A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (120 - 150 of 259)
Archie_SnC
Archie_SnC Jan 19 2013, 9:07pm replied:

He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes     media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 13 2013, 10:58pm replied:

Good feedback! I'll add some bits and bobs, thanks

+2 votes     media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 2:58pm replied:

It's a shadow :)

+2 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:23am replied:

This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.

+4 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:22am replied:

Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.

+2 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:21am replied:

Thanks for continually leaving positive comments on our media updates, it's great to see the same people coming back again and again because we like to be as involved with the community as possible!

+3 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:20am replied:

Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!

+6 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Dec 22 2012, 5:46pm replied:

we're using Vluzacn's compile tools, although they don't really affect the shadows much, they're more involved in the way the light bounces. The nice sharp shadows come from working with a 0.50 texture scale which is equivalent to lowering the lightmap scale in Source. Many thanks for the comment

+7 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 19 2012, 9:14pm replied:

the geek in me feels obliged to let you know that this is in fact equivalent to a Source lightmap scale of 8. :)

+1 vote     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Dec 13 2012, 5:38am replied:

Catch me later, I'll buy you a beer!

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:38am replied:

The chance of this dying is 0% thanks to awesome people like yourself supporting us

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:37am replied:

We're surprised too, and hugely honoured! :) Thanks so much for the vote!

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:35am replied:

Have you played Half-Life? It's exactly like that, but completely different.

In seriousness, though, gameplay footage will be released when we're confident that it's at a level of quality matching or surpassing that of the media we have already posted. I'm sorry that this is an issue for you, but we don't want to prematurely release something. Hit the track mod button to be notified when gameplay videos are released and thanks for taking the time to comment! :)

+5 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 11 2012, 4:21pm replied:

Very nice lighting thanks to your wonderful compile tools!

+2 votes     media: Black Mesa's corridors
Archie_SnC
Archie_SnC Dec 5 2012, 7:42pm replied:

Probably the nicest comment I've ever received about anything. Thankyou so much.

+8 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 1 2012, 12:43pm replied:

Cheers, sir!

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 1 2012, 12:41pm replied:

You have my warmest thanks!

+5 votes     mod: The Core
Archie_SnC
Archie_SnC Nov 17 2012, 6:09pm replied:

This area doesn't even peak over 1000wpoly, actually! Urby is excellent at detailing without stretching the engine.

+3 votes     media: Central Dorms and Leisure Complex WIP
Archie_SnC
Archie_SnC Oct 21 2012, 4:10pm replied:

Try either a different browser or check it out on Youtube, my good man!
Youtu.be

+2 votes     article: The Core - October Update
Archie_SnC
Archie_SnC Oct 21 2012, 5:34am replied:

For some reason my lighting always seems to end up orange and blue when I'm mapping whilst drinking Irn Bru...
Thanks for the comment!

+2 votes     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 21 2012, 5:33am replied:

Excellent detective work! You could also have noted that it's listed on ModDB has a Half-Life mod. ;)
Seriously though, thanks for the comment!

+2 votes     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 21 2012, 5:32am replied:

Believe me, we wish we'd hurry up and finish it even more than you do! Thanks for the comment!

+2 votes     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 19 2012, 1:52pm replied:

Cheers for the effort, but it's already quite different. I couldn't ignore that many comments on the image itself :)

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Oct 19 2012, 1:51pm replied:

Every time I test. I usually build the map up a little bit first to make sure the main structure is going to work at all before recording (so in this case I made the raised office and the main warehouse shape) before removing it all and starting again, this time recording each iteration. Thanks for the comment!

+3 votes     media: Evolution of a Map - The Warehouse
Archie_SnC
Archie_SnC Oct 14 2012, 9:24pm replied:

Really appreciate the comment, dude! Luckily as a video production nerd I got a huge thrill out of experimenting and making this video in the first place so the work wasn't even slightly selfless ;D

The fact that people are also telling me they're learning from watching it is a massive bonus!

+1 vote     media: Evolution of a Map - Cenlab1
Archie_SnC
Archie_SnC Oct 14 2012, 9:19pm replied:

Main reason why this mod won't be better than Black Mesa:
This mod is based on HL1 and will therefore have original HL1 movement and nice HL1 physics.

Appreciate the sentiment, but we're not kidding ourselves by pretending Goldsource can compete with the big boys these days. Don't get me wrong - I love HL with all my heart, but it's not fair to hate on Black Mesa for improving the outdated Goldsource mechanics.

Thanks so much for the vote of confidence though, really do appreciate that!

+6 votes     mod: The Core
Archie_SnC
Archie_SnC Oct 14 2012, 6:41am replied:

Urby did a silly when writing the description. The mod takes place in parallel with the original game.

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Oct 13 2012, 7:53pm replied:

Yes. Check out previous screenshots!

+2 votes     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:34pm replied:

Thanks so much! We now have a roughly 90% custom texture ratio. Initially we were using loads of HL textures as well, but they just start to look out of place next to our double-res replacements.

+4 votes     media: WIP Exterior & Warehouse
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