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ALBINOsnowball
ALBINOsnowball Jul 12 2014, 12:17pm replied:

Yes, a balloon factory, absolutely! How did you ever guess? :)

+2 votes     media: What am I making?
ALBINOsnowball
ALBINOsnowball Jul 7 2014, 5:30pm replied:

Okay, NOW I get it. Thanks for clearing that up.

It's not a bad idea, but there's just one catch. I can't add any new restrictions. I can tweak old ones, but I can't add anything in. I do like the idea though, I might be able to swap it in at the cost of a different restriction.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 6:43pm replied:

It's a bug, fixed in the next release.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 6:41pm replied:

Possibly.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:26pm replied:

If you're talking about desyncs, then look at question #1. On the other hand, if you're just talking about random disconnects (as in, it says "network connection interrupted" or nothing at all) then it's possible your pc or internet connection just can't handle running the whole game (thus, it is a hardware issue).

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:22pm replied:

I'm afraid I need to you clarify what you mean by "locks the research center for 75 research points". Do you mean that you can't get more than 75 research points from research stations at a time?

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:20pm replied:

No and no. I'm not putting in the Thunderstrike because it's just too close to the devastator and undertaker to really contribute anything to the game, and I'm not putting in the Talon because it has texture issues (I tried putting it in before...the diffuse ends up having this ugly mesh-y look).

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 5 2014, 1:03pm replied:

Well, the answer is yes, that is possible, thanks to Asdru's Xtreme Wars. The problem is, Xtreme wars only upgrades SCFA units, so other mod units (like the Demon, Crawler, or Rhyolite) would be left with no upgrades, thus creating a bit of a balance issue...

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 4 2014, 5:03pm replied:

Desyncs are caused by differences between two players' gamedata files. Basically, you and your nephew have done something different when each of you installed the mods. Make sure you both can answer all of the points in question #3 the same way:

Moddb.com

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 4 2014, 5:01pm replied:

Moddb.com

Question #19

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 2 2014, 11:28am says:

Love the team color designs on the ends!

+6 votes     media: Aeon sea factory NK III wip 2
ALBINOsnowball
ALBINOsnowball Jun 30 2014, 2:01pm replied:

Yes, I mean giving resources. Pressing "J" opens up the UI for giving mass and energy, pressing "Shift+Y" opens up the UI for giving research points.

Now that I think about it, I'm not sure that having two players actually sharing the same pool of resources is even possible. Probably encrypted in the engine. In any case, resource giving should work just fine.

+1 vote     member: ALBINOsnowball
ALBINOsnowball
ALBINOsnowball Jun 30 2014, 12:03pm replied:

Umm...I don't think so, but you could always test it out and see for yourselves. I've been wrong before...

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 28 2014, 7:49pm replied:

Yerp.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jun 28 2014, 11:49am replied:

Well, I already have resource sharing in UnitPort. But if you mean a SEPERATE resource sharing mod, then yes, that is probable. I'm more concerned with finishing UP as a whole first, though.

+1 vote     member: ALBINOsnowball
ALBINOsnowball
ALBINOsnowball Jun 23 2014, 11:19pm replied:

Sometime around the end of July.

+2 votes     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jun 19 2014, 11:39am replied:

Look at question 3, point 8 and question 5.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 11 2014, 11:24pm replied:

When it comes to file order, just make sure that mod support is first and unitport is installed after revamp. All files modified are in the gamedata folder. And, by "regular order", do you mean in the tech tree, in the build UI, in the factory UI, or somewhere else?

I might try playing games with each of your friends separately, and having each of them do the same. This way, you can identify the person (or persons) with the problem by identifying who keeps getting desyncs.

+2 votes     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 8 2014, 11:18pm replied:

Well, the only thing I can tell you for sure is that SOMEBODY isn't doing things right, as desyncs are caused when the gamedata folder between two (or more) players doesn't match up. Kudos to you for validating and re-dowloading, but obviously that isn't the problem. First, I'd make sure that everybody has the DLC and that everyone has (at least) all four required mods, as specified above. Then make sure everyone's installing them in the correct order (also specified above).

Unfortunately, this is about all I can tell you. Desyncs only have this one cause...

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 7 2014, 12:25am replied:

Hmm...are you sure you have mod support? I know you probably do, but that's the only thing I can think of off the top of my head....if something else comes to mind, I'll make sure to say so.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 7 2014, 12:23am replied:

The end of this video will describe how to install mods manually: Moddb.com

Furthermore, you need version 1.260 for the mod to work correctly.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 6 2014, 6:15am replied:

Have you read this?

Moddb.com

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 16 2014, 2:41pm replied:

Darn, they didn't mention UnitPort. But still, it's nice to see that new people come to this page too (as opposed to chronic every-day-checkers like me)

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 11 2014, 6:30pm replied:

At the moment, I'm having some...computer problems...so I wouldn't be expecting anything terribly soon. There's also the fact that not only am I awful at balancing, but I'm slow too.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 3 2014, 10:01pm replied:

At the moment, I'm just working on writing all the descriptions for the unit wiki. Not exactly picturesque...

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 28 2014, 10:49pm replied:

Cheating in general is blocked in multiplayer, and as far as I'm aware, there's no way to change it.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 20 2014, 10:45am replied:

Hehehe...did you get this line from the unit wiki?

YO II, here we come...

+2 votes     media: Aeon XP nuke launcher
ALBINOsnowball
ALBINOsnowball Apr 19 2014, 12:01pm replied:

You will ABSOLUTELY see another version of unitport! The question is only "when?". If I didn't plan on finishing it, I would have quit working on it a while ago...

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 18 2014, 9:18pm replied:

Hey, it's not so bad....as long as it works :)

+3 votes     media: Cybran Dragon MK IV in game
ALBINOsnowball
ALBINOsnowball Apr 18 2014, 12:14pm replied:

I know, but better safe than sorry...

+1 vote     mod: Revamp Expansion Mod (RVE)
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