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Saladofstones
Saladofstones @ Hedon

I'm missing the last of the three plants. I believe I got everything else, but no luck with that plant

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Saladofstones
Saladofstones @ Hedon

Hello again!

As I am currently stuck in the village, wanted to leave some more feedback about the familiar place.

1.) I did manage to find the dude's missing arm, just had to look behind me at the counter. I can't help but feel sad for this guy, and the other cultists, since it seems like they were either brain-washed or confused

2.) The sign says shark-infested, yet I can't help but want to chill with this guy

I.imgur.com

3.) A small detail, but some bookshelves/cabinets are slightly unaligned, causing you to get stuck on the edges going one way.

I.imgur.com
I.imgur.com

4.) I found this corpse floating by the note, I don't know if he's hanging over the note, the chair, or somewhere between the table and the chair, but he's there.

I.imgur.com

5.) I adjusted my contrast settings a little, and can navigate darker areas much better now, so the levels of darkness were fine. Without putting the blame entirely on technology, it would be nice if the options for display calibration were more intuitive for windows 10.

6.) Maybe related to above, I don't know if its my settings, but some rock-walls seem oddly darker than those around it. I first thought it might be shading, but saw some where the light sources were coming from an equal or lower plane.

I.imgur.com

7.) for that bit of map in the void, I found it was related to a secret forge are in the caves. there is a hallway that is a dead-end, but unless I got my mapping wrong, it seems to be at a different plane than the wine basement. I don't know how the doom engine handles rooms that are next to each other but technically different elevations, but could this be it?

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Saladofstones
Saladofstones @ Hedon

I found some minor glitches

1.) The lower wood-bar glitches in and out of the sheet

I.imgur.com

2.) The door here has a weird issue. The burned corpses are moved up and down as it opens. Basically, they warp to the top of the door as it moves back and falls down.

I.imgur.com

3.)Its sort of hard to see, and I haven't beaten the level so it might be an area I am meant to go to, but the automap shows a couple of lines of a room out in the void of the map.

I.imgur.com

4.) This seems intentional, as the terrain leads up to this window, but you can sort of move to the side and slide into this area.

I.imgur.com

I don't have any screenshots for these

1.) In the second level's pub, the throwing ax can become unreachable if you throw it and it lands between the table and the chair.

2.) There's a pickax in the stable area that can't be interacted with. The pick-ax I got from the first level after using it to open up the crack in the cell. I saw some areas with cracks on them, but no way to open it.

3.) Can there be a graphic for when the ax is picked up? Its weird having a melee weapon be invisible, especially with auto weapon-switch enabled since I often switch back to the fists, thinking I don't have it yet.

4.) This is minor, but the ax-key door in the hotel portion of the pub doesn't have a graphic on the side facing the lobby. Its really minor, but seems weird.

5.) Also nitpicky, The diary from the guard watching over the cultist mentioned he tore off his own arm. While grim, it would be a nice detail to see his severed arm somewhere.

As far as suggestions

1.) This maybe silly, but is it possible to turn on/off light sources? I see a lot of furnaces and torches. Related to what I said before, I can see a torch being redundant with the night-vision ,but having static light sources that can be ignited or ignored might be a good middle-ground.

2.) Cultists set on fire seem rather blase about the whole affair, moving slowly and making some pain grunts. I always thought blood did this good, with them running around panicked and often falling to their death (with a satisfying blood spurt).

3.) Is it possible to have no auto-reload? This is personal preference but I find that auto-reload breaks the pacing too much for me.

Awesome mod!

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Saladofstones
Saladofstones @ Hedon

For the switch, it was a case where with my lighting setup (A labtop), the switch looks identical in either state. It wasn't until the next level that I saw what the switches look like up close

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Saladofstones
Saladofstones @ Hedon

If I can make a few comments.

I love the atmosphere so far.

Is there anyway to have it where its clearer that you're leaving levels? I exited the first level without realizing it was the exit.

Can there be a way to have a diary or tome that the player can save various notes they come across into? I have no idea if this is possible with the engine.

In the caves, it seems weird that there is only one earthquake in the entire sequence. I get that opening the one gate leads to bad things happening, but is it possible to have smaller tremors before and after to give the idea that there is some instability?

As far as notes go, Can there be a couple fleshing out the mining operation? This is just me, but maybe explaining why the two doors are locked.

Can there be a graphic for an activated switch? It can be hard to tell if you've activated one or not.

This is just me, but can there be a small light-source the player can carry with them that recharges to, lets say, 25 percent? It would just be like a torch with a short-range. This helps a lot with my vision since I can't see in darkness at all.

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Saladofstones
Saladofstones @ W.A.R.F.I.G.H.T.E.R. Realism Addon

I'm afraid to ask, but what sort of personal experience?

