This download contains an exe file which is a prototype of the plot course waypoint system which will be used in the game
Battle of The Atlantic (BotA) is a Real Time Strategy game based in the North Atlantic during World War 2. The game allows the player to play out the battle from the side of the Axis, made up of Italy and Germany and the Allies, made up of Britain’s Royal Navy(RN), USA's United States Navy(USN) and Royal Canadian Navy (HMCN). The player has the opportunity to replay some of the decisive battles of the Atlantic War as well as create there own version of history in a dynamic campaign. I aim to create a historically accurate product without sacrificing fun, this is not designed as an arcade game but a deep strategy game that would push the thinking of both new and Experienced RTS players. The game experience would be centred around a 2d command map showing the Atlantic gaming area complimented by a 3d world which with the aid of static and 'Free' camera positions will enable the player to life a cinematic experience of the action as it plays out in front of them.
Well This week was going very well, was making good progress until I came across a strange bug with Uscript and Ngui compatibility, where Ngui's reflected nodes would overwrite each other. But never fear the Uscript guys are looking in to it so fingers crossed.
Before Progress was halted abruptly I did get some info pop-ups done. These will be mouse roll-overs for when you roll over any icon on the map screen the pop-up will appear and give the ‘vitals' of that icon. This can be turned off in the preferences if pop-ups annoy you.
Here's a Screeny of the single ship pop-up:-
Obviously this example data is mainly placeholder, but the speed values and heading are currently hooked up correctly.
The rest is just placeholder until I get enlightened on these database type things. Which itself is on the backburner as Maus (creator of the Uscript Necronodicon pack - which now adds 200 new nodes to Uscript) has been drawn away with freelance work so it will be a few more weeks until I can get that done. My job is also just beginning to get in the way as well :(.
Apart from that mixed progress here's a few other things which have been worked on this week:-
After Christmas im going to spend a couple of days doing art and a couple of days doing scripts so I can try and keep the progress in each department reasonably balanced. But for the next few weeks its just case of seeing how it goes.
Latest tweets from @botagame
May 20 2013, 7:20pm
Teaser of the aircraft museum screen for Battle of the Atlantic... Hope you like! T.co
May 9 2013, 8:34pm
Glad the #BBC is doing the one show about the battle of the Atlantic, sad its educational potential is all so basic though...
May 9 2013, 2:35pm
70 years ago the Battle of the Atlantic raged, 70 yrs on im trying to strive to make an educational, accurate and fun game to play about it!
May 8 2013, 7:17pm
Apr 29 2013, 6:36pm
Things are progressing well, got several weapons into the game and almost fully functioning. This makes me #happy
Apr 27 2013, 7:56pm
Got a Single mounted Oerlikion and the 38cm Bismark Guns both running off my template weapon script #ProductiveNight
Apr 15 2013, 8:31pm
Thinking of Everyone affected by the events in #Boston
Apr 15 2013, 5:57pm
Spent most of the day programming the Bismark turret in a test scene and setting up a template script for all the weapons #Goodday
Apr 14 2013, 6:07pm
just finished modeling a turret from The Bismark. Good for tests since it was biggest gun put to sea in the european theatre of #WW2
Apr 11 2013, 7:56pm