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Aggghhh! I want to texture like this!!
Looks awesome :)
It's not a problem. Situations like this better prepare me for similar problems in the future..
Two things. First of all, the current version is 0.2.5pre2. That shouldn't make too much of a difference, but just scroll up to download. Second thing, I think you'll want to actually get a copy on steam (I don't know what "skidrow" is, but I'm assuming it's not the same thing as steam.) It doesn't cost a ton, I think $15 - $20 between the game and the DLC. Also, I would try validating if you could. It's solved plenty of problems for me before.
Have you taken a look at this?
uuuhhhmmm....I'm going to ask some stupid questions, just to get things straight for me, so...just a warning. Not trying to insult your intelligence :)
1) You're sure you have mod support?
2) Did you install in the same order as in the video?
3) Did you try validating your supcom2 files and installing again?
3) Are you sure you have the newest unitport version?
4) Does the version for unitport appear on the main menu (bottom right corner)
5) You have no mods besides the four mentioned?
6) Your supcom2 game is a steam copy?
Ummmmm.....I haven't heard this one before.
When's the last time that you've cleaned out your gamedata folder? If it has any "trash" in it, it could be messing up the mod. Try going to c:\program files (x86)\steam\steamapps\common\supreme commander 2\gamedata and deleting all of these files:
1) all .original files
2) older versions of whatnot, if they are there
3) any mods that aren't necessary (not necessary = not shown in the video).
Other than this, I'm not exactly sure....maybe try installing manually, if you haven't already?
New steam group for unitport!
You can report bugs and discuss the mod with me and others here.
The mod isn't released yet...
Yes. If you're having trouble, I have a (sort of) wonderful little video in my (surprise!) videos section.
It still has some issues (ie, it is pretty much useless ingame) but it's also pretty cool function-wise
Oh. Well, my reason for porting aeon stuff was threefold....
1) Aeon units tend to be more fun to make
2) You told me to. Sort of.
3) I majority of the supcom players I know are illuminate fanatics, and always want more stuff.
Ah! I was worried I had forgotten an exclusion somewhere. I'll make sure to fix that.
Don't worry, I don't plan on giving the illuminate anything much the next update or two.
The imperator is supposed to be a sort of "transition unit" between tech three and tech four. So it should be big, but I don't want it to really be an experimental. I think you'll see what I mean as I make more units like it.
Er...well, I'll be releasing a update soon(ish) to fix the bugs found so far. Other than that, I can't make any guarantees about new units.
A little UEF-y, but still better than I could do in...ever.
This leaves...just the seraphim T3 AA?
Whoops.....added to my bugs list :)
Ah, so you're adding units. Not sure what units there are to add, though....
Anyway, what a factory can build depends on the unit's categories. The unit's categories have to match up with the factory's buildable categories. What were you doing code-wise before?
It's possible, yes.
Sorry. I tried to throw in some humor there, with the "wrath"....I put it in quotations to imply sarcasm. Oh well. I've been doing schoolwork for three days straight, my mind is starting to break apart :)
I'm going to spare you my wrath (ahem...."wrath") since you helped out with the bugs. However, let me quote:
" To make it short and sweet...this is a WIP. There's going to be bugs and unfinished stuff. If you want something that's perfect, don't download this."
By "factory", do you mean air, sea, land, or experimental factory? And by "change units", do you mean add to/subtract from what the factory can build, or switch units to different tech levels on the factory?
Hmm. This sounds like you installed it wrong somehow. Try removing all the mods from the mod manager, validate your supcom 2 files, watch my super-special installation video (on my moddb page), install again, and then tell me what happens. (On the mod thread would be nice though. I won't want overrated yelling at me :D )
yeah. Got that, the rampart will not be buildable by the AI (and therefore the game will not crash) next update
sorry, I don't usually track these comments....
You'll want o report bugs here: Moddb.com
Stupid questions are fine :). I deal with a lot worse things when it comes to modding than questions....this thaez-atha shield/speed tradeoff ability I'm coding is driving me nuts. The shield will go off, but the shield health bar won't go away....
To answer your question, I have to explain how the AI researches. Each type of AI comes with a "research plan" -- a list of technologies that the AI researches, in order. So, up to a certain point, the AI researches what is in its research plan.
Since most of the new stuff is buildings and land units, you'll want to choose a land AI if you want to see new stuff. Or a turtle AI. Most of the AI research plans include most of the new T1-T3 units, but only a select choice of experimentals. The AI should also build the new structures...ie, the torpedo pds, radar, and new turrets.
Using I higher difficulty will give the AI more research and therefore make the getting of new units faster.
To sum all that blabber up: The best settings are land and as good as you can get the AI without making the game miserable for you. (Don't put the AI on cheating and never win a game again...)
Hope this helped. If not, come back complaining that I'm useless. Actually, forget I said that. But do report any bugs you find! They're out there...
I'm afraid both new factions and custom maps are impossible to add, thanks to the encryption of the SC2 engine. As for the custom bot....I don't have anyone to model it.
The "UniformScale" line controls the size of units. In the "Display" table in the blueprint
I'd suggest validating and reinstalling....this sounds like a problem with one of the lua .scd files...
The number of experimentals will increase as new versions come out....
Yes, there is AI support for most units
If you don't have the balance mod, I would get it. That helps to revamp the experimentals. 5x health and damage for minors, 10x health and damage for majors.
Huh. In which case, can you tell me anything at all about the game? That is, what is the faction you are playing against? Are there any restrictions? Is there any water on the map? What new experimentals does the opponent have?