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bloodshot12
bloodshot12 @ Autumn Aurora 2.1 : Ultimate Weapons Addon

Do you have any revolvers?

The one from 1:49 in this vid looks really nice and it's from an ShoC mod

Youtube.com

Good karma+1 vote
bloodshot12
bloodshot12 @ Arsenal Overhaul 3

Does 2.4 Full include absolute nature 3.01, or absolute nature 3 lite?

Also if the latter, is there any way to use it with 3.01?

Good karma+1 vote
bloodshot12
bloodshot12 @ Autumn Aurora 2

What happened to suit-specific arm textures?

I just noticed this playing 2.1, every suit uses the default hands now.

Really disappointing as the weapon anims are great, but now every suit looks the same :/

Good karma+1 vote
bloodshot12
bloodshot12 @ Autumn Aurora 2.1 : Ultimate Weapons Addon

Can you possibly replace any weapons? Autumn Aurora has a pretty bad looking Mosin Nagant, but other mods for CoP like OWR or Arsenal Overhaul have a great looking nagant with excellent animations that would be great in ShoC/AA2.

Good karma+1 vote
bloodshot12
bloodshot12 @ Arsenal Overhaul 3

So I'm guessing that means 2.4 will also use atmosfear and abs nature too?

Also will 2.4 have a pripyat reborn addon, or have those changes been incorporated into it in some way?

Good karma+1 vote
bloodshot12
bloodshot12 @ Half-Life 2 : MMod

almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore

Good karma+1 vote
bloodshot12
bloodshot12 @ Half-Life 2 : MMod

What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?

Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?

Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?

Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla

Good karma+1 vote
bloodshot12
bloodshot12 @ Arsenal Overhaul 3

Do you have a link to the proper version of Pripyat Reborn that works with AO? All the links I can find for 1.01b are dead

Good karma+1 vote
bloodshot12
bloodshot12 @ Stalker SoC Modpack by Das_P0m

Will you use the weapon animations from the latest release of Autumn Aurora as well? IMO they are a lot better than the defaults.

Good karma+2 votes
bloodshot12
bloodshot12 @ The Armed Zone

Have you considered possibly using some of those nice hand models that a lot of CS/CoP mods are starting to use (Road to Limansk, OWR, STCoP weapons, etc.)?

Stalker's default hands look pretty *** IMO.

Good karma+1 vote
bloodshot12
bloodshot12 @ UT2341: Beta 2 released!

Could you provide an example? I use 16:10 and the sniper seems fine on my end.

Good karma+2 votes
bloodshot12
bloodshot12 @ Autumn Aurora 2

Just upload it somewhere else and put a mirror in the comments/summary until you can upload it here, ModDB seems to end up doing this to quite a bit of mod releases for some reason.

Good karma+2 votes
bloodshot12
bloodshot12 @ Action shot

They use the enforcer a bit much right now, but other than that they work pretty well so far.

Good karma+1 vote
bloodshot12
bloodshot12 @ Unreal Tournament: 2341

Nope, we got permission to use the UTR HUD so we'll be using that

Good karma+2 votes
bloodshot12
bloodshot12 @ Translated Russian mods

Has anyone made any translation of the STCoP weapons pack?

Good karma+1 vote
bloodshot12
bloodshot12 @ M4 and M16 with carry handle scope

It's too bad something like that probably can't be faked by making the carry handle a standard removeable attachment or something that takes the scope slot.

Good karma+1 vote
bloodshot12
bloodshot12 @ The Road to Limansk

Ok after playing for a while I realized something, the skyboxes aren't mirrored, the sun is! The sun actually sets in the east and rises in the west - I have no idea if this is something vanilla CS does too or not.

Also wonderful weapon/arm models and gunplay btw, it's a shame more weapon mods for CoP or even ShoC don't use new arm models because the vanilla ones are so ****.

Good karma+1 vote
bloodshot12
bloodshot12 @ Arsenal Overhaul 3

Do you guys plan to implement new arm models?

"Road to Limansk" for clear sky did this (he borrowed them from the AMK site according to the modDB) and it really made the weapons look gorgeous

Good karma+1 vote
bloodshot12
bloodshot12 @ The Road to Limansk

Skyboxes are strangely mirrored, it's really bizzare seeing the sun set behind clouds and turning around and seeing a bright horizon with clouds with orange outlines with no sun

Good karma+1 vote
bloodshot12
bloodshot12 @ Autumn Aurora 2

Ok, that makes sense. I wouldn't want to loose especially the blood particles, they are pretty great.

Good karma+1 vote
bloodshot12
bloodshot12 @ S.T.A.L.K.E.R.: Call of Chernobyl

Have you guys considered new arm models for armors? The Road to Limansk used arm models from the AMK site and IMO stalker could really use them, the CS/CoP hands look really disproportionate and odd on a lot of weapons.

Also question about underground areas, will places such as X16 need protection (possibly purchasable or in exchange for certain items), or will they be deactivated (rationale being this takes place post-ShoC i guess).

And lastly, what about the brain scorcher? Are you omitting it completely since you are using CS's Red Forest? :(

Good karma+2 votes
bloodshot12
bloodshot12 @ Autumn Aurora 2

I'm curious after watching the blowout video video as to why there's no wall of fire/smoke particles that roll towards you like CoP - is it just not possible to do in ShoC?

Good karma+1 vote
bloodshot12
bloodshot12 @ Autumn Aurora 2

So I noticed from vids of people playing in addition to new animations there are new weapon models as well. Does this include a new model for the mosin? IMO the previous mosin had a really odd looking one, it was kinda stubby and disproportionate and it put me off from wanting to use it.

Good karma+1 vote
bloodshot12
bloodshot12 @ Prepare for another wandering, Stalker.

Oh my god new anims? If they all look like this that means SoC won't have those massively oversized hands anymore? (SRAP, LURK, and AA2 previously had this issue and it was really annoying to me)

I already beat SoC with AA2 but I think I'll need to play it again just for these animations.

Do pistols also have new animations (or are they at least repositioned)? They were so tiny before.

Good karma+1 vote
bloodshot12
bloodshot12 @ Steyr Scout

****, with every picture that's posted it gets harder to wait for this

Good karma+3 votes
bloodshot12
bloodshot12 @ Doom 3: Phobos

This is probably a stupid thing to ask, but is there any possibility of you guys releasing that shotgun model as a replacement for the doom 3 shotty?

It looks really cool

Good karma+3 votes
bloodshot12
bloodshot12 @ Winchester M1897

HEATSHIELD

I ******* love this thank you

Good karma+2 votes
bloodshot12
bloodshot12 @ UT 2341: Update - Progress and new animation reel

it is pretty shiny, just hard to notice in screenshots

Good karma+1 vote
bloodshot12
bloodshot12 @ Unreal 2 Invasion Monsters - Beta 2

It's too bad there's not enough interest, I'd love to see ragdoll with these guys. The U2 Skaarj are great.

Good karma+1 vote
bloodshot12
bloodshot12 @ CTF-YM-High

Thanks for this

Good karma+1 vote
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