A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.
I find woks inspire most of what I do on a day to day basis
I will fight to the death to defend purple light in the goldsource engine ;)
This area of the facility is largely without power and has been used as a base of operations for the scientists and security personnell who are combatting the military. Due to the intense cold of night, I think it would be quite reasonable for these desperate people to use oil drum fires for warmth.
We work almost entirely to a 0.50 texture scale, so probably only around 5% of the textures we use are from Half-Life. We've made the rest, as we decided early on not to use other peoples' wad files. We have well over a thousand completely new textures.
Thanks! They're taken from real lens images
I use my Panasonic GH3
Trust me, nobody struggles with the reality of how long this has taken more than the devs. o_o
Thanks so much for such an inspiring comment
Between 4% and 96%
never played it
Definitely not public. We will most likely be using twhl.info and/or planetphillip to get testers and detailed feedback. The mod will not release to the public until it's completely finished by our standards.
Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.
It feels so lived in and atmospheric. 10/10, would bang
I'm quite sure I have no idea what you're talking about.
Please ignore the link.
We have no way of testing or supporting a Linux build. Sorry mate
You are literally too kind!
Ever tried twisting a crowbar? Those things are SOLID.
That said, we twisted the **** out of it and a new melee weapon is indeed present. Not convinced it's as iconic as a crowbar, but when **** hits the fan you just gotta grab what's nearby.
Black Ops do feature in The Core
Sadly we couldn't keep our idiotic dog mouth in the Dub Suite long enough to record his yapping, so we'll have to stick to more traditional zombie sounds. Hope you're not too disappointed.
3 weeks without an update definitely means dead. Fact. You heard it here first.
And in case the overwhelming sarcasm was too subtle for someone of your mental capacity to comprehend, allow me to also contribute this to the discussion:
Nerr nerr nerr I'm Ms.Rubble I have diabetes.
Thankyou and good day
I love Apache arenas! Maybe consider making the water translucent and change the tone of the lighting to match the skybox a bit more. It's a very greeny/yellowy light currently, whereas the sky is quite blue and orange.
Looking forward to seeing more
Ah, but what is the question?
Tell it to maintenance. Oh wait.
Ah sorry, I mis-read your original comment. I made the changes myself in Adobe Premiere during the edit of the trailer. Just basic chopping and crossfading on the beat. It's not actually particularly well done - the explosions and other various noises of the trailer cover some pretty lazy audio cuts, so I doubt it'd be much good on its own. I'll PM you a link when I get back from work regardless, but I can't promise it'll be any good! :P
I very rarely check my user profile here, so you'd be better contacting me on The Core's page, via PM or via email.
The music was composed and produced by Monstercat legend, and friend of The Core, Varien. Check him out on Youtube.
Actually no, it peaks at ~5000. It's the big central admin building from the trailer that tops 7000, but only if you stand at one corner and look right out across the whole map.
Averages around 3000, peaks at 7500 in one map.
I've seen it, folks. He's not kidding, this stuff is awesome. Urby did an awesome.
HA! Glorious comment
You're very kind, thankyou!
I recently upgraded to a 780ti - It can run BF4 at 4k res, this doesn't even make it break a sweat :P
They're certainly trying.
The racist comment was a joke.
They are still wearing urban camo. He's standing on the fringe of a green light, which I think is what's confusing you.
No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.
Believe me, we wish we'd hurry up and finish it even more than you do! Thanks for the comment!