Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective. Command your fleet from the bridge of your ship, explore the stars and expand your territory.

Humanity had only just begun its expansion beyond the solar system when it came face to face with a thriving and hostile galaxy. After a disastrous defeat the Sol system was lost and the remains of the human race were forced into a backwater system. With limited resources and a skeleton fleet, it’s up to you to rebuild what has been lost, or forge a new empire from the ashes.

The game is being built from the ground-up to be played with the Oculus Rift, though it can be played without one.

Image RSS Feed Latest Screens
Whisky At Dawn Civilian Station Happy Landing
Blog RSS Feed Report abuse Latest News: Development Update

11 comments by UrbanLogicGames on Jun 24th, 2014

So we released our teaser trailer last month and it ended up getting picked up by quite a few news outlets, far more than we could have hoped for. Overall comments were really positive and we're very happy with the response. If you missed it, you can watch the trailer here.

A few people asked for a link to the music, you can find that here: Soundcloud.com

I will address one point that has been raised a few times; some people seemed to be under the impression that the game takes place on a 2D plane. I'm not really sure why, but I'm guessing they saw that the map was top-down and based their assumptions on that. For the record, the battles are in full 3D, and the map will allow you to view the battle from any angle and send ships in any direction you want to. We default to a top-down, 2D view because it's just a lot easier to interpret and use. The animated gif below shows the transition between the two modes.


This is by no means the finished product though, the map table was one of the first things Brad prototyped and it will continue to evolve throughout development of this game. Also bear in mind that for pacing reasons we only show a very brief glimpse of the mapping interface in the trailer, there's a lot more depth to the strategy than what we showed there.

One of the things I've been working on recently are civilian space stations. You can establish human colonies as you take systems (you'll have to judge when a system is safe enough to settle in). Once a colony is established, it will expand on its own as long as you can keep it protected and have the resources to keep its human population healthy. 

Stations will be generated procedurally from a variety of modules, you can see some modules from our generic civilian set below. There will be other sets too, and which modules your civilian population has access to will depend on the available resources.

I've also been working on ship interiors. These will be pretty highly detailed, and while there's still some work to do they're already the highest poly models in the game.

And here's a couple of recent screenshots in case you missed them:


Orbiting A Lava Planet

Happy Landing

Thanks for all the support so far everyone!
Matt

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 99)
Deora11
Deora11 Jul 24 2014, 1:57am says:

For those who say 'when will it be released?'

If they set a date, they rush to meet that dead line so they don't disappoint followers, and that's when corners are cut. The game will be released when it's done.

+1 vote     reply to comment
defeatedsea
defeatedsea Jul 18 2014, 4:01am says:

this game looks so good can not wait. i would just like to ask when would you say a releasable will go public

+1 vote     reply to comment
Guest
Guest Jul 17 2014, 4:09pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jul 17 2014, 4:26am says:

This comment is currently awaiting admin approval, join now to view.

Painkilller
Painkilller Jul 16 2014, 8:47am says:

Can't wait for this to come out! Definitely interested at this point. Are you guys going to put this on Steam? Maybe an early release version?

+1 vote     reply to comment
Guest
Guest Jul 14 2014, 2:24pm says:

This comment is currently awaiting admin approval, join now to view.

Darth_Futuza
Darth_Futuza Jul 15 2014, 8:33pm replied: +1 vote     reply to comment
Guest
Guest Jul 6 2014, 9:59pm says:

I am really.....really looking forward to this game. I just hope it's not going to be demanding on graphics..... like Star citizen or X rebirth. Truth be told, fancy looking ships seems a bit 'meh' to me. Will ships be built from modules as well?? and be able to add different turrets and things?? That would be cool.

+1 vote     reply to comment
UrbanLogicGames
UrbanLogicGames Jul 10 2014, 4:14pm replied:

We do want the game to look good, but we need to hit at least 60fps for VR so we can't afford to be too demanding on hardware.

Ships probably won't be built from modules (check out Deep Space Settlement at Indiedb.com for your modular-ship needs), however you will be able to upgrade various components and switch out your turrets.

+2 votes     reply to comment
Major_Kirrahe
Major_Kirrahe Jul 13 2014, 12:41am replied:

You're welcome. Although, so far, I've had mixed results. Some of my friends who are more fantisy oriented are a little sick of hearing the words "flag" and "ship" in the same sentence. ^^

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Flagship
Platforms
Windows, Mac, Linux
Developed By
UrbanLogicGames
Engine
Unity
Contact
Send Message
Official Page
Flagshipgame.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @designerbradley, @mattmakesthings

RT @TerraTechGame: Woo and yay! we are 90% funded! please keep spreading the word to help us over the last bit! You guys are the best! http…

2hours 54mins ago by designerbradley

@grigtod Yeah, we've considered it but I'm hesitant as voice recognition can be unreliable. Is this your own solution or an asset?

3hours 32mins ago by designerbradley

RT @DSSMathias: planetoids fragments are coming together #gamedev #indiedev T.co

3hours 35mins ago by designerbradley

RT @MerlijnVH: Added some basic field of view, still need to tweak the visuals more and have it affect enemy visibility. #GameDev T.

6hours 49mins ago by designerbradley

The majestic chapeau of command... #screenshotsaturday #gamedev T.co

7hours 19mins ago by designerbradley

RT @StephanieRct: hey I should go to sleep *opens youtube*

8hours 52mins ago by designerbradley

@gmzcharlotte Oh definitely, there have been plenty of accounts of people who didn't 'get it' until they tried it.

22hours 10mins ago by designerbradley

@comham Oh man, just wait until omni-directional treadmills are actually viable... The dancemat will seem positively elegant! :P

22hours 12mins ago by designerbradley

@gmzcharlotte Yeah, I guess the image of a person with an HMD strapped to their head does foster that sort of thinking...

22hours 17mins ago by designerbradley

@HanFreakinSolo @BenKuchera I think a lot of game designers are also bothered by VR because there are still too many problems to solve.

22hours 31mins ago by designerbradley

Embed Buttons

Promote Flagship on your homepage or blog by selecting a button and using the HTML code provided (more).

Flagship
Flagship
Statistics
Rank
367 of 22,805
Last Update
2 weeks ago
Watchers
520 members
News
10