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AngryHillbilly
AngryHillbilly Feb 28 2011, 5:43pm says:

I love all of them but I think 1 could have the most awesome animation of as the person runs into it you see them like dicintigrate into like bright glowing yellow sort of dust that dissapears and disperses in the blue and the reverse as they come back. Could be very awesome particle effect. I also like 1 because of how right angled it is and beefy it has presence which i think suits the marrines

Although 2 is cool it seems a little plain although i do like the laser concept.

Number 4 is nice but i think the shape is way to natural. Circuler and soft shapes are more for the Aliens they are natural shapes and man are more for right angles and beefyness.

Number 3 is a nice combanation between 1 and 2 but again i think it is a little thin at the sides but again i do like the the way the base floor of it glows that sort of blue very effective on the eyes.

Overall I would say the best option is 1 due to it being a realistic size and is realistically open for marrines to pile in but bring in concepts from the other designs such as the glowing floor from 2 and perhaps a little bit of a static looking sort of mini lightning effect im noticeding 4 in to give it that extra bit of chatecter. Also the deepness of the blue in 2 is much nicer on the eyes so pherhaps deepen the blue of number 1.

+3 votes     media: Phase Gate concepts
AngryHillbilly
AngryHillbilly Nov 30 2010, 4:07pm says:

I know ive heard that minigun sound from another game somewhere. I cant put my finger on it though :S buggin me to hell

+1 vote     media: Off Limits - playtest 2009-02-22
AngryHillbilly
AngryHillbilly Nov 23 2010, 1:38pm replied:

That still avoids the point of English version please ¬¬'

+3 votes     media: menu
AngryHillbilly
AngryHillbilly Sep 22 2010, 4:39pm says:

The animations are fantastic but this side screen fade really makes my eyes squint at times :S is there possiblilty that in game we could control wheather we want this fade or how much fade because it makes my eyes hurt after a while and i cant see what im shooting at :S

+1 vote     media: Jump, fall, land animation blend test.
AngryHillbilly
AngryHillbilly Sep 17 2010, 5:38pm says:

Arty would wipe that entire defensive line out in a second :P

+1 vote     media: Luftwaffe Defensive Line
AngryHillbilly
AngryHillbilly Sep 15 2010, 4:44pm says:

CryEngine3 Much Eye Candy :D and its a very flexible engine (Y)

+1 vote     article: CryEngine 3 & UDK
AngryHillbilly
AngryHillbilly Sep 15 2010, 3:10pm says:

I think it would be more awsome if the hands were in the position of the dooms day clock and set it to 7 mins to midnight for a bit of double irony. Would really add more meaning to it. Otherwise awsome job

+1 vote     media: Another Possible Symbol?
AngryHillbilly
AngryHillbilly Aug 18 2010, 2:14pm says:

....thats just the dropship from Aliens nub

+1 vote     media: Dropship
AngryHillbilly
AngryHillbilly Jul 30 2010, 3:42pm replied:

Well shall I list for you? :P Coke, Diet Coke, Coke Zero, Coke Lemon, Coke Orange, Coke Rasberry, Coke Cherry, Coke Vanilla.... the list goes on :P shall i continue xD

+1 vote     media: In Game Props
AngryHillbilly
AngryHillbilly Jul 29 2010, 5:36am says:

...Thats empire earth 3 not 2

+13 votes     media: In-game shot
AngryHillbilly
AngryHillbilly Jul 19 2010, 8:11am says:

I have to say its looks and feels pretty stunning but there are some real game killers atm. I must of died 40 or 50 times from those random explosions flying everywhere.

It may look and feel cool and cinimatic but it is just way too confuseing atm. The map design although looks great needs to be more able to guide the player so they see where they go next while also not just being a straight path.

The camera shake after a while gets incredibly irritateing although it looks and feels cool after a while it made me feel rather nausueus.

The enemy animations need work. At the moment they are just sticks on legs. Theres not really heavy body movements. Dont forget these are solid peaces of metal. Look back to how the terminator moves in the original movies. Generaly normal walking but it has to look heavy and efforted.

The troops on the ground those guys laying against the metal slates useing cover and fireing. Very good idea but even after all the enemys are gone they just continue fireing into oblivion. Also terminators just walk on top of them as if they're not there at all. The troops need to aim for the termiators and the terminators need to aim for them which comes onto the next point of AI.

AI needs work on both sides. Termninators should come towards slowly and keep comming which is happening but at the moment they just go straight for the player. This is good and all for something to attack but if the player is going to be in this world then he/she needs to feel as if he is a part of the bigger picture. Like for example the Flying terminator should crack off a few shots at the other guys on the ground to add effect.

