Timeline Series must he one of the oldest in HL scene.. Not sure when parts I and II were released, around late1999/early 2000.

Gordon goes thru time against Naziz, in the past, current time, just before Black Mesa accident...

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Timeline Part III

Timeline Part III

Full Version 11 comments

Timeline III: The Heart of Darkness Author Ross Smith

Timeline Part II

Timeline Part II

Full Version 8 comments

Timeline II: Iced Earth - ingle player adventure for Half-Life Author Ross Smith -

Timeline Part I

Timeline Part I

Full Version 7 comments

Single player adventure for Half-Life Author Ross Smith

Comments  (0 - 10 of 46)
GTAutoman
GTAutoman

Timeline 2:
Host_Error: PF_setview_l: not a client.
???

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Cryptdidical
Cryptdidical

Had a brilliant time playing these mods, a true work of art and a great part of my childhood :)
Nazis with the Ability to Time Travel, it's an awesome idea. I love the concept and the various locations it takes you.
Some of my favorite moments were witnessing the giant invisible monster held captive, seeing it break loose and such... and most of all being able to experience HG Well's novel of "The Time Machine" in the Half-life Engine. Genius. Through the detail you put into this chapter, I can tell you are a fan of Wells' work.
Wish you had made more, but for such a large and ambitious trilogy, I am happy it got completed. Not left unfinished. A great service.
Highly reccomend it.

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hally13
hally13

cant turn around fully

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GamingEVOlut1on
GamingEVOlut1on

Had that problem with sweet half-life...

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TheArmyGuy
TheArmyGuy

any body know where i can find these skins msg me plz if u still have them

red slugs timeline trooper

Hl-improvement.com

oh by the way great mod my favorite is part 3

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~X~
~X~

Timeline defined a new mapping level for me.
Presonal favourite: Iced Earth

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crystallize
crystallize

Mine too, actually. :) Haven't finished Heart of Darkness though but Iced Earth is very atmospheric anyway.

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TheUnbeholden
TheUnbeholden

Timeline 3: This I feel is a rather disappointment considering how great a improvement the previous timeline mod was. Here the Nazi's are actually still alive because they have solidified them selves into many timelines so they still exist (eventhough their timeline was destroyed... shouldn't it have wiped out whatever they did afterwards?) The mod gives some weird explanation of how they have a temporal distortion device blah blah, what ever the explanation we get to fight the nazi's again.
The mod continues its variety of locations and gives us 4 'into the future' locations rather than 'in the past' like the first timeline.

The 1/5th of the mod takes place in the Nazi space ship, that eventually lands before we have a chance to get out. The level design is here pretty awesome where we get to see a big space ship, while it remains challenging it also kind of makes us back track! This is a bit of a let down for me.
Once you go outside and take a truck and find a key card you have to go back, took me about 10 minutes to figure out that you probably have to go to the start of the level and try to open doors with it.
The game did not tell you or even hint to you that the one of the doors needs the key card. It had no key card slot so how was I supposed to know?

Shortly after you have to find 2 key cards but they both do different things, one is for the satellite room and the other is for the bottom area of the ship hanger. I had to run back and forth a bit to figure out what to do with them. Bit annoying.

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TheUnbeholden
TheUnbeholden

After this things go weird. You go into the future of some sort of automated AI that keeps the planet under control in case something happens to the human race. You have to go and blow up Nazi generators across the timeline but
3 out of 4 of the locations are all in the future this time.
When I first saw that one of them we get to travel to early 1990's London I was quite excited... only to find out that it lasted for about 5 minutes before we get another time machine and go into the future... sigh.
Thats a real shame because it sounded like the most interesting environment yet.

Then the mod ends on a rather obscure/sad note. Totally a Deus Ex Machina. Lame move not to mention when we jump into the vortex for some reason it only teleports us into dangerous places... how does that work? Nevermind, the author was obviously tired of this and its a shame it ended like this.

+Some very unique environments in the future
+They all have some very unique texture work
+Quite a challenge
+Very long

-A bit to much running around! When you blow up a generator you have to run all the way back... hurts the pacing.
-Obscure puzzle that requires you to back track and open a door with a key card that has no key card slot
-One of the future places was rather short and simple with that pyramid.
-London was extremely short, less than 5 minutes... I was so excited for it only to be taken into the future again.
-One area has infinity spawning grunts, and it takes some time to find out that you just have to go back into the teleport room.
-A somber ending

+- You get to revisit Black Mesa

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cab3z0n
cab3z0n

The mod DOESN'T end in that "meaningless place". First you walk to the monitor and read the Gman's message. Then you have to walk to the transmitter and put one of the rods you picked up before in Thames Valley. Then you step into a teleporter and go to Berlin in year 2002 and the mod continues. There is a good portion of the mod left for you to complete. The real ending is 100% satisfactory.

I really love this mod. The places you visit, London 1899, Thames Valley 802701, and the two distant future Earths, are based on H.G. Wells' The Time Machine. You even get to visit H.G. Wells laboratory in London where he built the time machine (in the book, obviously).

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Highest Rated (2 agree) 10/10

Classic stuff! Be sure you've played it.

Feb 20 2013 by Qwertyus

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