Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective. Command your fleet from the bridge of your ship, explore the stars and expand your territory.

Humanity had only just begun its expansion beyond the solar system when it came face to face with a thriving and hostile galaxy. After a disastrous defeat the Sol system was lost and the remains of the human race were forced into a backwater system. With limited resources and a skeleton fleet, it’s up to you to rebuild what has been lost, or forge a new empire from the ashes.

The game is being built from the ground-up to be played with the Oculus Rift, though it can be played without one.

Can I play this without a VR headset?
Absolutely, the game can be played on a normal monitor.
Will you be able to fly the smaller ships like fighters and bombers?
Probably, yes. But we're not looking to compete with Star Citizen and it certainly won't be the focus of the game.
Will there be multiplayer?
For now, Flagship is a single player game. We are excited by the possibilities offered by multiplayer though, so we'll be taking a serious look at adding it after the initial release.
Will you be doing early access? When will the game be finished?
It's too early to say at the moment, sorry! All we can say that we're aiming for sometime in 2015. Once the game is more feature complete we'll probably allow people to buy the game as an alpha.

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The Bridge Fighter Cockpit Enemy Stronghold
Blog RSS Feed Report abuse Latest News: Development Update - Lights, Fighters and Equipment Carts

8 comments by UrbanLogicGames on Aug 20th, 2014

Hi everyone, it's been a while so we'd better update you on our progress!

Firstly, we've started properly lighting our locations. Up until now we'd just thrown in enough point lights to be able to see where we're going, but now we're actually starting to place lights with more care; striking a balance between realism, setting the right tone and drawing the eye to points of interest. The image below shows our progress with the hangar bay.

We've also done some work toward fleshing out the game's primary enemy. They are the dominant force in the Galaxy and unfortunately, also extremely hostile toward all other species. They are also the primary cause of Humanity's forced exodus from the Sol system. We can't show off too much yet, but you can get a glimpse of them in the screenshot below.

I've also done some work towards my pet project, flyable fighters. This particular feature isn't guaranteed to make it to the final game, but it probably will. It's all a bit clunky at the moment and the controls need a lot of work, but it's getting there. The catch is that your ability to command will be limited whenever you're away from the bridge, so you'll have to rely on your trusty first officer to look after things while you're gone.

Among other things, Matt has been revamping the exterior ship models. You can see his work on one of the frigate variants below. Being an RTS there will probably be a fair amount of ships in the sky at any given time, so we're trying to keep the polycount as low as possible without sacrificing too much visual fidelity.

Matt's also been hard at work on the ship interiors. We're aiming for a pretty high level of detail as they'll have to hold up in VR. Unfortunately we're not quite ready to reveal any of that yet, so here's a sneak peek at some equipment carts he's been working on instead.

Okay, we can show you a little more than that. Here's a section of engineering he's been working on too. Very much taking our inspiration from submarines on this one.

That's all for now, until next time!

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Post comment Comments  (0 - 10 of 111)
Keim_Seimn Aug 21 2014, 10:08am says:

Dream game come true...pls...don't...be bad :)))
This and the Mandate will make my life complete :)
Keep it up!

+1 vote     reply to comment
K!K! Aug 20 2014, 3:08pm says:

This looks so badass. Will there be a playable demo soon?

+1 vote     reply to comment
UrbanLogicGames Aug 20 2014, 3:20pm replied:

Thanks! There probably won't be a demo I'm afraid, but we are hoping to release an early access version sometime next year.

+1 vote     reply to comment
Darmanator Aug 17 2014, 5:44pm says:

Ohmy. My jimmies are rustled indeed. This looks awesome.

+1 vote     reply to comment
DarthVain Aug 3 2014, 7:01am says:

This does look awesome. Hopefully a kick starter will eventuate.

+1 vote     reply to comment
Deora11 Jul 24 2014, 1:57am says:

For those who say 'when will it be released?'

If they set a date, they rush to meet that dead line so they don't disappoint followers, and that's when corners are cut. The game will be released when it's done.

+2 votes     reply to comment
Darth_Futuza Aug 2 2014, 5:09pm replied:

However, having a date helps them push themselves and motivate themselves and have a goal to work towards with a deadline. If they miss it no big deal, they just shouldn't share the date with non-dev members in case it doesn't work out.

+2 votes     reply to comment
Major_Kirrahe Aug 12 2014, 3:04am replied:

I think I saw somewhere it would be a couple years (at least) before open beta.

I've waited ten years for a game of this concept. I can wait another four or five. A fully 3D, space based, empire building, RTS played from the bridge of your flagship? It's like that galaxy map mod for Star Trek Bridge Commander only a dedicated game and not an unstable mod. Yeah. I can wait.

+2 votes     reply to comment
defeatedsea Jul 18 2014, 4:01am says: Online

this game looks so good can not wait. i would just like to ask when would you say a releasable will go public

+1 vote     reply to comment
UrbanLogicGames Aug 20 2014, 3:19pm replied:

We're aiming for sometime next year, but can't elaborate beyond that I'm afraid!

+1 vote     reply to comment
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