A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (120 - 150 of 283)
Archie_SnC
Archie_SnC May 10 2013, 5:19am says:

I think you need to tone down the orange in this area

+5 votes   media: The Lobby
Archie_SnC
Archie_SnC Oct 21 2012, 5:33am replied:

Excellent detective work! You could also have noted that it's listed on ModDB has a Half-Life mod. ;)
Seriously though, thanks for the comment!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Apr 24 2011, 6:15pm says:

Marvellous. You are credit to team.

+1 vote   media: Easter weekend revamp (day 2)
Archie_SnC
Archie_SnC Dec 29 2010, 10:07am replied:

The Black Mesa legal team would like me to point out that I have never played F.E.A.R. and that I have, in fact, never heard of it.

+1 vote   media: WIP Central Admin Office Complex
Archie_SnC
Archie_SnC Dec 28 2010, 1:18am replied:

Compiles in around 5 minutes, RAD taking the longest because I had to use +sparse

+1 vote   media: WIP Central Offices
Archie_SnC
Archie_SnC Dec 23 2010, 4:36pm says:

Hells yes!

+3 votes   article: Mod released!
Archie_SnC
Archie_SnC Nov 26 2010, 6:04pm says:

Wow, thanks for the unimaginably positive result, folks! I'm really happy to be working on this project with Urby - he has an incredible narrative vision.
I also found it quite funny that you are complimenting the lighting, because it is literally just a placeholder light_environment :3
I might just keep it like this, then!

+1 vote   media: WIP Central Offices
Archie_SnC
Archie_SnC Oct 11 2010, 2:18am says:

Looks great. Only thing that would make it even better would be an Aston Martin parked out the front.

+2 votes   media: Casino In-game [Entrance]
Archie_SnC
Archie_SnC Aug 7 2010, 1:31pm says:

dickables.

+3 votes   member: Urby
Archie_SnC
Archie_SnC May 8 2013, 3:43pm replied:

Massive amount of orange? I don't see it...

+2 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 7 2013, 4:28am replied:

Because I ran out of blue paint

+15 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 6 2013, 6:40pm replied:

No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.

+4 votes   media: Industry & Insecurity, WIP
Archie_SnC
Archie_SnC May 5 2013, 1:17pm replied:

You're my new favourite ModDBer <3

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Apr 20 2013, 11:20am replied:

When you play it upon release!

+2 votes   media: Central Complex WIP
Archie_SnC
Archie_SnC Apr 11 2013, 9:32am replied:

Sure will be!

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Apr 6 2013, 7:55am replied:

Great guy award goes to masquedios! Thanks a lot, mate!

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes   media: Day One
Archie_SnC
Archie_SnC Mar 28 2013, 10:35am replied:

Added a metal panel strip running between the lights embedded in the ceiling. Cheers!

+1 vote   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 28 2013, 10:34am replied:

It's metal. Rock wouldn't suit this lab environment.

+2 votes   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 20 2013, 4:25pm replied:

It's not, but cheers for the benefit of the doubt! :P

Have fixed, thanks for keeping me right, Cro-man!

+2 votes   media: Cendark WIPs
Archie_SnC
Archie_SnC Mar 16 2013, 1:53pm says:

I don't understand the point of this project. This appears to be the exact same map as the original, just with less suited textures. Half-Life: Source already exists. Black Mesa: Source already exists - what is the unique selling point of this 'mod'? The engine update and beautification bases have already been covered.

+7 votes   media: HLS 1.5 Background
Archie_SnC
Archie_SnC Feb 6 2013, 10:21am replied:

After The Core? No. It's a horrible engine to work with these days.

+2 votes   member: Archie_SnC
Archie_SnC
Archie_SnC Feb 2 2013, 7:36am replied:

read "requirements" at the top of the page under the story.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 25 2013, 1:04am replied:

What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.

+3 votes   media: Central Complex Media (Outdated)
Archie_SnC
Archie_SnC Jan 22 2013, 4:01pm says:

I have had sex with all your models.

