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Are those retextured ShoC hands combined with CS/CoP arms?
if so that's pretty cool, while the ShoC hands are lower poly and were a bit too large, I always thought they looked better than the CS/CoP hands, which were abnormally shaped
Also are you guys gonna have weapon bobbing when you walk like earlier builds, or walk animations like CS/CoP? Was never a huge fan of how in vanilla the weapons stay still unless you sprint
So 2.4.1 is gonna have MSO? or is it gonna be an addon like PR was?
Now I'll want to use this gun :D
2.4 has a lot of guns with messed up animation loops for walking/sprinting, does 2.4.1 fix these?
oh yeah definitely, the AA2/misery helmet huds were quite immersive and don't block too much of your view.
At the very least, I'd like to see the breathing sound implemented for gas masks
I'm curious, could we ever see timed medkit/bandage usage in this mod?
I've kind of grown to like that anti-spam mechanic from AA2
New game required I'm guessing?
Do you have any revolvers?
The one from 1:49 in this vid looks really nice and it's from an ShoC mod
Does 2.4 Full include absolute nature 3.01, or absolute nature 3 lite?
Also if the latter, is there any way to use it with 3.01?
What happened to suit-specific arm textures?
I just noticed this playing 2.1, every suit uses the default hands now.
Really disappointing as the weapon anims are great, but now every suit looks the same :/
Can you possibly replace any weapons? Autumn Aurora has a pretty bad looking Mosin Nagant, but other mods for CoP like OWR or Arsenal Overhaul have a great looking nagant with excellent animations that would be great in ShoC/AA2.
So I'm guessing that means 2.4 will also use atmosfear and abs nature too?
Also will 2.4 have a pripyat reborn addon, or have those changes been incorporated into it in some way?
almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore
What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?
Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?
Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?
Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla
Do you have a link to the proper version of Pripyat Reborn that works with AO? All the links I can find for 1.01b are dead
Will you use the weapon animations from the latest release of Autumn Aurora as well? IMO they are a lot better than the defaults.
Have you considered possibly using some of those nice hand models that a lot of CS/CoP mods are starting to use (Road to Limansk, OWR, STCoP weapons, etc.)?
Stalker's default hands look pretty *** IMO.
Could you provide an example? I use 16:10 and the sniper seems fine on my end.
Just upload it somewhere else and put a mirror in the comments/summary until you can upload it here, ModDB seems to end up doing this to quite a bit of mod releases for some reason.
They use the enforcer a bit much right now, but other than that they work pretty well so far.
Nope, we got permission to use the UTR HUD so we'll be using that
Has anyone made any translation of the STCoP weapons pack?
It's too bad something like that probably can't be faked by making the carry handle a standard removeable attachment or something that takes the scope slot.
Ok after playing for a while I realized something, the skyboxes aren't mirrored, the sun is! The sun actually sets in the east and rises in the west - I have no idea if this is something vanilla CS does too or not.
Also wonderful weapon/arm models and gunplay btw, it's a shame more weapon mods for CoP or even ShoC don't use new arm models because the vanilla ones are so ****.
Do you guys plan to implement new arm models?
"Road to Limansk" for clear sky did this (he borrowed them from the AMK site according to the modDB) and it really made the weapons look gorgeous
Heh, I'm stupid, I didn't realize radar was SoC red forest
Skyboxes are strangely mirrored, it's really bizzare seeing the sun set behind clouds and turning around and seeing a bright horizon with clouds with orange outlines with no sun
Ok, that makes sense. I wouldn't want to loose especially the blood particles, they are pretty great.
Have you guys considered new arm models for armors? The Road to Limansk used arm models from the AMK site and IMO stalker could really use them, the CS/CoP hands look really disproportionate and odd on a lot of weapons.
Also question about underground areas, will places such as X16 need protection (possibly purchasable or in exchange for certain items), or will they be deactivated (rationale being this takes place post-ShoC i guess).
And lastly, what about the brain scorcher? Are you omitting it completely since you are using CS's Red Forest? :(
I'm curious after watching the blowout video video as to why there's no wall of fire/smoke particles that roll towards you like CoP - is it just not possible to do in ShoC?