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Comment History  (0 - 30 of 89)
[Ecthelion]
[Ecthelion] - - 89 comments @ Age of the Ring

that doesn't make much sense to me, as that's also kinda the point of siege defense weapons, and the fact that they're higher up in the wall should be enough for them to even have longer range, could be reverted as back in vanilla for balance imo

Good karma-1 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ 1.08 Complete 2024 release

what rework will the campaign have??

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ I am no tree...

it needs more chest I think

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Shadow and Flame

you need to download final.big and edit some stuff, that one is pretty easy as you just have to change some values, check the3rdage.net, revora.net for tutorials on how to do it.

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Shadow and Flame

what I found out is that you need to edit the file that has the latest version that affects the game, for example if you have just the vanilla 1.0 version, editing the .ini file would reflect the changes made into the game, but if your game is patched to 1.03v or 1.06v, inside those files are the ones that are currently affecting the game, so for those cases you have to edit the file with the latest patch.

e.g editting experiencelevels.ini in INI.big will have no effect in the game if there is a experienceleves.ini in _patch106.big file, this last one being the one currently affecting the game.

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Mirkwood Warriors with Medium Armor

awesome, do they also get forged blades and fire arrows? or where can I find the faction plans, looking good

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ The Battle for Middle-Earth: Reforged

you can download it online

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Mallorn Tree and Archers Quarters

amazing, just an opinion, I think the trees should have a ladder/ramp kind of thing

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ The Black Easterling

I like it yes

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ A new faction is in development!

just an opinion guys, I think that the dunedain camp would fit better outside of the castle, as isengard sawmills, for it is a camp amidst "ruins", also is it possible to know why you guys opted for ramps for the castle walls instead of elevators? or is there somewhere I can find and read about this information?

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ A new faction is in development!

that's great, for a moment I thought you guys had stopped after the last release :D

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Bfme mini mod

Hey man, cool to see your progress in your mod, I totally love it, everything is a really good, I specially liked how you implemented the fortress upgrade system. only one thing I'd like to point out is I think the mines spell for isengard is OP given that they can just plant the mines next to your base and BOOM!

Congrants once again, keep the good work.

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Men of Harondor

are they supposed to be wearing light or heavy armor in this render? it looks to me heavy armor

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Elven Barracks

it looks more like a watch tower, too little to be a barracks, it's awesome nonetheless

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ The Battle for Middle-Earth: Reforged

yeh, I think the best is to separate them like in bfme 1, rohan and gondor should be separate, and also elves, with dwarfs is a bit more difficult as some kingdoms don't exist any more and there's not so much lore as with men and elves, a well made example is AOTR where they blend the factions very nicely and still making them unique

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Wars of the Firstborn based on The Ridder Clan Mod

well that is a very cool idea mate, I thought the citadel could be sieged with catapults from the back maybe :p, really really good, also does that mean that trolls and other heavy units could walk on the wall? as the elevator is what restricts their passage

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Wars of the Firstborn based on The Ridder Clan Mod

do you have to go through the highest level in the fort to make units walk the wall? if so it is a cool design, also I think the citadel at the back is a disadvantage if it can be sieged from the back, otherwise it is really good if all the attacks need to be frontal.

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Wars of the Firstborn based on The Ridder Clan Mod

it's looking great, good on you to keep the mod alive

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Shadow and Flame is back!

as a bfme 1 fan I'm so happy to know this mod is back, it would be amazing this mod would extend as Aotr, of course not in the same way cos of game style but precisely for that it has so much potential cos bfme 1 is a different game style, the campaign in bfme 1 is way superior and more immerse so there's a sea of possibilities out there, if you guys need extra hands for this project give a shout :D

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Custom Buildings for Numenor

nice, I really like this one, but if I may say, i think it needs some horses like the gondor stable, just so to reflect it's an stable, otherwise it looks more like a barracks or a lil forte, but very nice model.

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ The Battle for Middle-Earth: Reforged

I've never liked the selection circles, but that is just me, I think the game would be better without them, or having the option to choose like in bfme 1

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ 1.08 V2 beta

I've been trying to think also for a new mechanic for the witch king in bfme 1, I don't know if it's possible to have a code that does the following:

having fell beast WK and on foot WK as summonable heroes but when one is recruited the other ones get forbidden/blocked until it the summoned one dies and so you can choose what kind of tactic you want, they would both have to be lv 10 to avoid leveling discrepancy

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ game 2021 01 04 21 49 24 20

any soon coming the update? :) I like to see there're still a few active mods for bfme 1

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Age of the Ring

that's not a bad idea, as they're still men, they always find protection behind walls, it'd be interesting to have a evil defensive faction, and who not more suitable than evil men... just thoughts

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Age of the Ring

I agree, except maybe the sword and shield is better the current one, but the shoulder armor and the cape buttons is better in SaF

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Age of the Ring

that makes me think of the shadow of mordor series Eltariel the blade of galadriel

Good karma+2 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Age of the Ring

the hype is REEEEAAAL!! omfg that gondor fortress guys, that freaking fortress!!

Good karma+3 votes
[Ecthelion]
[Ecthelion] - - 89 comments @ Wulfborg Hall

I see, I don't know much about modeling 3d but it must be very time-consuming, anyway it doesn't make this mod any less great, you guys got my vote, thanks for this jewel

Good karma+1 vote
[Ecthelion]
[Ecthelion] - - 89 comments @ Wulfborg Hall

Nice, I just have a question, I've noticed recently that your buildings aren't animated (I could be wrong) like the farmers, is that for a particular reason, is it difficult to animate a building, I just started to be curious about modeling?

Good karma+5 votes