+3 votes   media: Low-poly Steampunk Hammer Grenade
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Cheers! :)

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:49am replied:

That's lucky, I love making them! :D

+4 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

Thanks so much. Lovely comment! :)

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 19 2013, 9:07pm replied:

He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 13 2013, 10:58pm replied:

Good feedback! I'll add some bits and bobs, thanks

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 2:58pm replied:

It's a shadow :)

+2 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:23am replied:

This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.

+4 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:22am replied:

Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.

+2 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Oct 1 2014, 7:00am replied:

I find woks inspire most of what I do on a day to day basis

+3 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Aug 10 2014, 11:50am replied:

never played it

+1 vote   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jun 11 2014, 6:33pm replied:

You are literally too kind!

+5 votes   media: A thank you to our 1,000 followers!
Archie_SnC
Archie_SnC Dec 13 2013, 2:09am replied:

Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!

+13 votes   article: OFFICIAL TRAILER RELEASE
Archie_SnC
Archie_SnC Sep 14 2013, 9:07am replied:

You most certainly do.

+4 votes   media: Dormitories
Archie_SnC
Archie_SnC Aug 3 2013, 10:08pm replied:

When you see the pre-disaster version I think you may change your opinion. Most of the lights are actually off in this screenie & there's also considerable structural damage and a lot of fire!

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Jun 27 2013, 10:21am replied:

We have many new variants of heads and bodies to add variety, but I see no benefit from adding rank insignias to a private security force. At no point in Half-Life's canon (afaik) is there ever any mention of security personnel having rank beyond "security guard" and "security supervisor". We've already taken it a slight step further by having an elite batch of security guards dressed in black uniforms for particularly high security areas around the central Black Mesa compound.

+2 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC Oct 13 2012, 7:53pm replied:

Yes. Check out previous screenshots!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Aug 10 2012, 7:02pm replied:

Any specific examples? We flat-paint our textures then use photos to detail them.

+2 votes   article: The Core - August Update
Archie_SnC
Archie_SnC May 13 2012, 1:23pm replied:

Much appreciated, Dragos.

+2 votes   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC Apr 27 2012, 3:34pm replied:

Heeyyyyyy :(

+2 votes   media: Cendark April Update WIPs
Archie_SnC
Archie_SnC Apr 18 2012, 1:10pm says:

Why would you put this online? And on ModDB of all places? You're so odd.

+2 votes   article: A conversation with Archie
Archie_SnC
Archie_SnC Jun 21 2011, 8:31am replied:

Good feedback. Adding it.

+1 vote   media: Central Admin Building Media Release 3.5
Archie_SnC
Archie_SnC Jun 20 2011, 12:16pm replied:

The blood is very fresh, (Spoiler: VERY fresh) so it wouldn't have dried yet - still being very bright red.

What's wrong with the pipe?

And the floor is red. The trim is laminated wood.

+3 votes   media: Central Admin Building Media Release 3
Archie_SnC
Archie_SnC Jun 20 2011, 2:17am replied:

The one on the far right is enjoying it.

+1 vote   media: Mid-Summer Mini Media Release (Outdated)
Archie_SnC
Archie_SnC Jan 29 2011, 9:04pm replied:

Yeah, this is still using Spirit of Half-Life, which is essentially vanilla HL1 with more control over entities.

+2 votes   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 22 2011, 9:23am replied:

You're using the right words, just not in the right place. It is impossible for a texture to be "low-poly" as low-poly means low-polygon and textures are 2D images. And within half-life frames?
It still uses the original Half-Life engine, if that's what you mean, and does require HL1 to play.

The texture has since been replaced. Cheers for commenting!

+1 vote   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 4 2011, 7:31am says:

Urby guesses correctly.

+1 vote   media: WIP Central Admin Office Complex 2
Archie_SnC
Archie_SnC Aug 24 2010, 6:41pm says:

Smashing review, old chap.

I seem to be holding a lot of spaghetti.

+1 vote   article: Reissues Review (TWHL MOTM)
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