A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (90 - 120 of 246)
Archie_SnC
Archie_SnC Apr 6 2013, 7:55am replied:

Great guy award goes to masquedios! Thanks a lot, mate!

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes     media: Day One
Archie_SnC
Archie_SnC Mar 28 2013, 10:35am replied:

Added a metal panel strip running between the lights embedded in the ceiling. Cheers!

+1 vote     media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 28 2013, 10:34am replied:

It's metal. Rock wouldn't suit this lab environment.

+2 votes     media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 20 2013, 4:25pm replied:

It's not, but cheers for the benefit of the doubt! :P

Have fixed, thanks for keeping me right, Cro-man!

+2 votes     media: Cendark WIPs
Archie_SnC
Archie_SnC Mar 16 2013, 1:53pm says:

I don't understand the point of this project. This appears to be the exact same map as the original, just with less suited textures. Half-Life: Source already exists. Black Mesa: Source already exists - what is the unique selling point of this 'mod'? The engine update and beautification bases have already been covered.

+7 votes     media: HLS 1.5 Background
Archie_SnC
Archie_SnC Feb 6 2013, 10:21am replied:

After The Core? No. It's a horrible engine to work with these days.

+1 vote     member: Archie_SnC
Archie_SnC
Archie_SnC Feb 2 2013, 7:36am replied:

read "requirements" at the top of the page under the story.

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Jan 25 2013, 1:04am replied:

What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.

+2 votes     media: Central Complex Media (Outdated)
Archie_SnC
Archie_SnC Jan 22 2013, 4:01pm says:

I have had sex with all your models.

+3 votes     media: Low-poly Steampunk Hammer Grenade
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Cheers! :)

+1 vote     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment

+2 votes     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:49am replied:

That's lucky, I love making them! :D

+4 votes     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

Thanks so much. Lovely comment! :)

+2 votes     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!

+1 vote     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!

+1 vote     media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 19 2013, 9:07pm replied:

He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes     media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 13 2013, 10:58pm replied:

Good feedback! I'll add some bits and bobs, thanks

+2 votes     media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 2:58pm replied:

It's a shadow :)

+2 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:23am replied:

This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.

+4 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:22am replied:

Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.

+2 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:21am replied:

Thanks for continually leaving positive comments on our media updates, it's great to see the same people coming back again and again because we like to be as involved with the community as possible!

+3 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:20am replied:

Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!

+6 votes     media: WIP - Lab Hub
Archie_SnC
Archie_SnC Dec 22 2012, 5:46pm replied:

we're using Vluzacn's compile tools, although they don't really affect the shadows much, they're more involved in the way the light bounces. The nice sharp shadows come from working with a 0.50 texture scale which is equivalent to lowering the lightmap scale in Source. Many thanks for the comment

+7 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 19 2012, 9:14pm replied:

the geek in me feels obliged to let you know that this is in fact equivalent to a Source lightmap scale of 8. :)

+1 vote     media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Dec 13 2012, 5:38am replied:

Catch me later, I'll buy you a beer!

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:38am replied:

The chance of this dying is 0% thanks to awesome people like yourself supporting us

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:37am replied:

We're surprised too, and hugely honoured! :) Thanks so much for the vote!

+2 votes     mod: The Core
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