A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.

Comment History  (0 - 30 of 302)
Archie_SnC
Archie_SnC Mar 25 2015, 7:19am replied:

Urby's camera broke as he was recording, so we've got a slight delay. Within two weeks!

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 24 2015, 10:23am says:

We're having real trouble picking our favourite question for the Q&A shirt prize! Thanks for so many great questions, everybody!

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 6 2015, 3:10pm replied:

You can't, I tried. They're bolted to the floor.

+9 votes   media: "At least they can't keep you waiting..." (WIP)
Archie_SnC
Archie_SnC Mar 5 2015, 11:45am replied:

I don't know what I like more - your avatar or the Hitchhiker's reference in your username!

+3 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:34am replied:

What do you 'plan' to do with our answer?

+3 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:33am replied:

And reveal our bleary-eyed 4am-mapping-binge entity names? Ha, an interesting thought. :)

+3 votes   news: The Core Q&A 3
Archie_SnC
Archie_SnC Mar 5 2015, 10:32am replied:

You've got about a week to ask! Sorry, I should have set a definite date.
You can ask multiple questions, but we might not answer all of them depending on time :)

+3 votes   news: The Core Q&A 3
Archie_SnC
Archie_SnC Mar 5 2015, 10:31am replied:

Asking twice doesn't increase your chances of winning the shirt ;)

+3 votes   news: The Core Q&A 3
Archie_SnC
Archie_SnC Mar 5 2015, 10:10am replied:

to be honest with my track record for usernames, I may end up using "YOOOOooooou" for all of those as well!

+3 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:10am replied:

Me and Urby differ on this quite a lot :) How about you?

+2 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:06am replied:

How many would you like to see? :)

+2 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:05am replied:

This was answered in a previous video. I wonder if our answers will have changed now that we've made so much more :)

+2 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:05am replied:

This is a really good talking point, I know Urby and myself have both learned LOADS working on this, so I'm looking forward to hearing his answer.

+3 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:04am replied:

Log in and try again! Guest questions won't be answered. (Sorry!)

+6 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:03am replied:

Fantastic question!

+5 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:03am replied:

I love that you backhanded both of us with this one :D

+10 votes   media: Core Q&A 3 Promo
Archie_SnC
Archie_SnC Mar 5 2015, 10:02am replied:

Yikes, this is a bit open ended! We might end up spending an hour on this one :)

+7 votes   news: The Core Q&A 3
Archie_SnC
Archie_SnC Mar 5 2015, 10:01am replied:

Great question, thanks!

+3 votes   news: The Core Q&A 3
Archie_SnC
Archie_SnC Mar 2 2015, 11:33am replied:

Just tidying up the comments to avoid confusion. There has never been any doubt about releasing the .wads. What we're still discussing is whether to release our original PSDs.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 1 2015, 4:18pm says:

Just casually walking around with a syringe. Classic Urby.

+4 votes   media: A fresh start... (WIP)
Archie_SnC
Archie_SnC Feb 12 2015, 5:45am replied:

We went for BIG maps ;)

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Feb 9 2015, 8:54am replied:

There are thirty maps. If you spend an average of seven minutes per map (I'd estimate between 5 and 10 is realistic) you're looking at three and a half hours. Speed runners will probably be able to more than half that, and those who like to smell the roses will probably be looking at closer to five hours (10 minutes per map)

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 26 2015, 10:44am replied:

yeah, I hear he's pretty strapped for cash.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 26 2015, 9:44am replied:

It's 2015, you daft bastard

+2 votes   media: Central Complex Media (Outdated)
Archie_SnC
Archie_SnC Jan 22 2015, 5:02pm replied:

It definitely does not.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 15 2015, 7:51pm says:

Definitely needs a little more detailing, but this already looks like loads of fun! I'd suggest adding some height variation to your cliffs so they don't have that straight edge on the top and then adding some more details like the grunt in the crate. A great method for giving a map more zest is to give each area a 'story'. Just in the sense that you can look at the area and see exactly what has happened. Maybe some grunts were ambushed whilst they were having a barbecue or maybe a security guard was trying to escape on a quad bike when a headcrab made him swerve and hit a cliff. Little stories that give the map atmosphere will really add context to what is already a great looking map.

Well done!

+2 votes   media: Gina's Adventures
Archie_SnC
Archie_SnC Jan 15 2015, 7:47pm says:

Great to see this still in development, I can't wait to play it! Good luck with the remake :)

+7 votes   mod: Gina's Adventures
Archie_SnC
Archie_SnC Jan 14 2015, 12:19pm replied:

Urby has only flexed once and it was by accident.

+8 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 13 2015, 7:03pm replied:

Black Mesa is a civilian facility, not military.

The real reasoning behind the lighting here, though, is that as a huge fan of theming, colour theory and creating atmosphere, I wanted this whole area to represent the shift in time of day from the previous chapter. The tones are much less harsh, and mirror those used in the skybox. This is a technique I use to various degrees throughout the mod.

+4 votes   media: Progress
Archie_SnC
Archie_SnC Jan 13 2015, 6:57pm replied:

He did indeed! We're both huge fans of his, so it was super exciting to get him involved!

+5 votes   mod: The Core
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