Im an Experienced 3d artist having working in the educational software development industry and now doing the odd bit of freelance and working whatever job I can get. (times are hard :) ) Apart from this i'm working on a browser based game called 'Sekultara' with a friend.

Comment History  (0 - 30 of 56)
Bronco78th Jan 13 2014, 2:31pm says:

That sea is looking pretty nice, what shader/system are you using for it?

+1 vote     game: Blackwake
Bronco78th Dec 18 2013, 8:19pm replied:

Would this include doing the crap stuff?...Im being serious. I might need a tester in the not to distant future to test things like the nav system and UI Bugs, but it won't be fun stuff...yet! :)...cheers for the support!

+1 vote     game: Battle of the Atlantic 1939 - 1945
Bronco78th Oct 12 2013, 7:46pm says:

This looks fantastic, im just curious which water system you are using or is it custom built?

+1 vote     game: Naval Action
Bronco78th Jul 25 2013, 7:11pm replied:

I chose to work alone, been working on my project for coming up a couple of years, I was an artist and have had to learn programming principles using various tools to develop my project all done in my own time as a hobby.

+3 votes     poll: How big is your development team?
Bronco78th May 12 2013, 5:37am replied:

Ill make a proper update in the not to distant future I hope. Its come on quite along way and for all this time ive been chipping away at it, spending 2 to 3 hours every day on it. Some days thogh I fail to get really anything done, as does happen! feeling pretty confident I can pull it off now though!

+2 votes     media: Aircraft Museum
Bronco78th May 11 2013, 11:56pm replied:

The Spitfire is a placeholder.I don't have a model of the Hudson, or indeed any other bomber at the moment :)

+1 vote     media: Aircraft Museum
Bronco78th Mar 20 2013, 1:38pm replied:

Its a figure of speech, a compliment, He's saying if you manage to complete the project and complete it well you will have a bright future ahead of you. :)

+3 votes     game: The Last Good War
Bronco78th Jan 13 2013, 6:11am says:

love it! Fantastic art style.....very unique. Love the blokes in the bowler hats!

+2 votes     game: Signal Ops
Bronco78th Dec 13 2012, 4:27pm says:

Really like the style, cools pretty cool. looking forward to seeing more!

+4 votes     game: GUNS and ROBOTS
Bronco78th Nov 25 2012, 4:52am says:

Very well done, that looks awesome!!! sadly I don't have an iphone so cant play it, but nicely!

+1 vote     game: Jellboy
Bronco78th Nov 10 2012, 6:22pm says:

This looks great!!

Nice work so far, looking forward to seeing how this pans out. Also your audio commentary was comedy!

Good luck with it!


+2 votes     game: Executive Assault
Bronco78th Nov 6 2012, 5:42pm replied:

Haha, did you win in that game?

Yep time will be scaled correctly, the calander starts from the 1st September 1939 and runs until September 1945.

Single battles/operations will atke place on pre set dates. but the grand campaign could be played through from start of the war to the finish of the war.

+1 vote     article: Progress 06/11
Bronco78th Nov 6 2012, 5:36pm replied:

Indeed, I hope I won't need to stop working on it, Its just that progress might grind to the point that I don't really have anything new to show/tell for a period of time. but the way i see it, is that even if I do as little as change afew varibles or testing in a night, its still progress of sorts....and thats the important thing.

+1 vote     article: Progress 06/11
Bronco78th Oct 29 2012, 6:31pm says:

Good luck with this game, I remember playing a game similar to this afew years ago. Can't find it now and can't remember the anme of it. It was a turn based RTS about the BoB. Damn hard but damn good, now as im older and wiser wnated to try my hand at it again.

This could fulfil my needs nicely!!

+3 votes     game: The Few
Bronco78th Oct 28 2012, 8:32pm replied:

Yeah, the artic circle one is pretty clean and simple which I like, I also quite like the hearts of Iron interfaces.
Excuse the ignorance but what is SOASE?, intresting idea about fleets being pinned.

+2 votes     media: GUI Mindmap
Bronco78th Oct 21 2012, 6:56am replied:

Cheers, appreciate that.

Unfortunatily its going to be awhile before its released as its just a project im doing on the side, my hobby so to speak. Bit like building a classic car, it takes a hell of a long time! :)

+1 vote     article: Progress...
Bronco78th Oct 21 2012, 6:51am replied:

Indeed, Especially in this day and age when very few games come with guides or manurals to tell you what those buttons acturally do.

In BotA im trying to restrict the amount of buttons, so all interactive elements are nessary and do something resonably major to effect gameplay.I also aim to provide the player with as much information as possible within a couple of clicks. Nothing worse than having to troll through 'layers' or menus of a GUI to find out a value or peice of data you might need.

