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Comment History  (0 - 30 of 39)
Aarnoman
Aarnoman - - 39 comments @ SWAT: Elite Force v4

I'd like to start of by thanking you for your time and effort in making this mod, it really improves upon the vanilla SWAT 4 experience significantly.
Additionally, I have two questions for slight tweaks to the mod:

Is there any way I can make the less than lethal (LTL) Shotgun more likely to cause serious harm? My friend and I are able use it point blank without issue, requiring at least 3 rounds to cause an incapacitation, allowing for preemptive fire without repercussions. Alternatively, is there a parameter for increasing the fail chance of the LTL shotgun, where the hit target is less likely to immediately comply? Even armored targets (i.e. during the our sister of mercy hospital mission) comply with one or two hits from the LTL shotgun, making it very overpowered and 'gamey' to use.

In addition to this, is there a way to increase the AI's likelihood of fake surrenders and picking up a weapon again after a surrender? At the moment I and a friend alone, equipped only with the LTL shotgun, are able to clear virtually every map with a rating of 100. We would love to do some tweaks to increase the difficulty of these missions.

Thank you in advance, it's a fantastic mod, we just want to increase the challenge a little. Hope you can help.

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ SWAT: Elite Force

I have two questions for slight tweaks to the mod:
Is there any way I can make the less than lethal (LTL) Shotgun more likely to cause serious harm? My friend and I are able use it point blank without issue, requiring at least 3 rounds to cause an incapacitation, allowing for preemptive fire without reprecussions. Alternatively, is there a parameter for increasing the fail chance of the LTL shotgun, where the hit target is less likely to immediately comply?

In addition to this, is there a way to increase the AI's likelihood of fake surrenders and picking up a weapon again after a surrender? At the moment I and a friend alone, equipped only with the LTL shotgun, are able to clear virtually every map with a rating of 100. We would love to do some tweaks to increase the difficulty of these missions.

Thank you in advance, it's a fantastic mod, we just want to increase the challenge a little. Hope you can help.

Good karma+2 votes
Aarnoman
Aarnoman - - 39 comments @ SWAT: Elite Force

For me, just turning it off in the Game options (it's under settings -> Game Controls -> Invert mouse Y Axis checkbox) did the trick. Note: Swat4X.ini (in the system folder of the SEF Mod directory) has to be in a read/write state. After exiting the game, the ini can now be edited for widescreen support and set to read only. This should prevent the mouse y axis from reverting as well, as the settings file cannot be edited in the read only state.

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ Mainpage Update

Also especially not a fan of the red header. Please, keep it black. The current colour scheme works much better IMO.

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ Mainpage Update

To be quiet honest, I prefer the much more desolate/grungy look of the current Misery site. In my humble opinion the new design looks far too sleek and clean, and just dosen't fit with the premise of Misery as well as the current look. Although in all fairness, I am happy that the forum is becoming readable again :)

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ MISERY

Well played sir :)

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ BEST WEAPON IN THE GAME

Whoa that's HD alright! In fact, I'd go as far as saying Photorealistic. These are some legit Boltz, OMGZ!!

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Got to your Stalker CoP directory, into Gamedata and then sounds, and delete the characters_voice folder. Bam, back to English voices :)

Good karma+2 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Re Re-translated
Re-trduzida Re-transliert
Wann wirrt Misery 2.0 veröffentlicht werden?
Die Zweite Patch stürzt in 'USS Scharfschütze gamedata' ab wenn du ein neues Spiel startest, und ein X-ray Fehlermeldung taucht auf. Ich habe verschiedene Initiations-Moden (?) probiert, aber es stürzt immer noch ab. Kann jemand mir bitte helfen?
(sogar ich verstehe nix was er gesagt hatte)
Ich bin ein großer Fan von der Stalker Serie und Misery auch
Bitte helft mir bitte.

Mein Deutsch ist leider ein bisschen rostig... :)

Good karma+5 votes
Aarnoman
Aarnoman - - 39 comments @ U-BOOT_HAHD

Is this still in development?

