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The devs should just post the link to a torrent in the comments since ModDB has to wait for authorization
Lost Alpha is finally coming
The lack of downloads produce no humming
You saw the news, now it's gone
Whispering its hidden song
Then you see what cannot be
Gateway timeouts where sites should be
Out of patience, out of time
Cast into my post with the ****** rhymes
This is the appropriate response up to before the download link appears
And possibly while it downloads, while it installs, and maybe while you play
Does LA have specular maps for first person weapons? Or at the very least, does it have support for them?
Visually, I think that's the main thing that makes weapons in CS/CoP look better than stuff done in SoC's engine
How am I supposed to eat? Every time I buy food from sidorovich it automatically disappears from my inventory, but my stamina keeps slowly going down because of hunger
Just wondering, would you consider packaging the weapons and **** for CoP in the future? I know this mod pulls from OWR which is for CoP but it doesn't have the new arm meshes which I think greatly add to the "polished" feel this mod has.
When I get to Agroprom, the outpost commander doesn't talk and continue the main quest, and the front door to the main duty building is locked.
Minor thing, I just noticed it seems like the skyboxes are backwards.
They are always lit up on the opposite side of where the sun is
So can we ever expect a compatibility patch for the OWR 2 weapons addon?
Also, you probably already caught this but just in case, the cut zombies that were added in crash the game when they ragdoll, which could explain some of the seemingly random crashes in agroprom seeing as how there's a ton of them in the little swamp.
Otherwise, I love the mod. It makes CS a very fun game, and I know this is a small thing but I think having new meshes for first person arms makes this mod a lot better visually than most others.
Some feedback about this mod in the current beta
Pump shotguns are all auto-shotguns. They play the pump sound after you fire but they don't play the pump animation, and you can rapid fire them.
Spamming medkits or bandages will either cancel out the "delay" and let you spam them like vanilla, screw them up and cause medkits and food to no longer heal you, mess up the sound and cause ear-piercingly loud sound artifacts, or just flat-out crash the game.
playing the faction war as freedom caused my game to crash whenever talking to certain story-related NPCs.
Unrelated to the latest version - In 0.97b, Playing the main story the game was fairly stable until I got to Agroprom and joined Duty. After that, Agroprom started to crash when bandits attacked loners, and then it got so bad that every time I'd load a save the game would immediately crash and I was forced to discontinue playing the main story. Has this been fixed in the latest or should I avoid a main quest playthrough for now?
Just FYI, you can always make a duplicate folder for mods that do that and name it accordingly (like Stalker - OLR2) to avoid having to reinstall
Gorgeous, reminds me of the double barrel from doom 2 :D
Finally a mosin in a stalker mod that actually looks cool and not stubby
Excellent. I just finished CoP a couple of days ago but I will be replaying it with MSO + this. Any estimate on this patch? I need this AEK and G3 :D
One small thing, would it be possible to make the idle position of the M4 that's already in the pack, and maybe the spas-12 a bit lower?
Also small issue in the current version with pump shotguns, the pump sound is actually a lot louder than the firing sounds.
IMO this effect is the biggest difference in visuals between SoC and CS/CoP.
Out of curiosity, will you guys be implementing (or do you already have) some sort of interchange-able arm models for first person?
I absolutely love how in Clear Sky and Call of Pripyat you can see the armors you wear change your arms. The exo especially makes you look badass.
I would like to use this with SGM 2.2 as well
Well, at least now we can tell the boys down in the AM labs who ate all the donuts.
I actually really like that you have the original textures for DM3
Pretty awesome. Another mod along with ST uncut that will probably stay permanently attached to my BM install
Nice choice of Quake 1 music for the video :D
Any chance we will see deaths that act like a camera feed cutting out, like this?
Dying in the game is still pretty terrifying and adds a lot to it.
Also, do you plan on making the genestealers quieter, and adding more random distant ambient sounds, as if they are screwing with the ship? That would probably make them a little more menacing.
It's a shame you can't recode them to do things like they did in the old games, like retreat and try to find a way to flank you or just take cover while you shoot. That would make fighting stealers a lot more tense.
Check out the blog
He recently made it so you can transfer saves from the original game, and the next release will be able to fully replace dosbox.
This has got to be one of the strangest things I've ever seen. I never thought I would see a C&C game on the Starcraft engine, official or fan.
Nevertheless, this is amazing.
I was just about to ask how progress was going
Hope you've gotten all better :)
So how's that update coming along? Run into any snags or does it still look like march is the month
Could you guys possibly have a sniper variant of that "MJ51 Carbine" with a sniper scope on the handle, sort of like the UT99 sniper? That would be pretty rad.
I'm curious, can you make your death act like the old DOS game or better yet, the 96 sequel? It was so awesome and scary when you died how your guy screamed and it just looked like a camera went dead. You never saw yourself die so it made it even creepier, and it was very "Aliens" like too.
Recorded some gameplay