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Look at question 3, point 8 and question 5.
When it comes to file order, just make sure that mod support is first and unitport is installed after revamp. All files modified are in the gamedata folder. And, by "regular order", do you mean in the tech tree, in the build UI, in the factory UI, or somewhere else?
I might try playing games with each of your friends separately, and having each of them do the same. This way, you can identify the person (or persons) with the problem by identifying who keeps getting desyncs.
Well, the only thing I can tell you for sure is that SOMEBODY isn't doing things right, as desyncs are caused when the gamedata folder between two (or more) players doesn't match up. Kudos to you for validating and re-dowloading, but obviously that isn't the problem. First, I'd make sure that everybody has the DLC and that everyone has (at least) all four required mods, as specified above. Then make sure everyone's installing them in the correct order (also specified above).
Unfortunately, this is about all I can tell you. Desyncs only have this one cause...
Hmm...are you sure you have mod support? I know you probably do, but that's the only thing I can think of off the top of my head....if something else comes to mind, I'll make sure to say so.
The end of this video will describe how to install mods manually: Moddb.com
Furthermore, you need version 1.260 for the mod to work correctly.
Have you read this?
Darn, they didn't mention UnitPort. But still, it's nice to see that new people come to this page too (as opposed to chronic every-day-checkers like me)
At the moment, I'm having some...computer problems...so I wouldn't be expecting anything terribly soon. There's also the fact that not only am I awful at balancing, but I'm slow too.
At the moment, I'm just working on writing all the descriptions for the unit wiki. Not exactly picturesque...
Cheating in general is blocked in multiplayer, and as far as I'm aware, there's no way to change it.
Hehehe...did you get this line from the unit wiki?
YO II, here we come...
You will ABSOLUTELY see another version of unitport! The question is only "when?". If I didn't plan on finishing it, I would have quit working on it a while ago...
Hey, it's not so bad....as long as it works :)
I know, but better safe than sorry...
Mostly because I'm afraid they'll cause crashes...the AI hates me, and I hate the AI, so I try to stay away from it as much as possible. I still may allow the AI to build them later, though...
No. The Illuminate doesn't have any T6 models yet, for starters.
If your balancing sense is messed up, them mine is...is...oh, I don't want to think about it! :)
This is a different unit than the Harbinger. It just looks like it, but it won't replace it.
Press Ctrl-X to switch techs after you get hunker.
Ummm...it seems that you forgot RVE itself. Install RVE v1.1 right in between the map pack and UnitPort.
Question 3, point #8
And do you have modsupport (v7)?
Indeed, I am.
That's weird....I just asked about this yesterday. Just, of course, not here.
This unit is still on the to-do list...
Hmm....have you tried manually installing? If my memory serves me correctly, I go over the process in my (not-)so-fun installation video here:
Mmm...I'll look into it, but I don't know if I can get it to differentiate from targeting friendly nukes and your nukes themselves. Shooting down your own missiles would be rather problematic...
The next update, of course! As for the date on THAT, I have no idea...
I will probably enable it as a separate download at some point, but it will still be included in unitport.
Glad to see you're back at modding again:)
Your version should be 1.260