A total conversion mod for Sonic Generations on PC. This mod requires the base game installed from Steam.

This unofficial project ports most of Sonic Unleashed's daytime levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate.

Latest Video Trailer (Downloadable 60 FPS version - Mega - Rapidshare):

Music used in trailer - "Unleashed Project - Release Trailer"

An extended version of this post can be found here.

Current version: 1.0

We're looking for as many hosts and mirrors as possible, so feel free to provide one of your own.
Torrent Magnet Link (Torrent File)
Atomic Gamer
Mega.co.nz

We'd appreciate if you could help seed the torrent!

Current file size: 2,34 GB (2.522.871.690 bytes)
MD5 Hash: 31c62124872761b0091c020a9069303f

You'll need 7-Zip, WinRAR, or any .7z compatible software to extract this file.

  • No console limitations. This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Stages that had performance problems in the original game now work perfectly (with a proper setup).
  • Eight Modern Sonic stages completely readapted from Sonic Unleashed. Lots of layout improvements, recreation of gimmicks, and fixing various bugs/glitches.
  • Brand new White World Stage for level selection. Enjoy the new soundtrack arranged by Falk.
  • Various High-Definition retextures by Lobotomy.
  • No mandatory RPG elements, no medal collection, no Werehog.
  • Superior control scheme, player speed, consistent camera control (no wildly changing FOVs or distances that would make a player nauseous and confused), support for various skills (such as Super Sonic), etc.
  • Classic linear progression system for starting a new game. This new game won't overwrite your current save file (as long as you don't disable savefile redirection), so you can collect Red Rings and have new score and time records.
  • New Red Ring locations for each level. S Ranks will require you to speedrun and optimize your route as much as possible.
  • Alternate and experimental FxPipeline renderer included within the game. Provides support for special effects from Sonic Unleashed, such as directional shadows, directional light shafts, better motion blur, and much more! (Recommended to use)

Installing the mod

Simple
Extract the contents of the file you downloaded to anywhere you want. Find where Sonic Generations is stored on your computer.

For example: "C:\Program Files (x86)\Steam\steamapps\common\sonic generations"

Simply copy the extracted files to the game's directory.

Run SonicGMI.exe as Administrator* (should be located in the same folder where SonicGenerations.exe is). If your Sonic Generations exe is not modified yet to support mods, simply click the Install/Uninstall button on the bottom.

*: Running as administrator is not a requirement, but it seems to help when creating the FxPipeline renderer.

Configuring mods

Once your game is set up to support mods, all you need to do to play is enable them via SonicGMI.

To play the Unleashed Project, simply check the box next to its name on the mods list. If you intend to use the FxPipeline renderer, you should also enable the "Unleashed FxPipeline Shaders" mod the same way. Both configuration examples are shown here.

Unleashed Project Configuration with FxPipeline
Unleashed Project Configuration without FxPipeline

Installing FxPipeline Renderer: Check the "Enable FxPipeline Renderer" box as shown here, and click on the "Create alternate executable" button. Please note this is a one-time operation only. Once it's available, the Save and Play button will be enabled.

Update: Click on "Download Update" while selecting the FxPipeline shaders to fix the constant blur bug. (Intel / Some AMD Cards)

Optional
There's an optional mod called "Unleashed Project Low End", which simply overrides various settings in the game to try to improve performance as much as possible, while sacrificing many graphical effects.
Unleashed Project Configuration with FxPipeline with Low End Mod
Unleashed Project Configuration without FxPipeline with Low End Mod

Unleashed 360 vs Unleashed Project comparison
4k Unleashed 360 vs 4k Unleashed Project Screenshot
1080p Unleashed 360 vs 1080p Unleashed Project Screenshot

Unleashed Project 1080p Screenshots

Click on the thumbnails for the full-resolution version.

MODDB PAGE SUMMARY 4 MODDB PAGE SUMMARY 6  MODDB PAGE SUMMARY 10 MODDB PAGE SUMMARY 4  MODDB PAGE SUMMARY 10 MODDB PAGE SUMMARY 10



Send us an e-mail regarding the Unleashed Project at wentos2013@gmail.com

For more Unleashed Project news, just follow Dario ff on YouTube/Twitter or track this page on ModDB.

Image RSS Feed Latest Screens
MODDB PAGE SUMMARY 10 MODDB PAGE SUMMARY 10 MODDB PAGE SUMMARY 10
Blog RSS Feed Report abuse Latest News: Technical breakdowns posted; Unleashed Sonic Mod released

0 comments by Dario_ff on Dec 9th, 2013

This is a post that was supposed to come a long time ago, but I never really got around to finishing it in time. Since it's time for the MOTY voting awards, it sounds like a good time to wrap this up.

This is a technical breakdown of all the events and research that went into developing this mod, starting from its early inception a month after the release of Sonic Generations for PC/360/PS3. This also includes an indepth explanation of most replacements, workarounds, and design decisions that made it into the final product. It should be an interesting insight into how modding a game that has absolutely zero official modding tools or support works, and all the problems that had to be solved as a result. There might be some inaccuracies on the timing of the events, but most of what I explain here can be checked on the 255-pages long hacking topic over at Sonic Retro.

