A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (150 - 180 of 278)
Archie_SnC
Archie_SnC Dec 13 2012, 5:38am replied:

The chance of this dying is 0% thanks to awesome people like yourself supporting us

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 9 2010, 12:39am replied:

I mapped for Goldsource for around 4 years before finally switching to Source, so I think I stand in a pretty good position to say that Source is of course better. Every single person I know who thinks Goldsource is better (all 3 of them) has barely given Source modding a chance what-so-ever. Yes it's more complicated to produce something worth a damn, but that's because what you can produce is a hundredfold times better than Goldsource. I recently went back to Goldsource for nostalgia's sake and found no room to be creative at all. It was a fantastic engine back in its prime, and if people prefer modding it than modding a more up-to-date engine then that's fine. Let them have their fun and look on as a whole ten people play their hard work.
What I can't stand is people who actually have the nerve to say Goldsource is BETTER than Source. What could you possibly be basing that on? In what remote sense is it better?
And as for the SDK being buggy, in the early days of Hammer 4 it crashed a lot, but it literally hasn't crashed on me in around 2 years. And I've never not been able to use the SDK.

Stop being daft.

This was mainly aimed at Morshu, by the way.

+2 votes   mod: Half-Life: Nightwatch
Archie_SnC
Archie_SnC Dec 13 2012, 5:37am replied:

We're surprised too, and hugely honoured! :) Thanks so much for the vote!

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 13 2012, 5:35am replied:

Have you played Half-Life? It's exactly like that, but completely different.

In seriousness, though, gameplay footage will be released when we're confident that it's at a level of quality matching or surpassing that of the media we have already posted. I'm sorry that this is an issue for you, but we don't want to prematurely release something. Hit the track mod button to be notified when gameplay videos are released and thanks for taking the time to comment! :)

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 11 2012, 4:21pm replied:

Very nice lighting thanks to your wonderful compile tools!

+3 votes   media: Black Mesa's corridors
Archie_SnC
Archie_SnC Dec 5 2012, 7:42pm replied:

Probably the nicest comment I've ever received about anything. Thankyou so much.

+8 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 1 2012, 12:43pm replied:

Cheers, sir!

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 1 2012, 12:41pm replied:

You have my warmest thanks!

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Nov 17 2012, 6:09pm replied:

This area doesn't even peak over 1000wpoly, actually! Urby is excellent at detailing without stretching the engine.

+3 votes   media: Central Dorms and Leisure Complex WIP
Archie_SnC
Archie_SnC Oct 21 2012, 4:10pm replied:

Try either a different browser or check it out on Youtube, my good man!
Youtu.be

+2 votes   article: The Core - October Update
Archie_SnC
Archie_SnC Oct 21 2012, 5:34am replied:

For some reason my lighting always seems to end up orange and blue when I'm mapping whilst drinking Irn Bru...
Thanks for the comment!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 21 2012, 5:33am replied:

Excellent detective work! You could also have noted that it's listed on ModDB has a Half-Life mod. ;)
Seriously though, thanks for the comment!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 21 2012, 5:32am replied:

Believe me, we wish we'd hurry up and finish it even more than you do! Thanks for the comment!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 19 2012, 1:52pm replied:

Cheers for the effort, but it's already quite different. I couldn't ignore that many comments on the image itself :)

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Oct 19 2012, 1:51pm replied:

Every time I test. I usually build the map up a little bit first to make sure the main structure is going to work at all before recording (so in this case I made the raised office and the main warehouse shape) before removing it all and starting again, this time recording each iteration. Thanks for the comment!

+3 votes   media: Evolution of a Map - The Warehouse
Archie_SnC
Archie_SnC Oct 14 2012, 9:24pm replied:

Really appreciate the comment, dude! Luckily as a video production nerd I got a huge thrill out of experimenting and making this video in the first place so the work wasn't even slightly selfless ;D

The fact that people are also telling me they're learning from watching it is a massive bonus!

+1 vote   media: Evolution of a Map - Cenlab1
Archie_SnC
Archie_SnC Oct 14 2012, 9:19pm replied:

Main reason why this mod won't be better than Black Mesa:
This mod is based on HL1 and will therefore have original HL1 movement and nice HL1 physics.

Appreciate the sentiment, but we're not kidding ourselves by pretending Goldsource can compete with the big boys these days. Don't get me wrong - I love HL with all my heart, but it's not fair to hate on Black Mesa for improving the outdated Goldsource mechanics.

Thanks so much for the vote of confidence though, really do appreciate that!

+6 votes   mod: The Core
Archie_SnC
Archie_SnC Oct 14 2012, 6:41am replied:

Urby did a silly when writing the description. The mod takes place in parallel with the original game.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Oct 13 2012, 7:53pm replied:

Yes. Check out previous screenshots!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:34pm replied:

Thanks so much! We now have a roughly 90% custom texture ratio. Initially we were using loads of HL textures as well, but they just start to look out of place next to our double-res replacements.

