, please feel free to contact us.
We've suspected that Total Decay will have to be cancelled since early June, and we've been making preparations for it since then. Now, August 4th 2013, Total Decay lays cancelled and hundreds of hours and thousands of dollars have been invested into it.
Despite this, however, we don't view the game as a failure, simply a learning opportunity. All of us at Lunar Blast Interactive have learned lessons about game development, and we've learned hard lessons that will help us with future projects.
We've passed early concepts for our next game, and we've entered early pre-production in our next game already, but we don't feel confident enough about it to make any stable announces yet.
What I can reveal, however, is that we've been working on a CGI trailer for it since Wednesday, and we hope to have it ready within the next month or so. The trailer will likely go onto YouTube first to see people's initial reaction, and then, once we have enough to make an announcement, we'll create a ModDB page for the game. Beyond that, we're hoping the trailer will also help us fund the game via Kickstarter, since our last campaign failed mainly because of the low quality trailer.
Not much can be said about the game yet, but here's what we know (and want to reveal) so far:
That's about all there is to say about the game that would make sense at this point. Keep an eye out for updates, if it sounds like something you'd be interested in. We'll try to upload something within the next month or so in order to get the game out there.
Total Decay has been released on Kickstarter for Alphafunding! If you're interested in helping fund Total Decay, please don't hesitate to skedaddle over there and help out. Even if it is just one pound, it will help us tremendously.
What are we going to use the money for, you ask? Well:
What are some of the things you can get in return for funding us, you also ask? Well:
Our goal is three thousand British Pounds within three weeks, which is quite a bit of money. Enough to finish our current project, at least. Even if you can't donate, or you're not comfortable with donating, then you can help by sharing the Kickstarter campaign wherever you can. Facebook, Twitter, MySpace, Tumblr, Reddit, wherever.
Total Decay is nearly completed. Here is an estimated deadline list:
Developer Beta: 31 May 2013
Closed Beta: 7 June 2013
Open Beta: 21 June 2013
Final Release: 15 July 2013
We still have a few spots open in Closed Beta, so if you're interested in applying, please contact Chalk.
Skyshard Games has several positions open, so if you're interested in applying, please contact Nil.
If you're interested in doing closed beta for Total Decay (end of May) please leave me a message saying why you should be picked for the closed beta and what (if any) prior experience you have with Beta testing. All Beta Testers will receive a free copy of the game once it's released. We're not looking for too many, just around 5 - 10, so hurry before the slots fill up!
It has recently been brought to my attention that the person who provided the current art for Total Decay stole it from various other places. The complaints about the look of the Total Decay page, along with the plagiarism, has forced me to reach out to an old friend who previously did art for me. He's very talented, and I'm very excited to see what he does! The first art piece should be done within a week, and it will make the page look absolutely stunning.
On an unrelated but equally exciting note, I'm happy to announce that we are starting to look out for possible ways to create a trailer so that we can publish the game on Desura to get Alphafunding! We're considering making it a live-action trailer, whilst other options include CGI, text-only, cartoon, and comic book styled trailers. We've started reaching out to various YouTubers who could possibly create the trailer, but if anyone wants to help out by creating a trailer in any of the above styles, please contact me at email@example.com and we can discuss it.
A working Alpha copy of the game should be out by May, as I'm meeting a programmer on Sunday to discuss him coding the game. If all goes well, we could definitely make up for lost time over the past few months!
This game is absolutely phenomenal. If you look at what the developers are planning for the future, you will cry tears of joy. This is THE game. The game all gamers have been waiting for. I implore you to buy the game and support the developers, because this game is going to be stunning.
Current Average: 5.1 (Math)
Future Average: 9.5 (Math)
Community Score: 9.5/10
My Score: 10/10
I recently upgraded Total Decay's ModDB.com page with art from various artists, and I have to say - it's looking really nice! I'm really looking forward to the release of the game, and we've settled on a price for it: Either $9.99 or $15.99. Okay, so we haven't settled, but we're still deciding!
We recently put a project in concept stage, and because it's in the most absolute development stage, here's what we know so far:
If you're a fan of Total Decay and want to show your support, please do so by following this link and contributing to the project. Any amount of money is fine, we're not going to be picky!
In other news, production of the game is going excellent, and we're nearly ready to begin coding the game. An alpha release should be available by early to mid January!
It's been quite a while since I updated anything worthwhile on Total Decay (4 weeks, to be exact). Apart from the music two weeks ago, there isn't much more I can update. Models are finished and textured, music is finished, SFX is being finished, and all we need now is a programmer until we can actually start creating the game.
If you guys could help by sharing Total Decay wherever you can (Twitter, Facebook, LinkedIn, Foursquare, wherever), that would be a great help.
I'm in the process of getting investors so I can actually start paying my team and hire some more people, as well as start marketing the game and buy a website.