Add to Call of Chernobyl 1.4.22 - 1.5r6 radioactive and chemical fallouts by Cromm Cruac. Include Global_Weather_2.2 (author - TRX a.k.a. Tronex). Include fix is designed to eliminate the bug with emission and psy-storm stats. New game is not required.
So this is like an emission and psy-storm but with chemical and radiation?
yeah whats the big idea is it a hit to frame rate?
I like the idea but the mod description is kinda vague
can you elaborate a bit more?, is configurable?, do replace psy-storm o emission?, is Rain with radiation or a new weather?, NPC are affected ?
regards
After installing and trying it out, mod does this :
Adds a new weather event that is configurable in Weather Options - Event, you can change the usual parameters (occurence, effect on NPCs, enable/disable mission to hide and warning sound) and it doesn't replace any existing event.
chemical fallout does a decent amount of chemical damage, had a few NPCs outside die to it pretty fast, but with decent protection and some antidote it's not a big issue : with super high chemical resistance you take no damage (degrades your suit a bit though)
Has no visual effect when you look from a safe place, but if you go outside it's pretty green (like on the preview pic).
All mods seem compatible with it at the moment, tested it out with TRX Dynamic News and some unrelated mods and it works well, includes 'fix emmision and psy storm' and 'TRX Global Weather' mods
Pretty good mod
Uses ui_custom_msgs.xml, interferes with mods using that file, i.e. Smurth's Dynamic HUD.
You can use something like diffchecker dot com or winmerge to see which parts are added and copy them over to ui_custom_mgs.xml.
Excellent mod but I fell like the rain should end when it says the fallout has ended, just like the fallout rarely - if ever - begins unless it starts to rain.
Any possibility of porting this to Anomaly?