A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.
Urby's camera broke as he was recording, so we've got a slight delay. Within two weeks!
We're having real trouble picking our favourite question for the Q&A shirt prize! Thanks for so many great questions, everybody!
You can't, I tried. They're bolted to the floor.
I don't know what I like more - your avatar or the Hitchhiker's reference in your username!
What do you 'plan' to do with our answer?
And reveal our bleary-eyed 4am-mapping-binge entity names? Ha, an interesting thought. :)
You've got about a week to ask! Sorry, I should have set a definite date.
You can ask multiple questions, but we might not answer all of them depending on time :)
Asking twice doesn't increase your chances of winning the shirt ;)
to be honest with my track record for usernames, I may end up using "YOOOOooooou" for all of those as well!
Me and Urby differ on this quite a lot :) How about you?
How many would you like to see? :)
This was answered in a previous video. I wonder if our answers will have changed now that we've made so much more :)
This is a really good talking point, I know Urby and myself have both learned LOADS working on this, so I'm looking forward to hearing his answer.
Log in and try again! Guest questions won't be answered. (Sorry!)
I love that you backhanded both of us with this one :D
Yikes, this is a bit open ended! We might end up spending an hour on this one :)
Great question, thanks!
Just tidying up the comments to avoid confusion. There has never been any doubt about releasing the .wads. What we're still discussing is whether to release our original PSDs.
Just casually walking around with a syringe. Classic Urby.
We went for BIG maps ;)
There are thirty maps. If you spend an average of seven minutes per map (I'd estimate between 5 and 10 is realistic) you're looking at three and a half hours. Speed runners will probably be able to more than half that, and those who like to smell the roses will probably be looking at closer to five hours (10 minutes per map)
yeah, I hear he's pretty strapped for cash.
It's 2015, you daft bastard
It definitely does not.
Definitely needs a little more detailing, but this already looks like loads of fun! I'd suggest adding some height variation to your cliffs so they don't have that straight edge on the top and then adding some more details like the grunt in the crate. A great method for giving a map more zest is to give each area a 'story'. Just in the sense that you can look at the area and see exactly what has happened. Maybe some grunts were ambushed whilst they were having a barbecue or maybe a security guard was trying to escape on a quad bike when a headcrab made him swerve and hit a cliff. Little stories that give the map atmosphere will really add context to what is already a great looking map.
Great to see this still in development, I can't wait to play it! Good luck with the remake :)
Urby has only flexed once and it was by accident.
Black Mesa is a civilian facility, not military.
The real reasoning behind the lighting here, though, is that as a huge fan of theming, colour theory and creating atmosphere, I wanted this whole area to represent the shift in time of day from the previous chapter. The tones are much less harsh, and mirror those used in the skybox. This is a technique I use to various degrees throughout the mod.
He did indeed! We're both huge fans of his, so it was super exciting to get him involved!