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This has got to be one of the strangest things I've ever seen. I never thought I would see a C&C game on the Starcraft engine, official or fan.
Nevertheless, this is amazing.
I was just about to ask how progress was going
Hope you've gotten all better :)
So how's that update coming along? Run into any snags or does it still look like march is the month
Could you guys possibly have a sniper variant of that "MJ51 Carbine" with a sniper scope on the handle, sort of like the UT99 sniper? That would be pretty rad.
I'm curious, can you make your death act like the old DOS game or better yet, the 96 sequel? It was so awesome and scary when you died how your guy screamed and it just looked like a camera went dead. You never saw yourself die so it made it even creepier, and it was very "Aliens" like too.
Recorded some gameplay
Wow, I had no idea this was updated. It never really popped up for me, and I was waiting for this for a while
Have you guys considered making a video for the release? That would probably help with interest in the project
Update ModDB! 0.7.0 was released! But it's the final update :(
So we get the 2013 trailer in 2014?
"You will have to signal your suit to make a duck-jump"
Hazard Course has been up on ModDB already
As long as you guys base Gina's design on either the HL1 hologram or the HD Day One model it should look fine.
Just don't take inspiration from the Decay model, GBX's version looked like a man with a unibrow and makeup.
Well there were parts of On a Rail that were good, but it was overshadowed by the really convoluted and confusing parts.
I think BM's On a Rail was really a step up, except it was too short. In the original it felt like the old missile silo was miles away, like you really traveled far, while in BM it didn't feel like that.
I think with the new ideas and redesigned areas of BM's on a rail + some of the old set pieces and segments of HL1's OAR it could find a nice middle ground so that it's longer and gives a feeling of a journey without dragging on like the original did.
The second option would be kind of arrogant don't you think, as yes maybe they didn't think up the game, but the entire team still put just as much hard work as other mods, if not more, to try and deliver a polished and stellar product.
I personally fail to see how remaking one of the most solid and fun games of all time serves to somehow make them less deserving of recognition just because it's a remake.
Amazing work, I really hope you get on the dev team
Looks awesome. I'm probably alone here, but it reminds me a lot of Hexen for some reason
Some of the things Hexen 2 did would really be great to have in the mod - tons of breakable objects, and weaponry like the powered up scarab gun from the assassin, with how it lifts up and rips apart enemies. Just ideas like that could really go a long way towards making the gameplay more fun.
Wow so much like daggerfall. DF + Hexen = win
Automag from Unreal as well?
lol crysis shotgun
Will this be re-animated or will it utilize the lifeless HL2 RPG anims?
Probably won't happen, but will the animations have the pin on the grenade swing at all? I really liked that about HL1's grenade.
Also, will the weapons have idle anims that play after a little bit? I never liked how HL2's stock weapons were always just perfectly still.
I really hope this mod succeeds, Black Mesa got me interested in playing through the HL saga again, and the HL2 beta has always fascinated me and seemed like something that I would have adored had it come to fruition.
They provide the .fgd file to make maps with this mod, so if you can find people you could probably make a "map pack" for black mesa recreating those mods
Just to make sure, can it run HL2 and its episodes well? Or barely? Because if you have trouble running EP2, this mod will run worse. But if EP2 runs fine you should be good.
They dropped the Source out of the name several years ago ;)
Is this dead?
I guess you didn't actually read anything that's been posted
I'll take that bet