Bugfixed release of Xash Mod v0.65, revision 2. Use with properly preinstalled Xash3D Engine, build 3030 or later (including other required HL base files).
XashXT version 0.65 revision 2 changelog:
Client: apply a default extension to all of Aurora files
Render: recalculate grass size density
Render: store all the attachments into the model instance instead of the interpolation of circular array (which is now using by interpolation code in the engine)
Render: fixed another bug of non-solid env_static entities
Render: fixed a bug of the render's crash after changing vid_mode during a game
Render: some bug fixes for monitors
Render: bug fix in PCF shader for shadowmapping
Render: got a support of '$fixedcoords' feature for studiomodels
Server: increased a quantity of multi_manager's targets up to 32 (this will work only for XashXT-based mods and it's not supported by the original Half-Life SDK's code)
Server: updated the func_monitor code for the right searching of a client in PVS
Tools: BSP compilers updated to the latest Vluzacn's ZHLT v34
Tools: studiomdl got a support of '$fixedcoords' feature
Hey, but what happened with env_fog feature? it does not work for me
Does this happen only for revision 2? And which version of the engine do you use with it?
No, not in this one...I use version "XashXT v0.65", and I saw that this feature its lost.
Make sure you are using latest version of the engine with revision 2, because the problem may depend on this.
sorry but a window say "Unable to load the xash.dll"
and this
Imgur.com
Why are you people never read manuals?
Moddb.com
It's even said in description, that you should install the game properly to let this mod work properly.
sorry
in XashMod_v062.fgd there is an error: on lines 4242-4246 in "netname(target_detination)". "detination" lol...
nice engine btw