I hope my feedback helps you make this amazing game even more fantastic :) the very best of luck to all of you :D I shall be watching

+2 votes     article: Fps Terminator Alpha v1.0 Demo Released
AngryHillbilly
AngryHillbilly Jul 18 2010, 4:07pm replied:

Seondeded to Aron's comment (replyed to worng bluddy post ¬¬)

0 votes     media: New allied units and buildings
AngryHillbilly
AngryHillbilly Jul 14 2010, 4:39pm says:

I lol'd :P

+1 vote     media: Ingame Piss-Drunk Difficulty
AngryHillbilly
AngryHillbilly Jul 11 2010, 6:57pm says:

The player model needs work. The whole shape of him is wrong atm. Also his head size seems disproportinate to the rest of him. His gun looks too big for him. otherwise its looking fantastic :D

+1 vote     media: Screenshot
AngryHillbilly
AngryHillbilly Jun 30 2010, 5:30pm says:

that looks fantastic xD One thing though will there be muzzle flash for the weapons?

+1 vote     media: Gameplay Trailer June 29, 2010
AngryHillbilly
AngryHillbilly Jun 22 2010, 10:42am says:

Btw if it ages anything in its blast radius by million years what about scenery will that turn to dust as well lol.

+1 vote     media: Concept Art
AngryHillbilly
AngryHillbilly Jun 16 2010, 6:29pm says:

Looking Superb! btw will there be a cover system? For both player AND AI because i think that could really add to the gameplay. Also is there going to be an ironsights system? o0

+1 vote     mod: Dino D-Day
AngryHillbilly
AngryHillbilly Jun 15 2010, 5:46pm says:

lol awsome painting. Looks like Alma has her own evil empire :P

+1 vote     media: Screenshots
AngryHillbilly
AngryHillbilly Jun 14 2010, 8:55am says:

Its sounding good (Y) nice job

+1 vote     media: Track 12 - Crashland
AngryHillbilly
AngryHillbilly Jun 10 2010, 10:26am says:

Yes I did read the description before u all complain at me.

U know seeing this I dont see why there couldnt be a jungle level somewhere. SkyNet didnt nuke everywhere lol. Would be pretty awsome to have lazers ripping though the trees and massive Robot tanks crushing everything in their path. Could be pretty cinimatic xD

+2 votes     media: On that GDC demo map.
AngryHillbilly
AngryHillbilly Jun 8 2010, 12:09pm replied:

How come D: :(

+1 vote     mod: Neptune
AngryHillbilly
AngryHillbilly Jun 6 2010, 1:49pm says:

wow really amaazing work there :D (Y). btw will there be the option for the amount of anit-aliasing u can have? u know like x2,x4,x6,x12,x16...etc :D

+1 vote     media: custom Antialiasing effect comparison
AngryHillbilly
AngryHillbilly Jun 3 2010, 6:38pm says:

immature moment but *cough*looks like ******cough* yea and also the fact of where teh cannon is fireing from aint helping your case ^^ :P lol

+1 vote     media: Human Battle Ship
AngryHillbilly
AngryHillbilly Jun 3 2010, 7:01am says:

The sounds are good but they get a little repetative and turns into just a kinda white noise after a while. Uve certainly nailed one of the main sounds. But other lazer sounds have a bit more bass to them. It hard to describe lol im sure uve already used this clip loads but if u listen to some of teh first lazer sounds u hear they are a bit more kinda crackley if that makes sense: Youtube.com
otherwise its lookins ******* awsome superb job guys i look forward to playing it. James Cammaron would be proud :)

+1 vote     media: Gamplaytest-audio by Ben Sterry (WIP)
AngryHillbilly
AngryHillbilly Apr 28 2010, 3:57pm says:

looks like a bloat from killing floor :P

+1 vote     media: More InGame Shots
AngryHillbilly
AngryHillbilly Apr 13 2010, 2:07pm says:

is it me or does that plane look wayyyyy too small for the surroundings o0

+1 vote     media: Project R.I.H. - News Post 3 Images
AngryHillbilly
AngryHillbilly Apr 10 2010, 7:58am replied:

Empires is amazing so up urs

+1 vote     game: Nuclear Dawn
AngryHillbilly
AngryHillbilly Apr 7 2010, 7:46am says:

Top one deff

+1 vote     media: And What is the best of these?
AngryHillbilly
AngryHillbilly Mar 15 2010, 5:13pm says:

lol thats a ******* huge grenade :P i shall be expecting a ******* massive explosion ^^ :P lol

+3 votes     media: Grenade Renders
AngryHillbilly
AngryHillbilly Mar 13 2010, 11:01am says:

omg that is just awsome xD

+1 vote     media: Minotaur
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