A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.
Millions of dollars of design and development wasted!
It's a good thing the developer's chat thread for The Core is used only for important mod-related discussion and planning.
*worked. Past tense. It was destroyed.
It's a fair point, and one that I actually never really considered because the building it's based on where I used to work didn't actually have lights. ( Hunter.weebitmagic.com ).
I have however added spotlights on the ceiling although in reality they would have to be like 25,000 Watts to light that area.
Comments like this are truly inspiring! Thankyou so much.
When you see the pre-disaster version I think you may change your opinion. Most of the lights are actually off in this screenie & there's also considerable structural damage and a lot of fire!
I can't say what it is, but I can confirm there are no links to Holocausts or museums catering to them.
Planning to? ****, like, two years ago?
Yeah I keep telling him to proof-read before posting. :P
It's work like this that makes me damn proud to be a part of this mod. Great stuff, urby.
Nah, just a sprite. But a sexy one, I promise!
Could not agree more. There are plenty of little secrets to reward exploration.
Fear not, we have no delusions that a Goldsource mod equates to any form of fame ;D
Over 9000 volts and over 45,000 particles in After Effects.
We have many new variants of heads and bodies to add variety, but I see no benefit from adding rank insignias to a private security force. At no point in Half-Life's canon (afaik) is there ever any mention of security personnel having rank beyond "security guard" and "security supervisor". We've already taken it a slight step further by having an elite batch of security guards dressed in black uniforms for particularly high security areas around the central Black Mesa compound.
About three years' worth.
Had to google halo marine, but yeah I can see the similarity. I assure you that Halo was not the first game to have the idea of a physical HUD, though :P
Also, these are holographic, not glass /pedantic Archie
I think we have to share a sauna before we can be called friends in steam
I think you need to tone down the orange in this area
Massive amount of orange? I don't see it...
Because I ran out of blue paint
No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.
You're my new favourite ModDBer <3
When you play it upon release!
Sure will be!
Great guy award goes to masquedios! Thanks a lot, mate!
You really don't...