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BurnerMan
BurnerMan Oct 2 2014, 9:01am replied:

you want to say that purple light looks great but don't fit in this area :)

+1 vote     media: The Empire Strikes Back
BurnerMan
BurnerMan Sep 21 2014, 8:12am says:

Awesome...

+2 votes     media: Ascent
BurnerMan
BurnerMan Jul 9 2014, 5:28am replied:

Uh..ok ;)...if you want some help with this, tell me!

+2 votes     media: Diversion (WIP)
BurnerMan
BurnerMan Jul 8 2014, 2:16pm says:

You don't use custom textures for signs?

+2 votes     media: Diversion (WIP)
BurnerMan
BurnerMan Jul 8 2014, 2:14pm replied:

This is just a alpha version...demo version, just first 9 maps from this mod...I know its too small, but you can wait for the next version, "Part 1" from the volcano, I'll relase this mod on Parts: I,II,III and IV...stay close, and thanks for playing! :D

+2 votes     mod: The Volcano
BurnerMan
BurnerMan Jul 2 2014, 6:45am says:

hmmm...the walls textures don't fit very good with a bathroom designe, looks like a condemned bathroom, or this is what you want? :)

+1 vote     media: Budget cuts
BurnerMan
BurnerMan Jul 2 2014, 6:34am says:

yea...love too, look verry neat ;)

+2 votes     media: New look corridors
BurnerMan
BurnerMan Jun 28 2014, 5:23am replied:

Thank for comment, Qwertyus! I appreciate work of Xash3D team with this engine. ;)

+1 vote     article: Engine changed
BurnerMan
BurnerMan Jun 25 2014, 5:55am replied:

So... Xash3D is the engine
XashXT it's a mod for Xash3D and XT adds a lot of new possibilities (enhanced render, advanced parent system, PhysX support e t.c.) for modmakers.

You can check this page for more details : Moddb.com

+2 votes     article: Engine changed
BurnerMan
BurnerMan Jun 24 2014, 5:15pm replied:

Nah...isn't a great loss, what we lost its a particle system already used in Volcano but... we can fix all

+2 votes     article: Engine changed
BurnerMan
BurnerMan Jun 24 2014, 3:46pm replied:

Man, Im so old school :D, I like to work with simple and old games to do something new mods like "The Volcano".

Would be nice If you change the engine too, new features, maybe big limits if you move on Xash :D

+2 votes     article: Engine changed
BurnerMan
BurnerMan Jun 24 2014, 3:42pm replied:

Thank you verry much! :)

+1 vote     article: Engine changed
BurnerMan
BurnerMan Jun 17 2014, 5:07pm says:

wow, nice effects!

+3 votes     media: Ruin - Ingame screenshots
BurnerMan
BurnerMan Jun 17 2014, 5:04am says:

I like that book
I jokin, looks amazing :D

+1 vote     media: Hopelessness: The Afterlife
BurnerMan
BurnerMan Jun 12 2014, 4:44pm says:

I love that jeep model :)

+3 votes     media: Apprehension
BurnerMan
BurnerMan Jun 11 2014, 9:30am says:

I like this shoot :D
Try to add some objects near walls: tables, plant pots, shelves or models :)

+3 votes     media: A thank you to our 1,000 followers!
BurnerMan
BurnerMan Jun 7 2014, 6:32pm replied:

No, you don't need Xash to play alpha version, engine was changed recently.

+1 vote     mod: The Volcano
BurnerMan
BurnerMan May 30 2014, 5:48am says:

You last 3 shoots its too dark, but looks interesting, try to pur more lights, I know its a industrial destroyed area but for player will be hard to decide where to go

+2 votes     media: Into the breach
BurnerMan
BurnerMan May 11 2014, 7:46am replied:

yea...momentary :)

+1 vote     media: Groot-Kelder Inbound
BurnerMan
BurnerMan Apr 30 2014, 4:12am replied:

Maybe

+1 vote     media: Outside
BurnerMan
BurnerMan Apr 29 2014, 5:35am says:

hehe...rats :D
looks cool !

+2 votes     media: Descent
BurnerMan
BurnerMan Apr 24 2014, 4:30pm says:

Hello Qwertyus,

This is Burner, one of "The Volcano" Half-Life MOD developers. We are looking for a new engine for our mod (which is non-profit).So far we have built our mod on the "AM:Rebirth" engine (created by SySop), but although it had some nice features,we had a hard time because of its numerous bugs.

Looking for an alternative,we found Xash3D and we are very excited about its features and we appreciate your work and dedication to it. Also we haven't noticed any bug except for the missing fog underwater (which is minor). To be straight, my crew is formed of mappers,sound artists,2D artists but no coders. We tried recompiling the "Xash3D Engine v0.95, build 2402 (with extras)" version with Visual Studio 2005,2006,2008 without editing anything inside,but we got a lot of errors and even when it compiled,the in-game scenario was different (lots of bugs like invisible weapons etc). Could you please tell us what program are you using for compiling it? Also,if this isn't too much and if you sometime have the patience could you guide us how to do it properly?

Thank you,
The Pyro-Zone Team

+3 votes     engine: Xash3D Engine
BurnerMan
BurnerMan Apr 2 2014, 3:54pm replied:

Uh...that's cool :D

+2 votes     media: Collapse Teaser
BurnerMan
BurnerMan Apr 2 2014, 11:41am says:

haha COOL :>

+1 vote     media: Clones are evil
BurnerMan
BurnerMan Mar 30 2014, 4:37pm says:

Looks cool bro, but I have a question...in what engine did you work? :D

+3 votes     media: Collapse Teaser
BurnerMan
BurnerMan Mar 28 2014, 7:06am says:

why Barney its so big? :))

+1 vote     media: common offices
BurnerMan
BurnerMan Mar 26 2014, 3:31am says:

I have a question: Xash3D works with Trinity Renders?

+1 vote     engine: Xash3D Engine
BurnerMan
BurnerMan Mar 25 2014, 2:00pm says:

how can Modding with Xash3D using Trinity Renders? please help me! :D

+1 vote     mod: Brain Blood
BurnerMan
BurnerMan Mar 25 2014, 1:55pm says:

man...how can Modding with Xash3D using Trinity Renders? please help me! :D

+1 vote     game: Xash3D : Half-Life : Enhanced
BurnerMan
BurnerMan Mar 21 2014, 3:34pm says:

Wow, NICE ATMOSPHERE!

+5 votes     media: Collapse - very early WIP
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