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Comment History  (0 - 30 of 149)
bloodshot12
bloodshot12 Dec 15 2014, 8:22pm says:

So 2.4.1 is gonna have MSO? or is it gonna be an addon like PR was?

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Dec 14 2014, 12:46pm says:

Now I'll want to use this gun :D

+1 vote   media: 2.4.1 AKS-74U
bloodshot12
bloodshot12 Dec 12 2014, 4:00pm says:

2.4 has a lot of guns with messed up animation loops for walking/sprinting, does 2.4.1 fix these?

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Dec 5 2014, 11:45pm replied:

oh yeah definitely, the AA2/misery helmet huds were quite immersive and don't block too much of your view.

At the very least, I'd like to see the breathing sound implemented for gas masks

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Dec 5 2014, 9:36pm says:

I'm curious, could we ever see timed medkit/bandage usage in this mod?

I've kind of grown to like that anti-spam mechanic from AA2

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Dec 5 2014, 10:09am says:

New game required I'm guessing?

+3 votes   download: Pripyat Reborn Addon
bloodshot12
bloodshot12 Dec 5 2014, 3:20am says:

Do you have any revolvers?

The one from 1:49 in this vid looks really nice and it's from an ShoC mod

Youtube.com

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
bloodshot12
bloodshot12 Dec 1 2014, 1:18am says:

Does 2.4 Full include absolute nature 3.01, or absolute nature 3 lite?

Also if the latter, is there any way to use it with 3.01?

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Nov 30 2014, 10:23pm says:

What happened to suit-specific arm textures?

I just noticed this playing 2.1, every suit uses the default hands now.

Really disappointing as the weapon anims are great, but now every suit looks the same :/

+1 vote   mod: Autumn Aurora 2
bloodshot12
bloodshot12 Nov 28 2014, 3:02pm says:

Can you possibly replace any weapons? Autumn Aurora has a pretty bad looking Mosin Nagant, but other mods for CoP like OWR or Arsenal Overhaul have a great looking nagant with excellent animations that would be great in ShoC/AA2.

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
bloodshot12
bloodshot12 Nov 24 2014, 4:10pm replied:

So I'm guessing that means 2.4 will also use atmosfear and abs nature too?

Also will 2.4 have a pripyat reborn addon, or have those changes been incorporated into it in some way?

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Nov 23 2014, 2:55pm replied:

almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore

+1 vote   mod: Half-Life 2 : MMod
bloodshot12
bloodshot12 Nov 23 2014, 2:25pm replied:

What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?

Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?

Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?

Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla

+1 vote   mod: Half-Life 2 : MMod
bloodshot12
bloodshot12 Nov 8 2014, 6:37pm replied:

Do you have a link to the proper version of Pripyat Reborn that works with AO? All the links I can find for 1.01b are dead

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Nov 8 2014, 6:30pm says:

Will you use the weapon animations from the latest release of Autumn Aurora as well? IMO they are a lot better than the defaults.

+2 votes   mod: Stalker SoC Modpack by Das_P0m
bloodshot12
bloodshot12 Sep 22 2014, 3:25pm says:

Have you considered possibly using some of those nice hand models that a lot of CS/CoP mods are starting to use (Road to Limansk, OWR, STCoP weapons, etc.)?

Stalker's default hands look pretty *** IMO.

+1 vote   mod: Misery : The Armed zone
bloodshot12
bloodshot12 Aug 24 2014, 12:20pm replied:

Could you provide an example? I use 16:10 and the sniper seems fine on my end.

+2 votes   article: UT2341: Beta 2 released!
bloodshot12
bloodshot12 Aug 20 2014, 9:41pm replied:

Just upload it somewhere else and put a mirror in the comments/summary until you can upload it here, ModDB seems to end up doing this to quite a bit of mod releases for some reason.

+2 votes   mod: Autumn Aurora 2
bloodshot12
bloodshot12 Aug 12 2014, 11:22am replied:

They use the enforcer a bit much right now, but other than that they work pretty well so far.

+1 vote   media: Action shot
bloodshot12
bloodshot12 Aug 10 2014, 12:43pm replied:

Nope, we got permission to use the UTR HUD so we'll be using that

+2 votes   mod: Unreal Tournament: 2341
bloodshot12
bloodshot12 Aug 9 2014, 5:56pm says:

Has anyone made any translation of the STCoP weapons pack?

+1 vote   mod: Translated Russian mods
bloodshot12
bloodshot12 Aug 9 2014, 11:09am replied:

It's too bad something like that probably can't be faked by making the carry handle a standard removeable attachment or something that takes the scope slot.

+1 vote   media: M4 and M16 with carry handle scope
bloodshot12
bloodshot12 Aug 9 2014, 11:05am says:

Ok after playing for a while I realized something, the skyboxes aren't mirrored, the sun is! The sun actually sets in the east and rises in the west - I have no idea if this is something vanilla CS does too or not.

Also wonderful weapon/arm models and gunplay btw, it's a shame more weapon mods for CoP or even ShoC don't use new arm models because the vanilla ones are so ****.

+1 vote   mod: The Road to Limansk
bloodshot12
bloodshot12 Aug 9 2014, 4:08am says:

Do you guys plan to implement new arm models?

"Road to Limansk" for clear sky did this (he borrowed them from the AMK site according to the modDB) and it really made the weapons look gorgeous

+1 vote   mod: Arsenal Overhaul
bloodshot12
bloodshot12 Aug 8 2014, 2:16pm replied:

Heh, I'm stupid, I didn't realize radar was SoC red forest

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
bloodshot12
bloodshot12 Aug 7 2014, 2:18pm says:

Skyboxes are strangely mirrored, it's really bizzare seeing the sun set behind clouds and turning around and seeing a bright horizon with clouds with orange outlines with no sun

+1 vote   mod: The Road to Limansk
bloodshot12
bloodshot12 Aug 7 2014, 12:15pm replied:

Ok, that makes sense. I wouldn't want to loose especially the blood particles, they are pretty great.

+1 vote   mod: Autumn Aurora 2
bloodshot12
bloodshot12 Aug 7 2014, 1:27am says:

Have you guys considered new arm models for armors? The Road to Limansk used arm models from the AMK site and IMO stalker could really use them, the CS/CoP hands look really disproportionate and odd on a lot of weapons.

Also question about underground areas, will places such as X16 need protection (possibly purchasable or in exchange for certain items), or will they be deactivated (rationale being this takes place post-ShoC i guess).

And lastly, what about the brain scorcher? Are you omitting it completely since you are using CS's Red Forest? :(

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
bloodshot12
bloodshot12 Aug 7 2014, 12:34am says:

I'm curious after watching the blowout video video as to why there's no wall of fire/smoke particles that roll towards you like CoP - is it just not possible to do in ShoC?

+1 vote   mod: Autumn Aurora 2
bloodshot12
bloodshot12 Aug 5 2014, 5:48pm says:

So I noticed from vids of people playing in addition to new animations there are new weapon models as well. Does this include a new model for the mosin? IMO the previous mosin had a really odd looking one, it was kinda stubby and disproportionate and it put me off from wanting to use it.

+1 vote   mod: Autumn Aurora 2
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