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bloodshot12
bloodshot12 Jul 26 2015, 1:06am says:

So what do you do after you find strelok's stash? It seems to basically tell me to explore the zone but I can't go to 'quiet hills' (army warehouses) or yantar because i get killed by the scorcher-type things immediately and I don't really have much direction, checked dark valley and it just leads into a lab I can't enter because i don't have a code, and can't exit because there's no level changer at the entrance.

+1 vote   mod: Oblivion Lost Remake
bloodshot12
bloodshot12 Jul 23 2015, 3:55pm says:

TBH I think it would be best to mostly focus on ShoC's pack first and wait to see if the new version of LA fixes these problems (or just ignore them for now).

There aren't enough good vanilla weapon replacers for ShoC. The best current one is from AA2 but it's not easily merge-able with other mods like this one will be.

+1 vote   media: LA guns: BM-16 long, AKM and revolvers
bloodshot12
bloodshot12 Jul 22 2015, 4:02pm replied:

Yep I followed em, I pretty much dropped it on a clean install with 1.0006, put the new bin folder in the right place, shaders are the only gamedata folder

+1 vote   mod: Dynamic Shaders
bloodshot12
bloodshot12 Jul 22 2015, 2:43pm says:

For some reason reflective wet surfaces don't seem to work for me, all rain seems to do is increase the r2_gloss_factor even though wet surfaces are enabled. Been waiting in the rain quite a while.

Sunshafts don't seem to show up either, playing vanilla.

Is there a tutorial or something for merging DS2 with other mods btw?

+1 vote   mod: Dynamic Shaders
bloodshot12
bloodshot12 Jul 20 2015, 2:43pm replied:

I'm guessing it's too late for me to apply for beta testing?

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
bloodshot12
bloodshot12 Jul 19 2015, 2:43am says:

Finally a good L85 model/animset.

Even the best weapon mods for ShoC always seem to find a way to **** up the L85 so I'm glad to see this isn't the case here, and is infact one of the best L85's i've seen in STALKER.

+1 vote   media: L85
bloodshot12
bloodshot12 Jul 17 2015, 12:32am says:

Very nice anims, I love the m4 reload.

Though I hope one day somebody models a good LR300 model to use in stalker, it always gets replaced with the M4 and that makes me sad :(

+2 votes   media: LR-300 (M4) & Sig SG-550 (regular and sniper)
bloodshot12
bloodshot12 Jul 16 2015, 11:41pm says:

Is this updated over the older machine translation I played this mod with?

+1 vote   blog: Oblivion Lost Remake 2.5 [English, sorta]
bloodshot12
bloodshot12 Jul 16 2015, 4:28pm says:

It'd be really cool to be able to merge this with DMM:AE or something. I'd love to use these guns in freeplay.

+1 vote   mod: Original Weapons Renewal 3 for SOC
bloodshot12
bloodshot12 Jul 15 2015, 11:45pm says:

You should keep these 3d scopes

I'd rather have these over the 2d overlays.

+1 vote   media: SKS, Scopes demo
bloodshot12
bloodshot12 Jul 15 2015, 11:00pm says:

So just to make sure I'm analyzing this right, the next test with AI and other features is going well, and it's just the international version we are currently awaiting? The Russian version is doing ok?

+5 votes   news: Where is Beta? Here and there!
bloodshot12
bloodshot12 Jul 15 2015, 12:59pm replied:

We (im)patiently await the release as well :)

I would beta test for this mod so hard

+1 vote   mod: Ray of Hope [Co-op & Online]
bloodshot12
bloodshot12 May 10 2015, 2:36pm says:

Exciting! Are you going to be using the BM assets instead of the revamp weapons?

The new models are really great and the animations don't interrupt the flow of gameplay like Ilopn's do because they don't have super-long draw anims, and the new MP5 in BM in particular is great.

+2 votes   media: Canals
bloodshot12
bloodshot12 Mar 5 2015, 2:41pm says:

? Just come prepared. Psy protection drugs make controllers work like they do in regular CoP

+1 vote   mod: GUNSLINGER mod
bloodshot12
bloodshot12 Jan 5 2015, 12:49am says:

Are those retextured ShoC hands combined with CS/CoP arms?

if so that's pretty cool, while the ShoC hands are lower poly and were a bit too large, I always thought they looked better than the CS/CoP hands, which were abnormally shaped

Also are you guys gonna have weapon bobbing when you walk like earlier builds, or walk animations like CS/CoP? Was never a huge fan of how in vanilla the weapons stay still unless you sprint

+1 vote   media: Sneaking up on you
bloodshot12
bloodshot12 Dec 15 2014, 8:22pm says:

So 2.4.1 is gonna have MSO? or is it gonna be an addon like PR was?

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Dec 14 2014, 12:46pm says:

Now I'll want to use this gun :D

+1 vote   media: 2.4.1 AKS-74U
bloodshot12
bloodshot12 Dec 12 2014, 4:00pm says:

2.4 has a lot of guns with messed up animation loops for walking/sprinting, does 2.4.1 fix these?

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Dec 5 2014, 11:45pm replied:

oh yeah definitely, the AA2/misery helmet huds were quite immersive and don't block too much of your view.

At the very least, I'd like to see the breathing sound implemented for gas masks

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Dec 5 2014, 9:36pm says:

I'm curious, could we ever see timed medkit/bandage usage in this mod?

I've kind of grown to like that anti-spam mechanic from AA2

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Dec 5 2014, 10:09am says:

New game required I'm guessing?

+3 votes   download: Pripyat Reborn Addon
bloodshot12
bloodshot12 Dec 5 2014, 3:20am says:

Do you have any revolvers?

The one from 1:49 in this vid looks really nice and it's from an ShoC mod

Youtube.com

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
bloodshot12
bloodshot12 Dec 1 2014, 1:18am says:

Does 2.4 Full include absolute nature 3.01, or absolute nature 3 lite?

Also if the latter, is there any way to use it with 3.01?

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Nov 30 2014, 10:23pm says:

What happened to suit-specific arm textures?

I just noticed this playing 2.1, every suit uses the default hands now.

Really disappointing as the weapon anims are great, but now every suit looks the same :/

+1 vote   mod: Autumn Aurora 2
bloodshot12
bloodshot12 Nov 28 2014, 3:02pm says:

Can you possibly replace any weapons? Autumn Aurora has a pretty bad looking Mosin Nagant, but other mods for CoP like OWR or Arsenal Overhaul have a great looking nagant with excellent animations that would be great in ShoC/AA2.

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
bloodshot12
bloodshot12 Nov 24 2014, 4:10pm replied:

So I'm guessing that means 2.4 will also use atmosfear and abs nature too?

Also will 2.4 have a pripyat reborn addon, or have those changes been incorporated into it in some way?

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Nov 23 2014, 2:55pm replied:

almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore

+1 vote   mod: Half-Life 2 : MMod
bloodshot12
bloodshot12 Nov 23 2014, 2:25pm replied:

What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?

Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?

Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?

Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla

+1 vote   mod: Half-Life 2 : MMod
bloodshot12
bloodshot12 Nov 8 2014, 6:37pm replied:

Do you have a link to the proper version of Pripyat Reborn that works with AO? All the links I can find for 1.01b are dead

+1 vote   mod: Arsenal Overhaul 3
bloodshot12
bloodshot12 Nov 8 2014, 6:30pm says:

Will you use the weapon animations from the latest release of Autumn Aurora as well? IMO they are a lot better than the defaults.

+2 votes   mod: Stalker SoC Modpack by Das_P0m
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