A level designer of 11 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.
I think you need to tone down the orange in this area
Massive amount of orange? I don't see it...
Because I ran out of blue paint
No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.
You're my new favourite ModDBer <3
When you play it upon release!
Sure will be!
Great guy award goes to masquedios! Thanks a lot, mate!
You really don't...
Added a metal panel strip running between the lights embedded in the ceiling. Cheers!
It's metal. Rock wouldn't suit this lab environment.
It's not, but cheers for the benefit of the doubt! :P
Have fixed, thanks for keeping me right, Cro-man!
I don't understand the point of this project. This appears to be the exact same map as the original, just with less suited textures. Half-Life: Source already exists. Black Mesa: Source already exists - what is the unique selling point of this 'mod'? The engine update and beautification bases have already been covered.
After The Core? No. It's a horrible engine to work with these days.
read "requirements" at the top of the page under the story.
What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.
I have had sex with all your models.
Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment
That's lucky, I love making them! :D
Thanks so much. Lovely comment! :)
The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!
Many thanks! :)
The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!
He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.
Thanks, but everything can be improved (with the possible exception of Alison Brie)
Good feedback! I'll add some bits and bobs, thanks
It's a shadow :)
This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.
Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.