Avid gamer! South-Africa's gaming scene is mostly focused on western games so games like S.ta.l.k.e.r is GOLD here! (For me at least)
Not testers... tester!
Holy hell! The thing of nightmares!
Dude you have way too much time on your hands :) Meanwhile I'm trying my luck with a bit of modding COP... and it's been one hell of an adventure.
I have lost the stalker vibe with this game when they changed to stand alone actually. It looks amazing, but it doesn't look like the stalker universe any more.
"Removed grenades entirely from character_desc_pripyat.xml so dumb monoliths don't blow up inside spawned buildings" FINALLY! :D
This changelog is awesome. Well done mate! Might just download it.
You guys have to play the game before you judge the ammo system. It really is worth it.
This makes me want to upload Lost Alpha screens I took... but alas I must resist!
Maybe change the text color to white.
Holy ****! I never imagined that thunder would add that much more atmosphere. The next logical step in my illogical brain would be more dynamic storms with mutants reacting to them. I live in a dream world.
I am loving your UI, and how you implemented it when using physics within the game. It's really well done.
You guys have something good going here, and I hope you'll be successful in your endeavors.
Although I have to say, the layout idea is good. It's fresh. Keeps the focus on the game and not the menu. So that's cool.
You have some interesting ideas here... but I really do think it can be done a bit better. We live in a time where embossed / 3D menus are frowned upon. I'm talking about that lovely exit button of yours. Also why put such a thick black border around your logo? Maybe a easy shadow effect would work much better... :)
Dude, if you want it to be realistic there are some minor things to consider. If for instance you spawn in Sid's bunker, then when you join your faction you'll have to find your own way there right? Not teleport there.
Ah sounds good. Base survival was what I had in mind. I guess with the name of Fort Builder comes the inevitable: "When will we be able to recruits NPCs to defend our fort with?"
Any reason for then making it version 2.0? What new things do you guys have in mind? What does the roadmap for this mod look like?
You have no idea, at night lost alpha is insanely tense.
That you can see ;)
You are spoiled!
Logo is nice, lens flare is not.
This is one of the nice reasons to being a network admin at a large company. I backup all my stuff on the company's servers. Even then I still have 6 hard drives in my home pc, and use raid 0 to backup everything I can.
You should write some fiction. I'm really enjoying the way you experience the game. Might try to play it the same way.
Heh, is this going to be some sort of emotional ride as well? Good luck, hope you keep this diary alive! Following you on twitter for now.
I would like to get my paws on it as well! :D
Kenya isn't the only place that looks like this. This looks like a area about 5 minutes drive from where I live. She's also only seeing one side of the situation. But I've ranted enough about these things.
If you move your case around a lot then a watercooling system might not be the best idea. Although Corsair's new range is quite sexy. I'd stick to air and just get some nice dust filters in front of your fans.
I see you have a old case, might be a good idea to just get a new case, most of them come with air filters and if the PSU is at the bottom that also helps a lot with dust and heat.
It sure does!
That will stay a secret for now ;)
Funny thing you should mention that, in some cases Lost Alpha is reminding me of Half Life. You can almost pretend you are Gordon Freeman, in the zone. Just like the eater egg from SOC.
Part of the updated engine... but I can tell you now this is not from that engine. This is still the old engine.
You know Predator I wish I could help you with testing this mod. If only I wasn't already working on Lost Alpha. Would be nice for you to have a local tester around eh.