A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.

Comment History  (120 - 150 of 302)
Archie_SnC
Archie_SnC Aug 17 2013, 8:06pm replied:

Millions of dollars of design and development wasted!

+6 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 14 2013, 10:39am says:

It's a good thing the developer's chat thread for The Core is used only for important mod-related discussion and planning.

Fbcdn-sphotos-c-a.akamaihd.net
Fbcdn-sphotos-a-a.akamaihd.net

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 8 2013, 9:33pm replied:

No.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 5 2013, 9:50pm replied:

*worked. Past tense. It was destroyed.

+3 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 4 2013, 11:02am replied:

It's a fair point, and one that I actually never really considered because the building it's based on where I used to work didn't actually have lights. ( Hunter.weebitmagic.com ).
I have however added spotlights on the ceiling although in reality they would have to be like 25,000 Watts to light that area.

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:12pm replied:

Many thanks

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:09pm replied:

Comments like this are truly inspiring! Thankyou so much.

+4 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:08pm replied:

When you see the pre-disaster version I think you may change your opinion. Most of the lights are actually off in this screenie & there's also considerable structural damage and a lot of fire!

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:06pm replied:

I can't say what it is, but I can confirm there are no links to Holocausts or museums catering to them.

+3 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 2 2013, 9:31pm replied:

Planning to? ****, like, two years ago?

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jul 18 2013, 11:24am replied:

Yeah I keep telling him to proof-read before posting. :P

+3 votes   media: Briefing room over the years
Archie_SnC
Archie_SnC Jul 18 2013, 8:03am says:

It's work like this that makes me damn proud to be a part of this mod. Great stuff, urby.

+2 votes   media: Briefing room over the years
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Nah, just a sprite. But a sexy one, I promise!

+2 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Thanks!

+2 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jul 13 2013, 8:48am replied:

Could not agree more. There are plenty of little secrets to reward exploration.

+6 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jul 10 2013, 8:13pm replied:

Fear not, we have no delusions that a Goldsource mod equates to any form of fame ;D

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Jun 27 2013, 10:22am replied:

Over 9000 volts and over 45,000 particles in After Effects.

+3 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC Jun 27 2013, 10:21am replied:

We have many new variants of heads and bodies to add variety, but I see no benefit from adding rank insignias to a private security force. At no point in Half-Life's canon (afaik) is there ever any mention of security personnel having rank beyond "security guard" and "security supervisor". We've already taken it a slight step further by having an elite batch of security guards dressed in black uniforms for particularly high security areas around the central Black Mesa compound.

+2 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC Jun 27 2013, 10:05am replied:

About three years' worth.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Jun 2 2013, 8:31pm replied:

Had to google halo marine, but yeah I can see the similarity. I assure you that Halo was not the first game to have the idea of a physical HUD, though :P
Also, these are holographic, not glass /pedantic Archie

+2 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC May 20 2013, 2:40pm replied:

I think we have to share a sauna before we can be called friends in steam

+9 votes   member: Archie_SnC
Archie_SnC
Archie_SnC May 10 2013, 5:19am says:

I think you need to tone down the orange in this area

+5 votes   media: The Lobby
Archie_SnC
Archie_SnC May 8 2013, 3:43pm replied:

Massive amount of orange? I don't see it...

+2 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 7 2013, 4:28am replied:

Because I ran out of blue paint

+15 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 6 2013, 6:40pm replied:

No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.

+4 votes   media: Industry & Insecurity, WIP
Archie_SnC
Archie_SnC May 5 2013, 1:17pm replied:

You're my new favourite ModDBer <3

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Apr 20 2013, 11:20am replied:

When you play it upon release!

+2 votes   media: Central Complex WIP
Archie_SnC
Archie_SnC Apr 11 2013, 9:32am replied:

Sure will be!

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Apr 6 2013, 7:55am replied:

Great guy award goes to masquedios! Thanks a lot, mate!

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes   media: Day One
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