+5 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:32pm replied:

Many thanks! This area will undergo a lot of changes, though. You can already see the base of a transmitter tower, and you can expect some Black Mesa security jeeps and maybe more of an entrenched military presence.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:31pm replied:

Probably not. HL's defaults have a certain amount of charm :)

+6 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:28pm replied:

If you can run the latest Steam version of HL using OpenGL or Direct3D then you can play this. However, we're not really restricting ourselves much with regard to wpolies, so framerate drops on very old computers may occur.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Aug 21 2012, 8:38am replied:

compliment ACCEPTED

+4 votes   media: The 'these compiles took ages' Update
Archie_SnC
Archie_SnC Aug 20 2012, 11:13am replied:

Yeah, I'm not entirely sold on them. I was thinking about changing them to safety-lights on the handrails. I do want to communicate more of a post-disaster theme than I've had in this map until recently, and the red lights were a big part of that, but I agree that they look fairly odd. It's less obvious when you're at player-height, but I'll definitely be doing further experiments. Thanks for the feedback!

+4 votes   media: The 'these compiles took ages' Update
Archie_SnC
Archie_SnC Aug 11 2012, 12:58pm replied:

Oh lawd...

+3 votes   article: The Core - August Update
Archie_SnC
Archie_SnC Aug 11 2012, 12:58pm replied:

No. We have a team of dedicated playtesters - it won't be public.

+2 votes   article: The Core - August Update
Archie_SnC
Archie_SnC Aug 10 2012, 7:02pm replied:

Any specific examples? We flat-paint our textures then use photos to detail them.

+2 votes   article: The Core - August Update
Archie_SnC
Archie_SnC Aug 10 2012, 8:41am replied:

Completely agree, and as I just said this area has already changed significantly. Keep in mind this screenshot is from the map's first ever compile.

+2 votes   media: August 2012 Media Update - Part 2
Archie_SnC
Archie_SnC Aug 10 2012, 8:39am replied:

Who knows? Perhaps that machine was pushed over pre-disaster because it swallowed Barney's dollar.
Perhaps vortigaunts hate bright green colours.
Perhaps I just like using vending machines as light sources. :3

+3 votes   media: August 2012 Media Update - Part 2
Archie_SnC
Archie_SnC Aug 10 2012, 8:11am replied:

heyyyyy.... :(

+6 votes   article: The Core - August Update
Archie_SnC
Archie_SnC Jan 12 2015, 3:02pm says:

Whilst work is underway to finesse gameplay, audio and code - all of which are quite difficult to show via screenshots - we're also still diligently tuning areas already shown. Here's some progress on one of my later maps.

+11 votes   media: Progress
Archie_SnC
Archie_SnC Oct 1 2014, 6:56am replied:

Thanks! They're taken from real lens images

+3 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Apr 25 2014, 5:24pm says:

I love Apache arenas! Maybe consider making the water translucent and change the tone of the lighting to match the skybox a bit more. It's a very greeny/yellowy light currently, whereas the sky is quite blue and orange.
Looking forward to seeing more

+3 votes   media: Gina's Adventures
Archie_SnC
Archie_SnC Nov 24 2013, 9:43pm replied:

'horrible and terrible' is urby's middle name.

Urby 'Horrible and Terrible' Urbleston

+12 votes   media: Entering the lair... WIP
Archie_SnC
Archie_SnC Oct 5 2013, 10:44am replied:

Thanks!
This map takes about twelve minutes to compile currently.

+6 votes   media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:30pm replied:

(just for clarity for those who don't know; de_twhl2011 was a previous map of my own. I'm not stealing someone else's design or anything - just recycling my own for a better purpose)

+2 votes   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Sep 22 2013, 8:29pm replied:

I have no idea what you mean, Joebama! ;D
Media.moddb.com

+2 votes   media: Dusk Settles (Early WIP)
Archie_SnC
Archie_SnC Aug 17 2013, 8:07pm replied:

Consider upgrading to the ad-free version for only $49.95!

+5 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 3 2013, 10:06pm replied:

I can't say what it is, but I can confirm there are no links to Holocausts or museums catering to them.

+3 votes   media: Official Business
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Thanks!

+2 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jul 13 2013, 8:48am replied:

Could not agree more. There are plenty of little secrets to reward exploration.

+6 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC May 7 2013, 4:28am replied:

Because I ran out of blue paint

+15 votes   media: Clockwork Orange (WIP)
Archie_SnC
Archie_SnC Mar 28 2013, 10:35am replied:

Added a metal panel strip running between the lights embedded in the ceiling. Cheers!

+1 vote   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Jan 25 2013, 1:04am replied:

What are you doing here in 2012??? What am I doing here in 2013?
Yes, this area does not exist anymore.

+2 votes   media: Central Complex Media (Outdated)
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!

+1 vote   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 13 2013, 10:58pm replied:

Good feedback! I'll add some bits and bobs, thanks

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 9:21am replied:

Thanks for continually leaving positive comments on our media updates, it's great to see the same people coming back again and again because we like to be as involved with the community as possible!