+3 votes     media: GUI Mindmap
Bronco78th Oct 5 2012, 3:20pm says:

so much aggression for a 13 year old!

+1 vote     article: Ultimate Rock Climbing Delayed! (AGAIN)
Bronco78th Sep 24 2012, 5:24pm replied:

Thanks for the Support!

+2 votes     game: Battle of the Atlantic 1939 - 1945
Bronco78th Sep 20 2012, 9:02am says:

No comments, must admit this is one of the more orginal projects on needs some community loving....keep up the good work!

+4 votes     game: 3BEBeta
Bronco78th Sep 6 2011, 6:09am says:

This looks superb! Nice job on getting it done, artwork looks amazing.

Shame I don't have an Iphone or id definitely purchase this.

+1 vote     game: Space Touch - The touch shooter
Bronco78th Jul 9 2011, 2:18pm says:

is this just Army or you intending to cover the Airforce & Navy?

+1 vote     group: The Vets
Bronco78th Jul 9 2011, 1:33pm says:

Met these guys at last years Euro-gamer Expo and played this, I Still have the little badges they gave out at the show on my computer desk, very good game, if at the time a little buggy, which im sure are all fixed now :), Had a good chat with Borut about the advantages and disadvantages of upgrading to Net 4.0 from 3.5...if I remember correctly.

+2 votes     game: Skulls of the Shogun
Bronco78th Jun 22 2011, 1:11pm says:

also tracking, Just writing a GDD on a WW2 Naval RTS myself :)

+1 vote     article: Thunder Fleets Coming Soon
Bronco78th Jun 14 2011, 8:11am says:

Congrats on getting this done, pretty cool game, might pick it up as it reminds me of that old game 'fighting force' and i really enjoyed that.

Its saddening to hear about your piracy issues, hope you can find some way to stop that or at least not make it so easy, if its not already too late.

Id personally prefer a demo, this is just for piece of mind as its released by the actual development team as opposed to being repackaged by a 3rd party. I am still someone that doesn't trust torrents anyway (even legitimate ones).

+1 vote     game: Breaking The Rules
Bronco78th Oct 1 2010, 3:11am replied:

This is a fair point, the benefits we are getting are not worth the hassle we have/are going through.
Also we never said there was anything wrong with XNA 3.1...we were perfectly happy with 3.1, our concern was that Microsoft, being Microsoft would *probably* pull the plug on XNA 3.1 before too long...Whats the point in funding support for 2 versions of the same software?

What we wanted to avoid is getting caught with a close to complete project then being forced to upgrade to 4.0 anyway....meaning we would have had these problems regardless...but with a massive amount more code to sort out and retest.

There are also afew benefits to be had that I didn't mention,for example framerates have been increased across the board and im sure theres afew more that are not as ovious.

Overall I agree with your point, and wish we didn't have to doit and could wait until the end of the project and upgrade before the next one, but its a gamble that so far hasn't paid off....only time will tell if we judged MS right or not.

+1 vote     article: Dev Blog 03...Another Bad weekend.
Bronco78th Sep 29 2010, 12:17pm replied:

Though you might wnat to update your main company website (Lukewarm not PC) as its still splattered with info about Unigine...doesn't look good buissness wise if on one site your working with Unigine and the other UDK.

Forgive me if you have another project on the go thats using Unigine or soemthing. :)

+2 votes     article: Primal Carnage - Something big is coming to the UDK!
Bronco78th Sep 29 2010, 7:41am says:

Looks immense!,very very impressed,

Whats was your over riding reason for dumping your orginal engine ( the name of which I forget, my bad!) seems to me alot of mods are up in the air about what engines they will use as there is now quite a selection on the market particularly in the FPS genre.

Though UDK is amazing, no denying its potential, but there have been other quality mods turn its back on it with (surprising?) claims there is not enough programmers who know Uscript....not enough level designers who know UnrealEd etc etc.

Kinda throws a spanner in when ya got some top quality mods moving from UDK and others like PC moving too was the transition?

Looks completely rad though and good job fellas :).

+1 vote     article: Primal Carnage - Something big is coming to the UDK!
Bronco78th Sep 16 2010, 6:28pm replied:

I too thought of the Chris Ryan, former SAS coincidentally...

+2 votes     game: The Increment
Bronco78th Sep 16 2010, 8:57am replied:

Hey, Cheers for the heads up, Just bought my tickets for the Friday as well, will definatily swing by and say hi.

+1 vote     article: Frozen Synapse at the Eurogamer Expo!
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Mar 29, 2014
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