A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (60 - 90 of 261)
Archie_SnC
Archie_SnC Nov 21 2013, 11:11am replied:

Indeed! It hasn't had a detail pass yet, so it's just the bare-bones required to create gameplay.
We tend to do a level design pass, a scripting pass, a detail pass and then an audio pass.

+6 votes     media: Happy Birthday Half-Life
Archie_SnC
Archie_SnC Nov 3 2013, 12:14pm replied:

Thanks, I painted it myself!

+3 votes     media: Superfluous Shade [WIP]
Archie_SnC
Archie_SnC Oct 28 2013, 8:39pm replied:

As with Half-Life, the primary threat in The Core changes from chapter to chapter, map to map. The two factions meet far more often than in HL1, though, and sometimes it's a matter of the player knowing which enemies are their priority at that moment. The answer isn't always entirely clear.

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Oct 19 2013, 9:48am replied:

But teleporters, particle beam weapons, power armour, 3D holograms and portal guns did?

+7 votes     media: Merry Urby Day media!
Archie_SnC
Archie_SnC Oct 6 2013, 8:44pm replied:

I'm afraid I don't understand what you mean

+2 votes     media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:44am replied:

Thanks!
This map takes about twelve minutes to compile currently.

+6 votes     media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:43am replied:

Thanks!
It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

+3 votes     media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Oct 5 2013, 10:42am replied:

We are looking into potentially updating the skyboxes.

+6 votes     media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:30pm replied:

(just for clarity for those who don't know; de_twhl2011 was a previous map of my own. I'm not stealing someone else's design or anything - just recycling my own for a better purpose)

+2 votes     media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:29pm replied:

I have no idea what you mean, Joebama! ;D
Media.moddb.com

+2 votes     media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:25pm replied:

TBD

+1 vote     media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:25pm replied:

There's a literary technique known as a 'play on words' in which you may take a commonly used word or phrase such as, I dunno, "dust settles" and change it slightly to accommodate a different meaning while still having connotations of the original phrase. Madness, I know, but sometimes I just can't help myself.

+1 vote     media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 14 2013, 9:07am replied:

You most certainly do.

+4 votes     media: Dormitories
Archie_SnC
Archie_SnC Sep 12 2013, 8:25am replied:

Urby has been suitably informed that if it's not released within a previously agreed 'reasonable timeframe' then I will park an elephant on his house. From a hot air balloon.
How did I get it up there in the first place? Science.

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Aug 27 2013, 4:45pm replied:

Thanks a lot, mate!

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Aug 17 2013, 8:08pm replied:

Seriously? That would have saved a BUTTLOAD of time

+5 votes     media: The Core App
Archie_SnC
Archie_SnC Aug 17 2013, 8:07pm replied:

Consider upgrading to the ad-free version for only $49.95!

+5 votes     media: The Core App
Archie_SnC
Archie_SnC Aug 17 2013, 8:06pm replied:

Millions of dollars of design and development wasted!

+6 votes     media: The Core App
Archie_SnC
Archie_SnC Aug 14 2013, 10:39am says:

It's a good thing the developer's chat thread for The Core is used only for important mod-related discussion and planning.

Fbcdn-sphotos-c-a.akamaihd.net
Fbcdn-sphotos-a-a.akamaihd.net

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Aug 8 2013, 9:33pm replied:

No.

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Aug 5 2013, 9:50pm replied:

*worked. Past tense. It was destroyed.

+3 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 4 2013, 11:02am replied:

It's a fair point, and one that I actually never really considered because the building it's based on where I used to work didn't actually have lights. ( Hunter.weebitmagic.com ).
I have however added spotlights on the ceiling although in reality they would have to be like 25,000 Watts to light that area.

+2 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:12pm replied:

Many thanks

+2 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:09pm replied:

Comments like this are truly inspiring! Thankyou so much.

+4 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:08pm replied:

When you see the pre-disaster version I think you may change your opinion. Most of the lights are actually off in this screenie & there's also considerable structural damage and a lot of fire!

+2 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 3 2013, 10:06pm replied:

I can't say what it is, but I can confirm there are no links to Holocausts or museums catering to them.

+3 votes     media: Official Business
Archie_SnC
Archie_SnC Aug 2 2013, 9:31pm replied:

Planning to? ****, like, two years ago?

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Jul 18 2013, 11:24am replied:

Yeah I keep telling him to proof-read before posting. :P

+3 votes     media: Briefing room over the years
Archie_SnC
Archie_SnC Jul 18 2013, 8:03am says:

It's work like this that makes me damn proud to be a part of this mod. Great stuff, urby.

+2 votes     media: Briefing room over the years
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Nah, just a sprite. But a sexy one, I promise!

+2 votes     media: Summer Update (WIP)
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