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That would indeed be cool. But perhaps in a newer engine and on a larger scale:D
In the video you are saying that you are using blueprints from the series for your layout. I must point out however that those blueprints that you have in your image section are incorrect.
There are a lot of blueprints on the web and most of them are just fan created maps that look like the real deal but aren't.
Do you have the orange box?
The installer should auto install the mod. After installation restart steam and the mod should be in your game list. If you have an orange box title installed it should work straight away. Otherwise steam will have to download a bunch of orange box source engine files etc.
Congratz with the MOTY award:)
Good stuff :)
Keep it up. Was about time for an unreal powered stargate mod. I just hope that this one will not die over time like so many other stargate mods.
Congratz on the good reviews and the release:)
Hmm that Duvel add made me thirsty:p
Nice work Wesley!!
Nice to see that you guys are still working on it:)
Made my day;)!
Looking good :)
Best of luck with prelude:)
Looking forward to the trailer!
Well what can I say...
You guys just do amazing quality work:)
Robert's the man!
Very nice as always.
Keep it up!
As majorc4 said no programmers = no update.
It breaks my hart because tls could be so so much more but due to the way things turned out,it is put on hold for the time being(people need to earn a living,people go to college/uni/etc ).
But that doesn't mean that IW puts it all in the bin and tries to forget about it.
In the mean time there are still people active in the community that have taken up mapping and creating their own custom content.
So I hope for your understanding.
Congrats with the release, from what I have seen so far this looks like one solid mod.
Looking forward to give it a go once I have my pc set up so it can run ut3:)
Looking forward to p2
Great work guys.
Keep at it ;)
downloading right now
never mind, was caused by a program running in the background on my system ^^
the intensity is indeed rather kickass insane with 30 players:)
not to sure about that foeaxe, the framedrops are very very random at times.
the orange box uses particles for fire instead of the ep1 sprite based fire.
So basicly you need to add the corresponding particle fire system.
You guys got some amazing artists.
Keep it up and don't give up on the project no matter what.
Did I c fighting on a fast moving train? O.o
Nice to c that the mod is still coming and with style!!!!
Didn't expect this after that very long time of silence.
Looking forward to it ;)
Indeed the mod has had some really big setbacks in it's dev time.
People leaving and not allowing their conent to be used, people making content that did not have the quality that was expected and different other things with people that just did not do their job or just left out of nowhere.
So all of this left a mess that had to be fixed (and thus explains the long wait).
Atm we have made sure that non of the above can and will ever happen again and are now focussing on delevering something that (hopefully:) ) makes you feel like you are part of show.
That trailer looks really nice.
Looking forward to seeing this thing evolve.
In what way??
Great mod , great fun and the flight element has the quality of a retail product.
As for the knowing if you hit something, isn't there a small blib sound?
From the looks of it this mod will be able to deliver some pritty awsome yipikaye moments.Just hope there will be an active community that doesn't die after a few months.