Battle of The Atlantic (BotA) is a Real Time Strategy game based in the North Atlantic during World War 2. The game allows the player to play out the battle from the side of the Axis, made up of Italy and Germany and the Allies, made up of Britain’s Royal Navy(RN), USA's United States Navy(USN) and Royal Canadian Navy (HMCN). The player has the opportunity to replay some of the decisive battles of the Atlantic War as well as create there own version of history in a dynamic campaign. I aim to create a historically accurate product without sacrificing fun, this is not designed as an arcade game but a deep strategy game that would push the thinking of both new and Experienced RTS players. The game experience would be centred around a 2d command map showing the Atlantic gaming area complimented by a 3d world which with the aid of static and 'Free' camera positions will enable the player to life a cinematic experience of the action as it plays out in front of them.

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Playing with the AI Nav System Aircraft Museum Map_Icons
Blog RSS Feed Report abuse Latest News: Progress 12/11

0 comments by Bronco78th on Nov 12th, 2012

Well This week was going very well, was making good progress until I came across a strange bug with Uscript and Ngui compatibility, where Ngui's reflected nodes would overwrite each other. But never fear the Uscript guys are looking in to it so fingers crossed.

Before Progress was halted abruptly I did get some info pop-ups done. These will be mouse roll-overs for when you roll over any icon on the map screen the pop-up will appear and give the ‘vitals' of that icon. This can be turned off in the preferences if pop-ups annoy you.

Here's a Screeny of the single ship pop-up:-

Obviously this example data is mainly placeholder, but the speed values and heading are currently hooked up correctly.

The rest is just placeholder until I get enlightened on these database type things. Which itself is on the backburner as Maus (creator of the Uscript Necronodicon pack - which now adds 200 new nodes to Uscript) has been drawn away with freelance work so it will be a few more weeks until I can get that done. My job is also just beginning to get in the way as well :(.

Apart from that mixed progress here's a few other things which have been worked on this week:-

  • Started getting a template script together for weapons - obviously this is quite a big job as well, but while the Map screen GUI problems are up in the air I might as well get it started.
  • Started planning out my ‘Museum'. As I said in previous posts I've wanted to give this game an educational element and the museum will be the place to do this. It will also act as a ship/weapon/aircraft viewer. My current thinking is very similar to how Silent Hunter displays its Ship models. Then use a simple scene like in the Achtung Panzer series to display the weapons.
  • The A class Destroyer Normal maps are just about done, Ive added a pic to the images gallery.
  • Finished the entire batch of map icons which can also be viewed in the Image gallery

After Christmas im going to spend a couple of days doing art and a couple of days doing scripts so I can try and keep the progress in each department reasonably balanced. But for the next few weeks its just case of seeing how it goes.

Thanks for Watching.
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Prototype of the Plotcourse/Waypoint System

Prototype of the Plotcourse/Waypoint System

Oct 28, 2012 Demo 0 comments

This download contains an exe file which is a prototype of the plot course waypoint system which will be used in the game

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forrestrt Dec 18 2013, 4:30pm says:

This Game looks terrific and I love the premise of the style. If you would need anyone to test I would be willing to give it a shot.

+1 vote     reply to comment
Bronco78th Creator
Bronco78th Dec 18 2013, 8:19pm replied:

Would this include doing the crap stuff?...Im being serious. I might need a tester in the not to distant future to test things like the nav system and UI Bugs, but it won't be fun stuff...yet! :)...cheers for the support!

+1 vote   reply to comment
forrestrt Dec 18 2013, 9:34pm replied:

I could power through it. My experience is mainly with Paradox games with naval strategy, but I do have experience with indie games though. If you need any other assistance with the build you can let me know. I could give pointers on history and some other things. For more info from me you can email me at

+1 vote     reply to comment
λpone Dec 17 2013, 10:12pm says:

Great work! Don't let this die.

+1 vote     reply to comment
Jetcutter Dec 17 2013, 7:50pm says:

First I've seen. Looks cool.

+2 votes     reply to comment
Hendrix Oct 13 2012, 8:19pm says:

looking good, watching.

+4 votes     reply to comment
wolf_skirata Oct 12 2012, 4:42am says:

Very, very interesting. Tracking.

+3 votes     reply to comment
eddiezero78 Sep 25 2012, 12:50pm says:


+2 votes     reply to comment
Zollec Sep 24 2012, 2:37pm says:

Wow, this look like a realy long time project. :o I hope u will sucseed, get a team and create a great game. A am a big NAVI fan, and I played a lot of sea fight games. (Sillent hunter etc.). U have my atention so I tracking this and oray for u :D

+2 votes     reply to comment
Bronco78th Creator
Bronco78th Sep 24 2012, 5:24pm replied:

Thanks for the Support!

+2 votes   reply to comment
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Battle of the Atlantic 1939 - 1945
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Real Time Strategy
Single Player

Latest tweets from @botagame

Ive been quite the last few days, thats because ive been Tutorial writing for #Uscript and #Ngui 2 great plugins for #Unity w/ @LNorwegians

May 20 2013, 7:20pm

Teaser of the aircraft museum screen for Battle of the Atlantic... Hope you like!

May 9 2013, 8:34pm

Glad the #BBC is doing the one show about the battle of the Atlantic, sad its educational potential is all so basic though...

May 9 2013, 2:35pm

70 years ago the Battle of the Atlantic raged, 70 yrs on im trying to strive to make an educational, accurate and fun game to play about it!

May 8 2013, 7:17pm

Testing @SundogSoftware Ocean Water for BotA. Its looking pretty promising, got a Flower Corvette floating around! best start #SavingMoney

Apr 29 2013, 6:36pm

Things are progressing well, got several weapons into the game and almost fully functioning. This makes me #happy

Apr 27 2013, 7:56pm

Got a Single mounted Oerlikion and the 38cm Bismark Guns both running off my template weapon script #ProductiveNight

Apr 15 2013, 8:31pm

Thinking of Everyone affected by the events in #Boston

Apr 15 2013, 5:57pm

Spent most of the day programming the Bismark turret in a test scene and setting up a template script for all the weapons #Goodday

Apr 14 2013, 6:07pm

just finished modeling a turret from The Bismark. Good for tests since it was biggest gun put to sea in the european theatre of #WW2

Apr 11 2013, 7:56pm

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Battle of the Atlantic 1939 - 1945
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