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2-4 player co-op throughout lost alpha would make it the mod of the century for me
Just FYI, you can always make a duplicate folder for mods that do that and name it accordingly (like Stalker - OLR2) to avoid having to reinstall
Gorgeous, reminds me of the double barrel from doom 2 :D
Finally a mosin in a stalker mod that actually looks cool and not stubby
Excellent. I just finished CoP a couple of days ago but I will be replaying it with MSO + this. Any estimate on this patch? I need this AEK and G3 :D
One small thing, would it be possible to make the idle position of the M4 that's already in the pack, and maybe the spas-12 a bit lower?
Also small issue in the current version with pump shotguns, the pump sound is actually a lot louder than the firing sounds.
IMO this effect is the biggest difference in visuals between SoC and CS/CoP.
Out of curiosity, will you guys be implementing (or do you already have) some sort of interchange-able arm models for first person?
I absolutely love how in Clear Sky and Call of Pripyat you can see the armors you wear change your arms. The exo especially makes you look badass.
I would like to use this with SGM 2.2 as well
Well, at least now we can tell the boys down in the AM labs who ate all the donuts.
I actually really like that you have the original textures for DM3
Pretty awesome. Another mod along with ST uncut that will probably stay permanently attached to my BM install
Nice choice of Quake 1 music for the video :D
Any chance we will see deaths that act like a camera feed cutting out, like this?
Dying in the game is still pretty terrifying and adds a lot to it.
Also, do you plan on making the genestealers quieter, and adding more random distant ambient sounds, as if they are screwing with the ship? That would probably make them a little more menacing.
It's a shame you can't recode them to do things like they did in the old games, like retreat and try to find a way to flank you or just take cover while you shoot. That would make fighting stealers a lot more tense.
Check out the blog
He recently made it so you can transfer saves from the original game, and the next release will be able to fully replace dosbox.
This has got to be one of the strangest things I've ever seen. I never thought I would see a C&C game on the Starcraft engine, official or fan.
Nevertheless, this is amazing.
I was just about to ask how progress was going
Hope you've gotten all better :)
So how's that update coming along? Run into any snags or does it still look like march is the month
Could you guys possibly have a sniper variant of that "MJ51 Carbine" with a sniper scope on the handle, sort of like the UT99 sniper? That would be pretty rad.
I'm curious, can you make your death act like the old DOS game or better yet, the 96 sequel? It was so awesome and scary when you died how your guy screamed and it just looked like a camera went dead. You never saw yourself die so it made it even creepier, and it was very "Aliens" like too.
Recorded some gameplay
Wow, I had no idea this was updated. It never really popped up for me, and I was waiting for this for a while
Have you guys considered making a video for the release? That would probably help with interest in the project
Update ModDB! 0.7.0 was released! But it's the final update :(
So we get the 2013 trailer in 2014?
"You will have to signal your suit to make a duck-jump"
Hazard Course has been up on ModDB already
As long as you guys base Gina's design on either the HL1 hologram or the HD Day One model it should look fine.
Just don't take inspiration from the Decay model, GBX's version looked like a man with a unibrow and makeup.
Well there were parts of On a Rail that were good, but it was overshadowed by the really convoluted and confusing parts.
I think BM's On a Rail was really a step up, except it was too short. In the original it felt like the old missile silo was miles away, like you really traveled far, while in BM it didn't feel like that.
I think with the new ideas and redesigned areas of BM's on a rail + some of the old set pieces and segments of HL1's OAR it could find a nice middle ground so that it's longer and gives a feeling of a journey without dragging on like the original did.
The second option would be kind of arrogant don't you think, as yes maybe they didn't think up the game, but the entire team still put just as much hard work as other mods, if not more, to try and deliver a polished and stellar product.
I personally fail to see how remaking one of the most solid and fun games of all time serves to somehow make them less deserving of recognition just because it's a remake.
Amazing work, I really hope you get on the dev team