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So what do you do after you find strelok's stash? It seems to basically tell me to explore the zone but I can't go to 'quiet hills' (army warehouses) or yantar because i get killed by the scorcher-type things immediately and I don't really have much direction, checked dark valley and it just leads into a lab I can't enter because i don't have a code, and can't exit because there's no level changer at the entrance.
TBH I think it would be best to mostly focus on ShoC's pack first and wait to see if the new version of LA fixes these problems (or just ignore them for now).
There aren't enough good vanilla weapon replacers for ShoC. The best current one is from AA2 but it's not easily merge-able with other mods like this one will be.
Yep I followed em, I pretty much dropped it on a clean install with 1.0006, put the new bin folder in the right place, shaders are the only gamedata folder
For some reason reflective wet surfaces don't seem to work for me, all rain seems to do is increase the r2_gloss_factor even though wet surfaces are enabled. Been waiting in the rain quite a while.
Sunshafts don't seem to show up either, playing vanilla.
Is there a tutorial or something for merging DS2 with other mods btw?
I'm guessing it's too late for me to apply for beta testing?
Finally a good L85 model/animset.
Even the best weapon mods for ShoC always seem to find a way to **** up the L85 so I'm glad to see this isn't the case here, and is infact one of the best L85's i've seen in STALKER.
Very nice anims, I love the m4 reload.
Though I hope one day somebody models a good LR300 model to use in stalker, it always gets replaced with the M4 and that makes me sad :(
Is this updated over the older machine translation I played this mod with?
It'd be really cool to be able to merge this with DMM:AE or something. I'd love to use these guns in freeplay.
You should keep these 3d scopes
I'd rather have these over the 2d overlays.
So just to make sure I'm analyzing this right, the next test with AI and other features is going well, and it's just the international version we are currently awaiting? The Russian version is doing ok?
We (im)patiently await the release as well :)
I would beta test for this mod so hard
Exciting! Are you going to be using the BM assets instead of the revamp weapons?
The new models are really great and the animations don't interrupt the flow of gameplay like Ilopn's do because they don't have super-long draw anims, and the new MP5 in BM in particular is great.
? Just come prepared. Psy protection drugs make controllers work like they do in regular CoP
Are those retextured ShoC hands combined with CS/CoP arms?
if so that's pretty cool, while the ShoC hands are lower poly and were a bit too large, I always thought they looked better than the CS/CoP hands, which were abnormally shaped
Also are you guys gonna have weapon bobbing when you walk like earlier builds, or walk animations like CS/CoP? Was never a huge fan of how in vanilla the weapons stay still unless you sprint
So 2.4.1 is gonna have MSO? or is it gonna be an addon like PR was?
Now I'll want to use this gun :D
2.4 has a lot of guns with messed up animation loops for walking/sprinting, does 2.4.1 fix these?
oh yeah definitely, the AA2/misery helmet huds were quite immersive and don't block too much of your view.
At the very least, I'd like to see the breathing sound implemented for gas masks
I'm curious, could we ever see timed medkit/bandage usage in this mod?
I've kind of grown to like that anti-spam mechanic from AA2
New game required I'm guessing?
Do you have any revolvers?
The one from 1:49 in this vid looks really nice and it's from an ShoC mod
Does 2.4 Full include absolute nature 3.01, or absolute nature 3 lite?
Also if the latter, is there any way to use it with 3.01?
What happened to suit-specific arm textures?
I just noticed this playing 2.1, every suit uses the default hands now.
Really disappointing as the weapon anims are great, but now every suit looks the same :/
Can you possibly replace any weapons? Autumn Aurora has a pretty bad looking Mosin Nagant, but other mods for CoP like OWR or Arsenal Overhaul have a great looking nagant with excellent animations that would be great in ShoC/AA2.
So I'm guessing that means 2.4 will also use atmosfear and abs nature too?
Also will 2.4 have a pripyat reborn addon, or have those changes been incorporated into it in some way?
almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore
What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?
Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?
Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?
Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla
Do you have a link to the proper version of Pripyat Reborn that works with AO? All the links I can find for 1.01b are dead
Will you use the weapon animations from the latest release of Autumn Aurora as well? IMO they are a lot better than the defaults.