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Comment History  (30 - 60 of 135)
bloodshot12
bloodshot12 Apr 25 2014, 8:55pm says:

Lost Alpha is finally coming
The lack of downloads produce no humming

You saw the news, now it's gone
Whispering its hidden song

Then you see what cannot be
Gateway timeouts where sites should be

Out of patience, out of time
Cast into my post with the ****** rhymes

+11 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
bloodshot12
bloodshot12 Apr 25 2014, 4:12pm says:

This is the appropriate response up to before the download link appears

Youtube.com

And possibly while it downloads, while it installs, and maybe while you play

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
bloodshot12
bloodshot12 Apr 23 2014, 1:25pm says:

Does LA have specular maps for first person weapons? Or at the very least, does it have support for them?

Visually, I think that's the main thing that makes weapons in CS/CoP look better than stuff done in SoC's engine

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
bloodshot12
bloodshot12 Apr 16 2014, 12:52am says:

How am I supposed to eat? Every time I buy food from sidorovich it automatically disappears from my inventory, but my stamina keeps slowly going down because of hunger

+1 vote     mod: Lost World: Origin
bloodshot12
bloodshot12 Apr 9 2014, 2:04am says:

Just wondering, would you consider packaging the weapons and **** for CoP in the future? I know this mod pulls from OWR which is for CoP but it doesn't have the new arm meshes which I think greatly add to the "polished" feel this mod has.

+1 vote     mod: The Road to Limansk
bloodshot12
bloodshot12 Apr 7 2014, 12:57am says:

When I get to Agroprom, the outpost commander doesn't talk and continue the main quest, and the front door to the main duty building is locked.

+1 vote     mod: The Road to Limansk
bloodshot12
bloodshot12 Apr 6 2014, 1:49am says:

Minor thing, I just noticed it seems like the skyboxes are backwards.

They are always lit up on the opposite side of where the sun is

+1 vote     mod: The Road to Limansk
bloodshot12
bloodshot12 Mar 30 2014, 5:17pm says:

So can we ever expect a compatibility patch for the OWR 2 weapons addon?

+3 votes     mod: Pripyat Reborn
bloodshot12
bloodshot12 Mar 30 2014, 4:12pm replied:

Also, you probably already caught this but just in case, the cut zombies that were added in crash the game when they ragdoll, which could explain some of the seemingly random crashes in agroprom seeing as how there's a ton of them in the little swamp.

Otherwise, I love the mod. It makes CS a very fun game, and I know this is a small thing but I think having new meshes for first person arms makes this mod a lot better visually than most others.

+1 vote     mod: The Road to Limansk
bloodshot12
bloodshot12 Mar 30 2014, 2:10pm says:

Some feedback about this mod in the current beta

Pump shotguns are all auto-shotguns. They play the pump sound after you fire but they don't play the pump animation, and you can rapid fire them.

Spamming medkits or bandages will either cancel out the "delay" and let you spam them like vanilla, screw them up and cause medkits and food to no longer heal you, mess up the sound and cause ear-piercingly loud sound artifacts, or just flat-out crash the game.

playing the faction war as freedom caused my game to crash whenever talking to certain story-related NPCs.

Unrelated to the latest version - In 0.97b, Playing the main story the game was fairly stable until I got to Agroprom and joined Duty. After that, Agroprom started to crash when bandits attacked loners, and then it got so bad that every time I'd load a save the game would immediately crash and I was forced to discontinue playing the main story. Has this been fixed in the latest or should I avoid a main quest playthrough for now?

+1 vote     mod: The Road to Limansk
bloodshot12
bloodshot12 Jan 22 2014, 6:44pm replied:

Just FYI, you can always make a duplicate folder for mods that do that and name it accordingly (like Stalker - OLR2) to avoid having to reinstall

+1 vote     mod: Oblivion Lost Remake
bloodshot12
bloodshot12 Jan 20 2014, 9:36pm says:

Gorgeous, reminds me of the double barrel from doom 2 :D

+1 vote     media: OWR Weapons Addon: Izh-43
bloodshot12
bloodshot12 Jan 19 2014, 3:43pm says:

oooh ****.

Finally a mosin in a stalker mod that actually looks cool and not stubby

+8 votes     media: OWR Weapons Addon - Mosin
bloodshot12
bloodshot12 Jan 18 2014, 5:10pm says:

Excellent. I just finished CoP a couple of days ago but I will be replaying it with MSO + this. Any estimate on this patch? I need this AEK and G3 :D

One small thing, would it be possible to make the idle position of the M4 that's already in the pack, and maybe the spas-12 a bit lower?

