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Ok, that makes sense. I wouldn't want to loose especially the blood particles, they are pretty great.
Have you guys considered new arm models for armors? The Road to Limansk used arm models from the AMK site and IMO stalker could really use them, the CS/CoP hands look really disproportionate and odd on a lot of weapons.
Also question about underground areas, will places such as X16 need protection (possibly purchasable or in exchange for certain items), or will they be deactivated (rationale being this takes place post-ShoC i guess).
And lastly, what about the brain scorcher? Are you omitting it completely since you are using CS's Red Forest? :(
I'm curious after watching the blowout video video as to why there's no wall of fire/smoke particles that roll towards you like CoP - is it just not possible to do in ShoC?
So I noticed from vids of people playing in addition to new animations there are new weapon models as well. Does this include a new model for the mosin? IMO the previous mosin had a really odd looking one, it was kinda stubby and disproportionate and it put me off from wanting to use it.
Oh my god new anims? If they all look like this that means SoC won't have those massively oversized hands anymore? (SRAP, LURK, and AA2 previously had this issue and it was really annoying to me)
I already beat SoC with AA2 but I think I'll need to play it again just for these animations.
Do pistols also have new animations (or are they at least repositioned)? They were so tiny before.
****, with every picture that's posted it gets harder to wait for this
This is probably a stupid thing to ask, but is there any possibility of you guys releasing that shotgun model as a replacement for the doom 3 shotty?
It looks really cool
I ******* love this thank you
it is pretty shiny, just hard to notice in screenshots
It's too bad there's not enough interest, I'd love to see ragdoll with these guys. The U2 Skaarj are great.
Thanks for this
Are you guys going to have/implement some sort of walking animations or scripted weapon bob?
I never liked how walking around SoC's weapons stayed in the same spot vs CS/CoP
Thank you for the forest map dezowave
Was fine, running decently on fairly high settings.
I quit the game, and now I can't load or start a new game.
It CTDs without error as it finishes loading every time. DX9 or 10, same difference.
I'll try deleting my User.ltx next and see if that works.
Yes, you are playing it right now
please dez, post the torrent link in the comments when it's ready
don't only make a news post, ModDB will just mess it up
Definitely should've had a torrent first.
LA may very well literally kill the ModDB servers
The devs should just post the link to a torrent in the comments since ModDB has to wait for authorization
Lost Alpha is finally coming
The lack of downloads produce no humming
You saw the news, now it's gone
Whispering its hidden song
Then you see what cannot be
Gateway timeouts where sites should be
Out of patience, out of time
Cast into my post with the ****** rhymes
This is the appropriate response up to before the download link appears
And possibly while it downloads, while it installs, and maybe while you play
Does LA have specular maps for first person weapons? Or at the very least, does it have support for them?
Visually, I think that's the main thing that makes weapons in CS/CoP look better than stuff done in SoC's engine
How am I supposed to eat? Every time I buy food from sidorovich it automatically disappears from my inventory, but my stamina keeps slowly going down because of hunger
Just wondering, would you consider packaging the weapons and **** for CoP in the future? I know this mod pulls from OWR which is for CoP but it doesn't have the new arm meshes which I think greatly add to the "polished" feel this mod has.
When I get to Agroprom, the outpost commander doesn't talk and continue the main quest, and the front door to the main duty building is locked.
Minor thing, I just noticed it seems like the skyboxes are backwards.
They are always lit up on the opposite side of where the sun is
So can we ever expect a compatibility patch for the OWR 2 weapons addon?
Also, you probably already caught this but just in case, the cut zombies that were added in crash the game when they ragdoll, which could explain some of the seemingly random crashes in agroprom seeing as how there's a ton of them in the little swamp.
Otherwise, I love the mod. It makes CS a very fun game, and I know this is a small thing but I think having new meshes for first person arms makes this mod a lot better visually than most others.
Some feedback about this mod in the current beta
Pump shotguns are all auto-shotguns. They play the pump sound after you fire but they don't play the pump animation, and you can rapid fire them.
Spamming medkits or bandages will either cancel out the "delay" and let you spam them like vanilla, screw them up and cause medkits and food to no longer heal you, mess up the sound and cause ear-piercingly loud sound artifacts, or just flat-out crash the game.
playing the faction war as freedom caused my game to crash whenever talking to certain story-related NPCs.
Unrelated to the latest version - In 0.97b, Playing the main story the game was fairly stable until I got to Agroprom and joined Duty. After that, Agroprom started to crash when bandits attacked loners, and then it got so bad that every time I'd load a save the game would immediately crash and I was forced to discontinue playing the main story. Has this been fixed in the latest or should I avoid a main quest playthrough for now?
Just FYI, you can always make a duplicate folder for mods that do that and name it accordingly (like Stalker - OLR2) to avoid having to reinstall
Gorgeous, reminds me of the double barrel from doom 2 :D