Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective. Command your fleet from the bridge of your ship, explore the stars and expand your territory.
Humanity had only just begun its expansion beyond the solar system when it came face to face with a thriving and hostile galaxy. After a disastrous defeat the Sol system was lost and the remains of the human race were forced into a backwater system. With limited resources and a skeleton fleet, it’s up to you to rebuild what has been lost, or forge a new empire from the ashes.
The game is being built from the ground-up to be played with the Oculus Rift, though it can be played without one.
Can I play this without a VR headset?
Absolutely, the game can be played on a normal monitor.
Will you be able to fly the smaller ships like fighters and bombers?
Probably, yes. But we're not looking to compete with Star Citizen and it certainly won't be the focus of the game.
Will there be multiplayer?
For now, Flagship is a single player game. We are excited by the possibilities offered by multiplayer though, so we'll be taking a serious look at adding it after the initial release.
Will you be doing early access? When will the game be finished?
It's too early to say at the moment, sorry! All we can say that we're aiming for sometime in 2015. Once the game is more feature complete we'll probably allow people to buy the game as an alpha.
Thanks for the all kind words and messages of support over the last few days, it really means a lot. Our last Kickstarter update raised some questions so we'll do our best to answer those here.
Work on Flagship will continue in our spare time, as it has done for the last year and a half. We'll be concentrating on developing the core mechanics, polishing user interfaces and improving AI. Our aim is to have a more developed pre-alpha build sometime next year, at which point we may run a second crowdfunding campaign.
A lot of this work will be under the hood, so there won't be as much to show off and updates may come less frequently, but it means we are working only on what's important to deliver a build that better demonstrates what we have planned for the game.
Any progress updates we do make will be posted here on IndieDB and on our main website flagshipgame.com, feel free to sign up to our newsletter to make sure you get the most important news. We'll post important milestones on Kickstarter too. It's too early to elaborate much beyond that, but know that we are working towards making Flagship one way or another.
We appreciate that some of you want to help us make the game and support us outside of Kickstarter, but for now we will not be taking any money. We chose Kickstarter as our funding platform because it either guarantees we have the budget to complete the game or we take nothing at all. Anything in between would mean we've taken money with no guarantees, and we won't do that.
As always, thanks very much for your support. We’ll talk again soon.
Dec 26 2014, 8:14pm by designerbradley
I'm really impressed with my Nexus 5 so far, although no upgrade to lollipop yet which is kinda strange.
Dec 26 2014, 1:05pm by mattmakesthings
RT @mikeBithell: If you're an indie, and you are working right now.. I spent New Years last year in hospital, have a fucking rest, don't be…
Dec 25 2014, 10:38am by designerbradley
My Girlfriend's technique for wrapping presents: No matter what it is always start with a full square metre of wrapping paper.
Dec 24 2014, 3:44pm by designerbradley
@AlanZucconi That is going to come in real handy one day. Not sure when or why, but one day...
Dec 24 2014, 11:43am by designerbradley
Dec 24 2014, 8:44am by designerbradley
Hey Snow! It's Christmas tomorrow, where the hell are you? x
Dec 24 2014, 4:58am by mattmakesthings
@evolutionalgd Thanks, it's just a pretty basic state machine at the moment. I'm just getting it to take the same steps a human would.
Dec 23 2014, 3:00pm by designerbradley