This member has provided no bio about themself...
Excellent mod, tracking. I watched the videos and the graphics are really nice. I don't own any consoles so this is a chance to play the daytime levels of Sonic Unleashed. I didn't read good things about the werehog levels, so I don't think I'll be missing too much.
Just replayed bm_c2a5g and, this time, the marines got totally owned by the aliens. I didn't take part in the battle. The outcome of the battles seems to depend on whether the aliens decide to melee the marines. If they decide to do this, the marines quickly shoot and kill them.
This mod is awesome, but sometimes the "aimbot marines" kill more aliens than they are supposed to (playing in normal). But that doesn't ruin the feeling that the Xen military is everywhere and the HECU are forced to pull out from the facility.
Well, I liked HL's On a Rail and Xen. I actually think that Xen was one of the best parts of the game, with all the platforming. Practically there is no platforming in modern shooters. I even wonder why the hell they include a jump key, as there are stupid "insurmountable waist-height fences" everywhere and that is really really annoying. Quake, Unreal and Half-Life had platforming and almost no ****** invisible walls and were superb shooters.
Regarding On a Rail, I think HL's version was better because it seemed that the missile silo was far enough to justify the existence of a materials transport system. In Black Mesa this chapter was extremely linear and short, and they also removed the rail switches.
If you took the time to browse Black Mesa forums, you would find that it's actually VERY real. So real that several beta versions were already released.
There's a three part mod, Timeline, that would be REALLY impressive if remade in Source. But I'm afraid that it would be too difficult because it uses an important amount of new textures, scripted sequences and set pieces (eg. a lightweight plane and a rocket). Also, to make it look nice and polished, it would be necessary to create new props and models.
Vengo siguiendo a este mod desde que apareció por primera vez en HL2Spain en aquel lejano 2005. Desde ese momento hasta ahora cambió para bien, de ser un compilado de modelos y armas y una bosquejo de historia a ser un desarrollo de enorme calidad.
Mi duda es si el mod va a tener relación con el universo del Half-Life, como se había planteado en un momento, o si esa idea quedó definitivamente descartada.
The mod DOESN'T end in that "meaningless place". First you walk to the monitor and read the Gman's message. Then you have to walk to the transmitter and put one of the rods you picked up before in Thames Valley. Then you step into a teleporter and go to Berlin in year 2002 and the mod continues. There is a good portion of the mod left for you to complete. The real ending is 100% satisfactory.
I really love this mod. The places you visit, London 1899, Thames Valley 802701, and the two distant future Earths, are based on H.G. Wells' The Time Machine. You even get to visit H.G. Wells laboratory in London where he built the time machine (in the book, obviously).