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Still alive and kicking.
...well, I'm not actually kicking, but you get the idea.
Hey, I like the seraphim!
Speaking of aliens, I can't wait to see what you'll do with yours -- it's always interesting to see new faction design themes.
What sort of error are we talking about? Also, have you read this? It might help.
Have you read this too? And does the game crash before the game starts (as in, while the skirmish is loading) or after you're able to click on your ACU and all that?
No, I'm deeeeeeaaaaaaaad....
No, really, I am sane! And alive.
Just in case you're curious, I actually got the whole catalyst idea (as well as the term "catalyst" itself) from game called "Darkspore", which was essentially the failed attempt by EA to make Spore (which is a fantastic game) an RPG. They had a catalyst system too, and I thought it'd work well in here.
Speaking of catalysts, get ready for a lot more types too. I only included a couple at first to make sure that the UI actually worked, and as soon as I figure out what this whole desync problem is with the cat UI, I plan on creating a lot more catalyst types.
Enough talking...I have homework to finish. Yick.
I would, but the models don't have AA, and since I can't model I can't add AA guns, and all that...is a little problematic, to summarize.
I can get to multi-tier stuff just fine...so I would assume that you're either getting confused with the tech toggle (unlikely) or you did something wrong when you installed (more likely). Take a look at this:
Sorry, it's because of the new way the exclusions work -- will fix.
I've looked into sounds briefly before, but I don't think I'll be able to actually add new ones. Sorry, I wish I could. Maybe someone'll figure it out someday...
I can't believe that I haven't done that already....after all, I've got the original missiles on the Swatter and Hermes...
Tsk tsk...someone still hasn't read the change log. Though, granted, this would be going back a ways.
You have to use a field engineer. It's sort of weird, I know, but there isn't enough room in a normal factory, so I had to improvise.
Huh. Well, I ran a couple games with the AI, and didn't seem to have much of a problem...
I think the main issue might be that the AI just doesn't make enough energy to produce a lot of higher-level units. Try running the AI on, like, the "cheating" difficulty level and then tell me if you still have the problem. (Maybe include a screenshot or two too?)
Bugs with the AI. Of course...
For the stopping thing, I know that problem's been seen in normal revamp as well as UP. As far as overrated knows (and he's much better with AI stuff than I am), the only real fix is to just use a custom AI. As for the units issue, I'll look into it.
Desyncs are not caused by the catalyst UI, but by different players having different files. Make sure you all have the same UP version, and check Question #1 for more info here:
Also, what is a tech plant? Do you mean resource plant, research station, or something else entirely?
Try question #5
No, I haven't, but it's on my to-do list. I did take a brief look at it, though, and I gotta say that that's pretty darn long for a fan-made story. Of course, that's good; for the most part, length of story correlates positively with how good the story is.
Huh...maybe try again? I can download it just fine.
Maybe look at these mirrors too:
"[Link] THIS IS THE CRASH FAQ. USE IT."
I put this in the file description for a reason...
Oh, I got it! I gave two variables the same name -_____-. Included the fix in 0.3.0.1.
Hmmm...let me try this. Can you make a shortcut on your desktop with this path?:
"C:\Program Files (x86)\Steam\SteamApps\common\Supreme Commander 2\bin\SupremeCommander2.exe" /log x.txt /xactdebug /showlog /windowed 1440 800 /EnableDiskWatch
This, if you didn't know already, will enabled the LOG, which I may be able to glean some information from. If you can get it to freeze again, can you copy everything in the log and PM it to me (it'll be a little much to put in a comment)?
UPDATE: I just uploaded a new file with some more fixes for the cat UI and a couple small balance changes. How much do you want to bet that the cat UI will still crash? -____-
Hehehe. Let me make sure that the UI actually WORKS first, and then we'll see about that.
I should clarify; if you're talking about unitport, then there is a new version. If you're talking about revamp, then no, there is not a new version, nor is there 'supposed' to be one out.
If the download doesn't work, then the file is being updated and/or is waiting to be authorized by moddb admins. It'll usually be back within two or three hours.
There is, though the link works on and off (off if the file is being re-uploaded with a small update).
Um...well...no. The thing is, I made the prices "unacceptable" on purpose. On top of all T4s, T5s, and T6s being even better than before, I want the outrageous prices to make players really have to choose what experimental they want, and then have to really work to build one. I want experimentals to really be the "super units" that they were in FA, not the "normal" units they were in vanilla SC2.
The bugs never stop! **Runs in circles screaming**
I guess I'll be uploading the file again later...wheee...
Hehehe. This is the sort of thing that makes me wonder if those resource generators were the best idea...
I looked into the build orders thing, but I can't seem to make this glitch occur. In any case, I don't think I could fix it even if I wanted to -- pretty much all the UI construction stuff is encrypted. I guess I can only tell you to try and not pause your build queue...
As for the Doomsday, I've seen this before, but it's just a price that has to be paid. The pathfinding in supcom2 is ... um ... not exactly the best, but I can't change anything about that for the same reason I can't edit the construction UI.
Posting picture = good idea. It really does help sometimes...
Funny how the more problems I fix, the more pop up. I'll re-upload the file (again...) sometime tonight with a fix. Don't you just love how you've had to download this, like, five times?...