A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (60 - 90 of 267)
Archie_SnC
Archie_SnC Dec 6 2013, 8:16am replied:

There are no HD models in The Core. This is Goldsource - the highest of high def models are still super low-poly.

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 3 2013, 6:26am replied:

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

+2 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Dec 1 2013, 10:10pm replied:

I may have something even better in the works... :3

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Nov 24 2013, 9:43pm replied:

'horrible and terrible' is urby's middle name.

Urby 'Horrible and Terrible' Urbleston

+12 votes   media: Entering the lair... WIP
Archie_SnC
Archie_SnC Nov 22 2013, 12:49pm replied:

Cheers for the comment!
I always try to use lighting to convey a particular feeling and this area is one of suspense, but relative safety. Have no doubt the lighting will change from this early version, but it does need to be a stark contrast to the following area which is much darker.

+3 votes   media: Happy Birthday Half-Life
Archie_SnC
Archie_SnC Nov 21 2013, 11:13am replied:

Why do I associate myself with you?

+2 votes   media: Superfluous Shade [WIP]
Archie_SnC
Archie_SnC Nov 21 2013, 11:11am replied:

Indeed! It hasn't had a detail pass yet, so it's just the bare-bones required to create gameplay.
We tend to do a level design pass, a scripting pass, a detail pass and then an audio pass.

+6 votes   media: Happy Birthday Half-Life
Archie_SnC
Archie_SnC Nov 3 2013, 12:14pm replied:

Thanks, I painted it myself!

+3 votes   media: Superfluous Shade [WIP]
Archie_SnC
Archie_SnC Oct 28 2013, 8:39pm replied:

As with Half-Life, the primary threat in The Core changes from chapter to chapter, map to map. The two factions meet far more often than in HL1, though, and sometimes it's a matter of the player knowing which enemies are their priority at that moment. The answer isn't always entirely clear.

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Oct 19 2013, 9:48am replied:

But teleporters, particle beam weapons, power armour, 3D holograms and portal guns did?

+7 votes   media: Merry Urby Day media!
Archie_SnC
Archie_SnC Oct 6 2013, 8:44pm replied:

I'm afraid I don't understand what you mean

+2 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:44am replied:

Thanks!
This map takes about twelve minutes to compile currently.

+6 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:43am replied:

Thanks!
It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

+3 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:42am replied:

We are looking into potentially updating the skyboxes.

+6 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:30pm replied:

(just for clarity for those who don't know; de_twhl2011 was a previous map of my own. I'm not stealing someone else's design or anything - just recycling my own for a better purpose)

+2 votes   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:29pm replied:

I have no idea what you mean, Joebama! ;D
Media.moddb.com

+2 votes   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:25pm replied:

TBD

+1 vote   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:25pm replied:

There's a literary technique known as a 'play on words' in which you may take a commonly used word or phrase such as, I dunno, "dust settles" and change it slightly to accommodate a different meaning while still having connotations of the original phrase. Madness, I know, but sometimes I just can't help myself.

+1 vote   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 14 2013, 9:07am replied:

You most certainly do.

+4 votes   media: Dormitories
Archie_SnC
Archie_SnC Sep 12 2013, 8:25am replied:

Urby has been suitably informed that if it's not released within a previously agreed 'reasonable timeframe' then I will park an elephant on his house. From a hot air balloon.
How did I get it up there in the first place? Science.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 27 2013, 4:45pm replied:

Thanks a lot, mate!

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 17 2013, 8:08pm replied:

Seriously? That would have saved a BUTTLOAD of time

+5 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 17 2013, 8:07pm replied:

Consider upgrading to the ad-free version for only $49.95!

+5 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 17 2013, 8:06pm replied:

Millions of dollars of design and development wasted!

+6 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 14 2013, 10:39am says:

It's a good thing the developer's chat thread for The Core is used only for important mod-related discussion and planning.

Fbcdn-sphotos-c-a.akamaihd.net
Fbcdn-sphotos-a-a.akamaihd.net

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 8 2013, 9:33pm replied:

No.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Aug 5 2013, 9:50pm replied:

*worked. Past tense. It was destroyed.

+3 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 4 2013, 11:02am replied:

It's a fair point, and one that I actually never really considered because the building it's based on where I used to work didn't actually have lights. ( Hunter.weebitmagic.com ).
I have however added spotlights on the ceiling although in reality they would have to be like 25,000 Watts to light that area.

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:12pm replied:

Many thanks

+2 votes   media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:09pm replied:

Comments like this are truly inspiring! Thankyou so much.

+4 votes   media: Official Business
Archie_SnC
Archie_SnC Oct 1 2014, 6:58am replied:

I will fight to the death to defend purple light in the goldsource engine ;)
This area of the facility is largely without power and has been used as a base of operations for the scientists and security personnell who are combatting the military. Due to the intense cold of night, I think it would be quite reasonable for these desperate people to use oil drum fires for warmth.

+2 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Oct 1 2014, 6:57am replied:

Thanks!
We work almost entirely to a 0.50 texture scale, so probably only around 5% of the textures we use are from Half-Life. We've made the rest, as we decided early on not to use other peoples' wad files. We have well over a thousand completely new textures.

