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AngryHillbilly
AngryHillbilly @ Phase Gate concepts

I love all of them but I think 1 could have the most awesome animation of as the person runs into it you see them like dicintigrate into like bright glowing yellow sort of dust that dissapears and disperses in the blue and the reverse as they come back. Could be very awesome particle effect. I also like 1 because of how right angled it is and beefy it has presence which i think suits the marrines

Although 2 is cool it seems a little plain although i do like the laser concept.

Number 4 is nice but i think the shape is way to natural. Circuler and soft shapes are more for the Aliens they are natural shapes and man are more for right angles and beefyness.

Number 3 is a nice combanation between 1 and 2 but again i think it is a little thin at the sides but again i do like the the way the base floor of it glows that sort of blue very effective on the eyes.

Overall I would say the best option is 1 due to it being a realistic size and is realistically open for marrines to pile in but bring in concepts from the other designs such as the glowing floor from 2 and perhaps a little bit of a static looking sort of mini lightning effect im noticeding 4 in to give it that extra bit of chatecter. Also the deepness of the blue in 2 is much nicer on the eyes so pherhaps deepen the blue of number 1.

Good karma+3 votes
AngryHillbilly
AngryHillbilly @ Off Limits - playtest 2009-02-22

I know ive heard that minigun sound from another game somewhere. I cant put my finger on it though :S buggin me to hell

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ menu

That still avoids the point of English version please ¬¬'

Good karma+3 votes
AngryHillbilly
AngryHillbilly @ Jump, fall, land animation blend test.

The animations are fantastic but this side screen fade really makes my eyes squint at times :S is there possiblilty that in game we could control wheather we want this fade or how much fade because it makes my eyes hurt after a while and i cant see what im shooting at :S

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Luftwaffe Defensive Line

Arty would wipe that entire defensive line out in a second :P

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ CryEngine 3 & UDK

CryEngine3 Much Eye Candy :D and its a very flexible engine (Y)

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Another Possible Symbol?

I think it would be more awsome if the hands were in the position of the dooms day clock and set it to 7 mins to midnight for a bit of double irony. Would really add more meaning to it. Otherwise awsome job

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Dropship

....thats just the dropship from Aliens nub

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ In Game Props

Well shall I list for you? :P Coke, Diet Coke, Coke Zero, Coke Lemon, Coke Orange, Coke Rasberry, Coke Cherry, Coke Vanilla.... the list goes on :P shall i continue xD

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ In-game shot

...Thats empire earth 3 not 2

Good karma+13 votes
AngryHillbilly
AngryHillbilly @ Fps Terminator Alpha v1.0 Demo Released

I have to say its looks and feels pretty stunning but there are some real game killers atm. I must of died 40 or 50 times from those random explosions flying everywhere.

It may look and feel cool and cinimatic but it is just way too confuseing atm. The map design although looks great needs to be more able to guide the player so they see where they go next while also not just being a straight path.

The camera shake after a while gets incredibly irritateing although it looks and feels cool after a while it made me feel rather nausueus.

The enemy animations need work. At the moment they are just sticks on legs. Theres not really heavy body movements. Dont forget these are solid peaces of metal. Look back to how the terminator moves in the original movies. Generaly normal walking but it has to look heavy and efforted.

The troops on the ground those guys laying against the metal slates useing cover and fireing. Very good idea but even after all the enemys are gone they just continue fireing into oblivion. Also terminators just walk on top of them as if they're not there at all. The troops need to aim for the termiators and the terminators need to aim for them which comes onto the next point of AI.

AI needs work on both sides. Termninators should come towards slowly and keep comming which is happening but at the moment they just go straight for the player. This is good and all for something to attack but if the player is going to be in this world then he/she needs to feel as if he is a part of the bigger picture. Like for example the Flying terminator should crack off a few shots at the other guys on the ground to add effect.

I hope my feedback helps you make this amazing game even more fantastic :) the very best of luck to all of you :D I shall be watching

Good karma+2 votes
AngryHillbilly
AngryHillbilly @ New allied units and buildings

Seondeded to Aron's comment (replyed to worng bluddy post ¬¬)

Good karma0 votes
AngryHillbilly
AngryHillbilly @ Ingame Piss-Drunk Difficulty

I lol'd :P

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Screenshot

The player model needs work. The whole shape of him is wrong atm. Also his head size seems disproportinate to the rest of him. His gun looks too big for him. otherwise its looking fantastic :D

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Gameplay Trailer June 29, 2010

that looks fantastic xD One thing though will there be muzzle flash for the weapons?

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Concept Art

Btw if it ages anything in its blast radius by million years what about scenery will that turn to dust as well lol.

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Dino D-Day

Looking Superb! btw will there be a cover system? For both player AND AI because i think that could really add to the gameplay. Also is there going to be an ironsights system? o0

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Screenshots

lol awsome painting. Looks like Alma has her own evil empire :P

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Track 12 - Crashland

Its sounding good (Y) nice job

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ On that GDC demo map.

Yes I did read the description before u all complain at me.

U know seeing this I dont see why there couldnt be a jungle level somewhere. SkyNet didnt nuke everywhere lol. Would be pretty awsome to have lazers ripping though the trees and massive Robot tanks crushing everything in their path. Could be pretty cinimatic xD

Good karma+2 votes
AngryHillbilly
AngryHillbilly @ Neptune

How come D: :(

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ custom Antialiasing effect comparison

wow really amaazing work there :D (Y). btw will there be the option for the amount of anit-aliasing u can have? u know like x2,x4,x6,x12,x16...etc :D

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Human Battle Ship

immature moment but *cough*looks like ******cough* yea and also the fact of where teh cannon is fireing from aint helping your case ^^ :P lol

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ More InGame Shots

looks like a bloat from killing floor :P

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Project R.I.H. - News Post 3 Images

is it me or does that plane look wayyyyy too small for the surroundings o0

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Nuclear Dawn

Empires is amazing so up urs

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ And What is the best of these?

Top one deff

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Grenade Renders

lol thats a ******* huge grenade :P i shall be expecting a ******* massive explosion ^^ :P lol

Good karma+3 votes
AngryHillbilly
AngryHillbilly @ Minotaur

omg that is just awsome xD

Good karma+1 vote
AngryHillbilly
AngryHillbilly @ Zombie Zoo Introduction Animation (WIP)

That is so awsome :D brillant work and amazing drawings :D. I think it would be brilliant if the zombie zoo logo at the end came into full colour after a few sec. :D

Good karma+1 vote
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