A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (30 - 60 of 267)
Archie_SnC
Archie_SnC Jul 12 2014, 4:58pm says:

Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.

It feels so lived in and atmospheric. 10/10, would bang

+4 votes   media: Diversion (WIP)
Archie_SnC
Archie_SnC Mar 30 2014, 3:47pm replied:

I recently upgraded to a 780ti - It can run BF4 at 4k res, this doesn't even make it break a sweat :P

+4 votes   media: Ultra High Def Screenshots!
Archie_SnC
Archie_SnC Mar 23 2014, 8:20pm replied:

The racist comment was a joke.
They are still wearing urban camo. He's standing on the fringe of a green light, which I think is what's confusing you.

+4 votes   media: Logan's Promise [WIP]
Archie_SnC
Archie_SnC Mar 23 2014, 9:57am replied:

Racist.

+8 votes   media: Logan's Promise [WIP]
Archie_SnC
Archie_SnC May 6 2013, 6:40pm replied:

No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.

+4 votes   media: Industry & Insecurity, WIP
Archie_SnC
Archie_SnC Oct 21 2012, 5:32am replied:

Believe me, we wish we'd hurry up and finish it even more than you do! Thanks for the comment!

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Jan 13 2012, 2:03pm replied:

doubtful

+5 votes   member: Archie_SnC
Archie_SnC
Archie_SnC Mar 23 2014, 9:57am replied:

Secret!

+4 votes   media: Logan's Promise [WIP]
Archie_SnC
Archie_SnC Mar 23 2014, 9:56am replied:

Only one Barney in this image! They probably wouldn't plug them in, you're right, and there is some dialogue here to that very end.

+2 votes   media: Logan's Promise [WIP]
Archie_SnC
Archie_SnC Mar 15 2014, 8:11pm replied:

Thanks so much!

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 15 2014, 11:33am replied:

I'm pretty sure that's EA's mantra

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 14 2014, 10:21pm replied:

We might just start making the mod really ****** to minimize the risk of the "fame" getting to us.

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 10 2014, 8:09pm replied:

Ah the scanner! It's pretty simple, just an additive non-solid brush with a lightly animated texture on it.

+2 votes   media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Mar 10 2014, 3:53pm replied:

Which bit, sorry? 2:09 is the title.

+2 votes   media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Mar 10 2014, 11:59am replied:

:( Sorry to hear that! Hopefully it'll still be good on D3D

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 10 2014, 11:58am replied:

Be sure to let your two watchers know!
Cheers!

+9 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 9 2014, 8:41pm replied:

It will be an option, but we're not testing on it so we can't guarantee it'll work flawlessly. For optimal experience, use OpenGL

+4 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 7 2014, 5:29pm replied:

We hate opaque water too, don't worry :P

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Mar 6 2014, 3:55pm replied:

Hi MrGnang, cheers for the comment! My day to day work involves a lot of After Effects use, and I have several Optical Flare plugins for it which were easy enough to convert to sprites for The Core. The one from this image, known as the 'Jay Jay' is available here for the very reasonable price of $125: Videocopilot.net

+3 votes   media: "Do your damn job..." [WIP]
Archie_SnC
Archie_SnC Feb 21 2014, 1:21pm replied:

I couldn't disagree more. Do some research and perhaps watch some of the Steam Dev Days conference. They genuinely work with their customers as the highest priority and not many companies can boast that. What's more, when they talk about it, they aren't even boasting. They're almost pleading with other companies to follow their model - they're INVITING competition - just so that the end user will have a better experience.
Your problem with Steam is the problem people had with it 10 years ago. Get over it.
I don't think we need Greenlight, but pretending Steam is some evil spyware is just nonsense.

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Feb 18 2014, 6:10am replied:

It is a mapper's dream to one day have his work compared to bacon. For this you have my everlasting thanks.

+9 votes   media: Projected Issues [WIP]
Archie_SnC
Archie_SnC Feb 18 2014, 6:09am replied:

Plausibly the ultimate answer to life, the universe and everything.

+7 votes   media: Projected Issues [WIP]
Archie_SnC
Archie_SnC Feb 11 2014, 12:50pm replied:

Thanks for the comment, mate, that's so nice. I did indeed go through Varien directly, and you can find his library, as well as many more similarly awesome artists on the Monstercat label.
'Lilith' is available in its entirety on Album 12 - Aftermath
Monstercat.com

+2 votes   member: Archie_SnC
Archie_SnC
Archie_SnC Feb 8 2014, 10:56pm replied:

There are. Watch the videos.