The articles are:
1) Early research and software development
2) Level development
3) Late research and White World

What about future updates?

I've ran into some problems with the updating infrastructure, so I'm looking for a good solution first. The only update so far since release has been for the FxPipeline Shaders mod, and I recommend you to update it if you had the "blur" bug present in Intel HD and newer driver version Radeon 7000 cards. Apart from some minor layout changes to fix bugs in some levels, there's not much else to patch other than adding brand new content. The issues with freezing aren't fully reported in detail, aren't consistent to reproduce, and further access to CPKREDIR's source code and debugging functionality is needed to track the problems. I've heard the Low End Mod might be causing more troubles than it solves, so that's probably worth disabling to see if it fixes some issues or not.

I can't really promise if new content is coming or not, as I've felt THIS particular project itself is mostly finished unless there's some strides in hacking for getting more level slots to work. I'm not a huge fan of the current alternative of having to split mods, especially with how savefile compatibility and managing the files in general would work. But that doesn't prevent anyone else from trying to do more content now that I've explained most of the work necessary. With that said, anyone has my permission to reuse the custom assets or files included in this mod as long as they're properly credited.

Conclusion

Thanks for reading, and I hope these articles are an interesting insight into the development of this project. We're very grateful for the support you all provided us over the entire year we spent on this mod, and all the team is really glad you all got to enjoy the final product.

As a bonus, here's a gift!

A new mod by TwilightZoney, which replaces Modern Sonic's model and animations with the ones from Sonic Unleashed. He put a lot of work into adapting the animations properly to the new skeleton, and converting almost all of the animations in the game to be compatible with both the Unleashed Project and regular Generations:

Remember to participate in the voting for the Mod of the Year 2013 awards! We'd really appreciate your vote as well. If you'd like to vote for us, go to the mod's main page. Scroll down and you'll find the voting button right below Professor Pickle.

Happy holidays!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Unleashed Project Release Trailer

Unleashed Project Release Trailer

Mar 19, 2013 Movies 5 comments

60 FPS video of the release trailer for the Unleashed Project.

Cool Edge Video at 60 FPS

Cool Edge Video at 60 FPS

Jan 28, 2013 Movies 2 comments

Framerate dips a bit in the middle section due to different recorder, a better version might be uploaded later.

Jungle Joyride Video at 60 FPS

Jungle Joyride Video at 60 FPS

Dec 18, 2012 Movies 5 comments

Original encode recorded by Melpontro, at 9k bitrate.

Empire City Video at 60 FPS

Empire City Video at 60 FPS

Nov 25, 2012 Movies 6 comments

Not recorded by Melpontro this time. Not as good quality as the other videos, but it should give you a good taste of what to expect.

Arid Sands Video at 60 FPS

Arid Sands Video at 60 FPS

Nov 7, 2012 Movies 3 comments

Original encode at beautiful framerate, and 12k bitrate, recorded by Melpontro.

Rooftop Run Video at 60 FPS

Rooftop Run Video at 60 FPS

Sep 26, 2012 Movies 3 comments

Original encode at beautiful framerate, and 12k bitrate, recorded by Melpontro.

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Shining_KoW210
Shining_KoW210 Jul 23 2014, 6:01pm says:

Where are all the 2D levels from the original game?

+1 vote     reply to comment
inkBot
inkBot Jul 13 2014, 7:23pm says:

I can't get this to work. After installing the mod with the SonicGMI exe, all I get is a prompt saying "Game files are either missing or corrupt please reinstall"

+1 vote     reply to comment
inkBot
inkBot Jul 13 2014, 8:12pm replied:

Nevermind. Got it working.

+1 vote     reply to comment
MzoneMDB
MzoneMDB Jun 13 2014, 5:57pm says:

"We're looking for as many hosts and mirrors as possible, so feel free to provide one of your own."

Here you go, a MediaFire mirror. VVV

Mediafire.com

+1 vote     reply to comment
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TheMultiwinians
TheMultiwinians Mar 3 2014, 1:00pm says:

This mod only includes the day levels. In fact, everybody said that the original game sucked and the WereHog was a mistake. They made this so everybody could play the original game, but without all the crappy night levels. So if you want the WereHog, play the original game or download the WereHog model mod (which doesn't even give the game the night level gameplay but does make Sonic look like the WereHog).

+2 votes     reply to comment
TheMultiwinians
TheMultiwinians Feb 22 2014, 7:28pm says:

I have a question. Can you slice up the Unleashed Project in different parts? Because I want to use up less of my Disk Space on my hard drive.

+1 vote     reply to comment
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Platform
Windows
Developer
Team Unleashed
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Released Mar 18, 2013
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Highest Rated (5 agree) 10/10

Now this, here, is a labor of love. Salvaging the good parts from Unleashed and bringing them to PC, polished up and improved as a sizeable Generations expansion. Gotta love it.

Here's hoping Sega don't drop a cease-and-desist on it. They love to do that.

Mar 19 2013, 9:49pm by DominicWhite

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