Also small issue in the current version with pump shotguns, the pump sound is actually a lot louder than the firing sounds.

+2 votes     media: OWR Weapons Addon - AEK-971, HK G3, FN FAL, RPK, M
bloodshot12
bloodshot12 Jan 17 2014, 10:34pm says:

IMO this effect is the biggest difference in visuals between SoC and CS/CoP.

+1 vote     media: close-to-final sun shafts
bloodshot12
bloodshot12 Jan 15 2014, 3:04pm says:

Out of curiosity, will you guys be implementing (or do you already have) some sort of interchange-able arm models for first person?

I absolutely love how in Clear Sky and Call of Pripyat you can see the armors you wear change your arms. The exo especially makes you look badass.

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
bloodshot12
bloodshot12 Jan 14 2014, 4:22pm says:

I would like to use this with SGM 2.2 as well

+1 vote     mod: COP Original Weapons Renewal
bloodshot12
bloodshot12 Jan 1 2014, 1:18am says:

Well, at least now we can tell the boys down in the AM labs who ate all the donuts.

+2 votes     media: HEV SUIT
bloodshot12
bloodshot12 Dec 2 2013, 12:49am says:

I actually really like that you have the original textures for DM3

0 votes     mod: Jaykin' Bacon: Episode 3
bloodshot12
bloodshot12 Jun 6 2013, 12:59pm says:

Pretty awesome. Another mod along with ST uncut that will probably stay permanently attached to my BM install

+3 votes     media: Gina Head Render 1
bloodshot12
bloodshot12 May 28 2013, 7:17pm says:

Nice choice of Quake 1 music for the video :D

+1 vote     mod: S.T.A.L.K.E.R. Re-Animation Project 2
bloodshot12
bloodshot12 Apr 25 2013, 3:23pm says:

Any chance we will see deaths that act like a camera feed cutting out, like this?

Youtube.com

Dying in the game is still pretty terrifying and adds a lot to it.

Also, do you plan on making the genestealers quieter, and adding more random distant ambient sounds, as if they are screwing with the ship? That would probably make them a little more menacing.

It's a shame you can't recode them to do things like they did in the old games, like retreat and try to find a way to flank you or just take cover while you shoot. That would make fighting stealers a lot more tense.

+2 votes     mod: DEATHWING
bloodshot12
bloodshot12 Apr 15 2013, 7:59am replied:

Check out the blog

Xlengine.com

He recently made it so you can transfer saves from the original game, and the next release will be able to fully replace dosbox.

+3 votes     mod: DaggerXL
bloodshot12
bloodshot12 Apr 15 2013, 12:00am says:

This has got to be one of the strangest things I've ever seen. I never thought I would see a C&C game on the Starcraft engine, official or fan.

Nevertheless, this is amazing.

+2 votes     mod: Red Alert: Origins
bloodshot12
bloodshot12 Apr 14 2013, 12:29am says:

**** YES.

I was just about to ask how progress was going

+1 vote     media: DEATHWING Level 2 Beta Released
bloodshot12
bloodshot12 Mar 24 2013, 10:53pm replied:

Hope you've gotten all better :)

So how's that update coming along? Run into any snags or does it still look like march is the month

+2 votes     mod: Ballistic Weapons & Junkwars Mods and Mutators
bloodshot12
bloodshot12 Feb 27 2013, 1:29am says:

Could you guys possibly have a sniper variant of that "MJ51 Carbine" with a sniper scope on the handle, sort of like the UT99 sniper? That would be pretty rad.

+4 votes     mod: Ballistic Weapons & Junkwars Mods and Mutators
bloodshot12
bloodshot12 Feb 25 2013, 9:27pm says:

I'm curious, can you make your death act like the old DOS game or better yet, the 96 sequel? It was so awesome and scary when you died how your guy screamed and it just looked like a camera went dead. You never saw yourself die so it made it even creepier, and it was very "Aliens" like too.

+3 votes     mod: DEATHWING
bloodshot12
bloodshot12 Feb 8 2013, 10:38pm says:

Recorded some gameplay

Youtube.com

+2 votes     mod: DEATHWING
bloodshot12
bloodshot12 Feb 7 2013, 2:06am says:

Wow, I had no idea this was updated. It never really popped up for me, and I was waiting for this for a while

Have you guys considered making a video for the release? That would probably help with interest in the project

+1 vote     download: Deathwing Level 1 Beta
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