Hey mod team, will there still be an update for this mod or have you ceased all work on it?
Hey mod team, will there still be an update for this mod or have you ceased all work on it?
Want to say what an amazing job you've done with this mod and the life you've given such a beloved game from my childhood
The only issue I seem to be having is on Galactic Conquest where I can't seem to select anything on the galactic map and I am unable to choose the direction of my fleet
Is this a known issue or have I done something wrong? I installed all three mods in the pack and extracted them to the gamedata folder
Always been a fan of this mod; it only keep getting better
Two questions:
Is GC available for multiplayer
If not, which maps are usable for skirmish
Hey, have to say I absolutely love the mod. However, it seems to keep crashing when I want to load in my saved GC file. I've been playing this save for a good amount of hours over a week or so and today it's just crashing as soon as I attempt to load it.
Any ideas on how to stop this?
Thanks, and keep up the fantastic work!
So the final download will be on here or Git?
Which "gameplay.constant" should we edit? The one in the Mod 1.85 folder or the one in the steam folder?
So my friend and I have both installed the game exactly the same and we have made the same changes in regards the fleet size and nothing else.
However, our mod checksum is coming up differently
mine is 310722225 and his is coming up 310723200.
Do you know what has caused this difference? We both have left the addons out of the mod and are using the main file and the forge only.
My friend and I do have relatively good running PCs so is there a way we can bring up the fleet size again?
Just installed the new mod and the forge is great! I have noticed he ship limit on "large fleet sizes" to have been reduced significantly. Did you make that change or do I need to add/remove a file?
I managed to build a galaxy where (thank god) all 6 starting planets are connected to the rest of the universe. However, 3 AIs always seem to be inactive and its only the rebellion and Vong that seem to do anything.
any tips why?
Hey mod creators, with the newest release of SoGE, it is no longer compatible with map designer. If I remember, you could design it on the SoGE mod which included more planet types like shipyard planets etc.
Is there a chance this will be re-included in the mod or is it not possible to join the mod with the map designer?
How do you get the Eclipse in game and how do you unlock vader? I have tech 5 and level 5 space stations but cannot buy that or even the Death Star
How do I get this mod to work with the steam version? It seems to always launch the basic Empire at War game?
So we'll get these nations along with the original 6 we have already on SoGE?
Is there any fixes or guides as to how I can fix passive AIs in Galactic conquest?
Playing GC, did your AI actually attack or was it passively building units?
Any solutions to passive building AI?
That's true. I raided a planet and took it but I left it with no buildings and have one dreadnought...just sitting in orbit alone doing nothing yet I still own the planet
It's mainly, as playing the CIS, the republic just don't do anything. They have 20 planets left after day 25 and all they do is move forces from Kamino to Ukio and back again
Love this mod! I can't congratulate you enough on your work!
The only issue I have, which seems to come up a lot, is the AI on GC. I have played both factions on all difficulties but they barely attack. The CIS attack more but they just don't do anything.
Any help to fix this or is something wrong?
FINALLY! I do have questions: Will there be an overhaul on new units and skins? Such as machine gun positions, the old tanks and barrage balloons as spotters?
Attacked with the Malevolence and it got hit twice and died because of that velocity gun. AI gets too many advantages and seems to know where my units are even when under stealth. Please sort these problems out as the game is unplayable if the AI can just stock up on literally millions of credits, faster production rate (Can't tell but I've noticed), mass production on a scale the player cannot match and the unit cap while defending planets. I attacked Kamino to find 18 AT-TE's defending it
CCArggee I make 20K per turn and they make over 250K per turn? How is that fair? Every planet I have is attacked by 50+ frigates and 15 venators. I can't build an army to battle against that with if every planet keeps getting raided by these armies that didnt exist 1 turn ago
Can someone tell me how the AI creates such a strong economy straight away? I'm playing the CIS and I get 16K/turn but they get around 40-50K. I control the same amount of planets as they do. Also, their space station construction is much faster than mine and this is making me ask what is the point if they can just outbuild you from turn 1?
Start of the game, commando raids with Delta and Anakin...never fails
Bakaran
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