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Saladofstones
Saladofstones @ CALL OF DOOM: COD Style Advanced Weapons MOD

Hey Buddy! Still Alive?

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Saladofstones
Saladofstones @ Call of Doom: Black Warfare New Trailer & Information

I remember the Death Machine has special ammunition, perhaps it could be a special weapon in the same way?

One other mod, the trooper, had it where you had your regular arsenal and then special weapons you could call-in. Their ammunition was limited, so you had to be careful until you could get another ammo drop.

While complicated, maybe a similar system?

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Saladofstones
Saladofstones @ Solace Dreams

Your mod got featured, congrats!

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Saladofstones
Saladofstones @ Call of Doom: Black Warfare New Trailer & Information

So are these all going to be differnt weapon packs or will this all be one pack, but with different themes the player can choose?

Also, is it possible to get the KS-23 as a weapon? Its a pretty neat gun, being a cut-down AA gun barrel designed to fire pretty powerful rounds

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Saladofstones
Saladofstones @ Doom 2 Project Remap

I may be dumb, but im stuck on the second level. There is a yellow keycard locked door and a red keycard locked one, but I Can't find the keys or where to go from here

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Saladofstones
Saladofstones @ Doom 2 Project Remap

Is the project ceased?

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Saladofstones
Saladofstones @ Doomzone

I get this error when I try

"Script error, "doomzone.pk3:dzbase.wad:ANIMDEFS" line 316:
Unknown texture bfall4"

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Saladofstones
Saladofstones @ Doomzone

Is it possible to get this to work with Ultimate Doom?

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Saladofstones
Saladofstones @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

Isn't something like cold-loaded ammo designed to be fired at sub-sonic speeds?

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Saladofstones
Saladofstones @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

No need to apologize! It seems to be fair to me.

Also the idea of all the new variants seems fun

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Saladofstones
Saladofstones @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

For the automatic Luger, couldn't the C-96 full auto carbine be used?

I know the back 2 fronts mod has a lot of neat world war 2 era weapons that could probably be implemented using the same methods as existing

And is it possible to have an addon that is only the girlfriends? I am wanting to try it with other weapon mods to see what happens and because its honestly a lot of fun

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Saladofstones
Saladofstones @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

I have a question, for some reason when I use the maps of chaos and load the pit (which I think is map 10?), there are default project brutality rifles that I can pick up, but I Can't switch from them to other weapons nor can I reload them.

ALso the m1911, while pretty meaty in real life, seems a bit OP in here. A big advantage it had was raw stopping power, so much so it could stop a person running at full speed, but not so much with penetration.

Perhaps against enemies it has a better chance to stun, but not so much armor penetration?

also I wouldn't mind weaker weapons, it would make it more fun to have runs where you have weapons that require more patience or careful use of ammo, but its up to people.

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Saladofstones
Saladofstones @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

I have a question, for some reason when I use the maps of chaos and load the pit (which I think is map 10?), there are default project brutality rifles that I can pick up, but I Can't switch from them to other weapons nor can I reload them.

ALso the m1911, while pretty meaty in real life, seems a bit OP in here. A big advantage it had was raw stopping power, so much so it could stop a person running at full speed, but not so much with penetration.

Perhaps against enemies it has a better chance to stun, but not so much armor penetration?

also I wouldn't mind weaker weapons, it would make it more fun to have runs where you have weapons that require more patience or careful use of ammo, but its up to people.

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Saladofstones
Saladofstones @ DemonSteele

Is this mod still being worked on?

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Saladofstones
Saladofstones @ twinklefingers

That you ask money to troll mod reviews on moddb is amazing in of itself

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Saladofstones
Saladofstones @ Infamous Fusion

I've had it before, it happens in the hub town in the map. Where you pick up missions from the faction heads.

Seems to happen, for me, if I use the bus to fast travel to it.

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Saladofstones
Saladofstones @ Infamous Fusion

I figured out the issue I had before with crashing: Turning off the steam interface overlay stopped all issues

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Saladofstones
Saladofstones @ Infamous Fusion

I'm using the steam version.

The crashes are weird, it seems like they occur every time after the first instance of an event, but then run fine afterwards

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Saladofstones
Saladofstones @ Infamous Fusion

I've installed the mod, read the readme. Everytime a barrel explodes, or starts to flame, the game instantly crashes.

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Saladofstones
Saladofstones @ The Sweeper

It could be given to one of the soldiers in Pripyat, makes sense as a scavenged find as they remain under siege.

I think the folded stock makes it more distinct, but either way works

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Saladofstones
Saladofstones @ v0.9 desu~

Congrats on the release!

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Saladofstones
Saladofstones @ Radios Galore for CoC (1.4.16+ Compatible)

I don't know if tis been answered

what song is arhara_music_5 for military?

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Saladofstones
Saladofstones @ Glocks

Can they be thrown like grenades?

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