Avid gamer! South-Africa's gaming scene is mostly focused on western games so games like S.ta.l.k.e.r is GOLD here! (For me at least)
I'll check on the mod board when I get a chance, though my grammar isn't the best. I guess we can get away with that by reminding ourselves that most of the characters in COP are European.
Well perhaps old David's channel could help you a bit more, and then the live streams they've recently done has a lot of work related to planets and what to do on planet surfaces.
David's channel: Youtube.com
Frontier's channel: Youtube.com
Have you perhaps looked at the videos of Elite: Dangerous's planetary footage? They have some interesting ideas for stations on planets.
Yeah I can see a lot of work went into this. It's looking great, those animations are nice and smooth.
Yeah you could even take it further with weather effects.
But it's also a limitation of Xray. Unless you want ot do a dirty job and script the hell out of it. Either way, stick to you have, it is good.
Mmmmm, so then it would be possible. And a breathing effect would be a couple of different frames to give it that animation effect. Unless it has a basic transparency slider effect, which I guess might just use less memory.
In any case, it would seem like all this is possible.
Have you ever consider mutant attack effects? Seeing as bullets are not the only thing that will hit the hud with force. Possibly scratch marks of sorts? Squid tentacle effect for bloodsucker?
Don't get me wrong, it looks good. And yes if your goal was to make the monitor look like it's getting damaged then you have done a solid job.
Is it possible to use multiple layers on the hug system? In this case, IIRC, the GUI and mask are on two different layers. So is there any way to add more?
The thing about Metro's masks are that it's a 3D layer over the GUI. So a lot of thought and hard work went into it. Not to mention the animations.
While I would love to add something like that into the stalker verse, it won't be an easy undertaking.
It's already possible within the engine to create effects like you mentioned at certain areas within a map via smart terrain. You could even use scripts if you really want to.
I can understand cracks and marks, dust or other easily understandable effects. But bullet holes feels cheap to me.
There is one thing that rarely makes sense for me about huds used in the Stalker universe. Take the above for instance, it all looks great. but those look like bullet holes. If you are wearing a mask and there is a bullet hole in it, that means you've been shot in the head and should be dead.
Unless it is a mask that got picked up by the player.
That's pretty cool. It's a bit confusing as to why a space fairing advanced race would need to still use something like pistols though. :P
Why are you accidentally Hungarian? How did that accident occur?
Are you using a 3:4 screen?
Glad to hear you found some guys Dez! I hope things pick up for your team now.
This was discussed a couple of times in the past. And to make it lore friendly it was decided that it was due to anomalies. These labs are all sort of "locked in time" and normal physics do not apply.
The issue could be that something like Smartscreen filter is blocking hte DRM service from running in the background. Maybe something to do would be to give the service access to your network account in Windows. Due to how they have set up sharing network traffic in Windows 8 and now 10, there are some very specific settings that have to be enabled to actually allow a service to access online repositories.
Insurgency is a fascinating game and it seems to have a rather large following. I commend you on your hard work!
It has been fun so far! I jumped a couple of systems again to the URD system. PLayed with a friend there. Had a huge amount of fun with that.
You should actually come join us.
There's always the chance that it could be something else in your system affecting SHOC. Have you looked at disabling your anti-virus so that it does not constantly scan files in use?
Maybe look at debugview and see what is happening at the exact instance of framerate loss.
ALso Task Manager, see what is using the most memory / cpu affinity.
It's a shame that on the one hand you have to do all of this on your own. However there are 2 sides to this coin, and on the other side; you are learning a new skill that is in high demand.
That's cool. I remember those flashdrives, glad to see it's getting closer to that time.
That's very cool! Well done. Glad to see that this is still in development.
I think the powerplant is to the left, around 8'o clock of where this picture was taken, as you can see the dam to the left as well.
Just click on "View Original" and you will get the picture at it's original resolution.
Oi mate, did you read the article? They are. And it seems like it can only get better from here on.
I saw the video, and like you said that Mammoth became exceptionally powerful. Is this mod complete?
This is quite funny... for years I was trying to remember what the English word is for an easel... and finally I got the answer. It's exactly the ******* same as in my language.
MAN, I feel like a knob.
Yeah I can see how it resembles him... by the way the mascot the known as The Guy.
YEAH, well done you buggers!
This is looking good, maybe another video closer to release build would be nice to see what the placeholders get replaced with. And what the font would look like! :)
Keep it up!