+4 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Aug 9 2012, 10:12pm replied:

Ha, I hope you're wrong about nothing to improve! This area has already changed significantly! Don't worry, I tried to maintain the atmosphere!
Thanks for the comment

+2 votes   media: August 2012 Media Update - Part 2
Archie_SnC
Archie_SnC Aug 9 2012, 7:45pm says:

Incidentally, this is the last time you saw this area:
Moddb.com

+3 votes   media: August 2012 Media Update - Part 2
Archie_SnC
Archie_SnC Jun 29 2012, 6:28pm replied:

Indeed. It's only being used for in-game promotional material. High res versions of the famous Black Mesa rotating billboards, etc.

+1 vote   media: It's not the destination...
Archie_SnC
Archie_SnC May 30 2012, 6:56pm says:

I suggest viewing the original image to get a better sense of the scale, by the way. It's a HQ 1920 x 1080 screenshot.

+5 votes   media: Cendark3 - A final look
Archie_SnC
Archie_SnC May 15 2012, 1:27pm says:

Please hurry up and get a job at DiCE and give me access to all the BF3 DLC betas.

You are talent.

+6 votes   media: Low-poly SCAR-L with attachments
Archie_SnC
Archie_SnC May 13 2012, 1:24pm replied:

Bzzzzop.

+3 votes   media: Cendark April WIPs
Archie_SnC
Archie_SnC May 13 2012, 10:04am replied:

Thanks a lot for the comment, and yeah it's a really nice way to show visible progress - I'll be doing it from earlier in the development process of my future maps.

Goldsource is awful, haha! All the time I'm mapping all I can think is "this would be so much easier in Source".

Thanks again for the comment!

+5 votes   media: Cendark 3 Evolution
Archie_SnC
Archie_SnC May 8 2012, 9:38pm replied:

The whole tram ride, while insanely illogical when you actually spend time examining it is always going to be my favourite moment in gaming. That antidote to cutscenes set up the tone, scale and atmosphere of the game so spectacularly. It's been really fun putting a slightly more modern twist on some of these locations.

+5 votes   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC May 8 2012, 9:06pm replied:

Heh, the clue is in the chapter title: Cendark :)

+2 votes   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC Mar 20 2012, 8:32am says:

Best scar I've ever seen, and I've seen many. I cut people.

+2 votes   media: SCAR-L High-resolution mesh
Archie_SnC
Archie_SnC Nov 6 2011, 8:34pm says:

******* exceptional.

+3 votes   media: Zeuss Electroprojection Rifle High-resolution mesh
Archie_SnC
Archie_SnC Oct 19 2011, 9:19am says:

Disgustingly good. Seriously, what the hell man?

+1 vote   media: AK-47 High-resolution mesh
Archie_SnC
Archie_SnC Jun 27 2011, 4:44pm replied:

You've played Half-Life, right?

+2 votes   media: Central Admin Building Media Release 3.6
Archie_SnC
Archie_SnC Jun 20 2011, 4:53pm replied:

the chick on the right looks a bit like that lassie from Girls Aloud, too.

+5 votes   media: Central Admin Building Media Release 3.5
Archie_SnC
Archie_SnC Jun 18 2011, 12:26pm says:

the trigger looks a bit weird, like it's pressed against the guard.

+1 vote   media: High Poly - Luger Pistol
Archie_SnC
Archie_SnC Jun 18 2011, 12:25pm says:

this is astonishing. You rule, dude

+2 votes   media: High Poly - Webley MK IV
Archie_SnC
Archie_SnC Mar 22 2011, 1:37pm replied:

Those pillars aren't supports, they're purely aesthetic.

+2 votes   media: Central Admin Building Media Release 2
Archie_SnC
Archie_SnC Nov 21 2010, 8:52am says:

much, MUCH better than the first time I saw this.

+1 vote   media: 6 months earlier... (Removed)
Archie_SnC
Archie_SnC Nov 4 2010, 2:11pm says:

stunning, son. Seriously.

+1 vote   media: L4D Survival Map - Wetwork
Archie_SnC
Archie_SnC Nov 4 2010, 1:56pm says:

I love this doctor

+3 votes   member: -Livewire-
Archie_SnC
Archie_SnC Oct 18 2010, 2:29pm says:

Old. Heard about Argentum.Inc 2 years ago.

+1 vote   article: About the mod.
Archie_SnC
Archie_SnC Aug 15 2010, 11:11pm says:

Hm. Doesn't look great on the black background. Recommend opening the original in a new window.

+1 vote   media: Dispersion Labs
Archie_SnC
Archie_SnC Aug 15 2010, 6:17pm says:

This is my favourite developer team of all time.

After a hard day's work on my expansive dickable vineyards, nothing pleases me more than to sit down and play a game made by Bloodbathâ„¢ Software.

Nothing except peppermint dickables, that is.

+12 votes   group: Bloodbath Softworks
Archie_SnC
Archie_SnC Aug 8 2010, 9:48pm says:

My ex-girlfriend had one of these in her top drawer.

+3 votes   media: A1 floater
Archie_SnC
Archie_SnC Aug 7 2010, 2:02pm says:

This man = legend

+1 vote   member: TheGeneralConcept
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