A level designer of 10 years, first with maps for the Goldsource engine before moving to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 22 and I'm probably drunk.

Comment History  (30 - 60 of 259)
Archie_SnC
Archie_SnC Mar 10 2014, 11:59am replied:

:( Sorry to hear that! Hopefully it'll still be good on D3D

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Mar 10 2014, 11:58am replied:

Be sure to let your two watchers know!
Cheers!

+9 votes     mod: The Core
Archie_SnC
Archie_SnC Mar 9 2014, 8:41pm replied:

It will be an option, but we're not testing on it so we can't guarantee it'll work flawlessly. For optimal experience, use OpenGL

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Mar 7 2014, 5:29pm replied:

We hate opaque water too, don't worry :P

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Mar 6 2014, 3:55pm replied:

Hi MrGnang, cheers for the comment! My day to day work involves a lot of After Effects use, and I have several Optical Flare plugins for it which were easy enough to convert to sprites for The Core. The one from this image, known as the 'Jay Jay' is available here for the very reasonable price of $125: Videocopilot.net

+3 votes     media: "Do your damn job..." [WIP]
Archie_SnC
Archie_SnC Feb 21 2014, 1:21pm replied:

I couldn't disagree more. Do some research and perhaps watch some of the Steam Dev Days conference. They genuinely work with their customers as the highest priority and not many companies can boast that. What's more, when they talk about it, they aren't even boasting. They're almost pleading with other companies to follow their model - they're INVITING competition - just so that the end user will have a better experience.
Your problem with Steam is the problem people had with it 10 years ago. Get over it.
I don't think we need Greenlight, but pretending Steam is some evil spyware is just nonsense.

+5 votes     mod: The Core
Archie_SnC
Archie_SnC Feb 18 2014, 6:10am replied:

It is a mapper's dream to one day have his work compared to bacon. For this you have my everlasting thanks.

+9 votes     media: Projected Issues [WIP]
Archie_SnC
Archie_SnC Feb 18 2014, 6:09am replied:

Plausibly the ultimate answer to life, the universe and everything.

+7 votes     media: Projected Issues [WIP]
Archie_SnC
Archie_SnC Feb 11 2014, 12:50pm replied:

Thanks for the comment, mate, that's so nice. I did indeed go through Varien directly, and you can find his library, as well as many more similarly awesome artists on the Monstercat label.
'Lilith' is available in its entirety on Album 12 - Aftermath
Monstercat.com

+2 votes     member: Archie_SnC
Archie_SnC
Archie_SnC Feb 8 2014, 10:56pm replied:

There are. Watch the videos.

+3 votes     article: OFFICIAL TRAILER RELEASE
Archie_SnC
Archie_SnC Jan 17 2014, 6:56pm replied:

OpenGL

+5 votes     mod: The Core
Archie_SnC
Archie_SnC Jan 16 2014, 4:37am replied:

The answer is the same. Read 'Requirements' at the top of this page.

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Jan 12 2014, 2:22pm replied:

It's a sprite.

Thanks for the comments - I've added many more light fixtures for realism, but left them off to retain the atmosphere.

+3 votes     media: Legalities, legalities... [WIP]
Archie_SnC
Archie_SnC Jan 12 2014, 2:20pm replied:

None of the visual elements have been achieved with coding - the maps are all regular Goldsource and can be reproduced in an unmodified HL1. We do however use some minor coding in order to add new enemies, new alies, new weapons, etc. Thanks for the comment!

+1 vote     mod: The Core
Archie_SnC
Archie_SnC Jan 9 2014, 8:56am replied:

This is part of the Central Administration Building and this floor in particular caters to legal administration.

+13 votes     media: Legalities, legalities... [WIP]
Archie_SnC
Archie_SnC Jan 5 2014, 5:51pm replied:

I don't know the extent to which Valve has enabled modding on Mac. We certainly won't be testing or offering support for Mac versions, though, so it definitely won't be the best way to play it. Apologies!

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 19 2013, 7:20am replied:

We are not. We have in fact actively spoken out against the trinity engine in the past. We are using Spirit for advanced entity control and Vluzacn's compile tools for light bouncing, but aside from that this is vanilla Goldsource.

+5 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2013, 2:54pm replied:

Yes. Yes he did.

+2 votes     media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Dec 13 2013, 6:36am replied:

Thanks, dude! The track is called Lilith, and it was composed by one of our favourite artists, Varien, and used in The Core with his permission.

+3 votes     media: The Core [OFFICIAL TRAILER]
Archie_SnC
Archie_SnC Dec 13 2013, 6:34am replied:

Unless the pack you're using has some scary installation process we're unaware of, it should be completely independant of The Core. HL and mods have a hierarchy when it comes to selecting the content it loads and first and foremost is the mod's own folder. Second is the valve folder and if it still hasn't found the content its searching for it'll load from the GCF file as HL does by default.

+3 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 13 2013, 2:09am replied:

Haha! I appreciate the sentiment, but keep in mind that we have fifteen years' worth of technology and software advancement to smooth out our rough edges!

+13 votes     article: OFFICIAL TRAILER RELEASE
Archie_SnC
Archie_SnC Dec 10 2013, 2:56pm replied:

AAAAANNNNNNDDDDDREEEEWWWWWS!!!

+4 votes     media: December 2013 WIP shots.
Archie_SnC
Archie_SnC Dec 6 2013, 8:16am replied:

There are no HD models in The Core. This is Goldsource - the highest of high def models are still super low-poly.

+2 votes     mod: The Core
Archie_SnC
Archie_SnC Dec 3 2013, 6:26am replied:

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

+2 votes     media: Hold On Tight (WIP)
Archie_SnC
Archie_SnC Dec 1 2013, 10:10pm replied:

I may have something even better in the works... :3

+4 votes     mod: The Core
Archie_SnC
Archie_SnC Nov 24 2013, 9:43pm replied:

'horrible and terrible' is urby's middle name.

Urby 'Horrible and Terrible' Urbleston

+12 votes     media: Entering the lair... WIP
Archie_SnC
Archie_SnC Nov 22 2013, 12:49pm replied:

Cheers for the comment!
I always try to use lighting to convey a particular feeling and this area is one of suspense, but relative safety. Have no doubt the lighting will change from this early version, but it does need to be a stark contrast to the following area which is much darker.

+3 votes     media: Happy Birthday Half-Life
Archie_SnC
Archie_SnC Nov 21 2013, 11:13am replied:

Why do I associate myself with you?

+2 votes     media: Superfluous Shade [WIP]
Archie_SnC
Archie_SnC Nov 21 2013, 11:11am replied:

Indeed! It hasn't had a detail pass yet, so it's just the bare-bones required to create gameplay.
We tend to do a level design pass, a scripting pass, a detail pass and then an audio pass.

+6 votes     media: Happy Birthday Half-Life
Archie_SnC
Archie_SnC Nov 3 2013, 12:14pm replied:

Thanks, I painted it myself!

+3 votes     media: Superfluous Shade [WIP]
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