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If you want me to fix stuff, you're going to need to be more specific....What units? Projectiles from what units?
Revamp will be developing their own T6 units. (For example, I believe the cybran dragon is one of them.)
Well, you have all the correct versions and such, and generally this problem is with the mod itself as opposed to installation, so no worries on your end. However, it'd be nice to have some more info (though what you gave me is helpful). I've updated the EAQ up top to include everything that I could possibly need.
If it's practical, that could be put in. But, as you said yourself ("... can obviously..."), this would not be particularly good fluff to put in. But then again, that sort of contradicts the definition of "fluff"....bah humbug.
Well, to each his own....but there aren't too many more options for fluff...
Well, I have to put something there. Otherwise, I might have to design a collage for each unit, and I don't think anybody would want to look at my artwork (and that is a fact...).
Well, the idea is that the description says what a unit would be better for and/or not so good for. I have not programmed the game to crash when you don't follow my instructions :)
I, personally, prefer SC2's economy system. My theory is that people like what they started with; that is to say, people who started with supcom1 want to see similar features in supcom2, and people who started with supcom2 would rather supcom1 be more like its sequel. As most people started with supcom1, most people hate the economy with supcom2. But I don't really mind....
There you go. Your rant for the day....
Whichever you want. If you like SC2's economy, then good for you, because it's the default. If you like SC1's economy, then you'll want to click the "more downloads >>" link right above your comment and get the eco mod.
I just teleported 20 super tritons, and it worked just fine for me...
Hmm. Well, in that case, this isn’t so bad. What I would do is just make the research “unavailable” to the AI, like so (I have this around line 490 in SkirmishAISystem.lua)(also, sorry for the lack of indents. Moddb appears to not like them...):
if researchName == 'ILP_Torpedo' then
LOG('Starting hades research removal')
for k,v in self.UnresearchedItems do
researchName = self.UnresearchedItems [self.ResearchSetNumber][researchVal] (that space between Items and [self shouldn't be there, as you probably know...)
Forgive me, I decided to comment without actually checking to see if you made a change. I'm going to blame it on the fact that it's late here....
In any case, I myself have had some problems with AIBrain.lua. This past update, I had to go in and disable some techs(well, actually get the AI to move some researches to the completed research table when it started to research them) despite the fact that there were no errors in the techs themselves. Darn AI....
In any case, I would just disable it by either removing it from the upgrade factory builders file (or whatever it's called) or ... well, I'll poke around with the AI, see what I can do. Who knows, I might find something...
Ummm.....I'm not sure how this is possible, as the AI can't make Illuminate sea factories. However, I am confident that you know what you're talking about, as you're a fellow modder. So...maybe, are you giving a factory to the AI (via cheating), or do I just not play enough games to actually see them build naval factories?
My bet is either a UEF XP tank (though I sort of doubt it, you already made an awesome one that doesn't need replacing...) or a Super Triton II
I would think so too...yet, I don't. I believe this is called "laziness" :)
I played a game today and saw that :). Almost screamed....
@Phantom, yes, whichever balance mod is the latest.
Desyncs are caused by two (or more) players not having the same mods, so one of your friends must have thought that he should be installing a mod that he shouldn't have. Other than that, I can't really help you....just make sure you have all the same versions of all the same mods.
Keep in mind this is unitport, not revamp.....but yes. Sorry if I just burst your bubble.
Do try to look around a bit when you're having trouble. These are easy to find.
That's a change you have to make; I can't do that from my mod. To change the unitcap, you can search instructions on the internet and do it manually or you can use the unitcap-changer mod in revamp's downloads section.
I've had that problem as well, but don't know what it is. My best suggestion until I figure out the issue would be to make sure you don't save, or maybe lower your unit cap.
I had no idea that there WAS a supcom2 for the mac. I also don't have a mac, so for both these reasons, it is not really in my power to make a mac version.
Umm...try uninstalling all mods and reinstalling the game (aka verify files), but try reinstalling the mods manually this time. There are directions on the mod's forum page and a little tutorial in my videos section, if you need them.
This hunker issue has been around long before unitport. To switch tiers after you've researched hunker, press Ctrl + X.
And where did I say I ported in the undertaker? I believe I will port it in sometime (if I have the right model in mind), but I don't believe it can be found in the changelog.
I'll mark down that issue with the Ace...
I'm honored :)
Tsk Tsk. Might want to look at the change log :)
The deployable tank can't be fit into the factory UI, so it's now built by the field engineer. Not the greatest situation, but it has to be done...
This is a very common indicator that something went wrong during installation. Try removing the mods out of the mod manager, verifying the gamedata files, and then reinstalling the mods.
Yeah....have to put revamp in first, then put in unitport, which will replace revamp. If you have any other issues (or bugs), feel free to ask.
UnitPort is supposed to replace revamp, though no message should pop up.....
Maybe try adding the files manually? Or you could try validating the game and then using the mod manager, if you haven't done so already.
Ding ding ding! we have a winner....
(Have I used this line before?....)