+4 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Mar 6 2014, 3:55pm replied:

Hi MrGnang, cheers for the comment! My day to day work involves a lot of After Effects use, and I have several Optical Flare plugins for it which were easy enough to convert to sprites for The Core. The one from this image, known as the 'Jay Jay' is available here for the very reasonable price of $125: Videocopilot.net

+3 votes   media: "Do your damn job..." [WIP]
Archie_SnC
Archie_SnC Jan 9 2014, 8:56am replied:

This is part of the Central Administration Building and this floor in particular caters to legal administration.

+13 votes   media: Legalities, legalities... [WIP]
Archie_SnC
Archie_SnC Dec 10 2013, 2:56pm replied:

AAAAANNNNNNDDDDDREEEEWWWWWS!!!

+4 votes   media: December 2013 WIP shots.
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Nah, just a sprite. But a sexy one, I promise!

+2 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jun 2 2013, 8:31pm replied:

Had to google halo marine, but yeah I can see the similarity. I assure you that Halo was not the first game to have the idea of a physical HUD, though :P
Also, these are holographic, not glass /pedantic Archie

+2 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes   media: Day One
Archie_SnC
Archie_SnC Mar 28 2013, 10:34am replied:

It's metal. Rock wouldn't suit this lab environment.

+2 votes   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Jan 22 2013, 4:01pm says:

I have had sex with all your models.

+3 votes   media: Low-poly Steampunk Hammer Grenade
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 9:20am replied:

Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!

+6 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Oct 21 2012, 4:10pm replied:

Try either a different browser or check it out on Youtube, my good man!
Youtu.be

+2 votes   article: The Core - October Update
Archie_SnC
Archie_SnC Oct 12 2012, 2:32pm replied:

Many thanks! This area will undergo a lot of changes, though. You can already see the base of a transmitter tower, and you can expect some Black Mesa security jeeps and maybe more of an entrenched military presence.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:28pm replied:

If you can run the latest Steam version of HL using OpenGL or Direct3D then you can play this. However, we're not really restricting ourselves much with regard to wpolies, so framerate drops on very old computers may occur.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Jul 4 2012, 5:04pm says:

Structurally a lot more realistic. Nice work!

+5 votes   media: Mission Improbable 2 - Underpass comparison
Archie_SnC
Archie_SnC May 13 2012, 1:22pm replied:

Nope, the textures themselves are all scaled to .50, but there's no detail textures. Cheers for the comment, as always!

+2 votes   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC May 13 2012, 10:38am says:

Source is so much nicer to work with - you'll get all your enthusiasm back really quickly if you switch :)
Best of luck.

+3 votes   article: To Source or not to Source, that is the question
Archie_SnC
Archie_SnC May 9 2012, 1:25am replied:

Thanks! Everything except the chair covers is new :)

+1 vote   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC Dec 1 2011, 11:58pm replied:

I like the toolbox idea, but I agree with TheSkunk in terms of the torch at the vent. The broadlight stand is supposed to immediately draw the player's attention to the set of double doors it's illuminating to make the way to go clear after a disorientating elevator shaft section. An illuminated vent would definitely distract from this.

It's clearer in the other screenshot I posted.

+1 vote   media: Cendark Teaser
Archie_SnC
Archie_SnC Nov 29 2011, 7:11pm replied:

you have some massive gravel where you come from

+2 votes   media: Cendark Teaser
Archie_SnC
Archie_SnC Nov 28 2011, 10:41pm replied:

Can you be more specific? What sort of detailing would look good here, d'ya think?

+1 vote   media: Cendark Teaser
Archie_SnC
Archie_SnC Jun 21 2011, 4:42pm replied:

You have no idea how tempted I am by this. Hah!

+3 votes   media: Central Admin Building Media Release 3.5
Archie_SnC
Archie_SnC Mar 19 2011, 5:54am replied:

Truth be told, I -hate- mapping for GS again, haha. Cheers for the comment, though :)

+2 votes   article: Central Admin Building Media Release 2
Archie_SnC
Archie_SnC Mar 16 2011, 9:56am says:

like like like

+1 vote   media: Low Poly - Upgraded Shotgun
Archie_SnC
Archie_SnC Jan 20 2011, 12:13pm replied:

Thanks :>

+1 vote   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 19 2011, 5:44pm replied:

yeah, they're actual vanilla HL models. They'll be replaced with slightly higher-poly, more decently scaled ones at some point.

+1 vote   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 19 2011, 5:04pm replied:

This is Urby's project. I'm just here to pick up his considerable slack. ;)

+2 votes   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Aug 22 2010, 4:31pm says:

Why is "Freeman" in inverted commas?

0 votes   mod: Overturn
Archie_SnC
Archie_SnC Aug 8 2010, 8:27pm replied:

It's not much bigger than the first ever Survival map Last Stand, actually. Uses the same amount of ammo, weapons and combustibles.

+1 vote   article: L4D Wetwork
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