+3 votes   article: OFFICIAL TRAILER RELEASE
Archie_SnC
Archie_SnC Jan 17 2014, 6:56pm replied:

OpenGL

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 16 2014, 4:37am replied:

The answer is the same. Read 'Requirements' at the top of this page.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Jan 12 2014, 2:22pm replied:

It's a sprite.

Thanks for the comments - I've added many more light fixtures for realism, but left them off to retain the atmosphere.

+3 votes   media: Legalities, legalities... [WIP]
Archie_SnC
Archie_SnC Jan 12 2014, 2:20pm replied:

None of the visual elements have been achieved with coding - the maps are all regular Goldsource and can be reproduced in an unmodified HL1. We do however use some minor coding in order to add new enemies, new alies, new weapons, etc. Thanks for the comment!

+1 vote   mod: The Core
Archie_SnC
Archie_SnC Jan 9 2014, 8:56am replied:

This is part of the Central Administration Building and this floor in particular caters to legal administration.

+13 votes   media: Legalities, legalities... [WIP]
Archie_SnC
Archie_SnC Jan 5 2014, 5:51pm replied:

I don't know the extent to which Valve has enabled modding on Mac. We certainly won't be testing or offering support for Mac versions, though, so it definitely won't be the best way to play it. Apologies!

+2 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 19 2013, 7:20am replied:

We are not. We have in fact actively spoken out against the trinity engine in the past. We are using Spirit for advanced entity control and Vluzacn's compile tools for light bouncing, but aside from that this is vanilla Goldsource.

+5 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 13 2013, 2:54pm replied:

Yes. Yes he did.

+2 votes   media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Dec 13 2013, 6:36am replied:

Thanks, dude! The track is called Lilith, and it was composed by one of our favourite artists, Varien, and used in The Core with his permission.

+3 votes   media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Dec 13 2013, 6:34am replied:

Unless the pack you're using has some scary installation process we're unaware of, it should be completely independant of The Core. HL and mods have a hierarchy when it comes to selecting the content it loads and first and foremost is the mod's own folder. Second is the valve folder and if it still hasn't found the content its searching for it'll load from the GCF file as HL does by default.

+3 votes   mod: The Core
Archie_SnC
Archie_SnC Dec 13 2013, 2:09am replied:

Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!

+13 votes   article: OFFICIAL TRAILER RELEASE
Archie_SnC
Archie_SnC Dec 10 2013, 2:56pm replied:

AAAAANNNNNNDDDDDREEEEWWWWWS!!!

+4 votes   media: December 2013 WIP shots.
Archie_SnC
Archie_SnC Oct 1 2014, 6:58am replied:

I will fight to the death to defend purple light in the goldsource engine ;)
This area of the facility is largely without power and has been used as a base of operations for the scientists and security personnell who are combatting the military. Due to the intense cold of night, I think it would be quite reasonable for these desperate people to use oil drum fires for warmth.

+2 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Oct 1 2014, 6:57am replied:

Thanks!
We work almost entirely to a 0.50 texture scale, so probably only around 5% of the textures we use are from Half-Life. We've made the rest, as we decided early on not to use other peoples' wad files. We have well over a thousand completely new textures.

+4 votes   media: The Empire Strikes Back
Archie_SnC
Archie_SnC Aug 17 2013, 8:08pm replied:

Seriously? That would have saved a BUTTLOAD of time

+5 votes   media: The Core App
Archie_SnC
Archie_SnC Aug 3 2013, 10:09pm replied:

Comments like this are truly inspiring! Thankyou so much.

+4 votes   media: Official Business
Archie_SnC
Archie_SnC Jul 15 2013, 1:14pm replied:

Nah, just a sprite. But a sexy one, I promise!

+2 votes   media: Summer Update (WIP)
Archie_SnC
Archie_SnC Jun 2 2013, 8:31pm replied:

Had to google halo marine, but yeah I can see the similarity. I assure you that Halo was not the first game to have the idea of a physical HUD, though :P
Also, these are holographic, not glass /pedantic Archie

+2 votes   media: Lead Character Wallpapers
Archie_SnC
Archie_SnC Mar 29 2013, 5:21pm replied:

You really don't...

+6 votes   media: Day One
Archie_SnC
Archie_SnC Mar 28 2013, 10:34am replied:

It's metal. Rock wouldn't suit this lab environment.

