My name is Aro. I am the breakthrough modder for the older Command & Conquer series. I'm the proud leader of a popular Tiberian Sun based project known as Twisted Insurrection (TI). I began work on Twisted Insurrection back in November 2007 gradually building up an excellent group of staff along the way. I am devoted to working on Twisted Insurrection and will never cease development until I can finally label it as a finished product. Along with TI, I lead another mod known as Evolution for Yuri's Revenge which changes the game entirely. I am also the mind behind the Tiberian Sun: Unofficial Mini Patch which is a base for new mods, removing all known Vanilla Tiberian Sun bugs and issues. I am also a member of many other Command & Conquer mods all around the community, these mods include: The Dawn of the Tiberium Age, D-Day, Robot Storm, Re-Wire and Reign of Steel. Be sure to check out my projects and mods, if you wish to know more about me personally, have a look at my Homepage.
Mod Review on Dec 4th, 2013
Mental Omega is one of the most effort-filled mods I have ever had the pleasure to experience in my decade in the Command and Conquer modding community. The latest build 3.0 has had so much work and effort put into it and it really shows, a huge improvement over the old builds in terms of bugs, graphics, gameplay and pure quality.
There is very little I have to say about Mental Omega which is negative, but there are a few tiny things that irritate me which is mostly due-to personal pet peeves so it's nothing that anybody else should really be getting worked up about. There are some kinks in the armour here and there and some small things which could be improved upon but as a mod leader myself, I am aware of how much work it takes to iron out all of the creases in a mod and how likely it is that somebody will be unhappy one way or another.
Mental Omega is truly deserving of its current fame, and it is a pleasure to see classic Command and Conquer mods still going strong, especially mods such as this one.
Mod Review on Feb 11th, 2011 - 5 people agree
What a fantastic mod. It is so professionally done, you'd believe Valve themselves made it. Easily one of the best Half-Life mods I have ever played. It has everything necessary to make a good Half-Life mod: A good plot, some excellent new features, new weapons (creatures), plenty of action around each corner and loads of twists and turns in the story.
There is really very little you can fault about this mod as it's near perfection; I also liked the new thought-log feature, I'm surprised it wasn't done in the original Half-Life itself.
The maps were brilliant, even better, unlike this mods brother, Azure Sheep, there are only a few long corridors and hall-ways to run through, but even those had some surprises around the corner which was a relief.
Out of the entire mod, only two things bugged me. The first one is the lack of a crosshair for the standard Vortigaunt weapon, it was extremely difficult to aim and hit targets correctly due-to the lack of one. In some cases, missing your target a few times isn't a bad thing as it adds to the difficulty factor, but trying to take out targets as small as Sentry Guns, Rats, Snarks and Chumtoads was nearly impossible on the first, second or even third try. It would of been nice if there were a few extra creatures in your armory to chose from too, but non-the-less, everything you did get did their job.
Secondly, as already mentioned, there are some parts of the mod where you just find yourself running through long passage-ways with not much happening, however, there are very few places like that unlike in Azure Sheep, so the score isn't hurt too much.
Overall: A brilliant mod, definitely has my recommendation to play, whether you're a Half-Life fan or not. Aiming can be difficult with the weaponry you are given, but the brilliant game-play makes up for that entirely.
Mod Review on Feb 7th, 2011
One of the better Half-Life mods out there. It has everything a Half-Life mod should: A Good plot, long-lasting objectives and puzzles that require a lot of thought rather than straight-forward running, killing and jumping all the time.
The only thing that annoyed me about this mod was that it had several boring parts during the game-play, having to run through really long hall-ways, tunnels and vents every two minutes without there being any enemies or surprises along the way really killed Azure Sheep for me; I actually stopped playing it for a while because all I found myself doing was running through long corridors with nothing interesting happening, but once you get to action, it's definitely a fun mod.
The new weapons and enemies were a nice touch too, but the Special Forces Pistol and Assault Rifle didn't have very unique abilities, they were basically the same weapons as their counterparts but with less ammo in a clip and a different look and shooting sound, but it was a nice addition non-the-less.
The map designs were all good, aside from the already mentioned long corridors and tunnels etc. It wouldn't of hurt to add a few additional enemies in those areas, even if they're just head-crabs.
I liked how the story linked with Opposing Force and the Original Half-Life, but it would of been better if Blue-Shift was also taken into account, which it wasn't as you can tell from some of the maps and level designs.
Finally, the creature that you fight towards the end wasn't much of a challenge, it takes no more than 2 C4 Charges to kill it and you're able to avoid taking any damage from it simply by hiding behind one of the many pillars in the room.
Overall: Azure Sheep is definitely worth playing for any Half-Life fan, especially because it's long unlike many other Half-Life mods that are around. If there was a bit more to do whilst running through really long corridors all the time, then it would of scored a perfect 10/10.