Im an Experienced 3d artist having working in the educational software development industry and now doing the odd bit of freelance and working whatever job I can get. (times are hard :) ) Apart from this i'm working on a browser based game called 'Sekultara' with a friend.

Blog RSS Feed Report abuse At last got my content pack finished!

0 comments by Bronco78th on Mar 17th, 2010

Well I finally got the content packs out and finished, Happy days!

Check them out!

Zicorpstudios.com


Report abuse Zicorp Studios re-released free modern wepoans pack.

0 comments by Bronco78th on Feb 4th, 2010

These packs first appeared a couple of years ago on the website Tridinaut.com and Garagegames.com,  however having been removed from there in recent months and being  ultimately unavailable for download anywhere else, Zicorp Studios with permission from Tridinaut (the original authors) have made a new home for them at Zicorpstudios.com.

Here is more information copied from the read-me files in the packs.

PACK1
This pack contains a verity modern weapons for your games/media productions. Average polycount is at 1200 polys. Textures are 512x512 diffuse only.

This pack contains the following weapons:-

  • AK47
  • FN2000
  • FN2000 W/ Grenade launcher
  • Styre-Aug (Green)
  • Styre-Aug (Black)
  • Styre-Aug W/ Scope and Flashlight
  • M16
  • M16 W/ Grenade launcher
  • MP5
  • MP5 Sniper (scope and silencer)
  • MP5 W/ Front grip
  • MP5 W/ Alternative Stock

PACK 2

This pack contains modern weapons for your games/media productions. Average polycount is at 1200 polys. Textures are 512x512.

This pack contains the following weapons:-

  • FN Tactical Shotgun
  • Remington Pump Action Shotgun
  • Tac-1
  • Mac10
  • P90

Credits

Modeling: Nermin "Maximo" Bajagilovic (both packs)
Texturing: John 'Bronco' Hedges (Pack1)
                Grigori 'Fuse' Techjen (Pack2)

Im also working on a new  pack set to be released in the coming weeks. Heres a small teaser.

Report abuse Release of invasion Defender Trailer

0 comments by Bronco78th on Jan 17th, 2010

A project a former co-worker and me have been working on for 3-4 months is now excruciatingly close to completion and we have been busy preparing the marketing for the release which includes a trailer which can be seen at the bottom of this page.

Heres a copy and paste from our page at Zicorpstudios.com concerning Invasion Defender.

"Invasion Defender is a game based on the
classic and popular ‘Tower Defense’ concept. Initially Created as an
experiment to learn the capabilities of C# and XNA the project evolved
into a full blown game aimed at Microsoft Xbox360 Community games. It
brings two new features to the genre including enemies that attack back
adding to the overall challenge as well as intelligent AI who will
search out for the safest route from A to B increasing the need for
tactical planning.

Addictive,  colourful,  challenging we are
sure you will get a few hours of fun out of Invasion Defender and that
it will challenge both experienced tower defense players as well as
new-comers to the genre.


  • Battle your way through over 50 waves of enemies in 3 unique locations as you fight to prevent the invasion force from taking over.
  • Shore up your defenses using a range of upgradable turrets and walls.
  • intelligent AI will find not only the quickest but the safest route through your defenses making strategy even more important.
  • The enemy’s fight back adding another element of difficulty as you fight to keep the lines secure.
  • Gain "Lifetime Score" to unlock new locations and weapons, including the devastating tactical nuke super weapon.
  • 36 special medals to be achieved for completing various challenges.
  • Hardcore mode for an extra tough challenge.
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