Don't Move: ninjas, failure, ludonarrative dissonance and player investment manipulation. Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards! Don't Move is free for Windows, Mac, Linux, and Flash. If you like it please consider buying it for Android at steverichey.com/dontmove
I don't think that this game deserves the negative reviews it has been receiving, but it does prove that this game certainly is an acquired taste.
Don't Move is a game about progression, but there are no real objectives, tasks, storylines or anything similar because it just isn't that kind of game. While it may come off as too simple and repetitive (which it very well is) at first, it has a compelling ability to keep pulling you back in to see what happens after you have reached the next stage of progression.
In my opinion, Don't Move is very therapeutic, but I am reviewing this game based on the Android app version, something I can quickly play through while on the bus home or during a very slow shift at work, those of you that have experienced this game on a PC may not have found it as enjoyable. It is not something you decide to play in your spare time for fun, but it is something to play to kill time when you're bored.
I enjoyed this game and have played it to the end multiple times during the boring days at work, I do however advise people to play this on a mobile device for when you're on the go rather than playing it at home.
Personally, while it seems pointless and frustrating, I think there is a deeper meaning to this. I think it is a statement saying how no matter how bad a game is, we play, and keep playing, it to level up, gain XP and unlock literally meaningless perks, it's our human nature, to accquire things. Not saying the game is bad persay, just interesting.