A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007.
Decent texture artist and voice actor, too.
Co-founder of Scotch and Coffee Studios.
I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.
Only one Barney in this image! They probably wouldn't plug them in, you're right, and there is some dialogue here to that very end.
Thanks so much!
I'm pretty sure that's EA's mantra
We might just start making the mod really ****** to minimize the risk of the "fame" getting to us.
Ah the scanner! It's pretty simple, just an additive non-solid brush with a lightly animated texture on it.
Which bit, sorry? 2:09 is the title.
:( Sorry to hear that! Hopefully it'll still be good on D3D
Be sure to let your two watchers know!
It will be an option, but we're not testing on it so we can't guarantee it'll work flawlessly. For optimal experience, use OpenGL
We hate opaque water too, don't worry :P
Hi MrGnang, cheers for the comment! My day to day work involves a lot of After Effects use, and I have several Optical Flare plugins for it which were easy enough to convert to sprites for The Core. The one from this image, known as the 'Jay Jay' is available here for the very reasonable price of $125: Videocopilot.net
I couldn't disagree more. Do some research and perhaps watch some of the Steam Dev Days conference. They genuinely work with their customers as the highest priority and not many companies can boast that. What's more, when they talk about it, they aren't even boasting. They're almost pleading with other companies to follow their model - they're INVITING competition - just so that the end user will have a better experience.
Your problem with Steam is the problem people had with it 10 years ago. Get over it.
I don't think we need Greenlight, but pretending Steam is some evil spyware is just nonsense.
It is a mapper's dream to one day have his work compared to bacon. For this you have my everlasting thanks.
Plausibly the ultimate answer to life, the universe and everything.
Thanks for the comment, mate, that's so nice. I did indeed go through Varien directly, and you can find his library, as well as many more similarly awesome artists on the Monstercat label.
'Lilith' is available in its entirety on Album 12 - Aftermath
There are. Watch the videos.
The answer is the same. Read 'Requirements' at the top of this page.
It's a sprite.
Thanks for the comments - I've added many more light fixtures for realism, but left them off to retain the atmosphere.
None of the visual elements have been achieved with coding - the maps are all regular Goldsource and can be reproduced in an unmodified HL1. We do however use some minor coding in order to add new enemies, new alies, new weapons, etc. Thanks for the comment!
This is part of the Central Administration Building and this floor in particular caters to legal administration.
I don't know the extent to which Valve has enabled modding on Mac. We certainly won't be testing or offering support for Mac versions, though, so it definitely won't be the best way to play it. Apologies!
We are not. We have in fact actively spoken out against the trinity engine in the past. We are using Spirit for advanced entity control and Vluzacn's compile tools for light bouncing, but aside from that this is vanilla Goldsource.
Yes. Yes he did.
Thanks, dude! The track is called Lilith, and it was composed by one of our favourite artists, Varien, and used in The Core with his permission.
Unless the pack you're using has some scary installation process we're unaware of, it should be completely independant of The Core. HL and mods have a hierarchy when it comes to selecting the content it loads and first and foremost is the mod's own folder. Second is the valve folder and if it still hasn't found the content its searching for it'll load from the GCF file as HL does by default.
Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!