Good karma+2 votes
Aarnoman
Aarnoman - - 39 comments @ Zone of Alienation mod

Also, I do think gun prices when trading with Stalkers is ridiculously low - a Mosin for 50RU, but a loaf of bread costs 200? If the price of weapons is incerased ~5x (or more), there would be apoint from buying weapons of a trader. At the moment, it's not even worth considering, imo breaking the economy a little.
Just a thought, it is your call :)

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ A Tastier Vanilla

Looking great!!

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ Zone of Alienation mod

Hey FatalFunnel, on the economy note, encountered a fairly odd issue in 1.06. When trading with everyday Stalkers, ammunition is expensive - i.e. a full clip might be 400RU. Same goes for induvidual bullets. However, as the guns are dirt-cheap, you end up buying a gun for around 50RU, just so you can unload it and thus end up with a full clip of ammunition. Is there any way this could be resolved by 1.07? It really destroys the whole economy aspect. If the gun price to buy from stalkers (NOT traders) is more expensive, this would no longer work to gain cheap ammunition, thus improving economy vastly.
If not, would you please kindly guide me to the files that need to be edited?
Thanks in advance :)

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ Fan-art 2

Awesome image! Love it to bits!

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ Zone of Alienation mod

Added a review, just to give back a little for this stunning mod.
Words cannot express may awe for you, FatalFunnel. :)

Good karma+1 vote
Aarnoman
Aarnoman - - 39 comments @ Woodpecker

Or potentially bake you cookies as an alternative?

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ Woodpecker

I will shoot you in the leg and then kill you if you do not reveal your stash! :P

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

And something along those lines for Firing mode as well - that was really the only downside of the Hudless LURK mod for ShoC, as you had to fire shot(s) to see what firing mode you were in.

Good karma+5 votes
Aarnoman
Aarnoman - - 39 comments @ Woodpecker

Hey damjancd, have you every listened to this broadcast:
Youtube.com
Quiet unearthy and honestly c reeped the bejeesus out of me. Might make a worthy addition?

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

And maybe also some of the letter beacons?
En.wikipedia.org
Again, up to the Misery Dev team, but it shouldn't be too hard to integrate?

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

I strongly agree with you there, the Russian Woodpecker would be right at home in the Misery universe. May I also recommend the addition of the UVB-76 sound? It is quiet chilling to hear, and would add much to the ambience of Misery.
See here: En.wikipedia.org

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Oh wow, I do have to say that this is an absolutly briliant idea. :O

Good karma+2 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Noticed what?

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

If you want the english voices, just go into the Call of Pripyat folder -> gamedata -> sounds
Delete the folder 'characters_voice'
All characters will now speak in English (Vanilla voices used).
:)

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Sorry to hear mate. Take as long as you need, no rush. :(

Good karma+14 votes
Aarnoman
Aarnoman - - 39 comments @ Camp radios + new ambience

Hey N.Aaroe, just out of interest, will there be any distortion/static effects - especially during blowouts? Would be a really nice touch to this addition. :)

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

More to that, would be great if you guys somehow managed to implement the system that is used in Zone of Annihalation. You had to manually reload ammunition into your clip first (you don't just press 'R' and automatically reload). This created a lot of intense moments and mad it one of my favourite mods for SHoC.
It would be nice to have this in one of the future versions of Misery *hint hint wink wink nudge nudge* :)
Up to you dev magicicians of course. :)

Good karma+14 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Seconded. Or like LURK, and be completly hudless.

Good karma+3 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Hey TZP Dev Team, just out of interest, have you guys moved to an active beta stage (just bug fixing with no new features being implemented)?
On another note, noticed some issues with the latest CSS design. Some text is dark grey and almost unreadable, wheras others is light grey/white. Have a look here to see what I mean: Moddb.com
Just a friendly heads up. :)

Good karma+4 votes
Aarnoman
Aarnoman - - 39 comments @ MISERY

Will largely depend on your video card. All other components exceed requirements as far as I can see. Do you have an i5-3570k btw?.

And please check for the video card under System Information -> Display please, might be able to provide better information then.

Good karma+1 vote