A level designer of 11 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 24 and I'm mostly happy.

Comment History  (120 - 150 of 333)
Archie_SnC
Archie_SnC @ The Core

OpenGL

Good karma+5 votes
Archie_SnC
Archie_SnC @ Legalities, legalities... [WIP]

It's a sprite.

Thanks for the comments - I've added many more light fixtures for realism, but left them off to retain the atmosphere.

Good karma+3 votes
Archie_SnC
Archie_SnC @ Legalities, legalities... [WIP]

This is part of the Central Administration Building and this floor in particular caters to legal administration.

Good karma+13 votes
Archie_SnC
Archie_SnC @ The Core

I don't know the extent to which Valve has enabled modding on Mac. We certainly won't be testing or offering support for Mac versions, though, so it definitely won't be the best way to play it. Apologies!

Good karma+2 votes
Archie_SnC
Archie_SnC @ The Core

We are not. We have in fact actively spoken out against the trinity engine in the past. We are using Spirit for advanced entity control and Vluzacn's compile tools for light bouncing, but aside from that this is vanilla Goldsource.

Good karma+5 votes
Archie_SnC
Archie_SnC @ The Core [OFFICIAL TRAILER]

Yes. Yes he did.

Good karma+2 votes
Archie_SnC
Archie_SnC @ The Core [OFFICIAL TRAILER]

Thanks, dude! The track is called Lilith, and it was composed by one of our favourite artists, Varien, and used in The Core with his permission.

Good karma+4 votes
Archie_SnC
Archie_SnC @ The Core

Unless the pack you're using has some scary installation process we're unaware of, it should be completely independant of The Core. HL and mods have a hierarchy when it comes to selecting the content it loads and first and foremost is the mod's own folder. Second is the valve folder and if it still hasn't found the content its searching for it'll load from the GCF file as HL does by default.

Good karma+3 votes
Archie_SnC
Archie_SnC @ OFFICIAL TRAILER RELEASE

Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!

Good karma+13 votes
Archie_SnC
Archie_SnC @ December 2013 WIP shots.

AAAAANNNNNNDDDDDREEEEWWWWWS!!!

Good karma+5 votes
Archie_SnC
Archie_SnC @ The Core

There are no HD models in The Core. This is Goldsource - the highest of high def models are still super low-poly.

Good karma+2 votes
Archie_SnC
Archie_SnC @ Hold On Tight (WIP)

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

Good karma+2 votes
Archie_SnC
Archie_SnC @ The Core

I may have something even better in the works... :3

Good karma+4 votes
Archie_SnC
Archie_SnC @ Entering the lair... WIP

'horrible and terrible' is urby's middle name.

Urby 'Horrible and Terrible' Urbleston

Good karma+12 votes
Archie_SnC
Archie_SnC @ Happy Birthday Half-Life

Cheers for the comment!
I always try to use lighting to convey a particular feeling and this area is one of suspense, but relative safety. Have no doubt the lighting will change from this early version, but it does need to be a stark contrast to the following area which is much darker.

Good karma+3 votes
Archie_SnC
Archie_SnC @ Superfluous Shade [WIP]

Why do I associate myself with you?

Good karma+3 votes
Archie_SnC
Archie_SnC @ Happy Birthday Half-Life

Indeed! It hasn't had a detail pass yet, so it's just the bare-bones required to create gameplay.
We tend to do a level design pass, a scripting pass, a detail pass and then an audio pass.

Good karma+6 votes
Archie_SnC
Archie_SnC @ Superfluous Shade [WIP]

Thanks, I painted it myself!

Good karma+3 votes
Archie_SnC
Archie_SnC @ The Core

As with Half-Life, the primary threat in The Core changes from chapter to chapter, map to map. The two factions meet far more often than in HL1, though, and sometimes it's a matter of the player knowing which enemies are their priority at that moment. The answer isn't always entirely clear.

Good karma+2 votes
Archie_SnC
Archie_SnC @ Merry Urby Day media!

But teleporters, particle beam weapons, power armour, 3D holograms and portal guns did?

Good karma+7 votes
Archie_SnC
Archie_SnC @ Hold On Tight (WIP)

I'm afraid I don't understand what you mean

Good karma+2 votes
Archie_SnC
Archie_SnC @ Hold On Tight (WIP)

Thanks!
This map takes about twelve minutes to compile currently.

Good karma+6 votes
Archie_SnC
Archie_SnC @ Hold On Tight (WIP)

Thanks!
It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

Good karma+3 votes
Archie_SnC
Archie_SnC @ Hold On Tight (WIP)

We are looking into potentially updating the skyboxes.

Good karma+6 votes
Archie_SnC
Archie_SnC @ Dusk Settles (Early WIP)

(just for clarity for those who don't know; de_twhl2011 was a previous map of my own. I'm not stealing someone else's design or anything - just recycling my own for a better purpose)

Good karma+3 votes
Archie_SnC
Archie_SnC @ Dusk Settles (Early WIP)

I have no idea what you mean, Joebama! ;D
Media.moddb.com

Good karma+3 votes
Archie_SnC
Archie_SnC @ Dusk Settles (Early WIP)

There's a literary technique known as a 'play on words' in which you may take a commonly used word or phrase such as, I dunno, "dust settles" and change it slightly to accommodate a different meaning while still having connotations of the original phrase. Madness, I know, but sometimes I just can't help myself.

Good karma+1 vote
Archie_SnC
Archie_SnC @ Dormitories

You most certainly do.

Good karma+4 votes
Archie_SnC
Archie_SnC @ The Core

Urby has been suitably informed that if it's not released within a previously agreed 'reasonable timeframe' then I will park an elephant on his house. From a hot air balloon.
How did I get it up there in the first place? Science.

Good karma+4 votes
Level
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
333
Per day
0.2
Members
12
Mods
110
Articles
20
Media
228
Groups
1