A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.
Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.
It feels so lived in and atmospheric. 10/10, would bang
I recently upgraded to a 780ti - It can run BF4 at 4k res, this doesn't even make it break a sweat :P
The racist comment was a joke.
They are still wearing urban camo. He's standing on the fringe of a green light, which I think is what's confusing you.
No particles, it's a sprite. I'm also not entirely sure how I could put more work into it or even how you could tell that I need to. It's really impossible to judge properly without seeing it animated.
Believe me, we wish we'd hurry up and finish it even more than you do! Thanks for the comment!
Only one Barney in this image! They probably wouldn't plug them in, you're right, and there is some dialogue here to that very end.
Thanks so much!
I'm pretty sure that's EA's mantra
We might just start making the mod really ****** to minimize the risk of the "fame" getting to us.
Ah the scanner! It's pretty simple, just an additive non-solid brush with a lightly animated texture on it.
Which bit, sorry? 2:09 is the title.
:( Sorry to hear that! Hopefully it'll still be good on D3D
Be sure to let your two watchers know!
It will be an option, but we're not testing on it so we can't guarantee it'll work flawlessly. For optimal experience, use OpenGL
We hate opaque water too, don't worry :P
Hi MrGnang, cheers for the comment! My day to day work involves a lot of After Effects use, and I have several Optical Flare plugins for it which were easy enough to convert to sprites for The Core. The one from this image, known as the 'Jay Jay' is available here for the very reasonable price of $125: Videocopilot.net
I couldn't disagree more. Do some research and perhaps watch some of the Steam Dev Days conference. They genuinely work with their customers as the highest priority and not many companies can boast that. What's more, when they talk about it, they aren't even boasting. They're almost pleading with other companies to follow their model - they're INVITING competition - just so that the end user will have a better experience.
Your problem with Steam is the problem people had with it 10 years ago. Get over it.
I don't think we need Greenlight, but pretending Steam is some evil spyware is just nonsense.
It is a mapper's dream to one day have his work compared to bacon. For this you have my everlasting thanks.
Plausibly the ultimate answer to life, the universe and everything.
Thanks for the comment, mate, that's so nice. I did indeed go through Varien directly, and you can find his library, as well as many more similarly awesome artists on the Monstercat label.
'Lilith' is available in its entirety on Album 12 - Aftermath
There are. Watch the videos.
The answer is the same. Read 'Requirements' at the top of this page.
It's a sprite.
Thanks for the comments - I've added many more light fixtures for realism, but left them off to retain the atmosphere.
None of the visual elements have been achieved with coding - the maps are all regular Goldsource and can be reproduced in an unmodified HL1. We do however use some minor coding in order to add new enemies, new alies, new weapons, etc. Thanks for the comment!
This is part of the Central Administration Building and this floor in particular caters to legal administration.
I don't know the extent to which Valve has enabled modding on Mac. We certainly won't be testing or offering support for Mac versions, though, so it definitely won't be the best way to play it. Apologies!
We are not. We have in fact actively spoken out against the trinity engine in the past. We are using Spirit for advanced entity control and Vluzacn's compile tools for light bouncing, but aside from that this is vanilla Goldsource.
Yes. Yes he did.
Thanks, dude! The track is called Lilith, and it was composed by one of our favourite artists, Varien, and used in The Core with his permission.
Unless the pack you're using has some scary installation process we're unaware of, it should be completely independant of The Core. HL and mods have a hierarchy when it comes to selecting the content it loads and first and foremost is the mod's own folder. Second is the valve folder and if it still hasn't found the content its searching for it'll load from the GCF file as HL does by default.
Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!
I will fight to the death to defend purple light in the goldsource engine ;)
This area of the facility is largely without power and has been used as a base of operations for the scientists and security personnell who are combatting the military. Due to the intense cold of night, I think it would be quite reasonable for these desperate people to use oil drum fires for warmth.
We work almost entirely to a 0.50 texture scale, so probably only around 5% of the textures we use are from Half-Life. We've made the rest, as we decided early on not to use other peoples' wad files. We have well over a thousand completely new textures.
Seriously? That would have saved a BUTTLOAD of time
Comments like this are truly inspiring! Thankyou so much.
Nah, just a sprite. But a sexy one, I promise!
Had to google halo marine, but yeah I can see the similarity. I assure you that Halo was not the first game to have the idea of a physical HUD, though :P
Also, these are holographic, not glass /pedantic Archie
You really don't...
It's metal. Rock wouldn't suit this lab environment.
I have had sex with all your models.
Many thanks! :)
Thanks, but everything can be improved (with the possible exception of Alison Brie)
Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!
Try either a different browser or check it out on Youtube, my good man!
Many thanks! This area will undergo a lot of changes, though. You can already see the base of a transmitter tower, and you can expect some Black Mesa security jeeps and maybe more of an entrenched military presence.
If you can run the latest Steam version of HL using OpenGL or Direct3D then you can play this. However, we're not really restricting ourselves much with regard to wpolies, so framerate drops on very old computers may occur.
Structurally a lot more realistic. Nice work!
Nope, the textures themselves are all scaled to .50, but there's no detail textures. Cheers for the comment, as always!
Source is so much nicer to work with - you'll get all your enthusiasm back really quickly if you switch :)
Best of luck.
Thanks! Everything except the chair covers is new :)
I like the toolbox idea, but I agree with TheSkunk in terms of the torch at the vent. The broadlight stand is supposed to immediately draw the player's attention to the set of double doors it's illuminating to make the way to go clear after a disorientating elevator shaft section. An illuminated vent would definitely distract from this.
It's clearer in the other screenshot I posted.
you have some massive gravel where you come from
Can you be more specific? What sort of detailing would look good here, d'ya think?
You have no idea how tempted I am by this. Hah!
Truth be told, I -hate- mapping for GS again, haha. Cheers for the comment, though :)
like like like
yeah, they're actual vanilla HL models. They'll be replaced with slightly higher-poly, more decently scaled ones at some point.
This is Urby's project. I'm just here to pick up his considerable slack. ;)
Why is "Freeman" in inverted commas?
It's not much bigger than the first ever Survival map Last Stand, actually. Uses the same amount of ammo, weapons and combustibles.