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ALBINOsnowball
ALBINOsnowball Jul 31 2014, 4:55pm replied:

Okay, not sure exactly what I did, but after some fiddling around with the cat UI I managed to generate 11 catalysts in a row with no problems (I got those eleven catalysts by building a single doomsday...hehehe...). I did get your problem, though, so you're not crazy.

+2 votes     download: UnitPort 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 31 2014, 4:37pm replied:

All I can say is keep the balance suggestions comin'. Because I redid the health, damage and eco values of every unit, the balance is pretty ... experimental. Good news is, balance changes are easy to do, which means I can make releases with small changes more frequently.

+2 votes     download: UnitPort 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 31 2014, 4:29pm replied:

OH! Whoops. The number should be 0.1575, but I put in a 1.1575 instead.

+2 votes     download: UnitPort 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 31 2014, 12:49pm replied:

Gaah! I could have swore that I did this! Here, I re-uploaded the file with a fix. Sorry about that.

+2 votes     download: UnitPort 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 30 2014, 12:11pm replied:

The end of the month in MY time zone is MIDNIGHT on July 31. Right now, it's 12:10 on July 30. That means I still have approximately 36 hours until the end of the month, thank you very much.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 28 2014, 10:51pm replied:

Well, I looked into the whole idea, but it doesn't look like it's going to work. You see, the research table is "run" BEFORE the game actually loads, and this means that I can't customize it in-game. For your idea to work, I'd have to customize the research tree while the game was loading depending on if "slow research" was checked or not. I'll keep thinking about it, but I wouldn't expect it in this release.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 28 2014, 8:19am replied:

I'm still on schedule...just a couple days now.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 28 2014, 12:36am replied:

Sorry, but no. I'm pretty sure we can't add new units into the campaign in the first place, but even if we could, it would require more work than it's worth. People usually only play the campaign once, and each mission is balanced around vanilla supcom anyway. (The tech tree alone would probably be painful to get working.)

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 20 2014, 11:55am replied:

Tada!: Moddb.com

This should help.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 19 2014, 7:39am replied:

Or neither. Moddb.com

+1 vote     download: UnitPort 0.2.8.1
ALBINOsnowball
ALBINOsnowball Jul 19 2014, 7:39am replied:

Still looking towards the end of July/beginning of August for a release. Nothing to help with at the moment, but once beta comes out I'll definitely need feedback on...well, pretty much everything.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 18 2014, 4:15pm replied:

First off, UnitPort is an add-on to this mod, so it's not so much "what's the difference" than "what's new in UP?".

Basically, UP (in it's current public version) ports new units (from supcom1 mods as well as vanilla SCFA), adds new effects, redesigns the research tree, adds some new UIs, etc.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 15 2014, 10:20am replied:

We were denied permission to use their models, so we won't be using their ships. A shame, but it's their word so it's their decision.

+1 vote     article: NEWS FEED
ALBINOsnowball
ALBINOsnowball Jul 14 2014, 12:09pm replied:

No, the dragon is in 2.0.

If you can mod, then you can enable all the extra units you want. However, after UnitPort, the only units left (if my memory serves me correctly, and I think it does) are the classic engineers and factories, which don't do anything important anymore (since the tech toggle was implemented).

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 12 2014, 12:17pm replied:

Yes, a balloon factory, absolutely! How did you ever guess? :)

+2 votes     media: What am I making?
ALBINOsnowball
ALBINOsnowball Jul 7 2014, 5:30pm replied:

Okay, NOW I get it. Thanks for clearing that up.

It's not a bad idea, but there's just one catch. I can't add any new restrictions. I can tweak old ones, but I can't add anything in. I do like the idea though, I might be able to swap it in at the cost of a different restriction.

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 6:43pm replied:

It's a bug, fixed in the next release.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 6:41pm replied:

Possibly.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:26pm replied:

If you're talking about desyncs, then look at question #1. On the other hand, if you're just talking about random disconnects (as in, it says "network connection interrupted" or nothing at all) then it's possible your pc or internet connection just can't handle running the whole game (thus, it is a hardware issue).

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:22pm replied:

I'm afraid I need to you clarify what you mean by "locks the research center for 75 research points". Do you mean that you can't get more than 75 research points from research stations at a time?

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 6 2014, 1:20pm replied:

No and no. I'm not putting in the Thunderstrike because it's just too close to the devastator and undertaker to really contribute anything to the game, and I'm not putting in the Talon because it has texture issues (I tried putting it in before...the diffuse ends up having this ugly mesh-y look).

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 5 2014, 1:03pm replied:

Well, the answer is yes, that is possible, thanks to Asdru's Xtreme Wars. The problem is, Xtreme wars only upgrades SCFA units, so other mod units (like the Demon, Crawler, or Rhyolite) would be left with no upgrades, thus creating a bit of a balance issue...

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 4 2014, 5:03pm replied:

Desyncs are caused by differences between two players' gamedata files. Basically, you and your nephew have done something different when each of you installed the mods. Make sure you both can answer all of the points in question #3 the same way:

Moddb.com

+1 vote     article: Upcoming UnitPort Beta 0.3.0
ALBINOsnowball
ALBINOsnowball Jul 4 2014, 5:01pm replied:

Moddb.com

Question #19

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jul 2 2014, 11:28am says:

Love the team color designs on the ends!

+7 votes     media: Aeon sea factory NK III wip 2
ALBINOsnowball
ALBINOsnowball Jun 30 2014, 2:01pm replied:

Yes, I mean giving resources. Pressing "J" opens up the UI for giving mass and energy, pressing "Shift+Y" opens up the UI for giving research points.

Now that I think about it, I'm not sure that having two players actually sharing the same pool of resources is even possible. Probably encrypted in the engine. In any case, resource giving should work just fine.

+1 vote     member: ALBINOsnowball
ALBINOsnowball
ALBINOsnowball Jun 30 2014, 12:03pm replied:

Umm...I don't think so, but you could always test it out and see for yourselves. I've been wrong before...

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 28 2014, 7:49pm replied:

Yerp.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Jun 28 2014, 11:49am replied:

Well, I already have resource sharing in UnitPort. But if you mean a SEPERATE resource sharing mod, then yes, that is probable. I'm more concerned with finishing UP as a whole first, though.

+1 vote     member: ALBINOsnowball
ALBINOsnowball
ALBINOsnowball Jun 23 2014, 11:19pm replied:

Sometime around the end of July.

+2 votes     article: Upcoming UnitPort Beta 0.3.0
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