A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.
I think you need to tone down the orange in this area
Excellent detective work! You could also have noted that it's listed on ModDB has a Half-Life mod. ;)
Seriously though, thanks for the comment!
Marvellous. You are credit to team.
The Black Mesa legal team would like me to point out that I have never played F.E.A.R. and that I have, in fact, never heard of it.
Compiles in around 5 minutes, RAD taking the longest because I had to use +sparse
Wow, thanks for the unimaginably positive result, folks! I'm really happy to be working on this project with Urby - he has an incredible narrative vision.
I also found it quite funny that you are complimenting the lighting, because it is literally just a placeholder light_environment :3
I might just keep it like this, then!
Looks great. Only thing that would make it even better would be an Aston Martin parked out the front.
Massive amount of orange? I don't see it...
Because I ran out of blue paint
No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.
You're my new favourite ModDBer <3
When you play it upon release!
Sure will be!
Great guy award goes to masquedios! Thanks a lot, mate!
You really don't...
Added a metal panel strip running between the lights embedded in the ceiling. Cheers!
It's metal. Rock wouldn't suit this lab environment.
It's not, but cheers for the benefit of the doubt! :P
Have fixed, thanks for keeping me right, Cro-man!
I don't understand the point of this project. This appears to be the exact same map as the original, just with less suited textures. Half-Life: Source already exists. Black Mesa: Source already exists - what is the unique selling point of this 'mod'? The engine update and beautification bases have already been covered.
After The Core? No. It's a horrible engine to work with these days.
read "requirements" at the top of the page under the story.
What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.
I have had sex with all your models.
Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment
That's lucky, I love making them! :D
Thanks so much. Lovely comment! :)
The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!
Many thanks! :)
The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!
He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.
Thanks, but everything can be improved (with the possible exception of Alison Brie)
Good feedback! I'll add some bits and bobs, thanks
It's a shadow :)
This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.
Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.
I find woks inspire most of what I do on a day to day basis
never played it
You are literally too kind!
Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!
You most certainly do.
When you see the pre-disaster version I think you may change your opinion. Most of the lights are actually off in this screenie & there's also considerable structural damage and a lot of fire!
We have many new variants of heads and bodies to add variety, but I see no benefit from adding rank insignias to a private security force. At no point in Half-Life's canon (afaik) is there ever any mention of security personnel having rank beyond "security guard" and "security supervisor". We've already taken it a slight step further by having an elite batch of security guards dressed in black uniforms for particularly high security areas around the central Black Mesa compound.
Yes. Check out previous screenshots!
Any specific examples? We flat-paint our textures then use photos to detail them.
Much appreciated, Dragos.
Why would you put this online? And on ModDB of all places? You're so odd.
Good feedback. Adding it.
The blood is very fresh, (Spoiler: VERY fresh) so it wouldn't have dried yet - still being very bright red.
What's wrong with the pipe?
And the floor is red. The trim is laminated wood.
The one on the far right is enjoying it.
Yeah, this is still using Spirit of Half-Life, which is essentially vanilla HL1 with more control over entities.
You're using the right words, just not in the right place. It is impossible for a texture to be "low-poly" as low-poly means low-polygon and textures are 2D images. And within half-life frames?
It still uses the original Half-Life engine, if that's what you mean, and does require HL1 to play.
The texture has since been replaced. Cheers for commenting!
Urby guesses correctly.
Smashing review, old chap.
I seem to be holding a lot of spaghetti.