Slovenia is actually very simple, if not slightly luck-based. Just have your units draw fire away from the truck - AND DO NOT STOP MOVING IT EVER.
Slovenia is actually very simple, if not slightly luck-based. Just have your units draw fire away from the truck - AND DO NOT STOP MOVING IT EVER.
Sorry for the late response.
I will try running as admin and messing around with the settings. And no, I have no mods.
The game crashes ("Main Executable for Twisted Insurrection has stopped responding.") after a few seconds of gameplay.
Any ideas as to why this is happening?
How is this relevant to TE, exactly?
The liquid Tiberium and the blue Tiberium ground textures (As well as some other things) are not available in the World Builder, as far as I can tell.
How can I get them?
But then Nod using cyborgs wouldn't make sense. And not having the cyborgs would greatly hurt Nod.
Wait wait wait wait.
The campaign works with TE?
5 new maps and unique skins for units.
That's it.
Considering that this image is 4 years old, this is not the best place to ask.
GDI uses steamroll tactics, Nod is the hit-and-run faction, and Scrin has zerg rush-like units. So what does the Forgotten specialize in?
I love the Tacitus Archives. A very unique idea, and a clever way of using units that either weren't balanced enough to be trained normally, or simply had no purpose.
Would love to see Tacitus Archives on more maps, although they sometimes may not fit the environment, or you can end up with too many on a map. (You would have 3 Archives on Pipeline Problems.)
I can't wait to play as the Forgotten! That epic unit looks great.
Also, I've noticed quite a few grammar and spelling errors.
If you'd like, I can help fix them.
One more thing. What is going to happen to the capturable Mutant Hovels once the Forgotten is added?
Shogun Executioner? I think you may be in the wrong modpage.
There is a minor bug with the Russian Tesla Coil. Even if the Russian player has no power, the Tesla Coil will keep "attacking" nearby enemies, causing the "Under attack!". However, there will be no visible lightning bolt striking the units, and no damage will be dealt.
Reinstall the game.
Fixed it for me.
Overpowered? Yes. Stupidly fun? Yes!
Though they are a bit too powerful. I would suggest crippling their health to make them more for ambushing and support and less for frontal assault, because right now 3 of them can clear out a base with brute force.
Can I have the download to your modified map? I like the concept of Bridge Wars, though the map is kinda iffy indeed.
Can I have the download to your modified map? I like the concept of Bridge Wars, though the map is kinda iffy indeed.
A map named "Bridge Battle" or something like that has naval yards, plus coastal cannons.
Wait wait wait, the AI won't build superweapons unless you build them first yourself? This makes 1v7 survival actually possible!
Does this apply to all difficulties?
ISIS would be unstoppable if they used GLA's Instant Quantum Relocation Tunnel Network technology.
The closest I ever got to that was an Inferno trying to blow up my defenses all they way from the enemy base, in a tiny map.
Loving the mod! Although the AI acts a bit weird.
The AI seems to like to attack from one place, and one place only. If, for example, your base has 2 bridges, it will only try to push through one bridge and ignore the other, even if the other has no defenses while the one under attack is literally Fort Knox.
Also, the AI will spam units constantly and non-stop, and if you have 2 or 3 builder units regularly repairing your defenses it will never be able to get through, as the streams of weak units at you are VERY vulnerable to Tesla Coils, but they usually come one-by-one. They begin throwing heavier units at your direction later, but by then you probably have a wall of death defending your base.
I do not remember if this is different to how the AI behaved in vanilla Generals though.
Battle_Bee
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