+2 votes   media: Bent Metal (WIP)
Archie_SnC
Archie_SnC Jan 22 2013, 4:01pm says:

I have had sex with all your models.

+3 votes   media: Low-poly Steampunk Hammer Grenade
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes   media: Evolution of a Map - The Lab Hub (video)
Archie_SnC
Archie_SnC Jan 13 2013, 11:00pm replied:

Thanks, but everything can be improved (with the possible exception of Alison Brie)

+3 votes   media: Lab Hub - WIP
Archie_SnC
Archie_SnC Jan 4 2013, 9:20am replied:

Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!

+6 votes   media: WIP - Lab Hub
Archie_SnC
Archie_SnC Oct 21 2012, 4:10pm replied:

Try either a different browser or check it out on Youtube, my good man!
Youtu.be

+2 votes   article: The Core - October Update
Archie_SnC
Archie_SnC Oct 12 2012, 2:32pm replied:

Many thanks! This area will undergo a lot of changes, though. You can already see the base of a transmitter tower, and you can expect some Black Mesa security jeeps and maybe more of an entrenched military presence.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Oct 12 2012, 2:28pm replied:

If you can run the latest Steam version of HL using OpenGL or Direct3D then you can play this. However, we're not really restricting ourselves much with regard to wpolies, so framerate drops on very old computers may occur.

+2 votes   media: WIP Exterior & Warehouse
Archie_SnC
Archie_SnC Jul 4 2012, 5:04pm says:

Structurally a lot more realistic. Nice work!

+5 votes   media: Mission Improbable 2 - Underpass comparison
Archie_SnC
Archie_SnC May 13 2012, 1:22pm replied:

Nope, the textures themselves are all scaled to .50, but there's no detail textures. Cheers for the comment, as always!

+2 votes   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC May 13 2012, 10:38am says:

Source is so much nicer to work with - you'll get all your enthusiasm back really quickly if you switch :)
Best of luck.

+3 votes   article: To Source or not to Source, that is the question
Archie_SnC
Archie_SnC May 9 2012, 1:25am replied:

Thanks! Everything except the chair covers is new :)

+1 vote   media: Cendark WIPs (May)
Archie_SnC
Archie_SnC Dec 1 2011, 11:58pm replied:

I like the toolbox idea, but I agree with TheSkunk in terms of the torch at the vent. The broadlight stand is supposed to immediately draw the player's attention to the set of double doors it's illuminating to make the way to go clear after a disorientating elevator shaft section. An illuminated vent would definitely distract from this.

It's clearer in the other screenshot I posted.

+1 vote   media: Cendark Teaser
Archie_SnC
Archie_SnC Nov 29 2011, 7:11pm replied:

you have some massive gravel where you come from

+2 votes   media: Cendark Teaser
Archie_SnC
Archie_SnC Nov 28 2011, 10:41pm replied:

Can you be more specific? What sort of detailing would look good here, d'ya think?

+1 vote   media: Cendark Teaser
Archie_SnC
Archie_SnC Jun 21 2011, 4:42pm replied:

You have no idea how tempted I am by this. Hah!

+3 votes   media: Central Admin Building Media Release 3.5
Archie_SnC
Archie_SnC Mar 19 2011, 5:54am replied:

Truth be told, I -hate- mapping for GS again, haha. Cheers for the comment, though :)

+2 votes   article: Central Admin Building Media Release 2
Archie_SnC
Archie_SnC Mar 16 2011, 9:56am says:

like like like

+1 vote   media: Low Poly - Upgraded Shotgun
Archie_SnC
Archie_SnC Jan 20 2011, 12:13pm replied:

Thanks :>

+1 vote   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 19 2011, 5:44pm replied:

yeah, they're actual vanilla HL models. They'll be replaced with slightly higher-poly, more decently scaled ones at some point.

+1 vote   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Jan 19 2011, 5:04pm replied:

This is Urby's project. I'm just here to pick up his considerable slack. ;)

+2 votes   media: Central Admin Building Media Release 1
Archie_SnC
Archie_SnC Aug 22 2010, 4:31pm says:

Why is "Freeman" in inverted commas?

0 votes   mod: Overturn
Archie_SnC
Archie_SnC Aug 8 2010, 8:27pm replied:

It's not much bigger than the first ever Survival map Last Stand, actually. Uses the same amount of ammo, weapons and combustibles.

+1 vote   article: L4D Wetwork
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