A level designer of 11 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 23 and I'm probably drunk.

Comment History  (150 - 180 of 311)
Archie_SnC
Archie_SnC May 10 2013, 5:19am says:

I think you need to tone down the orange in this area

+5 votes   media: The Lobby
Archie_SnC
Archie_SnC May 8 2013, 3:43pm replied:

Massive amount of orange? I don't see it...

+2 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 7 2013, 4:28am replied:

Because I ran out of blue paint

+15 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC May 6 2013, 6:40pm replied:

No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.

+4 votes   media: Industry & Insecurity, WIP
Archie_SnC
Archie_SnC May 5 2013, 1:17pm replied:

You're my new favourite ModDBer <3

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Apr 20 2013, 11:20am replied:

When you play it upon release!

+2 votes   media: Central Complex WIP
Archie_SnC
Archie_SnC Apr 11 2013, 9:32am replied:

Sure will be!

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Apr 6 2013, 7:55am replied:

Great guy award goes to masquedios! Thanks a lot, mate!

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes   media: Day One
Archie_SnC
Archie_SnC Mar 28 2013, 10:35am replied:

Added a metal panel strip running between the lights embedded in the ceiling. Cheers!

+1 vote   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 28 2013, 10:34am replied:

It's metal. Rock wouldn't suit this lab environment.

+2 votes   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Mar 20 2013, 4:25pm replied:

It's not, but cheers for the benefit of the doubt! :P

Have fixed, thanks for keeping me right, Cro-man!

+2 votes   media: Cendark WIPs
Archie_SnC
Archie_SnC Mar 16 2013, 1:53pm says:

I don't understand the point of this project. This appears to be the exact same map as the original, just with less suited textures. Half-Life: Source already exists. Black Mesa: Source already exists - what is the unique selling point of this 'mod'? The engine update and beautification bases have already been covered.

+7 votes   media: HLS 1.5 Background
Archie_SnC
Archie_SnC Feb 6 2013, 10:21am replied:

After The Core? No. It's a horrible engine to work with these days.

+2 votes   member: Archie_SnC
Archie_SnC
Archie_SnC Feb 2 2013, 7:36am replied:

read "requirements" at the top of the page under the story.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 25 2013, 1:04am replied:

What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.

+3 votes   media: Central Complex Media (Outdated)
Archie_SnC
Archie_SnC Jan 22 2013, 4:01pm says:

I have had sex with all your models.

+3 votes   media: Low-poly Steampunk Hammer Grenade
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Cheers! :)

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:49am replied:

That's lucky, I love making them! :D

+4 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

Thanks so much. Lovely comment! :)

+2 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 19 2013, 9:07pm replied:

He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 13 2013, 10:58pm replied:

Good feedback! I'll add some bits and bobs, thanks

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 2:58pm replied:

It's a shadow :)

+2 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:23am replied:

This comment gave me a big silly grin! :D "feels fresh and new but also familiar" is -exactly- what we've been going for in trying to give our own spin on the Black Mesa we all know and love.

+4 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Jan 4 2013, 9:22am replied:

Ha, yes, I think every bit of media I've released has been after an all-nighter. You know me so well.

+2 votes   media: WIP - Lab Hub
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