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ALBINOsnowball
ALBINOsnowball Jun 19 2014, 11:39am replied:

Look at question 3, point 8 and question 5.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 11 2014, 11:24pm replied:

When it comes to file order, just make sure that mod support is first and unitport is installed after revamp. All files modified are in the gamedata folder. And, by "regular order", do you mean in the tech tree, in the build UI, in the factory UI, or somewhere else?

I might try playing games with each of your friends separately, and having each of them do the same. This way, you can identify the person (or persons) with the problem by identifying who keeps getting desyncs.

+2 votes     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 8 2014, 11:18pm replied:

Well, the only thing I can tell you for sure is that SOMEBODY isn't doing things right, as desyncs are caused when the gamedata folder between two (or more) players doesn't match up. Kudos to you for validating and re-dowloading, but obviously that isn't the problem. First, I'd make sure that everybody has the DLC and that everyone has (at least) all four required mods, as specified above. Then make sure everyone's installing them in the correct order (also specified above).

Unfortunately, this is about all I can tell you. Desyncs only have this one cause...

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 7 2014, 12:25am replied:

Hmm...are you sure you have mod support? I know you probably do, but that's the only thing I can think of off the top of my head....if something else comes to mind, I'll make sure to say so.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 7 2014, 12:23am replied:

The end of this video will describe how to install mods manually: Moddb.com

Furthermore, you need version 1.260 for the mod to work correctly.

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Jun 6 2014, 6:15am replied:

Have you read this?

Moddb.com

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 16 2014, 2:41pm replied:

Darn, they didn't mention UnitPort. But still, it's nice to see that new people come to this page too (as opposed to chronic every-day-checkers like me)

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 11 2014, 6:30pm replied:

At the moment, I'm having some...computer problems...so I wouldn't be expecting anything terribly soon. There's also the fact that not only am I awful at balancing, but I'm slow too.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball May 3 2014, 10:01pm replied:

At the moment, I'm just working on writing all the descriptions for the unit wiki. Not exactly picturesque...

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 28 2014, 10:49pm replied:

Cheating in general is blocked in multiplayer, and as far as I'm aware, there's no way to change it.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 20 2014, 10:45am replied:

Hehehe...did you get this line from the unit wiki?

YO II, here we come...

+2 votes     media: Aeon XP nuke launcher
ALBINOsnowball
ALBINOsnowball Apr 19 2014, 12:01pm replied:

You will ABSOLUTELY see another version of unitport! The question is only "when?". If I didn't plan on finishing it, I would have quit working on it a while ago...

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 18 2014, 9:18pm replied:

Hey, it's not so bad....as long as it works :)

+3 votes     media: Cybran Dragon MK IV in game
ALBINOsnowball
ALBINOsnowball Apr 18 2014, 12:14pm replied:

I know, but better safe than sorry...

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 17 2014, 10:36pm replied:

Mostly because I'm afraid they'll cause crashes...the AI hates me, and I hate the AI, so I try to stay away from it as much as possible. I still may allow the AI to build them later, though...

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 5 2014, 5:17pm replied:

No. The Illuminate doesn't have any T6 models yet, for starters.

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 4 2014, 2:39pm replied:

If your balancing sense is messed up, them mine is...is...oh, I don't want to think about it! :)

+2 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Apr 3 2014, 7:52pm replied:

This is a different unit than the Harbinger. It just looks like it, but it won't replace it.

+3 votes     media: Aeon T3 heavy Assault bot
ALBINOsnowball
ALBINOsnowball Apr 3 2014, 2:44pm replied:

Press Ctrl-X to switch techs after you get hunker.

+1 vote     download: UnitPort 0.2.8.1
ALBINOsnowball
ALBINOsnowball Apr 2 2014, 8:23pm replied:

Ummm...it seems that you forgot RVE itself. Install RVE v1.1 right in between the map pack and UnitPort.

+1 vote     download: UnitPort 0.2.8.1
ALBINOsnowball
ALBINOsnowball Mar 30 2014, 10:48am replied:

Moddb.com

Question 3, point #8

+1 vote     download: UnitPort 0.2.8.1
ALBINOsnowball
ALBINOsnowball Mar 24 2014, 2:41pm replied:

And do you have modsupport (v7)?

+1 vote     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Mar 21 2014, 6:03pm replied:

Indeed, I am.

+4 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Mar 21 2014, 6:14am replied:

That's weird....I just asked about this yesterday. Just, of course, not here.

This unit is still on the to-do list...

+3 votes     mod: Revamp Expansion Mod (RVE)
ALBINOsnowball
ALBINOsnowball Mar 13 2014, 4:07pm replied:

Hmm....have you tried manually installing? If my memory serves me correctly, I go over the process in my (not-)so-fun installation video here:

Moddb.com

+1 vote     article: Unitport Crashes/Crash Fixing
ALBINOsnowball
ALBINOsnowball Mar 13 2014, 3:53pm replied:

Mmm...I'll look into it, but I don't know if I can get it to differentiate from targeting friendly nukes and your nukes themselves. Shooting down your own missiles would be rather problematic...

+1 vote     media: Diplomacy UI!
ALBINOsnowball
ALBINOsnowball Mar 12 2014, 4:22pm replied:

The next update, of course! As for the date on THAT, I have no idea...

I will probably enable it as a separate download at some point, but it will still be included in unitport.

+1 vote     media: Diplomacy UI!
ALBINOsnowball
ALBINOsnowball Mar 6 2014, 4:04pm says:

Glad to see you're back at modding again:)

+2 votes     article: What's up for Orbital Wars !
ALBINOsnowball
ALBINOsnowball Mar 4 2014, 2:43pm replied: +1 vote     download: UnitPort 0.2.8
ALBINOsnowball
ALBINOsnowball Mar 4 2014, 2:42pm replied:

Your version should be 1.260

+1 vote     mod: Revamp Expansion Mod (RVE)
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